pcsx2/common/include/Utilities/Console.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "StringHelpers.h"
enum ConsoleColors
{
Color_Current = -1,
Color_Black = 0,
Color_Green,
Color_Red,
Color_Blue,
Color_Magenta,
Color_Orange,
Color_Gray,
Color_Cyan, // faint visibility, intended for logging PS2/IOP output
Color_Yellow, // faint visibility, intended for logging PS2/IOP output
Color_White, // faint visibility, intended for logging PS2/IOP output
// Strong text *may* result in mis-aligned text in the console, depending on the
// font and the platform, so use these with caution.
Color_StrongBlack,
Color_StrongRed, // intended for errors
Color_StrongGreen, // intended for infrequent state information
Color_StrongBlue, // intended for block headings
Color_StrongMagenta,
Color_StrongOrange, // intended for warnings
Color_StrongGray,
Color_StrongCyan,
Color_StrongYellow,
Color_StrongWhite,
Color_Default,
ConsoleColors_Count
};
static const ConsoleColors DefaultConsoleColor = Color_Default;
// Use fastcall for the console; should be helpful in most cases
#define __concall __fastcall
// ----------------------------------------------------------------------------------------
// IConsoleWriter -- For printing messages to the console.
// ----------------------------------------------------------------------------------------
// General ConsoleWrite Threading Guideline:
// PCSX2 is a threaded environment and multiple threads can write to the console asynchronously.
// Individual calls to ConsoleWriter APIs will be written in atomic fashion, however "partial"
// logs may end up interrupted by logs on other threads. This is usually not a problem for
// WriteLn, but may be undesirable for typical uses of Write. In cases where you want to
// print multi-line blocks of uninterrupted logs, compound the entire log into a single large
// string and issue that to WriteLn.
//
struct IConsoleWriter
{
// Write implementation for internal use only.
void (__concall *DoWrite)( const wxString& fmt );
// WriteLn implementation for internal use only.
void (__concall *DoWriteLn)( const wxString& fmt );
// SetColor implementation for internal use only.
void (__concall *DoSetColor)( ConsoleColors color );
// Special implementation of DoWrite that's pretty much for MSVC use only.
// All implementations should map to DoWrite, except Stdio which should map to Null.
void (__concall *DoWriteFromStdout)( const wxString& fmt );
void (__concall *Newline)();
void (__concall *SetTitle)( const wxString& title );
// ----------------------------------------------------------------------------
// Public members; call these to print stuff to console!
//
// All functions always return false. Return value is provided only so that we can easily
// disable logs at compile time using the "0&&action" macro trick.
ConsoleColors GetColor() const;
const IConsoleWriter& SetColor( ConsoleColors color ) const;
const IConsoleWriter& ClearColor() const;
const IConsoleWriter& SetIndent( int tabcount=1 ) const;
IConsoleWriter Indent( int tabcount=1 ) const;
bool Write( ConsoleColors color, const char* fmt, ... ) const;
bool WriteLn( ConsoleColors color, const char* fmt, ... ) const;
bool Write( const char* fmt, ... ) const;
bool WriteLn( const char* fmt, ... ) const;
bool Error( const char* fmt, ... ) const;
bool Warning( const char* fmt, ... ) const;
bool Write( ConsoleColors color, const wxChar* fmt, ... ) const;
bool WriteLn( ConsoleColors color, const wxChar* fmt, ... ) const;
bool Write( const wxChar* fmt, ... ) const;
bool WriteLn( const wxChar* fmt, ... ) const;
bool Error( const wxChar* fmt, ... ) const;
bool Warning( const wxChar* fmt, ... ) const;
bool WriteFromStdout( const char* fmt, ... ) const;
bool WriteFromStdout( ConsoleColors color, const char* fmt, ... ) const;
// internal value for indentation of individual lines. Use the Indent() member to invoke.
int _imm_indentation;
// For internal use only.
wxString _addIndentation( const wxString& src, int glob_indent ) const;
};
extern IConsoleWriter Console;
// --------------------------------------------------------------------------------------
// ConsoleIndentScope
// --------------------------------------------------------------------------------------
// Provides a scoped indentation of the IConsoleWriter interface for the current thread.
// Any console writes performed from this scope will be indented by the specified number
// of tab characters.
//
// Scoped Object Notes: Like most scoped objects, this is intended to be used as a stack
// or temporary object only. Using it in a situation where the object's lifespan out-lives
// a scope will almost certainly result in unintended /undefined side effects.
//
class ConsoleIndentScope
{
DeclareNoncopyableObject( ConsoleIndentScope );
protected:
int m_amount;
public:
// Constructor: The specified number of tabs will be appended to the current indentation
// setting. The tabs will be unrolled when the object leaves scope or is destroyed.
ConsoleIndentScope( int tabs=1 )
{
Console.SetIndent( m_amount = tabs );
}
virtual ~ConsoleIndentScope() throw()
{
if( m_amount != 0 ) Console.SetIndent( -m_amount );
}
void EndScope()
{
Console.SetIndent( -m_amount );
m_amount = 0;
}
};
// --------------------------------------------------------------------------------------
// ConsoleColorScope
// --------------------------------------------------------------------------------------
class ConsoleColorScope
{
DeclareNoncopyableObject( ConsoleColorScope );
protected:
ConsoleColors m_old_color;
public:
ConsoleColorScope( ConsoleColors newcolor )
{
m_old_color = Console.GetColor();
Console.SetColor( newcolor );
}
virtual ~ConsoleColorScope() throw()
{
Console.SetColor( m_old_color );
}
};
// --------------------------------------------------------------------------------------
// ConsoleAttrScope
// --------------------------------------------------------------------------------------
// Applies both color and tab attributes in a single object constructor.
//
class ConsoleAttrScope
{
DeclareNoncopyableObject( ConsoleAttrScope );
protected:
ConsoleColors m_old_color;
int m_tabsize;
public:
ConsoleAttrScope( ConsoleColors newcolor, int indent=0 )
{
m_old_color = Console.GetColor();
Console.SetIndent( m_tabsize = indent );
Console.SetColor( newcolor );
}
virtual ~ConsoleAttrScope() throw()
{
Console.SetColor( m_old_color );
Console.SetIndent( -m_tabsize );
}
};
extern void Console_SetActiveHandler( const IConsoleWriter& writer, FILE* flushfp=NULL );
extern const wxString& ConsoleBuffer_Get();
extern void ConsoleBuffer_Clear();
extern void ConsoleBuffer_FlushToFile( FILE *fp );
extern const IConsoleWriter ConsoleWriter_Null;
extern const IConsoleWriter ConsoleWriter_Stdout;
extern const IConsoleWriter ConsoleWriter_Assert;
extern const IConsoleWriter ConsoleWriter_Buffered;
extern const IConsoleWriter ConsoleWriter_wxError;
#ifdef PCSX2_DEVBUILD
extern IConsoleWriter DevConWriter;
# define DevCon DevConWriter
#else
# define DevCon 0&&ConsoleWriter_Null
#endif
#ifdef PCSX2_DEBUG
extern IConsoleWriter DbgConWriter;
# define DbgCon DbgConWriter
#else
# define DbgCon 0&&ConsoleWriter_Null
#endif