pcsx2/pcsx2-qt/DisplayWidget.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/WindowInfo.h"
#include <QtWidgets/QStackedWidget>
#include <QtWidgets/QWidget>
#include <optional>
#include <vector>
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class QCloseEvent;
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class DisplayWidget final : public QWidget
{
Q_OBJECT
public:
explicit DisplayWidget(QWidget* parent);
~DisplayWidget();
QPaintEngine* paintEngine() const override;
__fi void setShouldHideCursor(bool hide) { m_should_hide_cursor = hide; }
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int scaledWindowWidth() const;
int scaledWindowHeight() const;
std::optional<WindowInfo> getWindowInfo();
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void updateRelativeMode(bool master_enable);
void updateCursor(bool master_enable);
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void handleCloseEvent(QCloseEvent* event);
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Q_SIGNALS:
void windowResizedEvent(int width, int height, float scale);
void windowRestoredEvent();
protected:
bool event(QEvent* event) override;
private:
void updateCenterPos();
QPoint m_relative_mouse_start_pos{};
QPoint m_relative_mouse_center_pos{};
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bool m_relative_mouse_enabled = false;
#ifdef _WIN32
bool m_clip_mouse_enabled = false;
#endif
bool m_should_hide_cursor = false;
bool m_cursor_hidden = false;
std::vector<int> m_keys_pressed_with_modifiers;
u32 m_last_window_width = 0;
u32 m_last_window_height = 0;
float m_last_window_scale = 1.0f;
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};
class DisplayContainer final : public QStackedWidget
{
Q_OBJECT
public:
DisplayContainer();
~DisplayContainer();
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// Wayland is broken in lots of ways, so we need to check for it.
static bool isRunningOnWayland();
static bool isNeeded(bool fullscreen, bool render_to_main);
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void setDisplayWidget(DisplayWidget* widget);
DisplayWidget* removeDisplayWidget();
protected:
bool event(QEvent* event) override;
private:
DisplayWidget* m_display_widget = nullptr;
};