pcsx2/pcsx2/R3000A.cpp

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/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "PrecompiledHeader.h"
#include "PsxCommon.h"
#include "Misc.h"
#include "R5900.h"
using namespace R3000A;
R3000Acpu *psxCpu;
// used for constant propagation
u32 g_psxConstRegs[32];
u32 g_psxHasConstReg, g_psxFlushedConstReg;
// Controls when branch tests are performed.
u32 g_psxNextBranchCycle = 0;
// This value is used when the IOP execution is broken to return control to the EE.
// (which happens when the IOP throws EE-bound interrupts). It holds the value of
// psxCycleEE (which is set to zero to facilitate the code break), so that the unrun
// cycles can be accounted for later.
s32 psxBreak = 0;
// tracks the IOP's current sync status with the EE. When it dips below zero,
// control is returned to the EE.
s32 psxCycleEE = -1;
// Used to signal to the EE when important actions that need IOP-attention have
// happened (hsyncs, vsyncs, IOP exceptions, etc). IOP runs code whenever this
// is true, even if it's already running ahead a bit.
bool iopBranchAction = false;
bool iopEventTestIsActive = false;
PCSX2_ALIGNED16(psxRegisters psxRegs);
void psxReset()
{
memzero_obj(psxRegs);
psxRegs.pc = 0xbfc00000; // Start in bootstrap
psxRegs.CP0.n.Status = 0x10900000; // COP0 enabled | BEV = 1 | TS = 1
psxRegs.CP0.n.PRid = 0x0000001f; // PRevID = Revision ID, same as the IOP R3000A
psxBreak = 0;
psxCycleEE = -1;
g_psxNextBranchCycle = psxRegs.cycle + 4;
psxHwReset();
psxBiosInit();
//psxExecuteBios();
}
void psxShutdown() {
psxBiosShutdown();
psxSIOShutdown();
//psxCpu->Shutdown();
}
void psxException(u32 code, u32 bd) {
// PSXCPU_LOG("psxException %x: %x, %x\n", code, psxHu32(0x1070), psxHu32(0x1074));
//SysPrintf("!! psxException %x: %x, %x\n", code, psxHu32(0x1070), psxHu32(0x1074));
// Set the Cause
psxRegs.CP0.n.Cause &= ~0x7f;
psxRegs.CP0.n.Cause |= code;
// Set the EPC & PC
if (bd)
{
PSXCPU_LOG("bd set\n");
psxRegs.CP0.n.Cause|= 0x80000000;
psxRegs.CP0.n.EPC = (psxRegs.pc - 4);
}
else
psxRegs.CP0.n.EPC = (psxRegs.pc);
if (psxRegs.CP0.n.Status & 0x400000)
psxRegs.pc = 0xbfc00180;
else
psxRegs.pc = 0x80000080;
// Set the Status
psxRegs.CP0.n.Status = (psxRegs.CP0.n.Status &~0x3f) |
((psxRegs.CP0.n.Status & 0xf) << 2);
/*if ((((PSXMu32(psxRegs.CP0.n.EPC) >> 24) & 0xfe) == 0x4a)) {
// "hokuto no ken" / "Crash Bandicot 2" ... fix
PSXMu32(psxRegs.CP0.n.EPC)&= ~0x02000000;
}*/
if (Config.PsxOut && !CHECK_EEREC) {
u32 call = psxRegs.GPR.n.t1 & 0xff;
switch (psxRegs.pc & 0x1fffff) {
case 0xa0:
if (call != 0x28 && call != 0xe)
PSXBIOS_LOG("Bios call a0: %s (%x) %x,%x,%x,%x\n", biosA0n[call], call, psxRegs.GPR.n.a0, psxRegs.GPR.n.a1, psxRegs.GPR.n.a2, psxRegs.GPR.n.a3);
if (biosA0[call])
biosA0[call]();
break;
case 0xb0:
if (call != 0x17 && call != 0xb)
PSXBIOS_LOG("Bios call b0: %s (%x) %x,%x,%x,%x\n", biosB0n[call], call, psxRegs.GPR.n.a0, psxRegs.GPR.n.a1, psxRegs.GPR.n.a2, psxRegs.GPR.n.a3);
if (biosB0[call])
biosB0[call]();
break;
case 0xc0:
PSXBIOS_LOG("Bios call c0: %s (%x) %x,%x,%x,%x\n", biosC0n[call], call, psxRegs.GPR.n.a0, psxRegs.GPR.n.a1, psxRegs.GPR.n.a2, psxRegs.GPR.n.a3);
if (biosC0[call])
biosC0[call]();
break;
}
}
/*if (psxRegs.CP0.n.Cause == 0x400 && (!(psxHu32(0x1450) & 0x8))) {
hwIntcIrq(1);
}*/
}
__forceinline void psxSetNextBranch( u32 startCycle, s32 delta )
{
// typecast the conditional to signed so that things don't blow up
// if startCycle is greater than our next branch cycle.
if( (int)(g_psxNextBranchCycle - startCycle) > delta )
g_psxNextBranchCycle = startCycle + delta;
}
__forceinline void psxSetNextBranchDelta( s32 delta )
{
psxSetNextBranch( psxRegs.cycle, delta );
}
__forceinline int psxTestCycle( u32 startCycle, s32 delta )
{
// typecast the conditional to signed so that things don't explode
// if the startCycle is ahead of our current cpu cycle.
return (int)(psxRegs.cycle - startCycle) >= delta;
}
__forceinline void PSX_INT( IopEventId n, s32 ecycle )
{
// Generally speaking games shouldn't throw ints that haven't been cleared yet.
// It's usually indicative os something amiss in our emulation, so uncomment this
// code to help trap those sort of things.
// Exception: IRQ16 - SIO - it drops ints like crazy when handling PAD stuff.
//if( /*n!=16 &&*/ psxRegs.interrupt & (1<<n) )
// SysPrintf( "***** IOP > Twice-thrown int on IRQ %d\n", n );
psxRegs.interrupt |= 1 << n;
psxRegs.sCycle[n] = psxRegs.cycle;
psxRegs.eCycle[n] = ecycle;
psxSetNextBranchDelta( ecycle );
if( psxCycleEE < 0 )
{
// The EE called this int, so inform it to branch as needed:
// fixme - this doesn't take into account EE/IOP sync (the IOP may be running
// ahead or behind the EE as per the EEsCycles value)
s32 iopDelta = (g_psxNextBranchCycle-psxRegs.cycle)*8;
cpuSetNextBranchDelta( iopDelta );
}
}
static __forceinline void IopTestEvent( IopEventId n, void (*callback)() )
{
if( !(psxRegs.interrupt & (1 << n)) ) return;
if( psxTestCycle( psxRegs.sCycle[n], psxRegs.eCycle[n] ) )
{
psxRegs.interrupt &= ~(1 << n);
callback();
}
else
psxSetNextBranch( psxRegs.sCycle[n], psxRegs.eCycle[n] );
}
static __forceinline void _psxTestInterrupts()
{
IopTestEvent(IopEvt_SIF0, sif0Interrupt); // SIF0
IopTestEvent(IopEvt_SIF1, sif1Interrupt); // SIF1
IopTestEvent(IopEvt_SIO, sioInterrupt);
IopTestEvent(IopEvt_CdvdRead, cdvdReadInterrupt);
// Profile-guided Optimization (sorta)
// The following ints are rarely called. Encasing them in a conditional
// as follows helps speed up most games.
if( psxRegs.interrupt & ( (1ul<<5) | (3ul<<11) | (3ul<<20) | (3ul<<17) ) )
{
IopTestEvent(IopEvt_Cdvd, cdvdActionInterrupt);
IopTestEvent(IopEvt_Dma11, psxDMA11Interrupt); // SIO2
IopTestEvent(IopEvt_Dma12, psxDMA12Interrupt); // SIO2
IopTestEvent(IopEvt_Cdrom, cdrInterrupt);
IopTestEvent(IopEvt_CdromRead, cdrReadInterrupt);
IopTestEvent(IopEvt_DEV9, dev9Interrupt);
IopTestEvent(IopEvt_USB, usbInterrupt);
}
}
void psxBranchTest()
{
if( psxTestCycle( psxNextsCounter, psxNextCounter ) )
{
psxRcntUpdate();
iopBranchAction = true;
}
// start the next branch at the next counter event by default
// the interrupt code below will assign nearer branches if needed.
g_psxNextBranchCycle = psxNextsCounter+psxNextCounter;
if (psxRegs.interrupt)
{
iopEventTestIsActive = true;
_psxTestInterrupts();
iopEventTestIsActive = false;
}
if( psxHu32(0x1078) == 0 ) return;
if( (psxHu32(0x1070) & psxHu32(0x1074)) == 0 ) return;
if ((psxRegs.CP0.n.Status & 0xFE01) >= 0x401)
{
PSXCPU_LOG("Interrupt: %x %x\n", psxHu32(0x1070), psxHu32(0x1074));
psxException(0, 0);
iopBranchAction = true;
}
}
void iopTestIntc()
{
if( psxHu32(0x1078) == 0 ) return;
if( (psxHu32(0x1070) & psxHu32(0x1074)) == 0 ) return;
if( !eeEventTestIsActive )
{
// An iop exception has occurred while the EE is running code.
// Inform the EE to branch so the IOP can handle it promptly:
cpuSetNextBranchDelta( 16 );
iopBranchAction = true;
//Console::Error( "** IOP Needs an EE EventText, kthx ** %d", params psxCycleEE );
// Note: No need to set the iop's branch delta here, since the EE
// will run an IOP branch test regardless.
}
else if( !iopEventTestIsActive )
psxSetNextBranchDelta( 2 );
}
void psxExecuteBios() {
/* while (psxRegs.pc != 0x80030000)
psxCpu->ExecuteBlock();
PSX_LOG("*BIOS END*\n");
*/
}