pcsx2/pcsx2-qt/Settings/ControllerSettingWidgetBind...

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <optional>
#include <type_traits>
#include <QtCore/QtCore>
#include <QtGui/QAction>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QSlider>
#include <QtWidgets/QSpinBox>
#include "pcsx2/HostSettings.h"
#include "QtHost.h"
#include "SettingWidgetBinder.h"
/// This nastyness is required because input profiles aren't overlaid settings like the rest of them, it's
/// input profile *or* global, not both.
namespace ControllerSettingWidgetBinder
{
/// Interface specific method of BindWidgetToBoolSetting().
template <typename WidgetType>
static inline void BindWidgetToInputProfileBool(
SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, bool default_value)
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{
using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
if (sif)
{
const bool value = sif->GetBoolValue(section.c_str(), key.c_str(), default_value);
Accessor::setBoolValue(widget, value);
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
const bool new_value = Accessor::getBoolValue(widget);
sif->SetBoolValue(section.c_str(), key.c_str(), new_value);
sif->Save();
g_emu_thread->reloadGameSettings();
});
}
else
{
const bool value = Host::GetBaseBoolSettingValue(section.c_str(), key.c_str(), default_value);
Accessor::setBoolValue(widget, value);
Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() {
const bool new_value = Accessor::getBoolValue(widget);
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Host::SetBaseBoolSettingValue(section.c_str(), key.c_str(), new_value);
Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
});
}
}
/// Interface specific method of BindWidgetToIntSetting().
template <typename WidgetType>
static inline void BindWidgetToInputProfileInt(
SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, s32 default_value, s32 option_offset = 0)
{
using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
if (sif)
{
const s32 value = sif->GetIntValue(section.c_str(), key.c_str(), default_value);
Accessor::setIntValue(widget, value - option_offset);
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), option_offset]() {
const float new_value = Accessor::getIntValue(widget);
sif->SetIntValue(section.c_str(), key.c_str(), new_value + option_offset);
sif->Save();
g_emu_thread->reloadGameSettings();
});
}
else
{
const s32 value = Host::GetBaseIntSettingValue(section.c_str(), key.c_str(), default_value);
Accessor::setIntValue(widget, value - option_offset);
Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), option_offset]() {
const s32 new_value = Accessor::getIntValue(widget);
Host::SetBaseIntSettingValue(section.c_str(), key.c_str(), new_value + option_offset);
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings();
});
}
}
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/// Interface specific method of BindWidgetToFloatSetting().
template <typename WidgetType>
static inline void BindWidgetToInputProfileFloat(
SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, float default_value, float multiplier = 1.0f)
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{
using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
if (sif)
{
const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value);
Accessor::setFloatValue(widget, value * multiplier);
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Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), multiplier]() {
const float new_value = Accessor::getFloatValue(widget) / multiplier;
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sif->SetFloatValue(section.c_str(), key.c_str(), new_value);
sif->Save();
g_emu_thread->reloadGameSettings();
});
}
else
{
const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value);
Accessor::setFloatValue(widget, value * multiplier);
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Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), multiplier]() {
const float new_value = Accessor::getFloatValue(widget) / multiplier;
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Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value);
Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
});
}
}
/// Interface specific method of BindWidgetToNormalizedSetting().
template <typename WidgetType>
static inline void BindWidgetToInputProfileNormalized(
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SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, float range, float default_value)
{
using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
if (sif)
{
const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value);
Accessor::setIntValue(widget, static_cast<int>(value * range));
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), range]() {
const int new_value = Accessor::getIntValue(widget);
sif->SetFloatValue(section.c_str(), key.c_str(), static_cast<float>(new_value) / range);
sif->Save();
g_emu_thread->reloadGameSettings();
});
}
else
{
const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value);
Accessor::setIntValue(widget, static_cast<int>(value * range));
Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), range]() {
const float new_value = (static_cast<float>(Accessor::getIntValue(widget)) / range);
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Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value);
Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
});
}
}
/// Interface specific method of BindWidgetToStringSetting().
template <typename WidgetType>
static inline void BindWidgetToInputProfileString(
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SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, std::string default_value = std::string())
{
using Accessor = SettingWidgetBinder::SettingAccessor<WidgetType>;
if (sif)
{
const QString value(QString::fromStdString(sif->GetStringValue(section.c_str(), key.c_str(), default_value.c_str())));
Accessor::setStringValue(widget, value);
Accessor::connectValueChanged(widget, [widget, sif, section = std::move(section), key = std::move(key)]() {
const QString new_value = Accessor::getStringValue(widget);
if (!new_value.isEmpty())
sif->SetStringValue(section.c_str(), key.c_str(), new_value.toUtf8().constData());
else
sif->DeleteValue(section.c_str(), key.c_str());
sif->Save();
g_emu_thread->reloadGameSettings();
});
}
else
{
const QString value(
QString::fromStdString(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str())));
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Accessor::setStringValue(widget, value);
Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() {
const QString new_value = Accessor::getStringValue(widget);
if (!new_value.isEmpty())
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Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.toUtf8().constData());
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else
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Host::RemoveBaseSettingValue(section.c_str(), key.c_str());
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Host::CommitBaseSettingChanges();
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g_emu_thread->applySettings();
});
}
}
} // namespace ControllerSettingWidgetBinder