pcsx2/plugins/GSdx/GPU.cpp

314 lines
4.5 KiB
C++
Raw Normal View History

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx.h"
#include "GSUtil.h"
#include "GPURendererSW.h"
#include "GSDeviceNull.h"
#ifdef _WIN32
#include "GPUSettingsDlg.h"
#include "GSDevice9.h"
#include "GSDevice11.h"
static HRESULT s_hr = E_FAIL;
#endif
#define PSE_LT_GPU 2
static GPURenderer* s_gpu = NULL;
EXPORT_C_(uint32) PSEgetLibType()
{
return PSE_LT_GPU;
}
EXPORT_C_(const char*) PSEgetLibName()
{
return GSUtil::GetLibName();
}
EXPORT_C_(uint32) PSEgetLibVersion()
{
static const uint32 version = 1;
static const uint32 revision = 1;
return version << 16 | revision << 8 | PLUGIN_VERSION;
}
EXPORT_C_(int32) GPUinit()
{
return 0;
}
EXPORT_C_(int32) GPUshutdown()
{
return 0;
}
EXPORT_C_(int32) GPUclose()
{
delete s_gpu;
s_gpu = NULL;
#ifdef _WIN32
GSDeviceDX::FreeD3DCompiler();
if(SUCCEEDED(s_hr))
{
::CoUninitialize();
s_hr = E_FAIL;
}
#endif
return 0;
}
EXPORT_C_(int32) GPUopen(void* hWnd)
{
GPUclose();
if(!GSUtil::CheckSSE())
{
return -1;
}
#ifdef _WIN32
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
if(!GSUtil::CheckDirectX())
{
return -1;
}
if (!GSDeviceDX::LoadD3DCompiler())
return -1;
#endif
int renderer = theApp.GetConfig("Renderer", 1);
int threads = theApp.GetConfig("extrathreads", DEFAULT_EXTRA_RENDERING_THREADS);
switch(renderer)
{
default:
#ifdef _WIN32
case 0: s_gpu = new GPURendererSW(new GSDevice9(), threads); break;
case 1: s_gpu = new GPURendererSW(new GSDevice11(), threads); break;
#endif
case 3: s_gpu = new GPURendererSW(new GSDeviceNull(), threads); break;
//case 4: s_gpu = new GPURendererNull(new GSDeviceNull()); break;
}
if(!s_gpu->Create(hWnd))
{
GPUclose();
return -1;
}
return 0;
}
EXPORT_C_(int32) GPUconfigure()
{
#ifdef _WIN32
GPUSettingsDlg dlg;
if(IDOK == dlg.DoModal())
{
GPUshutdown();
GPUinit();
}
#else
// TODO: linux
#endif
return 0;
}
EXPORT_C_(int32) GPUtest()
{
return 0;
}
EXPORT_C GPUabout()
{
// TODO
}
EXPORT_C GPUwriteDataMem(const uint8* mem, uint32 size)
{
s_gpu->WriteData(mem, size);
}
EXPORT_C GPUwriteData(uint32 data)
{
s_gpu->WriteData((uint8*)&data, 1);
}
EXPORT_C GPUreadDataMem(uint8* mem, uint32 size)
{
s_gpu->ReadData(mem, size);
}
EXPORT_C_(uint32) GPUreadData()
{
uint32 data = 0;
s_gpu->ReadData((uint8*)&data, 1);
return data;
}
EXPORT_C GPUwriteStatus(uint32 status)
{
s_gpu->WriteStatus(status);
}
EXPORT_C_(uint32) GPUreadStatus()
{
return s_gpu->ReadStatus();
}
EXPORT_C_(uint32) GPUdmaChain(const uint8* mem, uint32 addr)
{
uint32 last[3];
memset(last, 0xff, sizeof(last));
do
{
if(addr == last[1] || addr == last[2])
{
break;
}
(addr < last[0] ? last[1] : last[2]) = addr;
last[0] = addr;
uint8 size = mem[addr + 3];
if(size > 0)
{
s_gpu->WriteData(&mem[addr + 4], size);
}
addr = *(uint32*)&mem[addr] & 0xffffff;
}
while(addr != 0xffffff);
return 0;
}
EXPORT_C_(uint32) GPUgetMode()
{
// TODO
return 0;
}
EXPORT_C GPUsetMode(uint32 mode)
{
// TODO
}
EXPORT_C GPUupdateLace()
{
s_gpu->VSync();
}
EXPORT_C GPUmakeSnapshot()
{
s_gpu->MakeSnapshot("c:/"); // TODO
}
EXPORT_C GPUdisplayText(char* text)
{
// TODO
}
EXPORT_C GPUdisplayFlags(uint32 flags)
{
// TODO
}
EXPORT_C_(int32) GPUfreeze(uint32 type, GPUFreezeData* data)
{
if(!data || data->version != 1)
{
return 0;
}
if(type == 0)
{
s_gpu->Defrost(data);
return 1;
}
else if(type == 1)
{
s_gpu->Freeze(data);
return 1;
}
else if(type == 2)
{
int slot = *(int*)data + 1;
if(slot < 1 || slot > 9)
{
return 0;
}
// TODO
return 1;
}
return 0;
}
EXPORT_C GPUgetScreenPic(uint8* mem)
{
// TODO
}
EXPORT_C GPUshowScreenPic(uint8* mem)
{
// TODO
}
EXPORT_C GPUcursor(int player, int x, int y)
{
// TODO
}