pcsx2/plugins/GSnull/Windows/Win32.cpp

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/* GSnull
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
#include "resource.h"
#include "../GS.h"
HINSTANCE hInst;
void SysMessage(char *fmt, ...) {
va_list list;
char tmp[512];
va_start(list,fmt);
vsprintf(tmp,fmt,list);
va_end(list);
MessageBox(0, tmp, "GS Plugin Msg", 0);
}
BOOL CALLBACK ConfigureDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch(uMsg) {
case WM_INITDIALOG:
LoadConfig();
if (conf.Log) CheckDlgButton(hW, IDC_LOGGING, TRUE);
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDCANCEL:
EndDialog(hW, TRUE);
return TRUE;
case IDOK:
if (IsDlgButtonChecked(hW, IDC_LOGGING))
conf.Log = 1;
else conf.Log = 0;
SaveConfig();
EndDialog(hW, FALSE);
return TRUE;
}
}
return FALSE;
}
BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch(uMsg) {
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDOK:
EndDialog(hW, FALSE);
return TRUE;
}
}
return FALSE;
}
EXPORT_C_(void) GSconfigure() {
DialogBox(hInst,
MAKEINTRESOURCE(IDD_CONFIG),
GetActiveWindow(),
(DLGPROC)ConfigureDlgProc);
}
EXPORT_C_(void) GSabout() {
DialogBox(hInst,
MAKEINTRESOURCE(IDD_ABOUT),
GetActiveWindow(),
(DLGPROC)AboutDlgProc);
}
BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
DWORD dwReason,
LPVOID lpReserved) {
hInst = (HINSTANCE)hModule;
return TRUE; // very quick :)
}