2014-04-12 10:44:38 +00:00
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/* LilyPad - Pad plugin for PS2 Emulator
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* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Found- ation, either version 3 of the License, or (at your option)
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* any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along
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* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-04-24 21:37:39 +00:00
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#include "Global.h"
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#include "InputManager.h"
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#include "WindowsMessaging.h"
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#include "VKey.h"
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#include "DeviceEnumerator.h"
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#include "WndProcEater.h"
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#include "WindowsKeyboard.h"
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#include "WindowsMouse.h"
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ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output);
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class WindowsMessagingKeyboard;
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class WindowsMessagingMouse;
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static WindowsMessagingKeyboard *wmk = 0;
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static WindowsMessagingMouse *wmm = 0;
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class WindowsMessagingKeyboard : public WindowsKeyboard {
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public:
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WindowsMessagingKeyboard() : WindowsKeyboard(WM, L"WM Keyboard") {
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}
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int Activate(InitInfo *initInfo) {
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// Redundant. Should match the next line.
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// Deactivate();
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if (wmk) wmk->Deactivate();
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hWndProc = initInfo->hWndProc;
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if (!wmm)
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hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
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wmk = this;
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InitState();
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active = 1;
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return 1;
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}
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void Deactivate() {
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if (active) {
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if (!wmm)
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hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
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wmk = 0;
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active = 0;
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FreeState();
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}
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}
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void CheckKey(int vkey) {
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UpdateKey(vkey, 1&(((unsigned short)GetAsyncKeyState(vkey))>>15));
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}
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};
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class WindowsMessagingMouse : public WindowsMouse {
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public:
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WindowsMessagingMouse() : WindowsMouse(WM, 1, L"WM Mouse") {
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}
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int Activate(InitInfo *initInfo) {
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// Redundant. Should match the next line.
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// Deactivate();
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if (wmm) wmm->Deactivate();
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hWndProc = initInfo->hWndProc;
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if (!wmk)
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hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
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GetMouseCapture(hWndProc->hWndEaten);
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active = 1;
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wmm = this;
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AllocState();
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return 1;
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}
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void Deactivate() {
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if (active) {
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if (!wmk)
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hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
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ReleaseMouseCapture();
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wmm = 0;
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active = 0;
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FreeState();
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}
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}
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};
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ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output) {
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if (wmk) {
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if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN || uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP) {
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if (wParam == VK_SHIFT) {
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wmk->CheckKey(VK_RSHIFT);
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wmk->CheckKey(VK_LSHIFT);
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}
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else if (wParam == VK_CONTROL) {
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wmk->CheckKey(VK_RCONTROL);
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wmk->CheckKey(VK_LCONTROL);
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}
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else if (wParam == VK_MENU) {
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wmk->CheckKey(VK_RMENU);
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wmk->CheckKey(VK_LMENU);
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}
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2010-04-25 00:31:27 +00:00
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else
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2010-04-24 21:37:39 +00:00
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wmk->UpdateKey(wParam, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
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return NO_WND_PROC;
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}
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// Needed to prevent default handling of keys in some situations.
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else if (uMsg == WM_CHAR || uMsg == WM_UNICHAR) {
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return NO_WND_PROC;
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}
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else if (uMsg == WM_ACTIVATE) {
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// Not really needed, but doesn't hurt.
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memset(wmk->physicalControlState, 0, sizeof(int) * wmk->numPhysicalControls);
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}
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}
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if (wmm) {
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if (uMsg == WM_MOUSEMOVE) {
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POINT p;
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GetCursorPos(&p);
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// Need check to prevent cursor movement cascade.
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if (p.x != wmm->center.x || p.y != wmm->center.y) {
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wmm->UpdateAxis(0, p.x - wmm->center.x);
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wmm->UpdateAxis(1, p.y - wmm->center.y);
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SetCursorPos(wmm->center.x, wmm->center.y);
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}
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return NO_WND_PROC;
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}
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else if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) {
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wmm->UpdateButton(0, uMsg == WM_LBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) {
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wmm->UpdateButton(1, uMsg == WM_RBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) {
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wmm->UpdateButton(2, uMsg == WM_MBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) {
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wmm->UpdateButton(3+((wParam>>16) == XBUTTON2), uMsg == WM_XBUTTONDOWN);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_MOUSEWHEEL) {
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wmm->UpdateAxis(2, ((int)wParam>>16)/WHEEL_DELTA);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_MOUSEHWHEEL) {
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wmm->UpdateAxis(3, ((int)wParam>>16)/WHEEL_DELTA);
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return NO_WND_PROC;
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}
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else if (uMsg == WM_SIZE && wmm->active) {
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WindowsMouse::WindowResized(hWnd);
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}
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// Taken care of elsewhere. When binding, killing focus means stop reading input.
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// When running PCSX2, I release all mouse and keyboard input elsewhere.
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/*else if (uMsg == WM_KILLFOCUS) {
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wmm->Deactivate();
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}//*/
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}
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return CONTINUE_BLISSFULLY;
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}
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void EnumWindowsMessagingDevices() {
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dm->AddDevice(new WindowsMessagingKeyboard());
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dm->AddDevice(new WindowsMessagingMouse());
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}
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