mirror of https://github.com/PCSX2/pcsx2.git
70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtWidgets/QWidget>
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#include "ui_GamePatchDetailsWidget.h"
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#include "ui_GamePatchSettingsWidget.h"
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#include "pcsx2/Patch.h"
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namespace GameList
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{
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struct Entry;
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}
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class SettingsDialog;
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class GamePatchDetailsWidget : public QWidget
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{
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Q_OBJECT
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public:
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GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool enabled,
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SettingsDialog* dialog, QWidget* parent);
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~GamePatchDetailsWidget();
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private Q_SLOTS:
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void onEnabledStateChanged(int state);
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private:
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Ui::GamePatchDetailsWidget m_ui;
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SettingsDialog* m_dialog;
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std::string m_name;
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};
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class GamePatchSettingsWidget : public QWidget
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{
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Q_OBJECT
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public:
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GamePatchSettingsWidget(const GameList::Entry* entry, SettingsDialog* dialog, QWidget* parent);
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~GamePatchSettingsWidget();
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private Q_SLOTS:
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void onReloadClicked();
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private:
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void reloadList();
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Ui::GamePatchSettingsWidget m_ui;
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SettingsDialog* m_dialog;
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std::string m_serial;
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u32 m_crc;
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};
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