pcsx2/common/include/Utilities/Console.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "StringHelpers.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Console Namespace -- For printing messages to the console.
//
// SysPrintf is depreciated; We should phase these in over time.
//
namespace Console
{
enum Colors
{
Color_Black = 0,
Color_Red,
Color_Green,
Color_Yellow,
Color_Blue,
Color_Magenta,
Color_Cyan,
Color_White
};
// va_args version of WriteLn, mostly for internal use only.
extern void __fastcall _WriteLn( Colors color, const char* fmt, va_list args );
extern void __fastcall SetTitle( const wxString& title );
// Changes the active console color.
// This color will be unset by calls to colored text methods
// such as ErrorMsg and Notice.
extern void __fastcall SetColor( Colors color );
// Restores the console color to default (usually low-intensity white on Win32)
extern void ClearColor();
// The following Write functions return bool so that we can use macros to exclude
// them from different build types. The return values are always zero.
// Writes a newline to the console.
extern bool Newline();
// Writes a line of colored text to the console, with automatic newline appendage.
// The console color is reset to default when the operation is complete.
extern bool WriteLn( Colors color, const char* fmt, ... );
// Writes a formatted message to the console, with appended newline.
extern bool WriteLn( const char* fmt, ... );
// Writes a line of colored text to the console (no newline).
// The console color is reset to default when the operation is complete.
extern bool Write( Colors color, const char* fmt, ... );
// Writes a formatted message to the console (no newline)
extern bool Write( const char* fmt, ... );
// Displays a message in the console with red emphasis.
// Newline is automatically appended.
extern bool Error( const char* fmt, ... );
// Displays a message in the console with yellow emphasis.
// Newline is automatically appended.
extern bool Notice( const char* fmt, ... );
// Displays a message in the console with yellow emphasis.
// Newline is automatically appended.
extern bool Status( const char* fmt, ... );
extern bool __fastcall Write( const wxString& text );
extern bool __fastcall Write( Colors color, const wxString& text );
extern bool __fastcall WriteLn( const wxString& text );
extern bool __fastcall WriteLn( Colors color, const wxString& text );
extern bool __fastcall Error( const wxString& text );
extern bool __fastcall Notice( const wxString& text );
extern bool __fastcall Status( const wxString& text );
}
using Console::Color_Black;
using Console::Color_Red;
using Console::Color_Green;
using Console::Color_Blue;
using Console::Color_Magenta;
using Console::Color_Cyan;
using Console::Color_Yellow;
using Console::Color_White;
//////////////////////////////////////////////////////////////////////////////////////////
// DevCon / DbgCon
#ifdef PCSX2_DEVBUILD
# define DevCon Console
# define DevMsg MsgBox
#else
# define DevCon 0&&Console
# define DevMsg
#endif
#ifdef PCSX2_DEBUG
# define DbgCon Console
#else
# define DbgCon 0&&Console
#endif