2009-06-27 03:32:33 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2007-2009 Gabest
|
|
|
|
* http://www.gabest.org
|
|
|
|
*
|
|
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
|
|
* any later version.
|
|
|
|
*
|
|
|
|
* This Program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "GSRendererDX9.h"
|
|
|
|
#include "GSCrc.h"
|
|
|
|
#include "resource.h"
|
|
|
|
|
|
|
|
GSRendererDX9::GSRendererDX9(uint8* base, bool mt, void (*irq)())
|
|
|
|
: GSRendererDX<GSVertexHW9>(base, mt, irq, new GSDevice9(), new GSTextureCache9(this), new GSTextureFX9())
|
|
|
|
{
|
|
|
|
InitVertexKick<GSRendererDX9>();
|
|
|
|
}
|
|
|
|
|
2009-07-17 23:45:32 +00:00
|
|
|
bool GSRendererDX9::Create(const string& title, int w, int h)
|
2009-06-27 03:32:33 +00:00
|
|
|
{
|
2009-07-17 23:45:32 +00:00
|
|
|
if(!__super::Create(title, w, h))
|
2009-06-27 03:32:33 +00:00
|
|
|
return false;
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
memset(&m_date.dss, 0, sizeof(m_date.dss));
|
|
|
|
|
|
|
|
m_date.dss.StencilEnable = true;
|
|
|
|
m_date.dss.StencilReadMask = 1;
|
|
|
|
m_date.dss.StencilWriteMask = 1;
|
|
|
|
m_date.dss.StencilFunc = D3DCMP_ALWAYS;
|
|
|
|
m_date.dss.StencilPassOp = D3DSTENCILOP_REPLACE;
|
|
|
|
m_date.dss.StencilRef = 1;
|
|
|
|
|
|
|
|
memset(&m_date.bs, 0, sizeof(m_date.bs));
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
memset(&m_fba.dss, 0, sizeof(m_fba.dss));
|
|
|
|
|
|
|
|
m_fba.dss.StencilEnable = true;
|
|
|
|
m_fba.dss.StencilReadMask = 2;
|
|
|
|
m_fba.dss.StencilWriteMask = 2;
|
|
|
|
m_fba.dss.StencilFunc = D3DCMP_EQUAL;
|
|
|
|
m_fba.dss.StencilPassOp = D3DSTENCILOP_ZERO;
|
|
|
|
m_fba.dss.StencilFailOp = D3DSTENCILOP_ZERO;
|
|
|
|
m_fba.dss.StencilDepthFailOp = D3DSTENCILOP_ZERO;
|
|
|
|
m_fba.dss.StencilRef = 2;
|
|
|
|
|
|
|
|
memset(&m_fba.bs, 0, sizeof(m_fba.bs));
|
|
|
|
|
|
|
|
m_fba.bs.RenderTargetWriteMask = D3DCOLORWRITEENABLE_ALPHA;
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<uint32 prim, uint32 tme, uint32 fst>
|
|
|
|
void GSRendererDX9::VertexKick(bool skip)
|
|
|
|
{
|
|
|
|
GSVertexHW9 v;
|
|
|
|
|
|
|
|
v.p = GSVector4(((GSVector4i)m_v.XYZ).upl16());
|
|
|
|
|
|
|
|
if(tme && !fst)
|
|
|
|
{
|
|
|
|
v.p = v.p.xyxy(GSVector4((float)m_v.XYZ.Z, m_v.RGBAQ.Q));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
v.p = v.p.xyxy(GSVector4::load((float)m_v.XYZ.Z));
|
|
|
|
}
|
|
|
|
|
|
|
|
if(tme)
|
|
|
|
{
|
|
|
|
if(fst)
|
|
|
|
{
|
|
|
|
v.t = m_v.GetUV();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
v.t = GSVector4::loadl(&m_v.ST);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GSVertexHW9& dst = m_vl.AddTail();
|
|
|
|
|
|
|
|
dst = v;
|
|
|
|
|
|
|
|
dst.c0 = m_v.RGBAQ.u32[0];
|
|
|
|
dst.c1 = m_v.FOG.u32[1];
|
|
|
|
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
if(GSVertexHW9* v = DrawingKick<prim>(skip, count))
|
|
|
|
{
|
|
|
|
GSVector4 scissor = m_context->scissor.dx9;
|
|
|
|
|
|
|
|
GSVector4 pmin, pmax;
|
|
|
|
|
|
|
|
switch(prim)
|
|
|
|
{
|
|
|
|
case GS_POINTLIST:
|
|
|
|
pmin = v[0].p;
|
|
|
|
pmax = v[0].p;
|
|
|
|
break;
|
|
|
|
case GS_LINELIST:
|
|
|
|
case GS_LINESTRIP:
|
|
|
|
case GS_SPRITE:
|
2009-07-04 15:14:04 +00:00
|
|
|
pmin = v[0].p.min(v[1].p);
|
|
|
|
pmax = v[0].p.max(v[1].p);
|
2009-06-27 03:32:33 +00:00
|
|
|
break;
|
|
|
|
case GS_TRIANGLELIST:
|
|
|
|
case GS_TRIANGLESTRIP:
|
|
|
|
case GS_TRIANGLEFAN:
|
2009-07-04 15:14:04 +00:00
|
|
|
pmin = v[0].p.min(v[1].p).min(v[2].p);
|
|
|
|
pmax = v[0].p.max(v[1].p).max(v[2].p);
|
2009-06-27 03:32:33 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
GSVector4 test = (pmax < scissor) | (pmin > scissor.zwxy());
|
|
|
|
|
2009-07-16 21:36:07 +00:00
|
|
|
switch(prim)
|
|
|
|
{
|
|
|
|
case GS_TRIANGLELIST:
|
|
|
|
case GS_TRIANGLESTRIP:
|
|
|
|
case GS_TRIANGLEFAN:
|
|
|
|
case GS_SPRITE:
|
|
|
|
test |= pmin == pmax;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2009-06-27 03:32:33 +00:00
|
|
|
if(test.mask() & 3)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(prim)
|
|
|
|
{
|
|
|
|
case GS_POINTLIST:
|
|
|
|
break;
|
|
|
|
case GS_LINELIST:
|
|
|
|
case GS_LINESTRIP:
|
|
|
|
if(PRIM->IIP == 0) {v[0].c0 = v[1].c0;}
|
|
|
|
break;
|
|
|
|
case GS_TRIANGLELIST:
|
|
|
|
case GS_TRIANGLESTRIP:
|
|
|
|
case GS_TRIANGLEFAN:
|
|
|
|
if(PRIM->IIP == 0) {v[0].c0 = v[1].c0 = v[2].c0;}
|
|
|
|
break;
|
|
|
|
case GS_SPRITE:
|
|
|
|
if(PRIM->IIP == 0) {v[0].c0 = v[1].c0;}
|
|
|
|
v[0].p.z = v[1].p.z;
|
|
|
|
v[0].p.w = v[1].p.w;
|
|
|
|
v[0].c1 = v[1].c1;
|
|
|
|
v[2] = v[1];
|
|
|
|
v[3] = v[1];
|
|
|
|
v[1].p.y = v[0].p.y;
|
|
|
|
v[1].t.y = v[0].t.y;
|
|
|
|
v[2].p.x = v[0].p.x;
|
|
|
|
v[2].t.x = v[0].t.x;
|
|
|
|
v[4] = v[1];
|
|
|
|
v[5] = v[2];
|
|
|
|
count += 4;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_count += count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-07-22 03:55:28 +00:00
|
|
|
void GSRendererDX9::Draw(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
|
2009-06-27 03:32:33 +00:00
|
|
|
{
|
2009-07-22 03:55:28 +00:00
|
|
|
switch(m_vt.m_primclass)
|
2009-06-27 03:32:33 +00:00
|
|
|
{
|
|
|
|
case GS_POINT_CLASS:
|
|
|
|
m_topology = D3DPT_POINTLIST;
|
|
|
|
m_perfmon.Put(GSPerfMon::Prim, m_count);
|
|
|
|
break;
|
|
|
|
case GS_LINE_CLASS:
|
|
|
|
m_topology = D3DPT_LINELIST;
|
|
|
|
m_perfmon.Put(GSPerfMon::Prim, m_count / 2);
|
|
|
|
break;
|
|
|
|
case GS_TRIANGLE_CLASS:
|
|
|
|
case GS_SPRITE_CLASS:
|
|
|
|
m_topology = D3DPT_TRIANGLELIST;
|
|
|
|
m_perfmon.Put(GSPerfMon::Prim, m_count / 3);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
__assume(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
(*(GSDevice9*)m_dev)->SetRenderState(D3DRS_SHADEMODE, PRIM->IIP ? D3DSHADE_GOURAUD : D3DSHADE_FLAT); // TODO
|
|
|
|
|
2009-07-22 03:55:28 +00:00
|
|
|
__super::Draw(rt, ds, tex);
|
2009-06-27 03:32:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GSRendererDX9::SetupDATE(GSTexture* rt, GSTexture* ds)
|
|
|
|
{
|
|
|
|
if(!m_context->TEST.DATE) return; // || (::GetAsyncKeyState(VK_CONTROL) & 0x8000)
|
|
|
|
|
|
|
|
GSDevice9* dev = (GSDevice9*)m_dev;
|
|
|
|
|
2009-07-16 21:36:07 +00:00
|
|
|
const GSVector2i& size = rt->m_size;
|
2009-06-27 03:32:33 +00:00
|
|
|
|
2009-07-16 21:36:07 +00:00
|
|
|
if(GSTexture* t = dev->CreateRenderTarget(size.x, size.y))
|
2009-06-27 03:32:33 +00:00
|
|
|
{
|
|
|
|
// sfex3 (after the capcom logo), vf4 (first menu fading in), ffxii shadows, rumble roses shadows, persona4 shadows
|
|
|
|
|
|
|
|
dev->BeginScene();
|
|
|
|
|
|
|
|
dev->ClearStencil(ds, 0);
|
|
|
|
|
|
|
|
// om
|
|
|
|
|
|
|
|
dev->OMSetDepthStencilState(&m_date.dss);
|
|
|
|
dev->OMSetBlendState(&m_date.bs, 0);
|
|
|
|
dev->OMSetRenderTargets(t, ds);
|
|
|
|
|
|
|
|
// ia
|
|
|
|
|
2009-07-16 21:36:07 +00:00
|
|
|
GSVector4 s = GSVector4(rt->m_scale.x / size.x, rt->m_scale.y / size.y);
|
2009-06-27 03:32:33 +00:00
|
|
|
GSVector4 o = GSVector4(-1.0f, 1.0f);
|
|
|
|
|
|
|
|
GSVector4 src = ((m_vt.m_min.p.xyxy(m_vt.m_max.p) + o.xxyy()) * s.xyxy()).sat(o.zzyy());
|
|
|
|
GSVector4 dst = src * 2.0f + o.xxxx();
|
|
|
|
|
|
|
|
GSVertexPT1 vertices[] =
|
|
|
|
{
|
|
|
|
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(src.x, src.y)},
|
|
|
|
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(src.z, src.y)},
|
|
|
|
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(src.x, src.w)},
|
|
|
|
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(src.z, src.w)},
|
|
|
|
};
|
|
|
|
|
|
|
|
dev->IASetVertexBuffer(vertices, sizeof(vertices[0]), countof(vertices));
|
|
|
|
dev->IASetInputLayout(dev->m_convert.il);
|
|
|
|
dev->IASetPrimitiveTopology(D3DPT_TRIANGLESTRIP);
|
|
|
|
|
|
|
|
// vs
|
|
|
|
|
|
|
|
dev->VSSetShader(dev->m_convert.vs, NULL, 0);
|
|
|
|
|
|
|
|
// ps
|
|
|
|
|
|
|
|
dev->PSSetShaderResources(rt, NULL);
|
|
|
|
dev->PSSetShader(dev->m_convert.ps[m_context->TEST.DATM ? 2 : 3], NULL, 0);
|
|
|
|
dev->PSSetSamplerState(&dev->m_convert.pt);
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
dev->DrawPrimitive();
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
dev->EndScene();
|
|
|
|
|
|
|
|
dev->Recycle(t);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GSRendererDX9::UpdateFBA(GSTexture* rt)
|
|
|
|
{
|
|
|
|
GSDevice9* dev = (GSDevice9*)m_dev;
|
|
|
|
|
|
|
|
dev->BeginScene();
|
|
|
|
|
|
|
|
// om
|
|
|
|
|
|
|
|
dev->OMSetDepthStencilState(&m_fba.dss);
|
|
|
|
dev->OMSetBlendState(&m_fba.bs, 0);
|
|
|
|
|
|
|
|
// ia
|
|
|
|
|
2009-07-16 21:36:07 +00:00
|
|
|
GSVector4 s = GSVector4(rt->m_scale.x / rt->m_size.x, rt->m_scale.y / rt->m_size.y);
|
2009-06-27 03:32:33 +00:00
|
|
|
GSVector4 o = GSVector4(-1.0f, 1.0f);
|
|
|
|
|
|
|
|
GSVector4 src = ((m_vt.m_min.p.xyxy(m_vt.m_max.p) + o.xxyy()) * s.xyxy()).sat(o.zzyy());
|
|
|
|
GSVector4 dst = src * 2.0f + o.xxxx();
|
|
|
|
|
|
|
|
GSVertexPT1 vertices[] =
|
|
|
|
{
|
|
|
|
{GSVector4(dst.x, -dst.y, 0.5f, 1.0f), GSVector2(0, 0)},
|
|
|
|
{GSVector4(dst.z, -dst.y, 0.5f, 1.0f), GSVector2(0, 0)},
|
|
|
|
{GSVector4(dst.x, -dst.w, 0.5f, 1.0f), GSVector2(0, 0)},
|
|
|
|
{GSVector4(dst.z, -dst.w, 0.5f, 1.0f), GSVector2(0, 0)},
|
|
|
|
};
|
|
|
|
|
|
|
|
dev->IASetVertexBuffer(vertices, sizeof(vertices[0]), countof(vertices));
|
|
|
|
dev->IASetInputLayout(dev->m_convert.il);
|
|
|
|
dev->IASetPrimitiveTopology(D3DPT_TRIANGLESTRIP);
|
|
|
|
|
|
|
|
// vs
|
|
|
|
|
|
|
|
dev->VSSetShader(dev->m_convert.vs, NULL, 0);
|
|
|
|
|
|
|
|
// ps
|
|
|
|
|
|
|
|
dev->PSSetShader(dev->m_convert.ps[4], NULL, 0);
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
dev->DrawPrimitive();
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
dev->EndScene();
|
|
|
|
}
|