pcsx2/plugins/GSdx/GPUSettingsDlg.h

72 lines
2.0 KiB
C
Raw Normal View History

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSSetting.h"
#include "resource.h"
class GPUSettingsDlg : public CDialog
{
DECLARE_DYNAMIC(GPUSettingsDlg)
private:
CAtlList<D3DDISPLAYMODE> m_modes;
public:
GPUSettingsDlg(CWnd* pParent = NULL); // standard constructor
virtual ~GPUSettingsDlg();
static GSSetting g_renderers[];
static GSSetting g_psversion[];
static GSSetting g_filter[];
static GSSetting g_dithering[];
static GSSetting g_aspectratio[];
static GSSetting g_internalresolution[];
// Dialog Data
enum { IDD = IDD_GPUCONFIG };
CComboBox m_resolution;
CComboBox m_renderer;
CComboBox m_psversion;
CComboBox m_filter;
CComboBox m_dithering;
CComboBox m_aspectratio;
CComboBox m_internalresolution;
CSpinButtonCtrl m_swthreads;
CEdit m_swthreadsedit;
protected:
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnInitDialog();
virtual void OnOK();
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnKickIdle();
afx_msg void OnUpdateResolution(CCmdUI* pCmdUI);
afx_msg void OnUpdateD3D9Options(CCmdUI* pCmdUI);
afx_msg void OnUpdateSWOptions(CCmdUI* pCmdUI);
afx_msg void OnCbnSelchangeCombo1();
};