pcsx2/tools/GSDumpGUI/Library/GSDXWrapper.cs

258 lines
11 KiB
C#
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using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.IO;
namespace GSDumpGUI
{
public delegate void GSgifTransfer(IntPtr data, int size);
public delegate void GSgifTransfer2(IntPtr data, int size);
public delegate void GSgifTransfer3(IntPtr data, int size);
public delegate void GSVSync(byte field);
public delegate void GSreadFIFO2(IntPtr data, int size);
public delegate void GSsetGameCRC(int crc, int options);
public delegate void GSfreeze(int mode, IntPtr data);
public delegate void GSopen(IntPtr hwnd, String Title, int renderer);
public delegate void GSclose();
public delegate void GSshutdown();
public delegate void GSConfigure();
public delegate void GSsetBaseMem(IntPtr data);
public delegate IntPtr PSEgetLibName();
public delegate void GSinit();
public class GSDXWrapper
{
private GSConfigure gsConfigure;
private PSEgetLibName PsegetLibName;
private GSgifTransfer GSgifTransfer;
private GSgifTransfer2 GSgifTransfer2;
private GSgifTransfer3 GSgifTransfer3;
private GSVSync GSVSync;
private GSreadFIFO2 GSreadFIFO2;
private GSsetGameCRC GSsetGameCRC;
private GSfreeze GSfreeze;
private GSopen GSopen;
private GSclose GSclose;
private GSshutdown GSshutdown;
private GSsetBaseMem GSsetBaseMem;
private GSinit GSinit;
private Boolean Loaded;
private String DLL;
private IntPtr DLLAddr;
private Boolean Running;
static public Boolean IsValidGSDX(String DLL)
{
NativeMethods.SetErrorMode(0x8007);
Boolean Ris = true;
Directory.SetCurrentDirectory(Path.GetDirectoryName(DLL));
IntPtr hmod = NativeMethods.LoadLibrary(DLL);
if (hmod.ToInt64() > 0)
{
IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName");
IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure");
IntPtr funcaddrGIF = NativeMethods.GetProcAddress(hmod, "GSgifTransfer");
IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync");
IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem");
IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen");
IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC");
IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose");
IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown");
IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze");
IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2");
IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit");
NativeMethods.FreeLibrary(hmod);
if (!((funcaddrConfig.ToInt64() > 0) && (funcaddrLibName.ToInt64() > 0) && (funcaddrGIF.ToInt64() > 0)))
{
Int32 id = NativeMethods.GetLastError();
System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + id + Environment.NewLine);
Ris = false;
}
}
else
{
Int32 id = NativeMethods.GetLastError();
System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + id + Environment.NewLine);
Ris = false;
}
NativeMethods.SetErrorMode(0x0000);
return Ris;
}
public void Load(String DLL)
{
this.DLL = DLL;
NativeMethods.SetErrorMode(0x8007);
if (!IsValidGSDX(DLL))
throw new Exception("Invalid GSDX DLL");
if (Loaded)
Unload();
Loaded = true;
Directory.SetCurrentDirectory(Path.GetDirectoryName(DLL));
IntPtr hmod = NativeMethods.LoadLibrary(DLL);
if (hmod.ToInt64() > 0)
{
IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName");
IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure");
IntPtr funcaddrGIF = NativeMethods.GetProcAddress(hmod, "GSgifTransfer");
IntPtr funcaddrGIF2 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer2");
IntPtr funcaddrGIF3 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer3");
IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync");
IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem");
IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen");
IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC");
IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose");
IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown");
IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze");
IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2");
IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit");
gsConfigure = (GSConfigure)Marshal.GetDelegateForFunctionPointer(funcaddrConfig, typeof(GSConfigure));
PsegetLibName = (PSEgetLibName)Marshal.GetDelegateForFunctionPointer(funcaddrLibName, typeof(PSEgetLibName));
this.GSgifTransfer = (GSgifTransfer)Marshal.GetDelegateForFunctionPointer(funcaddrGIF, typeof(GSgifTransfer));
this.GSgifTransfer2 = (GSgifTransfer2)Marshal.GetDelegateForFunctionPointer(funcaddrGIF2, typeof(GSgifTransfer2));
this.GSgifTransfer3 = (GSgifTransfer3)Marshal.GetDelegateForFunctionPointer(funcaddrGIF3, typeof(GSgifTransfer3));
this.GSVSync = (GSVSync)Marshal.GetDelegateForFunctionPointer(funcaddrVSync, typeof(GSVSync));
this.GSsetBaseMem = (GSsetBaseMem)Marshal.GetDelegateForFunctionPointer(funcaddrSetBaseMem, typeof(GSsetBaseMem));
this.GSopen = (GSopen)Marshal.GetDelegateForFunctionPointer(funcaddrOpen, typeof(GSopen));
this.GSsetGameCRC = (GSsetGameCRC)Marshal.GetDelegateForFunctionPointer(funcaddrSetCRC, typeof(GSsetGameCRC));
this.GSclose = (GSclose)Marshal.GetDelegateForFunctionPointer(funcaddrClose, typeof(GSclose));
this.GSshutdown = (GSshutdown)Marshal.GetDelegateForFunctionPointer(funcaddrShutdown, typeof(GSshutdown));
this.GSfreeze = (GSfreeze)Marshal.GetDelegateForFunctionPointer(funcaddrFreeze, typeof(GSfreeze));
this.GSreadFIFO2 = (GSreadFIFO2)Marshal.GetDelegateForFunctionPointer(funcaddrGSreadFIFO2, typeof(GSreadFIFO2));
this.GSinit = (GSinit)Marshal.GetDelegateForFunctionPointer(funcaddrinit, typeof(GSinit));
DLLAddr = hmod;
}
NativeMethods.SetErrorMode(0x0000);
}
public void Unload()
{
NativeMethods.FreeLibrary(DLLAddr);
Loaded = false;
}
public void GSConfig()
{
if (!Loaded)
throw new Exception("GSDX is not loaded");
gsConfigure.Invoke();
}
public String PSEGetLibName()
{
if (!Loaded)
throw new Exception("GSDX is not loaded");
return Marshal.PtrToStringAnsi(PsegetLibName.Invoke());
}
public unsafe void Run(GSDump dump, int rendererOverride)
{
Running = true;
GSinit();
fixed (byte* pointer = dump.Registers)
{
GSsetBaseMem(new IntPtr(pointer));
Int32 HWND = 0;
GSopen(new IntPtr(&HWND), "", rendererOverride);
GSsetGameCRC(dump.CRC, 0);
fixed (byte* freeze = dump.StateData)
{
GSfreeze(0, new IntPtr(freeze));
GSVSync(1);
while (Running)
{
if (!NativeMethods.IsWindowVisible(new IntPtr(HWND)))
{
Running = false;
break;
}
foreach (var itm in dump.Data)
{
Step(itm, pointer);
}
}
GSclose();
GSshutdown();
}
}
}
private unsafe void Step(GSData itm, byte* registers)
{
/*"C:\Users\Alessio\Desktop\Plugins\Dll\gsdx-sse4-r3878.dll" "C:\Users\Alessio\Desktop\Plugins\Dumps\gsdx_20101219182059.gs" "GSReplay" 0*/
switch (itm.id)
{
case GSType.Transfer:
switch (((GSTransfer)itm).Path)
{
case GSTransferPath.Path1Old:
fixed (byte* gifdata = itm.data)
{
GSgifTransfer(new IntPtr(gifdata), (itm.data.Length) / 16);
}
break;
case GSTransferPath.Path2:
fixed (byte* gifdata = itm.data)
{
GSgifTransfer2(new IntPtr(gifdata), (itm.data.Length) /16);
}
break;
case GSTransferPath.Path3:
fixed (byte* gifdata = itm.data)
{
GSgifTransfer3(new IntPtr(gifdata), (itm.data.Length) /16);
}
break;
case GSTransferPath.Path1New:
fixed (byte* gifdata = itm.data)
{
GSgifTransfer(new IntPtr(gifdata), (itm.data.Length) /16);
}
break;
}
break;
case GSType.VSync:
GSVSync(itm.data[0]);
break;
case GSType.ReadFIFO2:
fixed (byte* FIFO = itm.data)
{
byte[] arrnew = new byte[*((int*)FIFO)];
fixed (byte* arrn = arrnew)
{
GSreadFIFO2(new IntPtr(arrn), *((int*)FIFO));
}
}
break;
case GSType.Registers:
Marshal.Copy(itm.data, 0, new IntPtr(registers), 8192);
break;
default:
break;
}
}
public void Stop()
{
Running = false;
}
}
}