pcsx2/plugins/zzogl-pg/opengl/ZZoglCRTC.h

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/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef ZZOGLCRTC_H_INCLUDED
#define ZZOGLCRTC_H_INCLUDED
#include <stdlib.h>
#include "targets.h"
#define INTERLACE_COUNT (bInterlace && interlace == (conf.interlace))
#ifdef _WIN32
extern HDC hDC; // Private GDI Device Context
extern HGLRC hRC; // Permanent Rendering Context
#endif
extern int s_frameskipping;
extern float fFPS;
extern unsigned char zgsrevision, zgsbuild, zgsminor;
extern int s_nWriteDepthCount;
extern int s_nWireframeCount;
extern int s_nWriteDestAlphaTest;
extern int g_PrevBitwiseTexX, g_PrevBitwiseTexY; // textures stored in SAMP_BITWISEANDX and SAMP_BITWISEANDY
extern bool s_bDestAlphaTest;
extern int s_ClutResolve;
extern int s_nLastResolveReset;
extern int g_nDepthUpdateCount;
extern int s_nResolveCounts[30]; // resolve counts for last 30 frames
static int s_nCurResolveIndex = 0;
extern int g_nDepthUsed; // ffx2 pal movies
//------------------ Namespace
extern u32 s_ptexInterlace; // holds interlace fields
extern int s_nNewWidth, s_nNewHeight;
extern CRangeManager s_RangeMngr; // manages overwritten memory
extern void FlushTransferRanges(const tex0Info* ptex);
extern void ProcessMessages();
void AdjustTransToAspect(float4& v);
void ZZGSStateReset();
// Interlace texture is lazy 1*(height) array of 1 and 0.
// If its height (named s_nInterlaceTexWidth here) is hanging we must redo
// the texture.
// FIXME: If this function were spammed too often, we could use
// width < s_nInterlaceTexWidth as correct for old texture
static int s_nInterlaceTexWidth = 0; // width of texture
inline u32 CreateInterlaceTex(int width)
{
if (width == s_nInterlaceTexWidth && s_ptexInterlace != 0) return s_ptexInterlace;
SAFE_RELEASE_TEX(s_ptexInterlace);
s_nInterlaceTexWidth = width;
vector<u32> data(width);
for (int i = 0; i < width; ++i)
{
data[i] = (i & 1) ? 0xffffffff : 0;
}
glGenTextures(1, &s_ptexInterlace);
glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_ptexInterlace);
TextureRect(GL_RGBA, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
setRectFilters(GL_NEAREST);
GL_REPORT_ERRORD();
return s_ptexInterlace;
}
#endif // ZZOGLCRTC_H_INCLUDED