pcsx2/plugins/zzogl-pg/opengl/ZeroGSShaders/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name
set(Output zzogl-shader)
set(CommonFlags
-DZEROGS_SSE2
-fno-strict-aliasing
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wunused-variable
-DNVIDIA_CG_API
)
set(OptimizationFlags
-O2
)
if(CMAKE_BUILD_TYPE STREQUAL Debug)
set(zerogsshadersFinalFlags
${CommonFlags} -D_DEBUG
)
elseif(CMAKE_BUILD_TYPE STREQUAL Devel)
set(zerogsshadersFinalFlags
${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD
)
elseif(CMAKE_BUILD_TYPE STREQUAL Release)
set(zerogsshadersFinalFlags
${CommonFlags} ${OptimizationFlags} -W
)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
set(zerogsshadersFinalSources
zerogsshaders.cpp
zpipe.cpp
)
set(zerogsshadersFinalLibs
${ZLIB_LIBRARIES}
${CG_LIBRARIES}
${OPENGL_LIBRARIES}
)
add_pcsx2_executable(${Output} "${zerogsshadersFinalSources}" "${zerogsshadersFinalLibs}" "${zerogsshadersFinalFlags}")
# Now build the shader
add_custom_command(TARGET ${Output} POST_BUILD
COMMAND ${Output} ps2hw.fx ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl
)
if(PACKAGE_MODE)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${PLUGIN_DIR} RENAME ps2hw.dat)
else(PACKAGE_MODE)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins RENAME ps2hw.dat)
endif(PACKAGE_MODE)