2011-03-25 05:06:49 +00:00
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/*
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2018-05-09 20:17:38 +00:00
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* Copyright (C) 2009-2011 Ferreri Alessio
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* Copyright (C) 2009-2018 PCSX2 Dev Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-03-25 05:06:49 +00:00
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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using System.ComponentModel;
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using System.Text;
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namespace TCPLibrary.Core
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{
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/// <summary>
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/// Base TCP server class wrapped around TcpListener.
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/// </summary>
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public class Server
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{
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/// <summary>
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/// Socket maintaining the connection.
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/// </summary>
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private TcpListener _socket;
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/// <summary>
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/// Port to which the server will listen.
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/// </summary>
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private Int32 _port;
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/// <summary>
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/// Whether the server is enabled or not.
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/// </summary>
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private Boolean _enabled;
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/// <summary>
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/// List of the clients connected to the server.
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/// </summary>
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private List<ClientS> _clients;
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/// <summary>
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/// Number of connection permitted in the backlog of the server.
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/// </summary>
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private Int32 _connectionbacklog;
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/// <summary>
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/// Delegate for the event of the Enabled property change.
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/// </summary>
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/// <param name="sender">Sender of the event.</param>
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public delegate void EnabledChangedHandler(Server sender);
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/// <summary>
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/// Occurs when the Enabled property is changed.
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/// </summary>
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public event EnabledChangedHandler OnEnabledChanged;
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/// <summary>
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/// Delegate for the event of receiving a line of data from a client.
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/// </summary>
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/// <param name="server">Server raising the event.</param>
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/// <param name="client">Client involved in the communication.</param>
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/// <param name="Data">Line of data received.</param>
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public delegate void DataCommunicationHandler(Server server, ClientS client, Data Data);
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/// <summary>
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/// Occurs when a client send a line of data to the server.
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/// </summary>
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public event DataCommunicationHandler OnClientDataReceived;
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/// <summary>
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/// Occurs before the server send a line of data to a client.
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/// </summary>
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public event DataCommunicationHandler OnClientBeforeDataSent;
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/// <summary>
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/// Occurs after the server send a line of data to a client.
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/// </summary>
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public event DataCommunicationHandler OnClientAfterDataSent;
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/// <summary>
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/// Delegate for the event of a connection of a client.
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/// </summary>
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/// <param name="server">Server raising the event.</param>
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/// <param name="sender">The new client connected.</param>
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public delegate void ConnectedHandler(Server server, ClientS sender);
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/// <summary>
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/// Occurs after a client is connected to the server.
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/// </summary>
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public event ConnectedHandler OnClientAfterConnect;
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/// <summary>
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/// Delegate for the event of a connection of a client.
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/// </summary>
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/// <param name="server">Server raising the event.</param>
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/// <param name="client">The new client to be connected.</param>
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/// <param name="args">Specify if the client should be accepted into the server.</param>
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public delegate void BeforeConnectedHandler(Server server, ClientS client, CancelArgs args);
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/// <summary>
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/// Occurs before a client is allowed to connect to the server.
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/// </summary>
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public event BeforeConnectedHandler OnClientBeforeConnect;
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/// <summary>
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/// Delegate for the event of disconnection of a client.
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/// </summary>
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/// <param name="server">Server raising the event.</param>
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/// <param name="sender">The client disconnected.</param>
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public delegate void DisconnectedHandler(Server server, ClientS sender);
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/// <summary>
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/// Occurs right after a client disconnect from the server.
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/// </summary>
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public event DisconnectedHandler OnClientAfterDisconnected;
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/// <summary>
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/// Occurs before a client disconnect from the server.
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/// </summary>
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public event DisconnectedHandler OnClientBeforeDisconnected;
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/// <summary>
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/// Get/set the port number to which the server will listen. Cannot be set while the server is active.
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/// </summary>
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/// <exception cref="TCPLibrary.Core.ServerAttivoException" />
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public Int32 Port
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{
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get { return _port; }
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set
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{
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if (Enabled == false)
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_port = value;
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else
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throw new ArgumentException("Impossibile eseguire l'operazione a server attivo");
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}
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}
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/// <summary>
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/// Get/set the enabled state of the server. Setting this to true will actually activate the server.
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/// </summary>
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/// <exception cref="System.Net.Sockets.SocketException" />
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public Boolean Enabled
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{
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get { return _enabled; }
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set
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{
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if (value == true)
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{
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if (_enabled == false)
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ActivateServer();
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}
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else
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{
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if (_enabled == true)
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DeactivateServer();
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}
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}
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}
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/// <summary>
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/// Get/set the number of connection permitted in the backlog of the server.
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/// </summary>
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/// <exception cref="TCPLibrary.Core.ServerAttivoException" />
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public Int32 ConnectionBackLog
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{
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get { return _connectionbacklog; }
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set
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{
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if (Enabled == false)
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_connectionbacklog = value;
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else
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throw new ArgumentException("Impossibile eseguire l'operazione a server attivo");
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}
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}
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/// <summary>
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/// Get the list of the clients connected to the server.
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/// </summary>
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public List<ClientS> Clients
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{
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get { return _clients; }
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}
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/// <summary>
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/// Deactivate the server.
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/// </summary>
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protected virtual void DeactivateServer()
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{
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_enabled = false;
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_socket.Stop();
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_socket = null;
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lock (_clients)
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{
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for (int i = 0; i < _clients.Count; i++)
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_clients[i].Disconnect();
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}
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if (OnEnabledChanged != null)
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OnEnabledChanged(this);
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}
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/// <summary>
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/// Activate the server.
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/// </summary>
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protected virtual void ActivateServer()
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{
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_socket = new TcpListener(IPAddress.Any, Port);
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_socket.Start(ConnectionBackLog);
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Thread thd = new Thread(new ThreadStart(MainThread));
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thd.Name = "Server on port " + Port.ToString();
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thd.IsBackground = true;
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thd.Start();
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_enabled = true;
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if (OnEnabledChanged != null)
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OnEnabledChanged(this);
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}
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/// <summary>
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/// Broadcast a line of data to all the clients connected to the server.
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/// </summary>
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/// <param name="Data">Line of data to be sent.</param>
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/// <exception cref="TCPLibrary.Core.ServerNonAttivoException" />
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public void Broadcast(Data Data)
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{
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if (Enabled)
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{
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lock (_clients)
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{
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foreach (var itm in _clients)
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if (itm.Connected)
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itm.Send(Data);
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}
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}
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else
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throw new ArgumentException("Unable to execute this operation when the server is inactive.");
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}
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/// <summary>
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/// Base constructor of the class.
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/// </summary>
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public Server()
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{
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_clients = new List<ClientS>();
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_port = 0;
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_connectionbacklog = 0;
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_enabled = false;
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}
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/// <summary>
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/// Thread function that actually run the server socket work.
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/// </summary>
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private void MainThread()
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{
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try
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{
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while (Enabled == true)
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{
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TcpClient client = _socket.AcceptTcpClient();
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CancelArgs args = new CancelArgs(false);
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ClientS cl = CreateClient(client);
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if (OnClientBeforeConnect != null)
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OnClientBeforeConnect(this, cl, args);
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if (args.Cancel != true)
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{
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lock (_clients)
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{
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_clients.Add(cl);
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}
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ASCIIEncoding ae = new ASCIIEncoding();
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byte[] arr = ae.GetBytes("CONNECTEDTCPSERVER");
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cl.Send(new Data(arr));
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if (OnClientAfterConnect != null)
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OnClientAfterConnect(this, cl);
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cl.Start();
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}
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else
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{
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client.GetStream().Close();
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client.Close();
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}
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}
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}
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catch (SocketException)
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{
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Enabled = false;
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}
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}
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/// <summary>
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/// Overridable function that create the structure to memorize the client data.
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/// </summary>
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/// <param name="socket">Socket of the client.</param>
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/// <returns>The structure in which memorize all the information of the client.</returns>
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protected virtual ClientS CreateClient(TcpClient socket)
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{
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ClientS cl = new ClientS(this, socket);
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return cl;
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}
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/// <summary>
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/// Raise the OnClientAfterDataSent event.
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/// </summary>
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/// <param name="cl">Client that raised the event.</param>
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/// <param name="data">Line of data sent.</param>
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internal void RaiseAfterDataSentEvent(ClientS cl, Data data)
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{
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if (OnClientAfterDataSent != null)
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OnClientAfterDataSent(this, cl, data);
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}
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/// <summary>
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/// Raise the OnClientBeforeDataSent event.
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/// </summary>
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/// <param name="cl">Client that raised the event.</param>
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/// <param name="data">Line of data sent.</param>
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internal void RaiseBeforeDataSentEvent(ClientS cl, Data data)
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{
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if (OnClientBeforeDataSent != null)
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OnClientBeforeDataSent(this, cl, data);
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}
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/// <summary>
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/// Raise the OnDataReceived event.
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/// </summary>
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/// <param name="cl">Client that raised the event.</param>
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/// <param name="data">Line of data received.</param>
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internal void RaiseDataReceivedEvent(ClientS cl, Data data)
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{
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if (OnClientDataReceived != null)
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OnClientDataReceived(this, cl, data);
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}
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/// <summary>
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/// Raise the OnClientAfterDisconnected event.
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/// </summary>
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/// <param name="cl">Client that raised the event.</param>
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internal void RaiseClientAfterDisconnectedEvent(ClientS cl)
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{
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if (OnClientAfterDisconnected != null)
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OnClientAfterDisconnected(this, cl);
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}
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/// <summary>
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/// Raise the OnClientBeforeDisconnected event.
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/// </summary>
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/// <param name="cl">Client that raised the event.</param>
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internal void RaiseClientBeforeDisconnectedEvent(ClientS cl)
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{
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if (OnClientBeforeDisconnected != null)
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OnClientBeforeDisconnected(this, cl);
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}
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}
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}
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