pcsx2/3rdparty/portaudio/build/dev-cpp/portaudio-dll.dev

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[Project]
FileName=portaudio-dll.dev
Name=portaudio-dll
UnitCount=16
Type=3
Ver=1
ObjFiles=
Includes=..\..\..\asiosdk2;..\..\..\asiosdk2\common;..\..\..\asiosdk2\host;..\..\..\asiosdk2\host\pc;..\..\pa_common
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=-DBUILDING_DLL=1_@@_-O3_@@_
CppCompiler=-O3_@@_
Linker=--no-export-all-symbols --add-stdcall-alias_@@_../../../asiosdk2/asiosdk2.a_@@_-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lwinmm_@@_-O3 -s_@@_
IsCpp=1
Icon=
ExeOutput=.
ObjectOutput=.
OverrideOutput=0
OverrideOutputName=portaudio.a
HostApplication=
Folders=
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000
UseCustomMakefile=0
CustomMakefile=
[Unit1]
FileName=..\..\pa_common\pa_skeleton.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_skeleton.c -o ./pa_skeleton.o $(CFLAGS)
[Unit2]
FileName=..\..\pa_common\pa_stream.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_stream.c -o ./pa_stream.o $(CFLAGS)
[Unit3]
FileName=..\..\pa_common\pa_trace.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_trace.c -o ./pa_trace.o $(CFLAGS)
[Unit4]
FileName=..\..\pa_common\pa_allocation.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_allocation.c -o ./pa_allocation.o $(CFLAGS)
[Unit5]
FileName=..\..\pa_common\pa_converters.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_converters.c -o ./pa_converters.o $(CFLAGS)
[Unit6]
FileName=..\..\pa_common\pa_cpuload.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_cpuload.c -o ./pa_cpuload.o $(CFLAGS)
[Unit7]
FileName=..\..\pa_common\pa_dither.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_dither.c -o ./pa_dither.o $(CFLAGS)
[Unit8]
FileName=..\..\pa_common\pa_front.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_front.c -o ./pa_front.o $(CFLAGS)
[Unit9]
FileName=..\..\pa_common\pa_process.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_process.c -o ./pa_process.o $(CFLAGS)
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit10]
FileName=..\..\pa_asio\pa_asio.cpp
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CPP) -c pa_asio.cpp -o ./pa_asio.o $(CXXFLAGS)
[Unit11]
FileName=..\pa_win_util.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_win_util.c -o ./pa_win_util.o $(CFLAGS)
[Unit12]
FileName=..\pa_win_hostapis.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_win_hostapis.c -o ./pa_win_hostapis.o $(CFLAGS)
[Unit13]
FileName=..\..\pa_win_ds\pa_win_ds.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_win_ds.c -o ./pa_win_ds.o $(CFLAGS)
[Unit14]
FileName=..\..\pa_win_ds\dsound_wrapper.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c dsound_wrapper.c -o ./dsound_wrapper.o $(CFLAGS)
[Unit15]
FileName=..\..\pa_win_wmme\pa_win_wmme.c
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c pa_win_wmme.c -o ./pa_win_wmme.o $(CFLAGS)
[Unit16]
FileName=..\..\pa_asio\iasiothiscallresolver.cpp
CompileCpp=1
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=