pcsx2/pcsx2/SaveState.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IopCommon.h"
#include "SaveState.h"
//#include "CDVD/IsoFSdrv.h"
#include "ps2/BiosTools.h"
#include "VUmicro.h"
#include "VU.h"
#include "iCore.h"
#include "sVU_zerorec.h"
#include "GS.h"
#include "COP0.h"
#include "Cache.h"
#include "AppConfig.h"
using namespace R5900;
static void PreLoadPrep()
{
SysClearExecutionCache();
}
static void PostLoadPrep()
{
memzero(pCache);
// WriteCP0Status(cpuRegs.CP0.n.Status.val);
for(int i=0; i<48; i++) MapTLB(i);
}
wxString SaveStateBase::GetFilename( int slot )
{
return (g_Conf->Folders.Savestates +
wxsFormat( L"%8.8X.%3.3d", ElfCRC, slot )).GetFullPath();
}
SaveStateBase::SaveStateBase( SafeArray<u8>& memblock ) :
m_memory( memblock )
, m_version( g_SaveVersion )
, m_idx( 0 )
, m_sectid( FreezeId_Unknown )
, m_pid( PluginId_GS )
, m_DidBios( false )
{
}
void SaveStateBase::PrepBlock( int size )
{
const int end = m_idx+size;
if( IsSaving() )
m_memory.MakeRoomFor( end );
else
{
if( m_memory.GetSizeInBytes() < end )
throw Exception::BadSavedState();
}
}
void SaveStateBase::FreezeTag( const char* src )
{
const int allowedlen = sizeof( m_tagspace )-1;
pxAssertDev( strlen(src) < allowedlen, wxsFormat( L"Tag name exceeds the allowed length of %d chars.", allowedlen) );
memzero( m_tagspace );
strcpy( m_tagspace, src );
Freeze( m_tagspace );
if( strcmp( m_tagspace, src ) != 0 )
{
pxFail( "Savestate data corruption detected while reading tag" );
throw Exception::BadSavedState(
// Untranslated diagnostic msg (use default msg for translation)
L"Savestate data corruption detected while reading tag: " + fromUTF8(src)
);
}
}
void SaveStateBase::FreezeBios()
{
// Check the BIOS, and issue a warning if the bios for this state
// doesn't match the bios currently being used (chances are it'll still
// work fine, but some games are very picky).
char descin[128], desccmp[128];
wxString descout;
IsBIOS( g_Conf->FullpathToBios(), descout );
memzero( descin );
memzero( desccmp );
memcpy_fast( descin, descout.ToUTF8().data(), descout.Length() );
memcpy_fast( desccmp, descout.ToUTF8().data(), descout.Length() );
// ... and only freeze bios info once per state, since the user msg could
// become really annoying on a corrupted state or something. (have to always
// load though, so that we advance past the duplicated info, if present)
if( IsLoading() || !m_DidBios )
Freeze( descin );
if( !m_DidBios )
{
if( memcmp( descin, desccmp, 128 ) != 0 )
{
Console.Error(
"\n\tWarning: BIOS Version Mismatch, savestate may be unstable!\n"
"\t\tCurrent Version: %s\n"
"\t\tSavestate Version: %s\n",
descout.ToUTF8().data(), descin
);
}
}
m_DidBios = true;
}
static const int MainMemorySizeInBytes =
Ps2MemSize::Base + Ps2MemSize::Scratch + Ps2MemSize::Hardware +
Ps2MemSize::IopRam + Ps2MemSize::IopHardware + 0x0100;
void SaveStateBase::FreezeMainMemory()
{
if( IsLoading() )
PreLoadPrep();
// First Block - Memory Dumps
// ---------------------------
FreezeMem(PS2MEM_BASE, Ps2MemSize::Base); // 32 MB main memory
FreezeMem(PS2MEM_SCRATCH, Ps2MemSize::Scratch); // scratch pad
FreezeMem(PS2MEM_HW, Ps2MemSize::Hardware); // hardware memory
FreezeMem(psxM, Ps2MemSize::IopRam); // 2 MB main memory
FreezeMem(psxH, Ps2MemSize::IopHardware); // hardware memory
FreezeMem(psxS, 0x000100); // iop's sif memory
}
void SaveStateBase::FreezeRegisters()
{
if( IsLoading() )
PreLoadPrep();
// Second Block - Various CPU Registers and States
// -----------------------------------------------
FreezeTag( "cpuRegs" );
Freeze(cpuRegs); // cpu regs + COP0
Freeze(psxRegs); // iop regs
Freeze(fpuRegs);
Freeze(tlb); // tlbs
// Third Block - Cycle Timers and Events
// -------------------------------------
FreezeTag( "Cycles" );
Freeze(EEsCycle);
Freeze(EEoCycle);
Freeze(g_nextBranchCycle);
Freeze(g_psxNextBranchCycle);
Freeze(s_iLastCOP0Cycle);
Freeze(s_iLastPERFCycle);
// Fourth Block - EE-related systems
// ---------------------------------
FreezeTag( "EE-Subsystems" );
rcntFreeze();
gsFreeze();
vuMicroFreeze();
vif0Freeze();
vif1Freeze();
sifFreeze();
ipuFreeze();
gifFreeze();
sprFreeze();
// Fifth Block - iop-related systems
// ---------------------------------
FreezeTag( "IOP-Subsystems" );
psxRcntFreeze();
sioFreeze();
sio2Freeze();
cdrFreeze();
cdvdFreeze();
if( IsLoading() )
PostLoadPrep();
}
void SaveStateBase::WritebackSectionLength( int seekpos, int sectlen, const wxChar* sectname )
{
int realsectsize = m_idx - seekpos;
if( IsSaving() )
{
// write back the section length...
*((u32*)m_memory.GetPtr(seekpos-4)) = realsectsize;
}
else // IsLoading!!
{
if( sectlen != realsectsize ) // if they don't match then we have a problem, jim.
{
throw Exception::BadSavedState( wxEmptyString,
wxsFormat( L"Invalid size encountered on section '%s'.", sectname ),
_("The savestate data is invalid or corrupted.")
);
}
}
}
bool SaveStateBase::FreezeSection( int seek_section )
{
const bool isSeeking = (seek_section != FreezeId_NotSeeking );
if( IsSaving() ) pxAssertDev( !isSeeking, "Cannot seek on a saving-mode savestate stream." );
Freeze( m_sectid );
if( seek_section == m_sectid ) return false;
switch( m_sectid )
{
case FreezeId_End:
return false;
case FreezeId_Bios:
{
int sectlen = 128;
FreezeTag( "BiosVersion" );
Freeze( sectlen );
if( sectlen != 128 )
{
throw Exception::BadSavedState( wxEmptyString,
L"Invalid size encountered on BiosVersion section.",
_("The savestate data is invalid or corrupted.")
);
}
if( isSeeking )
m_idx += sectlen;
else
FreezeBios();
m_sectid++;
}
break;
case FreezeId_Memory:
{
FreezeTag( "MainMemory" );
int seekpos = m_idx+4;
int sectlen = MainMemorySizeInBytes;
Freeze( sectlen );
if( sectlen != MainMemorySizeInBytes )
{
throw Exception::BadSavedState( wxEmptyString,
L"Invalid size encountered on MainMemory section.",
_("The savestate data is invalid or corrupted.")
);
}
if( isSeeking )
m_idx += sectlen;
else
FreezeMainMemory();
int realsectsize = m_idx - seekpos;
pxAssert( sectlen == realsectsize );
m_sectid++;
}
break;
case FreezeId_Registers:
{
FreezeTag( "HardwareRegisters" );
int seekpos = m_idx+4;
int sectlen = 0xdead; // gets written back over with "real" data in IsSaving() mode
Freeze( sectlen );
FreezeRegisters();
WritebackSectionLength( seekpos, sectlen, L"HardwareRegisters" );
m_sectid++;
}
break;
case FreezeId_Plugin:
{
FreezeTag( "Plugin" );
int seekpos = m_idx+4;
int sectlen = 0xdead; // gets written back over with "real" data in IsSaving() mode
Freeze( sectlen );
Freeze( m_pid );
if( isSeeking )
m_idx += sectlen;
else
g_plugins->Freeze( (PluginsEnum_t)m_pid, *this );
WritebackSectionLength( seekpos, sectlen, L"HardwareRegisters" );
// following increments only affect Saving mode, which needs to be sure to save all
// plugins (order doesn't matter but sequential is easy enough. (ignored by Loading mode)
m_pid++;
if( m_pid >= PluginId_Count )
m_sectid = FreezeId_End;
}
break;
case FreezeId_Unknown:
default:
pxAssert( IsSaving() );
// Skip unknown sections with a warning log.
// Maybe it'll work! (haha?)
int size;
Freeze( m_tagspace );
Freeze( size );
m_tagspace[sizeof(m_tagspace)-1] = 0;
Console.Warning(
"Warning: Unknown tag encountered while loading savestate; going to ignore it!\n"
"\tTagname: %s, Size: %d", m_tagspace, size
);
m_idx += size;
break;
}
wxSafeYield( NULL );
return true;
}
void SaveStateBase::FreezeAll()
{
if( IsSaving() )
{
// Loading mode streams will assign these, but saving mode reads them so better
// do some setup first.
m_sectid = (int)FreezeId_End+1;
m_pid = PluginId_GS;
}
while( FreezeSection() );
}
//////////////////////////////////////////////////////////////////////////////////
// uncompressed to/from memory state saves implementation
memSavingState::memSavingState( SafeArray<u8>& save_to ) :
SaveStateBase( save_to )
{
}
// Saving of state data
void memSavingState::FreezeMem( void* data, int size )
{
m_memory.MakeRoomFor( m_idx+size );
memcpy_fast( m_memory.GetPtr(m_idx), data, size );
m_idx += size;
}
void memSavingState::FreezeAll()
{
// 90% of all savestates fit in under 45 megs (and require more than 43 megs, so might as well...)
m_memory.ChunkSize = ReallocThreshold;
m_memory.MakeRoomFor( MemoryBaseAllocSize );
_parent::FreezeAll();
}
memLoadingState::memLoadingState( const SafeArray<u8>& load_from ) :
SaveStateBase( const_cast<SafeArray<u8>&>(load_from) )
{
}
memLoadingState::~memLoadingState() { }
// Loading of state data
void memLoadingState::FreezeMem( void* data, int size )
{
const u8* const src = m_memory.GetPtr(m_idx);
m_idx += size;
memcpy_fast( data, src, size );
}
bool memLoadingState::SeekToSection( PluginsEnum_t pid )
{
m_idx = 0; // start from the beginning
do
{
while( FreezeSection( FreezeId_Plugin ) );
if( m_sectid == FreezeId_End ) return false;
FreezeTag( "Plugin" );
int seekpos = m_idx + 4;
int sectlen = 0xdead;
Freeze( sectlen );
Freeze( m_pid );
} while( m_pid != pid );
return true;
}