pcsx2/plugins/LilyPad/WindowsKeyboard.cpp

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#include "Global.h"
#include "InputManager.h"
#include "VKey.h"
#include "WindowsKeyboard.h"
#include "KeyboardQueue.h"
WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) :
Device(api, KEYBOARD, displayName, instanceID, deviceID) {
for (int i=0; i<256; i++) {
AddPhysicalControl(PSHBTN, i, i);
}
}
wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control) {
int id = control->id;
if (control->type == PSHBTN && id >= 0 && id < 256) {
wchar_t *w = GetVKStringW(id);
if (w) return w;
}
return Device::GetPhysicalControlName(control);
}
void WindowsKeyboard::UpdateKey(int vkey, int state) {
if (vkey > 7 && vkey < 256) {
int newState = state * FULLY_DOWN;
if (newState != physicalControlState[vkey]) {
// Check for alt-F4 to avoid toggling skip mode incorrectly.
if (vkey != VK_F4 || !(physicalControls[VK_MENU].vkey || physicalControls[VK_MENU].vkey || physicalControls[VK_MENU].vkey)) {
int event = KEYPRESS;
if (!newState) event = KEYRELEASE;
QueueKeyEvent(vkey, event);
}
}
physicalControlState[vkey] = newState;
}
}
void WindowsKeyboard::InitState() {
AllocState();
for (int vkey=5; vkey<256; vkey++) {
int value = (unsigned short)(((short)GetAsyncKeyState(vkey))>>15);
value += value&1;
if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
value = 0;
}
physicalControlState[vkey] = value;
}
}