2009-11-01 06:47:32 +00:00
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/* GSnull
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-10-30 22:34:27 +00:00
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#include "resource.h"
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#include "../GS.h"
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HINSTANCE hInst;
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void SysMessage(char *fmt, ...) {
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va_list list;
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char tmp[512];
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va_start(list,fmt);
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vsprintf(tmp,fmt,list);
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va_end(list);
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MessageBox(0, tmp, "GS Plugin Msg", 0);
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}
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BOOL CALLBACK ConfigureDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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switch(uMsg) {
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case WM_INITDIALOG:
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LoadConfig();
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if (conf.Log) CheckDlgButton(hW, IDC_LOGGING, TRUE);
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return TRUE;
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case WM_COMMAND:
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switch(LOWORD(wParam)) {
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case IDCANCEL:
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EndDialog(hW, TRUE);
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return TRUE;
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case IDOK:
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if (IsDlgButtonChecked(hW, IDC_LOGGING))
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conf.Log = 1;
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else conf.Log = 0;
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SaveConfig();
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EndDialog(hW, FALSE);
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return TRUE;
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}
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}
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return FALSE;
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}
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BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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switch(uMsg) {
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case WM_INITDIALOG:
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return TRUE;
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case WM_COMMAND:
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switch(LOWORD(wParam)) {
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case IDOK:
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EndDialog(hW, FALSE);
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return TRUE;
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}
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}
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return FALSE;
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}
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EXPORT_C_(void) GSconfigure() {
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DialogBox(hInst,
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MAKEINTRESOURCE(IDD_CONFIG),
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GetActiveWindow(),
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(DLGPROC)ConfigureDlgProc);
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}
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EXPORT_C_(void) GSabout() {
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DialogBox(hInst,
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MAKEINTRESOURCE(IDD_ABOUT),
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GetActiveWindow(),
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(DLGPROC)AboutDlgProc);
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}
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BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
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DWORD dwReason,
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LPVOID lpReserved) {
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hInst = (HINSTANCE)hModule;
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return TRUE; // very quick :)
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}
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