pcsx2/3rdparty/soundtouch/SoundTouch.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
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<Configuration>Release</Configuration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}</ProjectGuid>
<ProjectName>SoundTouch</ProjectName>
<RootNamespace>SoundTouch</RootNamespace>
</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<PlatformToolset>$(DefaultPlatformToolset)_xp</PlatformToolset>
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<WholeProgramOptimization Condition="'$(Configuration)'=='Release'">true</WholeProgramOptimization>
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<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Condition="'$(Configuration)'!='Release'" Project="..\..\common\vsprops\IncrementalLinking.props" />
<Import Condition="'$(Configuration)'=='Debug'" Project="..\..\common\vsprops\CodeGen_Debug.props" />
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<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)soundtouch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ItemGroup>
<ClCompile Include="source\SoundStretch\WavFile.cpp" />
<ClCompile Include="source\SoundTouch\AAFilter.cpp" />
<ClCompile Include="source\SoundTouch\BPMDetect.cpp" />
<ClCompile Include="source\SoundTouch\cpu_detect_x86.cpp" />
<ClCompile Include="source\SoundTouch\FIFOSampleBuffer.cpp" />
<ClCompile Include="source\SoundTouch\FIRFilter.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateCubic.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateLinear.cpp" />
<ClCompile Include="source\SoundTouch\InterpolateShannon.cpp" />
<ClCompile Include="source\SoundTouch\mmx_optimized.cpp" />
<ClCompile Include="source\SoundTouch\PeakFinder.cpp" />
<ClCompile Include="source\SoundTouch\RateTransposer.cpp" />
<ClCompile Include="source\SoundTouch\SoundTouch.cpp" />
<ClCompile Include="source\SoundTouch\sse_optimized.cpp" />
<ClCompile Include="source\SoundTouch\TDStretch.cpp" />
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<ClInclude Include="soundtouch\FIFOSamplePipe.h" />
<ClInclude Include="soundtouch\SoundTouch.h" />
<ClInclude Include="soundtouch\STTypes.h" />
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<ClInclude Include="source\SoundTouch\AAFilter.h" />
<ClInclude Include="source\SoundTouch\cpu_detect.h" />
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<ClInclude Include="source\SoundTouch\InterpolateCubic.h" />
<ClInclude Include="source\SoundTouch\InterpolateLinear.h" />
<ClInclude Include="source\SoundTouch\InterpolateShannon.h" />
<ClInclude Include="source\SoundTouch\PeakFinder.h" />
<ClInclude Include="source\SoundTouch\RateTransposer.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>