pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/osx/glcanvas.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#ifdef __WXOSX_IPHONE__
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#define wxUSE_OPENGL_EMULATION 1
#else
#include <OpenGL/gl.h>
#endif
#include "wx/vector.h"
// low level calls
WXDLLIMPEXP_GL WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext );
WXDLLIMPEXP_GL void WXGLDestroyContext( WXGLContext context );
WXDLLIMPEXP_GL WXGLContext WXGLGetCurrentContext();
WXDLLIMPEXP_GL bool WXGLSetCurrentContext(WXGLContext context);
WXDLLIMPEXP_GL WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList);
WXDLLIMPEXP_GL void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat );
class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
virtual ~wxGLContext();
virtual bool SetCurrent(const wxGLCanvas& win) const;
// Mac-specific
WXGLContext GetWXGLContext() const { return m_glContext; }
private:
WXGLContext m_glContext;
wxDECLARE_NO_COPY_CLASS(wxGLContext);
};
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const int *attribList = NULL,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
virtual ~wxGLCanvas();
// implement wxGLCanvasBase methods
virtual bool SwapBuffers();
// Mac-specific functions
// ----------------------
// return true if multisample extension is supported
static bool IsAGLMultiSampleAvailable();
// return the pixel format used by this window
WXGLPixelFormat GetWXGLPixelFormat() const { return m_glFormat; }
// update the view port of the current context to match this window
void SetViewport();
// deprecated methods
// ------------------
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
const wxGLContext *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
#endif // WXWIN_COMPATIBILITY_2_8
// implementation-only from now on
#if wxOSX_USE_CARBON
// Unlike some other platforms, this must get called if you override it,
// i.e. don't forget "event.Skip()" in your EVT_SIZE handler
void OnSize(wxSizeEvent& event);
virtual void MacSuperChangedPosition();
virtual void MacTopLevelWindowChangedPosition();
virtual void MacVisibilityChanged();
void MacUpdateView();
GLint GetAglBufferName() const { return m_bufferName; }
#endif
protected:
WXGLPixelFormat m_glFormat;
#if wxOSX_USE_CARBON
bool m_macCanvasIsShown,
m_needsUpdate;
WXGLContext m_dummyContext;
GLint m_bufferName;
#endif
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
};
#endif // _WX_GLCANVAS_H_