pcsx2/pcsx2-qt/Settings/ControllerGlobalSettingsWid...

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QtWidgets/QWidget>
#include <QtCore/QMap>
#include <array>
#include <vector>
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#include "ColorPickerButton.h"
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#include "ui_ControllerGlobalSettingsWidget.h"
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#include "ui_ControllerLEDSettingsDialog.h"
#include "ui_ControllerMouseSettingsDialog.h"
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class ControllerSettingsWindow;
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class ControllerGlobalSettingsWidget : public QWidget
{
Q_OBJECT
public:
ControllerGlobalSettingsWidget(QWidget* parent, ControllerSettingsWindow* dialog);
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~ControllerGlobalSettingsWidget();
void addDeviceToList(const QString& identifier, const QString& name);
void removeDeviceFromList(const QString& identifier);
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Q_SIGNALS:
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void bindingSetupChanged();
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private Q_SLOTS:
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void updateSDLOptionsEnabled();
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void ledSettingsClicked();
void mouseSettingsClicked();
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private:
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Ui::ControllerGlobalSettingsWidget m_ui;
ControllerSettingsWindow* m_dialog;
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};
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class ControllerLEDSettingsDialog : public QDialog
{
Q_OBJECT
public:
ControllerLEDSettingsDialog(QWidget* parent, ControllerSettingsWindow* dialog);
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~ControllerLEDSettingsDialog();
private:
void linkButton(ColorPickerButton* button, u32 player_id);
Ui::ControllerLEDSettingsDialog m_ui;
ControllerSettingsWindow* m_dialog;
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};
class ControllerMouseSettingsDialog : public QDialog
{
Q_OBJECT
public:
ControllerMouseSettingsDialog(QWidget* parent, ControllerSettingsWindow* dialog);
~ControllerMouseSettingsDialog();
private:
Ui::ControllerMouseSettingsDialog m_ui;
};