pcsx2/3rdparty/wxwidgets3.0/include/wx/valtext.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/valtext.h
// Purpose: wxTextValidator class
// Author: Julian Smart
// Modified by: Francesco Montorsi
// Created: 29/01/98
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALTEXT_H_
#define _WX_VALTEXT_H_
#include "wx/defs.h"
#if wxUSE_VALIDATORS && (wxUSE_TEXTCTRL || wxUSE_COMBOBOX)
class WXDLLIMPEXP_FWD_CORE wxTextEntry;
#include "wx/validate.h"
enum wxTextValidatorStyle
{
wxFILTER_NONE = 0x0,
wxFILTER_EMPTY = 0x1,
wxFILTER_ASCII = 0x2,
wxFILTER_ALPHA = 0x4,
wxFILTER_ALPHANUMERIC = 0x8,
wxFILTER_DIGITS = 0x10,
wxFILTER_NUMERIC = 0x20,
wxFILTER_INCLUDE_LIST = 0x40,
wxFILTER_INCLUDE_CHAR_LIST = 0x80,
wxFILTER_EXCLUDE_LIST = 0x100,
wxFILTER_EXCLUDE_CHAR_LIST = 0x200
};
class WXDLLIMPEXP_CORE wxTextValidator: public wxValidator
{
public:
wxTextValidator(long style = wxFILTER_NONE, wxString *val = NULL);
wxTextValidator(const wxTextValidator& val);
virtual ~wxTextValidator(){}
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const { return new wxTextValidator(*this); }
bool Copy(const wxTextValidator& val);
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *parent);
// Called to transfer data to the window
virtual bool TransferToWindow();
// Called to transfer data from the window
virtual bool TransferFromWindow();
// Filter keystrokes
void OnChar(wxKeyEvent& event);
// ACCESSORS
inline long GetStyle() const { return m_validatorStyle; }
void SetStyle(long style);
wxTextEntry *GetTextEntry();
void SetCharIncludes(const wxString& chars);
void SetIncludes(const wxArrayString& includes) { m_includes = includes; }
inline wxArrayString& GetIncludes() { return m_includes; }
void SetCharExcludes(const wxString& chars);
void SetExcludes(const wxArrayString& excludes) { m_excludes = excludes; }
inline wxArrayString& GetExcludes() { return m_excludes; }
bool HasFlag(wxTextValidatorStyle style) const
{ return (m_validatorStyle & style) != 0; }
protected:
// returns true if all characters of the given string are present in m_includes
bool ContainsOnlyIncludedCharacters(const wxString& val) const;
// returns true if at least one character of the given string is present in m_excludes
bool ContainsExcludedCharacters(const wxString& val) const;
// returns the error message if the contents of 'val' are invalid
virtual wxString IsValid(const wxString& val) const;
protected:
long m_validatorStyle;
wxString* m_stringValue;
wxArrayString m_includes;
wxArrayString m_excludes;
private:
wxDECLARE_NO_ASSIGN_CLASS(wxTextValidator);
DECLARE_DYNAMIC_CLASS(wxTextValidator)
DECLARE_EVENT_TABLE()
};
#endif
// wxUSE_VALIDATORS && (wxUSE_TEXTCTRL || wxUSE_COMBOBOX)
#endif // _WX_VALTEXT_H_