pcsx2/pcsx2-qt/Settings/ControllerGlobalSettingsWid...

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2021-12-13 12:12:54 +00:00
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Frontend/InputManager.h"
#include "Settings/ControllerGlobalSettingsWidget.h"
#include "Settings/ControllerSettingsDialog.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog)
: QWidget(parent)
{
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.enableSDLSource, "InputSources", "SDL", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.enableXInputSource, "InputSources", "XInput", false);
connect(m_ui.enableSDLSource, &QCheckBox::stateChanged, this, &ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
updateSDLOptionsEnabled();
}
ControllerGlobalSettingsWidget::~ControllerGlobalSettingsWidget() = default;
void ControllerGlobalSettingsWidget::addDeviceToList(const QString& identifier, const QString& name)
{
QListWidgetItem* item = new QListWidgetItem();
item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
item->setData(Qt::UserRole, identifier);
m_ui.deviceList->addItem(item);
}
void ControllerGlobalSettingsWidget::removeDeviceFromList(const QString& identifier)
{
const int count = m_ui.deviceList->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = m_ui.deviceList->item(i);
if (item->data(Qt::UserRole) != identifier)
continue;
delete m_ui.deviceList->takeItem(i);
break;
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}
}
void ControllerGlobalSettingsWidget::updateSDLOptionsEnabled()
{
const bool enabled = m_ui.enableSDLSource->isChecked();
m_ui.enableSDLEnhancedMode->setEnabled(enabled);
}