pcsx2/pcsx2-qt/Settings/ControllerSettingsWindow.h

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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
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#pragma once
#include "ui_ControllerSettingsWindow.h"
#include "pcsx2/Input/InputManager.h"
#include "pcsx2/USB/USB.h"
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#include <QtCore/QList>
#include <QtCore/QPair>
#include <QtCore/QString>
#include <QtCore/QStringList>
#include <QtWidgets/QWidget>
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#include <array>
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#include <string>
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class ControllerGlobalSettingsWidget;
class ControllerBindingWidget;
class HotkeySettingsWidget;
class USBDeviceWidget;
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class SettingsInterface;
class ControllerSettingsWindow final : public QWidget
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{
Q_OBJECT
public:
enum class Category
{
GlobalSettings,
FirstControllerSettings,
HotkeySettings,
Count
};
enum : u32
{
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MAX_PORTS = 8
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};
ControllerSettingsWindow();
~ControllerSettingsWindow();
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__fi HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
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__fi const QList<QPair<QString, QString>>& getDeviceList() const { return m_device_list; }
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__fi const QStringList& getVibrationMotors() const { return m_vibration_motors; }
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__fi bool isEditingGlobalSettings() const { return m_profile_name.isEmpty(); }
__fi bool isEditingProfile() const { return !m_profile_name.isEmpty(); }
__fi SettingsInterface* getProfileSettingsInterface() { return m_profile_interface.get(); }
void updateListDescription(u32 global_slot, ControllerBindingWidget* widget);
void updateListDescription(u32 port, USBDeviceWidget* widget);
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// Helper functions for updating setting values globally or in the profile.
bool getBoolValue(const char* section, const char* key, bool default_value) const;
s32 getIntValue(const char* section, const char* key, s32 default_value) const;
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std::string getStringValue(const char* section, const char* key, const char* default_value) const;
void setBoolValue(const char* section, const char* key, bool value);
void setIntValue(const char* section, const char* key, s32 value);
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void setStringValue(const char* section, const char* key, const char* value);
void clearSettingValue(const char* section, const char* key);
void saveAndReloadGameSettings();
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Q_SIGNALS:
void inputProfileSwitched();
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public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
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void onCurrentProfileChanged(int index);
void onNewProfileClicked();
void onApplyProfileClicked();
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void onDeleteProfileClicked();
void onMappingSettingsClicked();
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void onRestoreDefaultsClicked();
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void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
void onVibrationMotorsEnumerated(const QList<InputBindingKey>& motors);
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void createWidgets();
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private:
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void refreshProfileList();
void switchProfile(const QString& name);
Ui::ControllerSettingsWindow m_ui;
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ControllerGlobalSettingsWidget* m_global_settings = nullptr;
std::array<ControllerBindingWidget*, MAX_PORTS> m_port_bindings{};
std::array<USBDeviceWidget*, USB::NUM_PORTS> m_usb_bindings{};
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HotkeySettingsWidget* m_hotkey_settings = nullptr;
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QList<QPair<QString, QString>> m_device_list;
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QStringList m_vibration_motors;
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QString m_profile_name;
std::unique_ptr<SettingsInterface> m_profile_interface;
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};