2009-09-08 12:08:10 +00:00
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/* PCSX2 - PS2 Emulator for PCs
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2010-05-03 14:08:02 +00:00
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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2009-10-21 08:57:05 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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2009-02-09 21:15:56 +00:00
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*
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2009-09-08 12:08:10 +00:00
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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2009-02-09 21:15:56 +00:00
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*/
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2009-10-21 08:57:05 +00:00
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2009-09-08 12:08:10 +00:00
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#pragma once
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2009-02-09 21:15:56 +00:00
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2009-10-07 19:20:11 +00:00
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#include <semaphore.h>
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2009-02-09 21:15:56 +00:00
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#include <errno.h> // EBUSY
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2009-07-03 00:49:40 +00:00
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#include <pthread.h>
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2009-02-09 21:15:56 +00:00
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2015-11-17 17:35:02 +00:00
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#ifdef __APPLE__
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#include <mach/semaphore.h>
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#endif
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2009-04-29 11:47:05 +00:00
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#include "Pcsx2Defs.h"
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2010-08-06 05:46:09 +00:00
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#include "TraceLog.h"
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2009-02-09 21:15:56 +00:00
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2016-11-12 15:28:37 +00:00
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#undef Yield // release the burden of windows.h global namespace spam.
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2009-08-25 15:38:48 +00:00
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2010-04-27 13:12:03 +00:00
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#define AffinityAssert_AllowFrom_MainUI() \
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2016-11-12 15:28:37 +00:00
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pxAssertMsg(wxThread::IsMain(), "Thread affinity violation: Call allowed from main thread only.")
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2010-08-06 05:46:09 +00:00
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// --------------------------------------------------------------------------------------
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// pxThreadLog / ConsoleLogSource_Threading
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// --------------------------------------------------------------------------------------
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class ConsoleLogSource_Threading : ConsoleLogSource
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{
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2016-11-12 15:28:37 +00:00
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typedef ConsoleLogSource _parent;
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2010-08-06 05:46:09 +00:00
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public:
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2016-11-12 15:28:37 +00:00
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using _parent::IsActive;
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ConsoleLogSource_Threading();
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bool Write(const wxString &thrname, const wxChar *msg)
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{
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return _parent::Write(wxsFormat(L"(thread:%s) ", WX_STR(thrname)) + msg);
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}
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bool Warn(const wxString &thrname, const wxChar *msg)
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{
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return _parent::Warn(wxsFormat(L"(thread:%s) ", WX_STR(thrname)) + msg);
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}
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bool Error(const wxString &thrname, const wxChar *msg)
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{
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return _parent::Error(wxsFormat(L"(thread:%s) ", WX_STR(thrname)) + msg);
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}
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2010-08-06 05:46:09 +00:00
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};
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extern ConsoleLogSource_Threading pxConLog_Thread;
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2010-08-16 15:01:13 +00:00
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#define pxThreadLog pxConLog_Thread.IsActive() && pxConLog_Thread
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2010-08-06 05:46:09 +00:00
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2009-12-24 22:22:34 +00:00
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// --------------------------------------------------------------------------------------
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// PCSX2_THREAD_LOCAL - Defines platform/operating system support for Thread Local Storage
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// --------------------------------------------------------------------------------------
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//
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2017-04-14 15:18:20 +00:00
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// TLS is enabled by default. It will be disabled at compile time for Linux plugin.
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// If you link SPU2X/ZZOGL with a TLS library, you will consume a DVT slots. Slots
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// are rather limited and it ends up to "impossible to dlopen the library"
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// None of the above plugin uses TLS variable in a multithread context
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2009-12-24 22:22:34 +00:00
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#ifndef PCSX2_THREAD_LOCAL
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2016-11-12 15:28:37 +00:00
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#define PCSX2_THREAD_LOCAL 1
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2009-12-24 22:22:34 +00:00
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#endif
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2017-04-14 15:18:20 +00:00
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#if PCSX2_THREAD_LOCAL
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#define DeclareTls(x) thread_local x
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#else
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#define DeclareTls(x) x
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#endif
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2009-11-22 09:47:52 +00:00
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class wxTimeSpan;
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namespace Threading
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{
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2016-11-12 15:28:37 +00:00
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class pxThread;
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class RwMutex;
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extern void pxTestCancel();
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extern pxThread *pxGetCurrentThread();
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extern wxString pxGetCurrentThreadName();
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extern u64 GetThreadCpuTime();
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extern u64 GetThreadTicksPerSecond();
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// Yields the current thread and provides cancellation points if the thread is managed by
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// pxThread. Unmanaged threads use standard Sleep.
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extern void pxYield(int ms);
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2009-11-22 09:47:52 +00:00
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}
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2009-10-17 18:21:30 +00:00
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namespace Exception
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{
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2016-11-12 15:28:37 +00:00
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class BaseThreadError : public RuntimeError
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{
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DEFINE_EXCEPTION_COPYTORS(BaseThreadError, RuntimeError)
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DEFINE_EXCEPTION_MESSAGES(BaseThreadError)
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2009-11-22 09:47:52 +00:00
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2016-11-12 15:28:37 +00:00
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public:
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Threading::pxThread *m_thread;
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protected:
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BaseThreadError()
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{
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m_thread = NULL;
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}
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public:
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explicit BaseThreadError(Threading::pxThread *_thread)
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{
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m_thread = _thread;
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m_message_diag = L"An unspecified thread-related error occurred (thread=%s)";
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}
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explicit BaseThreadError(Threading::pxThread &_thread)
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{
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m_thread = &_thread;
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m_message_diag = L"An unspecified thread-related error occurred (thread=%s)";
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}
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virtual wxString FormatDiagnosticMessage() const;
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virtual wxString FormatDisplayMessage() const;
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Threading::pxThread &Thread();
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const Threading::pxThread &Thread() const;
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};
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class ThreadCreationError : public BaseThreadError
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{
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DEFINE_EXCEPTION_COPYTORS(ThreadCreationError, BaseThreadError)
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public:
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explicit ThreadCreationError(Threading::pxThread *_thread)
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{
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m_thread = _thread;
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SetBothMsgs(L"Thread creation failure. An unspecified error occurred while trying to create the %s thread.");
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}
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explicit ThreadCreationError(Threading::pxThread &_thread)
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{
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m_thread = &_thread;
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SetBothMsgs(L"Thread creation failure. An unspecified error occurred while trying to create the %s thread.");
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}
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};
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2009-10-17 18:21:30 +00:00
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}
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2009-12-24 22:22:34 +00:00
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2009-02-09 21:15:56 +00:00
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namespace Threading
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{
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2009-10-31 19:18:29 +00:00
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// --------------------------------------------------------------------------------------
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// Platform Specific External APIs
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// --------------------------------------------------------------------------------------
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// The following set of documented functions have Linux/Win32 specific implementations,
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// which are found in WinThreads.cpp and LnxThreads.cpp
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2016-11-12 15:28:37 +00:00
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// Releases a timeslice to other threads.
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extern void Timeslice();
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2016-11-12 15:28:37 +00:00
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// For use in spin/wait loops.
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extern void SpinWait();
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2016-02-22 21:23:09 +00:00
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2016-11-12 15:28:37 +00:00
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// Optional implementation to enable hires thread/process scheduler for the operating system.
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// Needed by Windows, but might not be relevant to other platforms.
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extern void EnableHiresScheduler();
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extern void DisableHiresScheduler();
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2009-10-19 23:13:22 +00:00
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2016-11-12 15:28:37 +00:00
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// sleeps the current thread for the given number of milliseconds.
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extern void Sleep(int ms);
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2016-11-12 15:28:37 +00:00
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// pthread Cond is an evil api that is not suited for Pcsx2 needs.
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// Let's not use it. Use mutexes and semaphores instead to create waits. (Air)
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2009-07-17 03:43:45 +00:00
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#if 0
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2009-02-09 21:15:56 +00:00
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struct WaitEvent
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{
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pthread_cond_t cond;
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pthread_mutex_t mutex;
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WaitEvent();
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User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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~WaitEvent() throw();
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2009-02-09 21:15:56 +00:00
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void Set();
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void Wait();
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};
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2009-07-17 03:43:45 +00:00
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#endif
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2009-02-09 21:15:56 +00:00
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2009-10-31 19:18:29 +00:00
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// --------------------------------------------------------------------------------------
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// NonblockingMutex
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// --------------------------------------------------------------------------------------
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// This is a very simple non-blocking mutex, which behaves similarly to pthread_mutex's
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// trylock(), but without any of the extra overhead needed to set up a structure capable
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// of blocking waits. It basically optimizes to a single InterlockedExchange.
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//
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2009-10-31 19:25:46 +00:00
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// Simple use: if TryAcquire() returns false, the Bool is already interlocked by another thread.
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// If TryAcquire() returns true, you've locked the object and are *responsible* for unlocking
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2009-10-31 19:18:29 +00:00
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// it later.
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//
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2016-11-12 15:28:37 +00:00
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class NonblockingMutex
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{
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protected:
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std::atomic_flag val;
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2009-10-07 19:20:11 +00:00
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2016-11-12 15:28:37 +00:00
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public:
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NonblockingMutex() { val.clear(); }
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virtual ~NonblockingMutex() throw() {}
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bool TryAcquire() throw()
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{
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return !val.test_and_set();
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}
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// Can be done with a TryAcquire/Release but it is likely better to do it outside of the object
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bool IsLocked()
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{
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pxAssertMsg(0, "IsLocked isn't supported for NonblockingMutex");
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return false;
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}
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void Release()
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{
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val.clear();
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}
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};
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class Semaphore
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{
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protected:
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2015-11-17 17:35:02 +00:00
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#ifdef __APPLE__
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2016-11-12 15:28:37 +00:00
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semaphore_t m_sema;
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int m_counter;
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2015-11-17 17:35:02 +00:00
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#else
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2016-11-12 15:28:37 +00:00
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sem_t m_sema;
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2015-11-17 17:35:02 +00:00
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#endif
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2009-02-09 21:15:56 +00:00
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2016-11-12 15:28:37 +00:00
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public:
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Semaphore();
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virtual ~Semaphore() throw();
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2009-10-21 08:57:05 +00:00
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2016-11-12 15:28:37 +00:00
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void Reset();
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void Post();
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void Post(int multiple);
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2009-02-09 21:15:56 +00:00
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2016-11-12 15:28:37 +00:00
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void WaitWithoutYield();
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bool WaitWithoutYield(const wxTimeSpan &timeout);
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void WaitNoCancel();
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void WaitNoCancel(const wxTimeSpan &timeout);
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int Count();
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2009-10-17 18:21:30 +00:00
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2016-11-12 15:28:37 +00:00
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void Wait();
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bool Wait(const wxTimeSpan &timeout);
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};
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2009-10-21 08:57:05 +00:00
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2016-11-12 15:28:37 +00:00
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class Mutex
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{
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protected:
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pthread_mutex_t m_mutex;
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2009-10-21 08:57:05 +00:00
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2016-11-12 15:28:37 +00:00
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public:
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Mutex();
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virtual ~Mutex() throw();
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virtual bool IsRecursive() const { return false; }
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void Recreate();
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bool RecreateIfLocked();
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void Detach();
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void Acquire();
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bool Acquire(const wxTimeSpan &timeout);
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bool TryAcquire();
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void Release();
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void AcquireWithoutYield();
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bool AcquireWithoutYield(const wxTimeSpan &timeout);
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void Wait();
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bool Wait(const wxTimeSpan &timeout);
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void WaitWithoutYield();
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bool WaitWithoutYield(const wxTimeSpan &timeout);
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protected:
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// empty constructor used by MutexLockRecursive
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Mutex(bool) {}
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};
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2009-10-08 18:30:40 +00:00
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2016-11-12 15:28:37 +00:00
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class MutexRecursive : public Mutex
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{
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public:
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MutexRecursive();
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virtual ~MutexRecursive() throw();
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virtual bool IsRecursive() const { return true; }
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};
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2009-02-09 21:15:56 +00:00
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2016-11-12 15:28:37 +00:00
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// --------------------------------------------------------------------------------------
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// ScopedLock
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// --------------------------------------------------------------------------------------
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// Helper class for using Mutexes. Using this class provides an exception-safe (and
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// generally clean) method of locking code inside a function or conditional block. The lock
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// will be automatically released on any return or exit from the function.
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//
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// Const qualification note:
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// ScopedLock takes const instances of the mutex, even though the mutex is modified
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// by locking and unlocking. Two rationales:
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//
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// 1) when designing classes with accessors (GetString, GetValue, etc) that need mutexes,
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// this class needs a const hack to allow those accessors to be const (which is typically
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// *very* important).
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//
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// 2) The state of the Mutex is guaranteed to be unchanged when the calling function or
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// scope exits, by any means. Only via manual calls to Release or Acquire does that
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// change, and typically those are only used in very special circumstances of their own.
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//
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class ScopedLock
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{
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DeclareNoncopyableObject(ScopedLock);
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2009-08-20 23:05:26 +00:00
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2016-11-12 15:28:37 +00:00
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protected:
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Mutex *m_lock;
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bool m_IsLocked;
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2009-03-16 18:32:18 +00:00
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2016-11-12 15:28:37 +00:00
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public:
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virtual ~ScopedLock() throw();
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explicit ScopedLock(const Mutex *locker = NULL);
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explicit ScopedLock(const Mutex &locker);
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void AssignAndLock(const Mutex &locker);
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void AssignAndLock(const Mutex *locker);
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2010-05-03 13:51:46 +00:00
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2016-11-12 15:28:37 +00:00
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void Assign(const Mutex &locker);
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void Assign(const Mutex *locker);
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2010-05-03 13:51:46 +00:00
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2016-11-12 15:28:37 +00:00
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void Release();
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void Acquire();
|
2009-10-21 08:57:05 +00:00
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2016-11-12 15:28:37 +00:00
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bool IsLocked() const { return m_IsLocked; }
|
User Interface:
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
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2016-11-12 15:28:37 +00:00
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protected:
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// Special constructor used by ScopedTryLock
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ScopedLock(const Mutex &locker, bool isTryLock);
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};
|
2009-10-21 08:57:05 +00:00
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2016-11-12 15:28:37 +00:00
|
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class ScopedTryLock : public ScopedLock
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{
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public:
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ScopedTryLock(const Mutex &locker)
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: ScopedLock(locker, true)
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{
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}
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virtual ~ScopedTryLock() throw() {}
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bool Failed() const { return !m_IsLocked; }
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};
|
2009-03-16 18:32:18 +00:00
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|
2009-10-31 19:18:29 +00:00
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|
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// --------------------------------------------------------------------------------------
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// ScopedNonblockingLock
|
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// --------------------------------------------------------------------------------------
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// A ScopedTryLock branded for use with Nonblocking mutexes. See ScopedTryLock for details.
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//
|
2016-11-12 15:28:37 +00:00
|
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class ScopedNonblockingLock
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{
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DeclareNoncopyableObject(ScopedNonblockingLock);
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protected:
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NonblockingMutex &m_lock;
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bool m_IsLocked;
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public:
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ScopedNonblockingLock(NonblockingMutex &locker)
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: m_lock(locker)
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, m_IsLocked(m_lock.TryAcquire())
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{
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}
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virtual ~ScopedNonblockingLock() throw()
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{
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if (m_IsLocked)
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m_lock.Release();
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}
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bool Failed() const { return !m_IsLocked; }
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};
|
2011-08-12 02:31:49 +00:00
|
|
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// --------------------------------------------------------------------------------------
|
|
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|
// ScopedLockBool
|
|
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|
// --------------------------------------------------------------------------------------
|
|
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|
// A ScopedLock in which you specify an external bool to get updated on locks/unlocks.
|
|
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|
// Note that the isLockedBool should only be used as an indicator for the locked status,
|
|
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// and not actually depended on for thread synchronization...
|
|
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|
2016-11-12 15:28:37 +00:00
|
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struct ScopedLockBool
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{
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ScopedLock m_lock;
|
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|
std::atomic<bool> &m_bool;
|
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|
ScopedLockBool(Mutex &mutexToLock, std::atomic<bool> &isLockedBool)
|
|
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|
: m_lock(mutexToLock)
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|
, m_bool(isLockedBool)
|
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|
{
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m_bool.store(m_lock.IsLocked(), std::memory_order_relaxed);
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}
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virtual ~ScopedLockBool() throw()
|
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|
{
|
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|
m_bool.store(false, std::memory_order_relaxed);
|
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}
|
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void Acquire()
|
|
|
|
{
|
|
|
|
m_lock.Acquire();
|
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|
m_bool.store(m_lock.IsLocked(), std::memory_order_relaxed);
|
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|
}
|
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void Release()
|
|
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|
{
|
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|
m_bool.store(false, std::memory_order_relaxed);
|
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|
m_lock.Release();
|
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|
}
|
|
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|
};
|
2009-02-09 21:15:56 +00:00
|
|
|
}
|