pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/xml/xml.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/xml/xml.h
// Purpose: wxXmlDocument - XML parser & data holder class
// Author: Vaclav Slavik
// Created: 2000/03/05
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XML_H_
#define _WX_XML_H_
#include "wx/defs.h"
#if wxUSE_XML
#include "wx/string.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/versioninfo.h"
#ifdef WXMAKINGDLL_XML
#define WXDLLIMPEXP_XML WXEXPORT
#elif defined(WXUSINGDLL)
#define WXDLLIMPEXP_XML WXIMPORT
#else // not making nor using DLL
#define WXDLLIMPEXP_XML
#endif
class WXDLLIMPEXP_FWD_XML wxXmlNode;
class WXDLLIMPEXP_FWD_XML wxXmlAttribute;
class WXDLLIMPEXP_FWD_XML wxXmlDocument;
class WXDLLIMPEXP_FWD_XML wxXmlIOHandler;
class WXDLLIMPEXP_FWD_BASE wxInputStream;
class WXDLLIMPEXP_FWD_BASE wxOutputStream;
// Represents XML node type.
enum wxXmlNodeType
{
// note: values are synchronized with xmlElementType from libxml
wxXML_ELEMENT_NODE = 1,
wxXML_ATTRIBUTE_NODE = 2,
wxXML_TEXT_NODE = 3,
wxXML_CDATA_SECTION_NODE = 4,
wxXML_ENTITY_REF_NODE = 5,
wxXML_ENTITY_NODE = 6,
wxXML_PI_NODE = 7,
wxXML_COMMENT_NODE = 8,
wxXML_DOCUMENT_NODE = 9,
wxXML_DOCUMENT_TYPE_NODE = 10,
wxXML_DOCUMENT_FRAG_NODE = 11,
wxXML_NOTATION_NODE = 12,
wxXML_HTML_DOCUMENT_NODE = 13
};
// Represents node property(ies).
// Example: in <img src="hello.gif" id="3"/> "src" is property with value
// "hello.gif" and "id" is prop. with value "3".
class WXDLLIMPEXP_XML wxXmlAttribute
{
public:
wxXmlAttribute() : m_next(NULL) {}
wxXmlAttribute(const wxString& name, const wxString& value,
wxXmlAttribute *next = NULL)
: m_name(name), m_value(value), m_next(next) {}
virtual ~wxXmlAttribute() {}
const wxString& GetName() const { return m_name; }
const wxString& GetValue() const { return m_value; }
wxXmlAttribute *GetNext() const { return m_next; }
void SetName(const wxString& name) { m_name = name; }
void SetValue(const wxString& value) { m_value = value; }
void SetNext(wxXmlAttribute *next) { m_next = next; }
private:
wxString m_name;
wxString m_value;
wxXmlAttribute *m_next;
};
#if WXWIN_COMPATIBILITY_2_8
// NB: #define is used instead of typedef so that forward declarations
// continue to work
#define wxXmlProperty wxXmlAttribute
#endif
// Represents node in XML document. Node has name and may have content and
// attributes. Most common node types are wxXML_TEXT_NODE (name and attributes
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
// with content="hi").
//
// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
// (default is UTF-8).
class WXDLLIMPEXP_XML wxXmlNode
{
public:
wxXmlNode()
: m_attrs(NULL), m_parent(NULL), m_children(NULL), m_next(NULL),
m_lineNo(-1), m_noConversion(false)
{
}
wxXmlNode(wxXmlNode *parent, wxXmlNodeType type,
const wxString& name, const wxString& content = wxEmptyString,
wxXmlAttribute *attrs = NULL, wxXmlNode *next = NULL,
int lineNo = -1);
virtual ~wxXmlNode();
// copy ctor & operator=. Note that this does NOT copy siblings
// and parent pointer, i.e. m_parent and m_next will be NULL
// after using copy ctor and are never unmodified by operator=.
// On the other hand, it DOES copy children and attributes.
wxXmlNode(const wxXmlNode& node);
wxXmlNode& operator=(const wxXmlNode& node);
// user-friendly creation:
wxXmlNode(wxXmlNodeType type, const wxString& name,
const wxString& content = wxEmptyString,
int lineNo = -1);
virtual void AddChild(wxXmlNode *child);
virtual bool InsertChild(wxXmlNode *child, wxXmlNode *followingNode);
virtual bool InsertChildAfter(wxXmlNode *child, wxXmlNode *precedingNode);
virtual bool RemoveChild(wxXmlNode *child);
virtual void AddAttribute(const wxString& name, const wxString& value);
virtual bool DeleteAttribute(const wxString& name);
// access methods:
wxXmlNodeType GetType() const { return m_type; }
const wxString& GetName() const { return m_name; }
const wxString& GetContent() const { return m_content; }
bool IsWhitespaceOnly() const;
int GetDepth(wxXmlNode *grandparent = NULL) const;
// Gets node content from wxXML_ENTITY_NODE
// The problem is, <tag>content<tag> is represented as
// wxXML_ENTITY_NODE name="tag", content=""
// |-- wxXML_TEXT_NODE or
// wxXML_CDATA_SECTION_NODE name="" content="content"
wxString GetNodeContent() const;
wxXmlNode *GetParent() const { return m_parent; }
wxXmlNode *GetNext() const { return m_next; }
wxXmlNode *GetChildren() const { return m_children; }
wxXmlAttribute *GetAttributes() const { return m_attrs; }
bool GetAttribute(const wxString& attrName, wxString *value) const;
wxString GetAttribute(const wxString& attrName,
const wxString& defaultVal = wxEmptyString) const;
bool HasAttribute(const wxString& attrName) const;
int GetLineNumber() const { return m_lineNo; }
void SetType(wxXmlNodeType type) { m_type = type; }
void SetName(const wxString& name) { m_name = name; }
void SetContent(const wxString& con) { m_content = con; }
void SetParent(wxXmlNode *parent) { m_parent = parent; }
void SetNext(wxXmlNode *next) { m_next = next; }
void SetChildren(wxXmlNode *child) { m_children = child; }
void SetAttributes(wxXmlAttribute *attr) { m_attrs = attr; }
virtual void AddAttribute(wxXmlAttribute *attr);
// If true, don't do encoding conversion to improve efficiency - node content is ACII text
bool GetNoConversion() const { return m_noConversion; }
void SetNoConversion(bool noconversion) { m_noConversion = noconversion; }
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( inline wxXmlAttribute *GetProperties() const );
wxDEPRECATED( inline bool GetPropVal(const wxString& propName,
wxString *value) const );
wxDEPRECATED( inline wxString GetPropVal(const wxString& propName,
const wxString& defaultVal) const );
wxDEPRECATED( inline bool HasProp(const wxString& propName) const );
wxDEPRECATED( inline void SetProperties(wxXmlAttribute *prop) );
#endif // WXWIN_COMPATIBILITY_2_8
// The following three functions are backward compatibility, but because
// they were virtual, we must make it possible to override them. This
// is done by calling e.g. AddProperty() from AddAttribute(), so we have
// to keep AddProperty() even if 2.8 compatibility is off. To prevent
// old code from compiling in that case, we make them private and
// non-virtual. (This can be removed when WXWIN_COMPATIBILITY_2_8 is
// removed, we'll have just *Attribute versions then.)
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED_BUT_USED_INTERNALLY(
virtual void AddProperty(const wxString& name, const wxString& value) );
wxDEPRECATED_BUT_USED_INTERNALLY(
virtual bool DeleteProperty(const wxString& name) );
wxDEPRECATED_BUT_USED_INTERNALLY(
virtual void AddProperty(wxXmlAttribute *attr) );
#else
private:
void AddProperty(const wxString& name, const wxString& value);
bool DeleteProperty(const wxString& name);
void AddProperty(wxXmlAttribute *attr);
#endif // WXWIN_COMPATIBILITY_2_8/!WXWIN_COMPATIBILITY_2_8
private:
wxXmlNodeType m_type;
wxString m_name;
wxString m_content;
wxXmlAttribute *m_attrs;
wxXmlNode *m_parent, *m_children, *m_next;
int m_lineNo; // line number in original file, or -1
bool m_noConversion; // don't do encoding conversion - node is plain text
void DoFree();
void DoCopy(const wxXmlNode& node);
};
#if WXWIN_COMPATIBILITY_2_8
inline wxXmlAttribute *wxXmlNode::GetProperties() const
{ return GetAttributes(); }
inline bool wxXmlNode::GetPropVal(const wxString& propName,
wxString *value) const
{ return GetAttribute(propName, value); }
inline wxString wxXmlNode::GetPropVal(const wxString& propName,
const wxString& defaultVal) const
{ return GetAttribute(propName, defaultVal); }
inline bool wxXmlNode::HasProp(const wxString& propName) const
{ return HasAttribute(propName); }
inline void wxXmlNode::SetProperties(wxXmlAttribute *prop)
{ SetAttributes(prop); }
#endif // WXWIN_COMPATIBILITY_2_8
// special indentation value for wxXmlDocument::Save
#define wxXML_NO_INDENTATION (-1)
// flags for wxXmlDocument::Load
enum wxXmlDocumentLoadFlag
{
wxXMLDOC_NONE = 0,
wxXMLDOC_KEEP_WHITESPACE_NODES = 1
};
// This class holds XML data/document as parsed by XML parser.
class WXDLLIMPEXP_XML wxXmlDocument : public wxObject
{
public:
wxXmlDocument();
wxXmlDocument(const wxString& filename,
const wxString& encoding = wxT("UTF-8"));
wxXmlDocument(wxInputStream& stream,
const wxString& encoding = wxT("UTF-8"));
virtual ~wxXmlDocument() { wxDELETE(m_docNode); }
wxXmlDocument(const wxXmlDocument& doc);
wxXmlDocument& operator=(const wxXmlDocument& doc);
// Parses .xml file and loads data. Returns TRUE on success, FALSE
// otherwise.
virtual bool Load(const wxString& filename,
const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
virtual bool Load(wxInputStream& stream,
const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
// Saves document as .xml file.
virtual bool Save(const wxString& filename, int indentstep = 2) const;
virtual bool Save(wxOutputStream& stream, int indentstep = 2) const;
bool IsOk() const { return GetRoot() != NULL; }
// Returns root node of the document.
wxXmlNode *GetRoot() const;
// Returns the document node.
wxXmlNode *GetDocumentNode() const { return m_docNode; }
// Returns version of document (may be empty).
const wxString& GetVersion() const { return m_version; }
// Returns encoding of document (may be empty).
// Note: this is the encoding original file was saved in, *not* the
// encoding of in-memory representation!
const wxString& GetFileEncoding() const { return m_fileEncoding; }
// Write-access methods:
wxXmlNode *DetachDocumentNode() { wxXmlNode *old=m_docNode; m_docNode=NULL; return old; }
void SetDocumentNode(wxXmlNode *node) { wxDELETE(m_docNode); m_docNode = node; }
wxXmlNode *DetachRoot();
void SetRoot(wxXmlNode *node);
void SetVersion(const wxString& version) { m_version = version; }
void SetFileEncoding(const wxString& encoding) { m_fileEncoding = encoding; }
void AppendToProlog(wxXmlNode *node);
#if !wxUSE_UNICODE
// Returns encoding of in-memory representation of the document
// (same as passed to Load or ctor, defaults to UTF-8).
// NB: this is meaningless in Unicode build where data are stored as wchar_t*
wxString GetEncoding() const { return m_encoding; }
void SetEncoding(const wxString& enc) { m_encoding = enc; }
#endif
static wxVersionInfo GetLibraryVersionInfo();
private:
wxString m_version;
wxString m_fileEncoding;
#if !wxUSE_UNICODE
wxString m_encoding;
#endif
wxXmlNode *m_docNode;
void DoCopy(const wxXmlDocument& doc);
DECLARE_CLASS(wxXmlDocument)
};
#endif // wxUSE_XML
#endif // _WX_XML_H_