pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/generic/headerctrlg.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/headerctrlg.h
// Purpose: Generic wxHeaderCtrl implementation
// Author: Vadim Zeitlin
// Created: 2008-12-01
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_HEADERCTRLG_H_
#define _WX_GENERIC_HEADERCTRLG_H_
#include "wx/event.h"
#include "wx/vector.h"
#include "wx/overlay.h"
// ----------------------------------------------------------------------------
// wxHeaderCtrl
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxHeaderCtrl : public wxHeaderCtrlBase
{
public:
wxHeaderCtrl()
{
Init();
}
wxHeaderCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHD_DEFAULT_STYLE,
const wxString& name = wxHeaderCtrlNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHD_DEFAULT_STYLE,
const wxString& name = wxHeaderCtrlNameStr);
virtual ~wxHeaderCtrl();
protected:
virtual wxSize DoGetBestSize() const;
private:
// implement base class pure virtuals
virtual void DoSetCount(unsigned int count);
virtual unsigned int DoGetCount() const;
virtual void DoUpdate(unsigned int idx);
virtual void DoScrollHorz(int dx);
virtual void DoSetColumnsOrder(const wxArrayInt& order);
virtual wxArrayInt DoGetColumnsOrder() const;
// common part of all ctors
void Init();
// event handlers
void OnPaint(wxPaintEvent& event);
void OnMouse(wxMouseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnCaptureLost(wxMouseCaptureLostEvent& event);
// move the column with given idx at given position (this doesn't generate
// any events but does refresh the display)
void DoMoveCol(unsigned int idx, unsigned int pos);
// return the horizontal start position of the given column in physical
// coordinates
int GetColStart(unsigned int idx) const;
// and the end position
int GetColEnd(unsigned int idx) const;
// refresh the given column [only]; idx must be valid
void RefreshCol(unsigned int idx);
// refresh the given column if idx is valid
void RefreshColIfNotNone(unsigned int idx);
// refresh all the controls starting from (and including) the given one
void RefreshColsAfter(unsigned int idx);
// return the column at the given position or -1 if it is beyond the
// rightmost column and put true into onSeparator output parameter if the
// position is near the divider at the right end of this column (notice
// that this means that we return column 0 even if the position is over
// column 1 but close enough to the divider separating it from column 0)
unsigned int FindColumnAtPoint(int x, bool *onSeparator = NULL) const;
// return true if a drag resizing operation is currently in progress
bool IsResizing() const;
// return true if a drag reordering operation is currently in progress
bool IsReordering() const;
// return true if any drag operation is currently in progress
bool IsDragging() const { return IsResizing() || IsReordering(); }
// end any drag operation currently in progress (resizing or reordering)
void EndDragging();
// cancel the drag operation currently in progress and generate an event
// about it
void CancelDragging();
// start (if m_colBeingResized is -1) or continue resizing the column
//
// this generates wxEVT_HEADER_BEGIN_RESIZE/RESIZING events and can
// cancel the operation if the user handler decides so
void StartOrContinueResizing(unsigned int col, int xPhysical);
// end the resizing operation currently in progress and generate an event
// about it with its cancelled flag set if xPhysical is -1
void EndResizing(int xPhysical);
// same functions as above but for column moving/reordering instead of
// resizing
void StartReordering(unsigned int col, int xPhysical);
// returns true if we did drag the column somewhere else or false if we
// didn't really move it -- in this case we consider that no reordering
// took place and that a normal column click event should be generated
bool EndReordering(int xPhysical);
// constrain the given position to be larger than the start position of the
// given column plus its minimal width and return the effective width
int ConstrainByMinWidth(unsigned int col, int& xPhysical);
// update the information displayed while a column is being moved around
void UpdateReorderingMarker(int xPhysical);
// clear any overlaid markers
void ClearMarkers();
// number of columns in the control currently
unsigned int m_numColumns;
// index of the column under mouse or -1 if none
unsigned int m_hover;
// the column being resized or -1 if there is no resizing operation in
// progress
unsigned int m_colBeingResized;
// the column being moved or -1 if there is no reordering operation in
// progress
unsigned int m_colBeingReordered;
// the distance from the start of m_colBeingReordered and the mouse
// position when the user started to drag it
int m_dragOffset;
// the horizontal scroll offset
int m_scrollOffset;
// the overlay display used during the dragging operations
wxOverlay m_overlay;
// the indices of the column appearing at the given position on the display
// (its size is always m_numColumns)
wxArrayInt m_colIndices;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxHeaderCtrl);
};
#endif // _WX_GENERIC_HEADERCTRLG_H_