pcsx2/pcsx2-qt/Translations/pcsx2-qt_zh-CN.ts

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="zh_CN" sourcelanguage="en">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation> PCSX2</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>SCM </translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 PlayStation2(PS2) 使 MIPS CPU PS2 PS2 使 PC PS2 ,&lt;/p&gt;&lt;/BODY&gt;&lt;/html&gt;</translation>
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</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 PS2 Sony Interactive Entertainment &lt;/p&gt;&lt;/BODY&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="42"/>
<source>Website</source>
<translation></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="44"/>
<source>Support Forums</source>
<translation></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="46"/>
<source>GitHub Repository</source>
<translation>GitHub </translation>
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</message>
<message>
<location filename="../AboutDialog.cpp" line="48"/>
<source>License</source>
<translation></translation>
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</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
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<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation> RetroAchievements</translation>
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</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
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<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>RetroAchievements</translation>
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</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
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<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation> Retrofinements.org PCSX2 使访</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
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<source>User Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
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<source>Password:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
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<source>Ready...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="39"/>
<source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>&lt;strong&gt;RetroAchievements &lt;/strong&gt; PCSX2 使访</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="44"/>
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<source>&amp;Login</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="57"/>
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<source>Logging in...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="87"/>
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<source>Login Error</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="88"/>
<source>Login failed.
Error: %1
Please check your username and password, and try again.</source>
<translation>
: %1
,</translation>
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</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="89"/>
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<source>Login failed.</source>
<translation></translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
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<source>Enable Achievements</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
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<source>Enable Hardcore Mode</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="49"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
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<source>Test Unofficial Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="171"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
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<source>Enable Sound Effects</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<source>Notifications</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="109"/>
<location filename="../Settings/AchievementSettingsWidget.ui" line="155"/>
<source>5 seconds</source>
<translation>5 </translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="188"/>
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<source>Account</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="214"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="176"/>
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<source>Login...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
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<source>View Profile...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="29"/>
<source>Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="35"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
<source>Enable Spectator Mode</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<source>Enable Encore Mode</source>
<translation> Encore </translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="118"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
<source>Show Achievement Notifications</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="164"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<source>Show Leaderboard Notifications</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="178"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
<source>Enable In-Game Overlays</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="194"/>
<source>Username:
Login token generated at:</source>
<translation>:
:</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="232"/>
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<source>Game Info</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="248"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 使 RetroAchievement 使, &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt; 登录一个账号。&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;要在游戏中查看成就,请按&lt;span style=&quot; font-weight:600;&quot;&gt;打开暂停菜单&lt;/span&gt;的热键并从随后的菜单中选择&lt;span style=&quot; font-weight:600;&quot;&gt;成就&lt;/span&gt;项目。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
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<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Unchecked</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
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<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>PCSX2 </translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
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<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>PCSX2 RetroAchievements </translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
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<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>&quot;&quot; </translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
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<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
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<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
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<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation>,PCSX2 </translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
<source>Displays popup messages on events such as achievement unlocks and game completion.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
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<source>Reset System</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="135"/>
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<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>?</translation>
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</message>
<message numerus="yes">
<location filename="../Settings/AchievementSettingsWidget.cpp" line="148"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="155"/>
<source>%n seconds</source>
<translation>
<numerusform>%n </numerusform>
</translation>
</message>
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<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="168"/>
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<source>Username: %1
Login token generated on %2.</source>
<translation>: %1
%2.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="171"/>
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<source>Logout</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="175"/>
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<source>Not Logged In.</source>
<translation></translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1070"/>
<source>Hardcore mode will be enabled on system reset.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1833"/>
<source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
<translation> {0}? {0} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1466"/>
<source>Hardcore mode is now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1033"/>
<source>{} (Hardcore Mode)</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1098"/>
<source>{} (Unofficial)</source>
<translation>{} ()</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1122"/>
<source>Mastered {}</source>
<translation> {}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1143"/>
<source>Leaderboard attempt started.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1162"/>
<source>Leaderboard attempt failed.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1181"/>
<source>Your Time: {}{}</source>
<translation>: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1182"/>
<source>Your Score: {}{}</source>
<translation>: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1183"/>
<source>Your Value: {}{}</source>
<translation>: {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1191"/>
<source> (Submitting)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1366"/>
<source>Achievements Disconnected</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1367"/>
<source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1380"/>
<source>Achievements Reconnected</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1381"/>
<source>All pending unlock requests have completed.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1467"/>
<source>Hardcore mode is now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1832"/>
<source>Confirm Hardcore Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2032"/>
<source>Active Challenge Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2157"/>
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<source> (Hardcore Mode)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2168"/>
<source>You have unlocked all achievements and earned {} points!</source>
<translation> {} !</translation>
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</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1040"/>
<source>You have unlocked {0} of {1} achievements, and earned {2} of {3} points.</source>
<translation> {0} {1} , {2} {3} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1123"/>
<source>{0} achievements, {1} points</source>
<translation>{0} , {1} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1214"/>
<source>Your Time: {0} (Best: {1})</source>
<translation>: {0} (: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1215"/>
<source>Your Score: {0} (Best: {1})</source>
<translation>: {0} (: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1216"/>
<source>Your Value: {0} (Best: {1})</source>
<translation>: {0} (: {1})</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1220"/>
<source>{0}
Leaderboard Position: {1} of {2}</source>
<translation>{0}
: {1} {2}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1352"/>
<source>Server error in {0}:
{1}</source>
<translation> {0}:
{1}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1780"/>
<source>Score: {0} ({1} softcore)
Unread messages: {2}</source>
<translation>: {0} ({1} softcore)
: {2}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2173"/>
<source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
<translation> {0} {1} , {2} {3} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2211"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2212"/>
<source>Locked</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2213"/>
<source>Unlocked</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2214"/>
<source>Unsupported</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2215"/>
<source>Unofficial</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2216"/>
<source>Recently Unlocked</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2217"/>
<source>Active Challenges</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2218"/>
<source>Almost There</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2306"/>
<source>{} points</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2306"/>
<source>{} point</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2308"/>
<source>XXX points</source>
<translation>XXX </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2336"/>
<source>Unlocked: {}</source>
<translation>: {}</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2502"/>
<source>This game has {} leaderboards.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2518"/>
<source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2537"/>
<source>Show Best</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2537"/>
<source>Show Nearby</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2562"/>
<source>Rank</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2567"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2571"/>
<source>Time</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2572"/>
<source>Score</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2573"/>
<source>Value</source>
<translation></translation>
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</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2585"/>
<source>Date Submitted</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2641"/>
<source>Downloading leaderboard data, please wait...</source>
<translation>,...</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2660"/>
<location filename="../../pcsx2/Achievements.cpp" line="2669"/>
<source>Loading...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2822"/>
<location filename="../../pcsx2/Achievements.cpp" line="2841"/>
<source>Leaderboard download failed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1046"/>
<source>This game has no achievements.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="905"/>
2023-06-23 19:08:16 +00:00
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="52"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="53"/>
<source>Use Global Setting [%1]</source>
<translation>使 [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Rounding Mode</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Chop / Zero (Default)</source>
<translation> / ()</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<source>Clamping Mode</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>Normal (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<source>Enable Recompiler</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation>64MIPS-IV机器码实时转译为x86机器码</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Enable Cache (Slow)</source>
<translation> ()</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Unchecked</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation>INTC </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<source>Enable Fast Memory Access</source>
<translation>访</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation>使访</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Pause On TLB Miss</source>
<translation> TLB </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation> TLB 访</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<source>VU0 Rounding Mode</source>
<translation>VU0 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU1 Rounding Mode</source>
<translation>VU1 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU0 Clamping Mode</source>
<translation>VU0 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>VU1 Clamping Mode</source>
<translation>VU1 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation> VU0 ()</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enables VU0 Recompiler.</source>
<translation> VU0 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation> VU1 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU1 Recompiler.</source>
<translation> VU1 </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation>mVU Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation>32MIPS-I机器码实时转译为x86机器码</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Game Fixes</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Compatibility Patches</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
2023-06-23 19:08:16 +00:00
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>,PCSX2 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
2023-06-23 19:08:16 +00:00
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation> (MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
2023-06-23 19:08:16 +00:00
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="194"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
2023-06-23 19:08:16 +00:00
<source>Nearest</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
2023-06-23 19:08:16 +00:00
<source>Negative</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="204"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
2023-06-23 19:08:16 +00:00
<source>Positive</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="209"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
2023-06-23 19:08:16 +00:00
<source>Chop / Zero (Default)</source>
<translation> / ()</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
2023-06-23 19:08:16 +00:00
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="243"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="312"/>
2023-06-23 19:08:16 +00:00
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="248"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="317"/>
2023-06-23 19:08:16 +00:00
<source>Normal (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
2023-06-23 19:08:16 +00:00
<source>None</source>
<comment>ClampMode</comment>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="258"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="327"/>
2023-06-23 19:08:16 +00:00
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation> + </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
2023-06-23 19:08:16 +00:00
<source>Full</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="133"/>
2023-06-23 19:08:16 +00:00
<source>Wait Loop Detection</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="140"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="344"/>
2023-06-23 19:08:16 +00:00
<source>Enable Recompiler</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="147"/>
2023-06-23 19:08:16 +00:00
<source>Enable Fast Memory Access</source>
<translation>访</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
2023-06-23 19:08:16 +00:00
<source>Enable Cache (Slow)</source>
<translation> ()</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="161"/>
2023-06-23 19:08:16 +00:00
<source>INTC Spin Detection</source>
<translation>INTC </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="168"/>
2023-06-23 19:08:16 +00:00
<source>Pause On TLB Miss</source>
<translation> TLB </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="180"/>
2023-06-23 19:08:16 +00:00
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation> (VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="186"/>
2023-06-23 19:08:16 +00:00
<source>VU1 Rounding Mode:</source>
<translation>VU1 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="219"/>
2023-06-23 19:08:16 +00:00
<source>mVU Flag Hack</source>
<translation>mVU Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="226"/>
2023-06-23 19:08:16 +00:00
<source>Enable VU1 Recompiler</source>
<translation> VU1 </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="233"/>
2023-06-23 19:08:16 +00:00
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation> VU0 ()</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="253"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="322"/>
2023-06-23 19:08:16 +00:00
<source>Extra</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="266"/>
2023-06-23 19:08:16 +00:00
<source>VU0 Clamping Mode:</source>
<translation>VU0 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="273"/>
2023-06-23 19:08:16 +00:00
<source>VU0 Rounding Mode:</source>
<translation>VU0 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="280"/>
2023-06-23 19:08:16 +00:00
<source>VU1 Clamping Mode:</source>
<translation>VU1 :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
2023-06-23 19:08:16 +00:00
<source>I/O Processor (IOP, MIPS-I)</source>
<translation>I/O (IOPMIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="354"/>
2023-06-23 19:08:16 +00:00
<source>Game Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="360"/>
2023-06-23 19:08:16 +00:00
<source>Enable Game Fixes</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
2023-06-23 19:08:16 +00:00
<source>Enable Compatibility Patches</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="377"/>
2023-06-23 19:08:16 +00:00
<source>Frame Rate Control</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="393"/>
2023-06-23 19:08:16 +00:00
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation> </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="403"/>
2023-06-23 19:08:16 +00:00
<source>PAL Frame Rate:</source>
<translation>PAL :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="410"/>
2023-06-23 19:08:16 +00:00
<source>NTSC Frame Rate:</source>
<translation>NTSC :</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="420"/>
2023-06-23 19:08:16 +00:00
<source>PINE Settings</source>
<translation>PINE </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="442"/>
2023-06-23 19:08:16 +00:00
<source>Slot:</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="449"/>
2023-06-23 19:08:16 +00:00
<source>Enable</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Timestretch Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
2023-06-23 19:08:16 +00:00
<source>Sequence Length:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="66"/>
2023-06-23 19:08:16 +00:00
<source>30</source>
<translation type="unfinished">30</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="75"/>
2023-06-23 19:08:16 +00:00
<source>Seekwindow Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="106"/>
2023-06-23 19:08:16 +00:00
<source>20</source>
<translation type="unfinished">20</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="115"/>
2023-06-23 19:08:16 +00:00
<source>Overlap:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="146"/>
2023-06-23 19:08:16 +00:00
<source>10</source>
<translation type="unfinished">10</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="176"/>
2023-06-23 19:08:16 +00:00
<source>Restore Defaults</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="190"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
2023-06-23 19:08:16 +00:00
<source>Volume</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="233"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
2023-06-23 19:08:16 +00:00
<source>100%</source>
<translation>100%</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="274"/>
2023-06-23 19:08:16 +00:00
<source>Mixing Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="280"/>
2023-06-23 19:08:16 +00:00
<source>Synchronization:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="288"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
2023-06-23 19:08:16 +00:00
<source>TimeStretch (Recommended)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="293"/>
2023-06-23 19:08:16 +00:00
<source>Async Mix (Breaks some games!)</source>
<translation> (!)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="298"/>
2023-06-23 19:08:16 +00:00
<source>None (Audio can skip.)</source>
<translation> ()</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="306"/>
2023-06-23 19:08:16 +00:00
<source>Expansion:</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="314"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
2023-06-23 19:08:16 +00:00
<source>Stereo (None, Default)</source>
<translation> ()</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="319"/>
<source>Quadraphonic</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="324"/>
2023-06-23 19:08:16 +00:00
<source>Surround 5.1</source>
<translation>5.1 </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="329"/>
2023-06-23 19:08:16 +00:00
<source>Surround 7.1</source>
<translation>7.1 </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="337"/>
2023-06-23 19:08:16 +00:00
<source>ProLogic Level:</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>ProLogic :</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="345"/>
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<source>None (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="350"/>
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<source>ProLogic Decoding (basic)</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>ProLogic ()</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="355"/>
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<source>ProLogic II Decoding (gigaherz)</source>
<extracomment>ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2&apos;s developers. Leave as-is.</extracomment>
<translation>ProLogic II (gigaherz)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="363"/>
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<source>Target Latency:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="394"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
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<source>60 ms</source>
<translation>60 </translation>
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</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="406"/>
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<source>Output Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="412"/>
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<source>Output Module:</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="422"/>
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<source>Output Latency:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="453"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="129"/>
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<source>20 ms</source>
<translation>20 </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="460"/>
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<source>Minimal</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="469"/>
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<source>Output Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="479"/>
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<source>Maximum Latency:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="489"/>
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<source>Output Device:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
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<source>Cubeb (Cross-platform)</source>
<translation>Cubeb ()</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="62"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="64"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="89"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="92"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="94"/>
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<source> ms</source>
<extracomment>Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language&apos;s rules.</extracomment>
<translation> </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
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<source>Synchronization</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
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<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation> 100% ,/</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
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<source>Expansion</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
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<source>Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
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<source>Output Module</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
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<source>Selects the library to be used for audio output.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
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<source>Output Backend</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="164"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="168"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="220"/>
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<source>Default</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
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<source>When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.</source>
<translation>使API将声音输出到操作系统</translation>
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</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
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<source>Output Device</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
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<source>Determines which audio device to output the sound to.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
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<source>Target Latency</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
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<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation>,/</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
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<source>Output Latency</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
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<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
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<source>Sequence Length</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
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<source>30 ms</source>
<translation>30 </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="129"/>
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<source>Seek Window Size</source>
<extracomment>Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
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<source>Overlap</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
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<source>10 ms</source>
<translation>10 </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="134"/>
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<source>Pre-applies a volume modifier to the game&apos;s audio output before forwarding it to your computer.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="164"/>
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<source>Use Global Setting [%1]</source>
<translation>使 [%1]</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="312"/>
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<source>%1%</source>
<extracomment>Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language&apos;s ruleset.</extracomment>
<translation type="unfinished">%1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="331"/>
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<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation></translation>
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</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="331"/>
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<source>%1 ms</source>
<translation>%1 </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="338"/>
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<source>Average Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation>: %1 (%2 + %3 )</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="345"/>
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<source>Average Latency: %1 ms (minimum output latency unknown)</source>
<translation>: %1 ()</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="438"/>
<location filename="../AutoUpdaterDialog.cpp" line="501"/>
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<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="82"/>
<source>Download Size: </source>
<translation>: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
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<source>Download and Install...</source>
<translation>...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
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<source>Skip This Update</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="124"/>
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<source>Remind Me Later</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="172"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="347"/>
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<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="381"/>
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<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;使 &lt;b&gt;&lt;/b&gt; ,&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="391"/>
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<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="416"/>
<source>Savestate Warning</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="417"/>
<source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
<translation>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style='font-size:12pt;'&gt;使&lt;b&gt;&lt;/b&gt;, &lt;i&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;?&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="437"/>
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<source>Downloading %1...</source>
<translation> %1...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="437"/>
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<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="502"/>
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<source>No updates are currently available. Please try again later.</source>
<translation></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="520"/>
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<source>Current Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="521"/>
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<source>New Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="522"/>
<source>Download Size: %1 MB</source>
<translation>: %1 MB</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="523"/>
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<source>Loading...</source>
<translation>...</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
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<source>BIOS Directory</source>
<translation>BIOS </translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
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<source>PCSX2 will search for BIOS images in this directory.</source>
<translation>PCSX2 BIOS </translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
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<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
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<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
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<source>BIOS Selection</source>
<translation> BIOS</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
<source>Open BIOS Folder...</source>
<translation> BIOS ...</translation>
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</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
2023-06-23 19:08:16 +00:00
<source>Refresh List</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
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<source>Filename</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
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<source>Version</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
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<source>Options and Patches</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
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<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Fast Boot</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Fast Forward Boot</source>
<translation></translation>
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</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="45"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation> BIOS </translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="48"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation></translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation>/</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<location filename="../Debugger/BreakpointDialog.ui" line="236"/>
<source>Execute</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation type="unfinished">0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation></translation>
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</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation type="unfinished">1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="242"/>
<source>Condition</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="270"/>
<source>Log</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="280"/>
<source>Enable</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<source>Invalid address &quot;%1&quot;</source>
<translation> &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation> &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Invalid size &quot;%1&quot;</source>
<translation> &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="59"/>
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<source>Execute</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
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<location filename="../Debugger/Models/BreakpointModel.cpp" line="93"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="95"/>
2023-06-23 19:08:16 +00:00
<source>--</source>
<translation type="unfinished">--</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="78"/>
2023-06-23 19:08:16 +00:00
<source>Enabled</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="78"/>
2023-06-23 19:08:16 +00:00
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="82"/>
2023-06-23 19:08:16 +00:00
<source>Read</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="85"/>
2023-06-23 19:08:16 +00:00
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation>(C)</translation>
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</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="85"/>
2023-06-23 19:08:16 +00:00
<source>Write</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="220"/>
2023-06-23 19:08:16 +00:00
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="223"/>
2023-06-23 19:08:16 +00:00
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="226"/>
2023-06-23 19:08:16 +00:00
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation> / </translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="229"/>
2023-06-23 19:08:16 +00:00
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="232"/>
2023-06-23 19:08:16 +00:00
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="235"/>
2023-06-23 19:08:16 +00:00
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="238"/>
<source>X</source>
2023-06-23 19:08:16 +00:00
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">X</translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="288"/>
2023-06-23 19:08:16 +00:00
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="397"/>
2023-06-23 19:08:16 +00:00
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation> CDVD '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="42"/>
<source>Audio</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="44"/>
<source>Mode 1</source>
<translation> 1</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="46"/>
<source>Mode 2</source>
<translation> 2</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="48"/>
<source>Unknown</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="55"/>
<source>Select LED Color</source>
<translation> LED </translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Virtual Controller Type</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
2023-06-23 19:08:16 +00:00
<source>Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
2023-06-23 19:08:16 +00:00
<source>Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
2023-06-23 19:08:16 +00:00
<source>Macros</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
2023-06-23 19:08:16 +00:00
<source>Automatic Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
2023-06-23 19:08:16 +00:00
<source>Clear Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="50"/>
2023-06-23 19:08:16 +00:00
<source>Controller Port %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="207"/>
2023-06-23 19:08:16 +00:00
<source>No devices available</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="217"/>
2023-06-23 19:08:16 +00:00
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="219"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="248"/>
2023-06-23 19:08:16 +00:00
<source>Automatic Binding</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="249"/>
2023-06-23 19:08:16 +00:00
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation> '%1' /</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
2023-06-23 19:08:16 +00:00
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
2023-06-23 19:08:16 +00:00
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
2023-06-23 19:08:16 +00:00
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
2023-06-23 19:08:16 +00:00
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
2023-06-23 19:08:16 +00:00
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
2023-06-23 19:08:16 +00:00
<source>Large Motor</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
2023-06-23 19:08:16 +00:00
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
2023-06-23 19:08:16 +00:00
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
2023-06-23 19:08:16 +00:00
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
2023-06-23 19:08:16 +00:00
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
2023-06-23 19:08:16 +00:00
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
2023-06-23 19:08:16 +00:00
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
2023-06-23 19:08:16 +00:00
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
2023-06-23 19:08:16 +00:00
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>×</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
2023-06-23 19:08:16 +00:00
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
2023-06-23 19:08:16 +00:00
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
2023-06-23 19:08:16 +00:00
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
2023-06-23 19:08:16 +00:00
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
2023-06-23 19:08:16 +00:00
<source>Small Motor</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
2023-06-23 19:08:16 +00:00
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
2023-06-23 19:08:16 +00:00
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished">R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
2023-06-23 19:08:16 +00:00
<source>Pressure Modifier</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
2023-06-23 19:08:16 +00:00
<source>Analog</source>
<translation></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Guitar</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
<source>Yellow</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
<source>PushButton</source>
<translation type="unfinished">PushButton</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
<source>Green</source>
<translation>绿</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
<source>Orange</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
<source>Strum Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
<source>Strum Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
<source>Whammy Bar</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
<source>Tilt</source>
<translation></translation>
</message>
</context>
2023-06-23 19:08:16 +00:00
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="716"/>
2023-06-23 19:08:16 +00:00
<source>Restore Default Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="688"/>
2023-06-23 19:08:16 +00:00
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="692"/>
2023-06-23 19:08:16 +00:00
<source>Select File</source>
<translation></translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="137"/>
2023-06-23 19:08:16 +00:00
<source>SDL Input Source</source>
<translation>SDL </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="150"/>
2023-06-23 19:08:16 +00:00
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation>SDL DualShock 4/DualSense (/LED控制)</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="143"/>
2023-06-23 19:08:16 +00:00
<source>Enable SDL Input Source</source>
<translation> SDL </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="162"/>
2023-06-23 19:08:16 +00:00
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation>DualShock 4 / DualSense </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="232"/>
2023-06-23 19:08:16 +00:00
<source>XInput Source</source>
<translation>XInput </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="248"/>
2023-06-23 19:08:16 +00:00
<source>Enable XInput Input Source</source>
<translation> XInput </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
2023-06-23 19:08:16 +00:00
<source>DInput Source</source>
<translation>DInput </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="98"/>
2023-06-23 19:08:16 +00:00
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation>DInput XInput SDL 访 SDL 使 DirectInput</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
2023-06-23 19:08:16 +00:00
<source>Enable DInput Input Source</source>
<translation> Dinput </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;,&lt;/p&gt;&lt;p&gt;,使,&amp;quot;&amp;quot; &lt;/p&gt;&lt;p&gt; PCSX2 ,&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="91"/>
<source>Ignore Inversion</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="111"/>
2023-06-23 19:08:16 +00:00
<source>Profile Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
2023-06-23 19:08:16 +00:00
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
2023-06-23 19:08:16 +00:00
<source>Use Per-Profile Hotkeys</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="169"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="217"/>
2023-06-23 19:08:16 +00:00
<source>Controller LED Settings</source>
<translation> LED </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="182"/>
2023-06-23 19:08:16 +00:00
<source>Enable SDL Raw Input</source>
<translation> SDL Raw </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="238"/>
2023-06-23 19:08:16 +00:00
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation>XInput Xbox 360/Xbox One/Xbox Series 使 XInput </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
2023-06-23 19:08:16 +00:00
<source>Controller Multitap</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
2023-06-23 19:08:16 +00:00
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation> 8 4 </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
2023-06-23 19:08:16 +00:00
<source>Multitap on Console Port 1</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
2023-06-23 19:08:16 +00:00
<source>Multitap on Console Port 2</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="192"/>
2023-06-23 19:08:16 +00:00
<source>Mouse/Pointer Source</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="198"/>
2023-06-23 19:08:16 +00:00
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation>PCSX2 使</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="220"/>
2023-06-23 19:08:16 +00:00
<source>Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="210"/>
2023-06-23 19:08:16 +00:00
<source>Enable Mouse Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="258"/>
2023-06-23 19:08:16 +00:00
<source>Detected Devices</source>
<translation></translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation> LED </translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation type="unfinished">SDL-0 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-1 LED</source>
<translation type="unfinished">SDL-1 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation type="unfinished">SDL-2 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-3 LED</source>
<translation type="unfinished">SDL-3 LED</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Binds/Buttons</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
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<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
2023-06-23 19:08:16 +00:00
<source>Pressure</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
2023-06-23 19:08:16 +00:00
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="160"/>
2023-06-23 19:08:16 +00:00
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
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<source>Trigger</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="109"/>
2023-06-23 19:08:16 +00:00
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation>,(chord)Shift键并单击以获取多个触发器</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="131"/>
<source>Deadzone:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="172"/>
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<source>Frequency</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="180"/>
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<source>Macro will toggle every N frames.</source>
<translation> N </translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="187"/>
2023-06-23 19:08:16 +00:00
<source>Set...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="397"/>
2023-06-23 19:08:16 +00:00
<source>Not Configured</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="402"/>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="407"/>
2023-06-23 19:08:16 +00:00
<source>%1%</source>
<translation type="unfinished">%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="414"/>
2023-06-23 19:08:16 +00:00
<source>Set Frequency</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="414"/>
2023-06-23 19:08:16 +00:00
<source>Frequency: </source>
<translation>: </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="441"/>
2023-06-23 19:08:16 +00:00
<source>Macro will not repeat.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="443"/>
2023-06-23 19:08:16 +00:00
<source>Macro will toggle buttons every %1 frames.</source>
<translation> %1 </translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="287"/>
2023-06-23 19:08:16 +00:00
<source>Controller Port %1 Macros</source>
<translation> %1 </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="296"/>
2023-06-23 19:08:16 +00:00
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation> %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation>Y </translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation type="unfinished">10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation>X </translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;&lt;/span&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation>X </translation>
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</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation>Y </translation>
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</message>
</context>
<context>
<name>ControllerSettingsWindow</name>
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<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
2023-06-23 19:08:16 +00:00
<source>PCSX2 Controller Settings</source>
<translation>PCSX2 </translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="73"/>
2023-06-23 19:08:16 +00:00
<source>Editing Profile:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="96"/>
2023-06-23 19:08:16 +00:00
<source>New Profile</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="107"/>
2023-06-23 19:08:16 +00:00
<source>Load Profile</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="118"/>
2023-06-23 19:08:16 +00:00
<source>Delete Profile</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="205"/>
2023-06-23 19:08:16 +00:00
<source>Restore Defaults</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="104"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="118"/>
2023-06-23 19:08:16 +00:00
<source>Create Input Profile</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="105"/>
<source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</source>
<translation>
,,
:</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="114"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="149"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="194"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="522"/>
2023-06-23 19:08:16 +00:00
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="114"/>
2023-06-23 19:08:16 +00:00
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation> '%1' </translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
2023-06-23 19:08:16 +00:00
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation>?</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="149"/>
2023-06-23 19:08:16 +00:00
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation> '%1' </translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="159"/>
2023-06-23 19:08:16 +00:00
<source>Load Input Profile</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="160"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation> '%1' ?
,
</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
2023-06-23 19:08:16 +00:00
<source>Delete Input Profile</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="184"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation> '%1' ?
</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="194"/>
2023-06-23 19:08:16 +00:00
<source>Failed to delete &apos;%1&apos;.</source>
<translation> '%1' </translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="206"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation>?
,
</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="378"/>
2023-06-23 19:08:16 +00:00
<source>Global Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="411"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="466"/>
2023-06-23 19:08:16 +00:00
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation> %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="413"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="468"/>
2023-06-23 19:08:16 +00:00
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation> %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="429"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="486"/>
2023-06-23 19:08:16 +00:00
<source>USB Port %1
%2</source>
<translation>USB %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="439"/>
2023-06-23 19:08:16 +00:00
<source>Hotkeys</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="500"/>
2023-06-23 19:08:16 +00:00
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="522"/>
2023-06-23 19:08:16 +00:00
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation> '%1' </translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation></translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation>PCSX2 ,</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;, URL, URL:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; &lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; &lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation>,,&quot;使&quot;使</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation>使</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation>...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="78"/>
<source>Download complete.</source>
<translation></translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Stop</source>
<translation></translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Module</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="142"/>
<source>Version</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Count</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="164"/>
2023-06-23 19:08:16 +00:00
<source>Refresh</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="171"/>
2023-06-23 19:08:16 +00:00
<source>Filter</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="181"/>
2023-06-23 19:08:16 +00:00
<source>Memory Search</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="189"/>
2023-06-23 19:08:16 +00:00
<source>End</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="203"/>
2023-06-23 19:08:16 +00:00
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="213"/>
2023-06-23 19:08:16 +00:00
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="227"/>
2023-06-23 19:08:16 +00:00
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="235"/>
2023-06-23 19:08:16 +00:00
<source>1 Byte (8 bits)</source>
<translation>1 (8 )</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="240"/>
2023-06-23 19:08:16 +00:00
<source>2 Bytes (16 bits)</source>
<translation>2 (16 )</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="245"/>
2023-06-23 19:08:16 +00:00
<source>4 Bytes (32 bits)</source>
<translation>4 (32 )</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="250"/>
2023-06-23 19:08:16 +00:00
<source>8 Bytes (64 bits)</source>
<translation>8 (64 )</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="255"/>
2023-06-23 19:08:16 +00:00
<source>Float</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="260"/>
2023-06-23 19:08:16 +00:00
<source>Double</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="265"/>
2023-06-23 19:08:16 +00:00
<source>String</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="270"/>
<source>Array of byte</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="278"/>
2023-06-23 19:08:16 +00:00
<source>Hex</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="295"/>
2023-06-23 19:08:16 +00:00
<source>Search</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="374"/>
2023-06-23 19:08:16 +00:00
<source>Memory</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="429"/>
2023-06-23 19:08:16 +00:00
<source>Breakpoints</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="461"/>
2023-06-23 19:08:16 +00:00
<source>Threads</source>
<translation>线</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="499"/>
2023-06-23 19:08:16 +00:00
<source>Active Call Stack</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="283"/>
2023-06-23 19:08:16 +00:00
<source>Breakpoint List Context Menu</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="285"/>
2023-06-23 19:08:16 +00:00
<source>New</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="293"/>
2023-06-23 19:08:16 +00:00
<source>Edit</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="299"/>
<location filename="../Debugger/CpuWidget.cpp" line="573"/>
<location filename="../Debugger/CpuWidget.cpp" line="778"/>
2023-06-23 19:08:16 +00:00
<source>Copy</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="304"/>
2023-06-23 19:08:16 +00:00
<source>Delete</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="310"/>
<location filename="../Debugger/CpuWidget.cpp" line="586"/>
<location filename="../Debugger/CpuWidget.cpp" line="791"/>
<source>Copy all as CSV</source>
<translation> CSV</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="317"/>
<source>Paste from CSV</source>
<translation> CSV</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="571"/>
2023-06-23 19:08:16 +00:00
<source>Thread List Context Menu</source>
<translation>线</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="656"/>
<location filename="../Debugger/CpuWidget.cpp" line="729"/>
2023-06-23 19:08:16 +00:00
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="618"/>
<location filename="../Debugger/CpuWidget.cpp" line="700"/>
2023-06-23 19:08:16 +00:00
<source>Copy Function Name</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="629"/>
<location filename="../Debugger/CpuWidget.cpp" line="706"/>
2023-06-23 19:08:16 +00:00
<source>Copy Function Address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="639"/>
<location filename="../Debugger/CpuWidget.cpp" line="715"/>
2023-06-23 19:08:16 +00:00
<source>Go to in Disassembly</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="646"/>
<location filename="../Debugger/CpuWidget.cpp" line="721"/>
2023-06-23 19:08:16 +00:00
<source>Go to in Memory View</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="670"/>
<location filename="../Debugger/CpuWidget.cpp" line="743"/>
<source>Module Tree</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="776"/>
2023-06-23 19:08:16 +00:00
<source>Stack List Context Menu</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="947"/>
<location filename="../Debugger/CpuWidget.cpp" line="955"/>
<location filename="../Debugger/CpuWidget.cpp" line="961"/>
<location filename="../Debugger/CpuWidget.cpp" line="991"/>
<location filename="../Debugger/CpuWidget.cpp" line="1015"/>
2023-06-23 19:08:16 +00:00
<source>Debugger</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="947"/>
2023-06-23 19:08:16 +00:00
<source>Invalid start address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="955"/>
2023-06-23 19:08:16 +00:00
<source>Invalid end address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="961"/>
2023-06-23 19:08:16 +00:00
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="991"/>
2023-06-23 19:08:16 +00:00
<source>Invalid search value</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="1015"/>
2023-06-23 19:08:16 +00:00
<source>Value is larger than type</source>
<translation></translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation>/ DNS </translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="45"/>
<source>Selected</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="46"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="47"/>
<source>Url</source>
<translation type="unfinished">Url</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="48"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="49"/>
<source>Enabled</source>
<translation></translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Ethernet</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
2023-06-23 19:08:16 +00:00
<source>Ethernet Device:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="45"/>
2023-06-23 19:08:16 +00:00
<source>Ethernet Device Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="59"/>
2023-06-23 19:08:16 +00:00
<source>Intercept DHCP</source>
<translation> DHCP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="233"/>
<source>Enabled</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="68"/>
2023-06-23 19:08:16 +00:00
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="85"/>
2023-06-23 19:08:16 +00:00
<source>Subnet Mask:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="92"/>
2023-06-23 19:08:16 +00:00
<source>Gateway Address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="99"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/DEV9SettingsWidget.cpp" line="54"/>
<source>Auto</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="106"/>
2023-06-23 19:08:16 +00:00
<source>Intercept DHCP:</source>
<translation> DHCP:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="127"/>
2023-06-23 19:08:16 +00:00
<source>PS2 Address:</source>
<translation>PS2 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="141"/>
2023-06-23 19:08:16 +00:00
<source>DNS1 Address:</source>
<translation>DNS1 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="155"/>
2023-06-23 19:08:16 +00:00
<source>DNS2 Address:</source>
<translation>DNS2 :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="173"/>
2023-06-23 19:08:16 +00:00
<source>Internal DNS</source>
<translation> DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="181"/>
2023-06-23 19:08:16 +00:00
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="188"/>
2023-06-23 19:08:16 +00:00
<source>Delete</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="195"/>
2023-06-23 19:08:16 +00:00
<source>Export</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="202"/>
2023-06-23 19:08:16 +00:00
<source>Import</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="209"/>
2023-06-23 19:08:16 +00:00
<source>Per game</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="231"/>
2023-06-23 19:08:16 +00:00
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation>使 DNS1/2 192.0.2.1 DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="261"/>
2023-06-23 19:08:16 +00:00
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="274"/>
2023-06-23 19:08:16 +00:00
<source>Hard Disk Drive</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="280"/>
2023-06-23 19:08:16 +00:00
<source>HDD File:</source>
<translation>HDD :</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="289"/>
2023-06-23 19:08:16 +00:00
<source>40</source>
<translation type="unfinished">40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="318"/>
2023-06-23 19:08:16 +00:00
<source>120</source>
<translation type="unfinished">120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="337"/>
2023-06-23 19:08:16 +00:00
<source>HDD Size (GiB):</source>
<translation>HDD (GiB):</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="344"/>
2023-06-23 19:08:16 +00:00
<source>Enabled</source>
<comment>HDD</comment>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="354"/>
2023-06-23 19:08:16 +00:00
<source>Browse</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="364"/>
2023-06-23 19:08:16 +00:00
<source>Create Image</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="45"/>
<source>PCAP Bridged</source>
<translation>PCAP </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="46"/>
<source>PCAP Switched</source>
<translation>PCAP </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="47"/>
<source>TAP</source>
<translation type="unfinished">TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="48"/>
<source>Sockets</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="53"/>
<source>Manual</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="55"/>
<source>Internal</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="137"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="322"/>
2023-06-23 19:08:16 +00:00
<source>Use Global Setting [%1]</source>
<translation>使 [%1]</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="230"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="231"/>
<source>Url</source>
<translation type="unfinished">Url</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="232"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="505"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="539"/>
2023-06-23 19:08:16 +00:00
<source>Hosts File</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="506"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="540"/>
2023-06-23 19:08:16 +00:00
<source>ini (*.ini)</source>
<translation type="unfinished">ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="529"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/DEV9SettingsWidget.cpp" line="549"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="578"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="599"/>
2023-06-23 19:08:16 +00:00
<source>DNS Hosts</source>
<translation>DNS </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="530"/>
2023-06-23 19:08:16 +00:00
<source>Exported Successfully</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="550"/>
2023-06-23 19:08:16 +00:00
<source>Failed to open file</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="579"/>
2023-06-23 19:08:16 +00:00
<source>No Hosts in file</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="600"/>
2023-06-23 19:08:16 +00:00
<source>Imported Successfully</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="609"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="637"/>
2023-06-23 19:08:16 +00:00
<source>Per Game Host list</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="610"/>
2023-06-23 19:08:16 +00:00
<source>Copy global settings?</source>
<translation>?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="638"/>
2023-06-23 19:08:16 +00:00
<source>Delete per game host list?</source>
<translation>?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="691"/>
2023-06-23 19:08:16 +00:00
<source>HDD Image File</source>
<translation>HDD </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="693"/>
2023-06-23 19:08:16 +00:00
<source>HDD (*.raw)</source>
<translation type="unfinished">HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="759"/>
2023-06-23 19:08:16 +00:00
<source>Overwrite File?</source>
<translation>?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="760"/>
2023-06-23 19:08:16 +00:00
<source>HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</source>
<translation>HDD &quot;%1&quot; ?
?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="777"/>
2023-06-23 19:08:16 +00:00
<source>HDD Creator</source>
<translation>HDD </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="778"/>
2023-06-23 19:08:16 +00:00
<source>HDD image created</source>
<translation> HDD </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="906"/>
2023-06-23 19:08:16 +00:00
<source>Use Global</source>
<translation>使</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="912"/>
2023-06-23 19:08:16 +00:00
<source>Override</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
2023-06-23 19:08:16 +00:00
<source>GS</source>
<translation type="unfinished">GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="42"/>
2023-06-23 19:08:16 +00:00
<source>Draw Dumping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="50"/>
2023-06-23 19:08:16 +00:00
<source>Dump GS Draws</source>
<translation> GS </translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="57"/>
2023-06-23 19:08:16 +00:00
<source>Save RT</source>
<translation> RT</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="64"/>
2023-06-23 19:08:16 +00:00
<source>Save Frame</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="71"/>
2023-06-23 19:08:16 +00:00
<source>Save Texture</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="78"/>
2023-06-23 19:08:16 +00:00
<source>Save Depth</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="87"/>
2023-06-23 19:08:16 +00:00
<source>Start Draw Number:</source>
<translation>:</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="101"/>
2023-06-23 19:08:16 +00:00
<source>Draw Dump Count:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="118"/>
2023-06-23 19:08:16 +00:00
<source>Hardware Dump Directory:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="125"/>
2023-06-23 19:08:16 +00:00
<source>Software Dump Directory:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="137"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
2023-06-23 19:08:16 +00:00
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="144"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="165"/>
2023-06-23 19:08:16 +00:00
<source>Open...</source>
<translation>...</translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation>PCSX2 </translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="61"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="91"/>
2023-06-23 19:08:16 +00:00
<source>Run</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="69"/>
2023-06-23 19:08:16 +00:00
<source>Step Into</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="72"/>
<source>F11</source>
<translation type="unfinished">F11</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="80"/>
2023-06-23 19:08:16 +00:00
<source>Step Over</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="83"/>
<source>F10</source>
<translation type="unfinished">F10</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="91"/>
2023-06-23 19:08:16 +00:00
<source>Step Out</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="94"/>
<source>Shift+F11</source>
<translation type="unfinished">Shift+F11</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="102"/>
<source>Always On Top</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="105"/>
<source>Show this window on top</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="82"/>
2023-06-23 19:08:16 +00:00
<source>Pause</source>
<translation></translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="662"/>
2023-06-23 19:08:16 +00:00
<source>Copy Address</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="664"/>
2023-06-23 19:08:16 +00:00
<source>Copy Instruction Hex</source>
<translation>16</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="666"/>
2023-06-23 19:08:16 +00:00
<source>Copy Instruction Text</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="674"/>
2023-06-23 19:08:16 +00:00
<source>Assemble new Instruction(s)</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="676"/>
2023-06-23 19:08:16 +00:00
<source>NOP Instruction(s)</source>
<translation>NOP </translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="679"/>
2023-06-23 19:08:16 +00:00
<source>Run to Cursor</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="681"/>
2023-06-23 19:08:16 +00:00
<source>Jump to Cursor</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="683"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Breakpoint</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="685"/>
2023-06-23 19:08:16 +00:00
<source>Follow Branch</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="688"/>
2023-06-23 19:08:16 +00:00
<source>Go to Address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="690"/>
2023-06-23 19:08:16 +00:00
<source>Go to in Memory View</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="213"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="693"/>
2023-06-23 19:08:16 +00:00
<source>Add Function</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="262"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="695"/>
2023-06-23 19:08:16 +00:00
<source>Rename Function</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="697"/>
2023-06-23 19:08:16 +00:00
<source>Remove Function</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="65"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="84"/>
2023-06-23 19:08:16 +00:00
<source>Assemble Error</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="65"/>
2023-06-23 19:08:16 +00:00
<source>Unable to change assembly while core is running</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="72"/>
2023-06-23 19:08:16 +00:00
<source>Assemble Instruction</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="177"/>
2023-06-23 19:08:16 +00:00
<source>Go to address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="187"/>
2023-06-23 19:08:16 +00:00
<source>Go to address error</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="187"/>
2023-06-23 19:08:16 +00:00
<source>Invalid address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="205"/>
2023-06-23 19:08:16 +00:00
<source>Add Function Error</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="205"/>
2023-06-23 19:08:16 +00:00
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="214"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="228"/>
2023-06-23 19:08:16 +00:00
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation> (0x%1)
2023-06-23 19:08:16 +00:00
</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="262"/>
2023-06-23 19:08:16 +00:00
<source>Function name</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="268"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="279"/>
2023-06-23 19:08:16 +00:00
<source>Rename Function Error</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="268"/>
2023-06-23 19:08:16 +00:00
<source>Function name cannot be nothing.</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="279"/>
2023-06-23 19:08:16 +00:00
<source>No function / symbol is currently selected.</source>
<translation> / </translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="329"/>
<source>Restore Function Error</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="329"/>
<source>Unable to stub selected address.</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="671"/>
<source>Restore Instruction(s)</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="701"/>
<source>Restore Function</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="706"/>
<source>Stub (NOP) Function</source>
<translation>(NOP)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="718"/>
2023-06-23 19:08:16 +00:00
<source>%1 NOT VALID ADDRESS</source>
<translation>%1 </translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
2023-06-23 19:08:16 +00:00
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
2023-06-23 19:08:16 +00:00
<source>Add Game Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
2023-06-23 19:08:16 +00:00
<source>Scan For New Games</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1015"/>
<source>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</source>
<translation>: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1024"/>
<source>Slot: %1 | %2 | EE: %3% | GS: %4%</source>
<translation>: %1 | %2 | EE: %3% | GS: %4%</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1068"/>
2023-06-23 19:08:16 +00:00
<source>%1x%2</source>
<translation type="unfinished">%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1076"/>
2023-06-23 19:08:16 +00:00
<source>Game: %1 FPS</source>
<translation>: %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1083"/>
2023-06-23 19:08:16 +00:00
<source>Video: %1 FPS (%2%)</source>
<translation>: %1 FPS (%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1132"/>
<source>Game: %1 (%2)
2023-06-23 19:08:16 +00:00
</source>
<translation>: %1 (%2)
2023-06-23 19:08:16 +00:00
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1140"/>
2023-06-23 19:08:16 +00:00
<source>Rich presence inactive or unsupported.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../QtHost.cpp" line="1144"/>
2023-06-23 19:08:16 +00:00
<source>Game not loaded or no RetroAchievements available.</source>
<translation> RetroAchievements </translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Speed Control</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="44"/>
2023-06-23 19:08:16 +00:00
<source>Normal Speed:</source>
<translation>:</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="65"/>
2023-06-23 19:08:16 +00:00
<source>Enable Speed Limiter</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="75"/>
2023-06-23 19:08:16 +00:00
<source>System Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="83"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Enable Instant VU1</source>
<translation> VU1</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="90"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<source>Enable Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="51"/>
2023-06-23 19:08:16 +00:00
<source>Slow-Motion Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="58"/>
2023-06-23 19:08:16 +00:00
<source>Fast-Forward Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="97"/>
2023-06-23 19:08:16 +00:00
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation>线 VU1 (MTVU)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="104"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<source>Enable Host Filesystem</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="111"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Enable Fast CDVD</source>
<translation> CDVD</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="120"/>
2023-06-23 19:08:16 +00:00
<source>EE Cycle Skipping:</source>
<translation>EE :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="128"/>
<location filename="../Settings/EmulationSettingsWidget.ui" line="205"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="133"/>
2023-06-23 19:08:16 +00:00
<source>Mild Underclock</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="138"/>
2023-06-23 19:08:16 +00:00
<source>Moderate Underclock</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="143"/>
2023-06-23 19:08:16 +00:00
<source>Maximum Underclock</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="151"/>
2023-06-23 19:08:16 +00:00
<source>EE Cycle Rate:</source>
<translation>EE :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="159"/>
2023-06-23 19:08:16 +00:00
<source>50% (Underclock)</source>
<translation>50% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="164"/>
2023-06-23 19:08:16 +00:00
<source>60% (Underclock)</source>
<translation>60% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="169"/>
2023-06-23 19:08:16 +00:00
<source>75% (Underclock)</source>
<translation>75% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="174"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>100% (Normal Speed)</source>
<translation>100% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="179"/>
2023-06-23 19:08:16 +00:00
<source>130% (Overclock)</source>
<translation>130% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="184"/>
2023-06-23 19:08:16 +00:00
<source>180% (Overclock)</source>
<translation>180% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="189"/>
2023-06-23 19:08:16 +00:00
<source>300% (Overclock)</source>
<translation>300% ()</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="197"/>
2023-06-23 19:08:16 +00:00
<source>Affinity Control:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="210"/>
2023-06-23 19:08:16 +00:00
<source>EE &gt; VU &gt; GS</source>
<translation>EE &gt; VU &gt; GS</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="215"/>
2023-06-23 19:08:16 +00:00
<source>EE &gt; GS &gt; VU</source>
<translation>EE &gt; GS &gt; VU</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="220"/>
2023-06-23 19:08:16 +00:00
<source>VU &gt; EE &gt; GS</source>
<translation>VU &gt; EE &gt; GS</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="225"/>
2023-06-23 19:08:16 +00:00
<source>VU &gt; GS &gt; EE</source>
<translation type="unfinished">VU &gt; GS &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="230"/>
2023-06-23 19:08:16 +00:00
<source>GS &gt; EE &gt; VU</source>
<translation type="unfinished">GS &gt; EE &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="235"/>
2023-06-23 19:08:16 +00:00
<source>GS &gt; VU &gt; EE</source>
<translation type="unfinished">GS &gt; VU &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="246"/>
2023-06-23 19:08:16 +00:00
<source>Frame Pacing / Latency Control</source>
<translation> / </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="252"/>
2023-06-23 19:08:16 +00:00
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation> </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="265"/>
2023-06-23 19:08:16 +00:00
<source>Maximum Frame Latency:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="274"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<source>Optimal Frame Pacing</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="281"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Scale To Host Refresh Rate</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="63"/>
<source>Use Global Setting [%1]</source>
<translation>使 [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Normal Speed</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>,,</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>User Preference</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<source>Speed Limiter</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Limits the emulation to the appropriate framerate for the currently running game.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation>, CPU CPU 使 CPU </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation>使 SOTC </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Affinity Control</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation> VU1,</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation>访, HDLoader </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation>访/</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
<source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>,使, 1%宿宿</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation>/使</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation>/使</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>EE Cycle Rate</source>
<translation>EE </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>EE Cycle Skip</source>
<translation>EE </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation>线(P)(E)CPU( 12 AMD CPU)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation>线 VU1 (MTVU1)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation> 4 CPU ,</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation> 0,使 GS 使 CPU GPU </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>Maximum Frame Latency</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>2 Frames</source>
<translation>2 </translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="149"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation> GS , CPU 线,</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="167"/>
2023-06-23 19:08:16 +00:00
<source>Use Global Setting [%1%]</source>
<translation>使 [%1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="179"/>
2023-06-23 19:08:16 +00:00
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation type="unfinished">%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="187"/>
2023-06-23 19:08:16 +00:00
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="191"/>
2023-06-23 19:08:16 +00:00
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="199"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
2023-06-23 19:08:16 +00:00
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation> [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="220"/>
2023-06-23 19:08:16 +00:00
<source>Custom Speed</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="220"/>
2023-06-23 19:08:16 +00:00
<source>Enter Custom Speed</source>
<translation></translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Cache Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
2023-06-23 19:08:16 +00:00
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
2023-06-23 19:08:16 +00:00
<source>Open...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
2023-06-23 19:08:16 +00:00
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
<source>Used for storing shaders, game list, and achievement data.</source>
<translation>,</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
2023-06-23 19:08:16 +00:00
<source>Cheats Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
2023-06-23 19:08:16 +00:00
<source>Used for storing .pnach files containing game cheats.</source>
<translation> .pnach </translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
2023-06-23 19:08:16 +00:00
<source>Covers Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
2023-06-23 19:08:16 +00:00
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
2023-06-23 19:08:16 +00:00
<source>Snapshots Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
2023-06-23 19:08:16 +00:00
<source>Used for screenshots and saving GS dumps.</source>
<translation> GS </translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
2023-06-23 19:08:16 +00:00
<source>Save States Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
2023-06-23 19:08:16 +00:00
<source>Used for storing save states.</source>
<translation></translation>
</message>
</context>
<context>
<name>FullscreenUI</name>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6388"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation> CD/DVD-ROM 访</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6389"/>
<source>Use Global Setting</source>
<translation>使</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6391"/>
<source>Automatic binding failed, no devices are available.</source>
<translation>,</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6392"/>
<source>Game title copied to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6393"/>
<source>Game serial copied to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6394"/>
<source>Game CRC copied to clipboard.</source>
<translation> CRC </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6395"/>
<source>Game type copied to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6396"/>
<source>Game region copied to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6397"/>
<source>Game compatibility copied to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6398"/>
<source>Game path copied to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6400"/>
<source>Per-game controller configuration initialized with global settings.</source>
<translation>使</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6401"/>
<source>Controller settings reset to default.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6402"/>
<source>No input profiles available.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6403"/>
<source>Create New...</source>
<translation>...</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6404"/>
<source>Enter the name of the input profile you wish to create.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6405"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation>?</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6406"/>
<source>Settings reset to defaults.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6407"/>
<source>No save present in this slot.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6408"/>
<source>No save states found.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6409"/>
<source>Failed to delete save state.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6410"/>
<source>Failed to copy text to clipboard.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6411"/>
<source>This game has no achievements.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6412"/>
<source>This game has no leaderboards.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6413"/>
<source>Reset System</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6414"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6415"/>
<source>Launch a game from images scanned from your game directories.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6416"/>
<source>Launch a game by selecting a file/disc image.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6417"/>
<source>Start the console without any disc inserted.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6418"/>
<source>Start a game from a disc in your PC&apos;s DVD drive.</source>
<translation> PC DVD </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6419"/>
<source>Change settings for the emulator.</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6420"/>
<source>Exits the program.</source>
<translation>退</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6421"/>
<source>No Binding</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6422"/>
<source>Setting %s binding %s.</source>
<translation> %s %s</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6423"/>
<source>Push a controller button or axis now.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6424"/>
<source>Timing out in %.0f seconds...</source>
<translation>%.0f ...</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6425"/>
<source>Unknown</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6426"/>
<source>OK</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6427"/>
<source>Select Device</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6428"/>
<source>Details</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6429"/>
<source>Options</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6430"/>
<source>Copies the current global settings to this game.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6431"/>
<source>Clears all settings set for this game.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6432"/>
<source>Behaviour</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6433"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6434"/>
<source>Shows the game you are currently playing as part of your profile on Discord.</source>
<translation> Discord </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6435"/>
<source>Pauses the emulator when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6436"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6437"/>
<source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6438"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6439"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>退</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6441"/>
<source>Uses a light coloured theme instead of the default dark theme.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6442"/>
<source>Game Display</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6444"/>
<source>Switches between full screen and windowed when the window is double-clicked.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6445"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6447"/>
<source>Determines how large the on-screen messages and monitor are.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6449"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>-/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6450"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6451"/>
<source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6452"/>
<source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
<translation>线 CPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6453"/>
<source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
<translation> GPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6455"/>
<source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
<translation> GS () </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6456"/>
<source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6457"/>
<source>Shows the current configuration in the bottom-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6458"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6459"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6460"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6462"/>
<source>Resets configuration to defaults (excluding controller settings).</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6464"/>
<source>Changes the BIOS image used to start future sessions.</source>
<translation> BIOS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6399"/>
<source>Automatic</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6841"/>
<source>{0}/{1}/{2}/{3}</source>
<translation type="unfinished">{0}/{1}/{2}/{3}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6390"/>
<source>Default</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6440"/>
<source>When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</source>
<translation>,使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6443"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6446"/>
<source>On-Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6448"/>
<source>%d%%</source>
<translation type="unfinished">%d%%</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6454"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6463"/>
<source>BIOS Configuration</source>
<translation>BIOS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6465"/>
<source>BIOS Selection</source>
<translation> BIOS</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6466"/>
<source>Options and Patches</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6467"/>
<source>Skips the intro screen, and bypasses region checks.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6468"/>
<source>Speed Control</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6469"/>
<source>Normal Speed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6470"/>
<source>Sets the speed when running without fast forwarding.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6471"/>
<source>Fast Forward Speed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6472"/>
<source>Sets the speed when using the fast forward hotkey.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6473"/>
<source>Slow Motion Speed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6474"/>
<source>Sets the speed when using the slow motion hotkey.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6475"/>
<source>Enable Speed Limiter</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6476"/>
<source>When disabled, the game will run as fast as possible.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6477"/>
<source>System Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6478"/>
<source>EE Cycle Rate</source>
<translation>EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6479"/>
<source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
<translation> CPU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6480"/>
<source>EE Cycle Skipping</source>
<translation>EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6482"/>
<source>Affinity Control Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6483"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation>线 CPU /</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6484"/>
<source>Enable MTVU (Multi-Threaded VU1)</source>
<translation> MTVU (线 VU1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6486"/>
<source>Enable Instant VU1</source>
<translation> VU1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6488"/>
<source>Enable Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6489"/>
<source>Enables loading cheats from pnach files.</source>
<translation> pnach </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6490"/>
<source>Enable Host Filesystem</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6491"/>
<source>Enables access to files from the host: namespace in the virtual machine.</source>
<translation>开启访问主机中的文件:虚拟机中的命名空间</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6492"/>
<source>Enable Fast CDVD</source>
<translation> CDVD</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6493"/>
<source>Fast disc access, less loading times. Not recommended.</source>
<translation>访,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6494"/>
<source>Frame Pacing/Latency Control</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6495"/>
<source>Maximum Frame Latency</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6496"/>
<source>Sets the number of frames which can be queued.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6497"/>
<source>Optimal Frame Pacing</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6498"/>
<source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
<translation> EE GS 线,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6500"/>
<source>Speeds up emulation so that the guest refresh rate matches the host.</source>
<translation>使宿</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6501"/>
<source>Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6502"/>
<source>Selects the API used to render the emulated GS.</source>
<translation> GS API</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6503"/>
<source>Sync To Host Refresh (VSync)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6504"/>
<source>Synchronizes frame presentation with host refresh.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6505"/>
<source>Display</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6506"/>
<source>Aspect Ratio</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6507"/>
<source>Selects the aspect ratio to display the game content at.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6508"/>
<source>FMV Aspect Ratio</source>
<translation>FMV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6509"/>
<source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
<translation> FMV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6510"/>
<source>Deinterlacing</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6511"/>
<source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
<translation> PS2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6512"/>
<source>Screenshot Size</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6513"/>
<source>Determines the resolution at which screenshots will be saved.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6514"/>
<source>Screenshot Format</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6515"/>
<source>Selects the format which will be used to save screenshots.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6516"/>
<source>Screenshot Quality</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6517"/>
<source>Selects the quality at which screenshots will be compressed.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6518"/>
<source>Vertical Stretch</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6519"/>
<source>Increases or decreases the virtual picture size vertically.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6520"/>
<source>Crop</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6521"/>
<source>Crops the image, while respecting aspect ratio.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6522"/>
<source>%dpx</source>
<translation type="unfinished">%dpx</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6523"/>
<source>Enable Widescreen Patches</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6524"/>
<source>Enables loading widescreen patches from pnach files.</source>
<translation> pnach </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6525"/>
<source>Enable No-Interlacing Patches</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6526"/>
<source>Enables loading no-interlacing patches from pnach files.</source>
<translation> pnach </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6527"/>
<source>Bilinear Upscaling</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6528"/>
<source>Smooths out the image when upscaling the console to the screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6529"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6530"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>2D游戏中产生更清晰的图像</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6531"/>
<source>Screen Offsets</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6532"/>
<source>Enables PCRTC Offsets which position the screen as the game requests.</source>
<translation> PCRTC </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6533"/>
<source>Show Overscan</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6534"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6535"/>
<source>Anti-Blur</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6536"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation> hack PS2 使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6537"/>
<source>Rendering</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6538"/>
<source>Internal Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6539"/>
<source>Multiplies the render resolution by the specified factor (upscaling).</source>
<translation>()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6540"/>
<source>Mipmapping</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6541"/>
<source>Determines how mipmaps are used when rendering textures.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6542"/>
<source>Bilinear Filtering</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6543"/>
<source>Selects where bilinear filtering is utilized when rendering textures.</source>
<translation>使线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6544"/>
<source>Trilinear Filtering</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6545"/>
<source>Selects where trilinear filtering is utilized when rendering textures.</source>
<translation>使线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6546"/>
<source>Anisotropic Filtering</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6548"/>
<source>Dithering</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6549"/>
<source>Selects the type of dithering applies when the game requests it.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6550"/>
<source>Blending Accuracy</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6551"/>
<source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
<translation> API </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6552"/>
<source>Texture Preloading</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6553"/>
<source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
<translation>使 GPU,使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6554"/>
<source>Software Rendering Threads</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6555"/>
<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
<translation> GS 线线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6556"/>
<source>Auto Flush (Software)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6557"/>
<source>Force a primitive flush when a framebuffer is also an input texture.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6558"/>
<source>Edge AA (AA1)</source>
<translation> AA (AA1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6559"/>
<source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
<translation> GS 齿 (AA1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6560"/>
<source>Enables emulation of the GS&apos;s texture mipmapping.</source>
<translation> GS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6561"/>
<source>Hardware Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6562"/>
<source>Manual Hardware Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6563"/>
<source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6564"/>
<source>CPU Sprite Render Size</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6565"/>
<source>Uses software renderer to draw texture decompression-like sprites.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6566"/>
<source>CPU Sprite Render Level</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6567"/>
<source>Determines filter level for CPU sprite render.</source>
<translation> CPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6568"/>
<source>Software CLUT Render</source>
<translation> Clut </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6569"/>
<source>Uses software renderer to draw texture CLUT points/sprites.</source>
<translation>使 CLUT /</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6570"/>
<source>Skip Draw Start</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6571"/>
<source>Object range to skip drawing.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6572"/>
<source>Skip Draw End</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6573"/>
<source>Auto Flush (Hardware)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6574"/>
<source>CPU Framebuffer Conversion</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6575"/>
<source>Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.</source>
<translation> CPU GPU 4 8 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6578"/>
<source>Disable Safe Features</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6579"/>
<source>This option disables multiple safe features.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6581"/>
<source>This option disables game-specific render fixes.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6583"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation> GS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6584"/>
<source>Disable Partial Invalidation</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6585"/>
<source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6587"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6588"/>
<source>Read Targets When Closing</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6589"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6590"/>
<source>Estimate Texture Region</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6591"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation>( Snowblind )</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6592"/>
<source>GPU Palette Conversion</source>
<translation>GPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6594"/>
<source>Upscaling Fixes</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6596"/>
<source>Adjusts vertices relative to upscaling.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6597"/>
<source>Round Sprite</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6598"/>
<source>Adjusts sprite coordinates.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6599"/>
<source>Bilinear Upscale</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6600"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6602"/>
<source>Adjusts target texture offsets.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6604"/>
<source>Align Sprite</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6605"/>
<source>Fixes issues with upscaling (vertical lines) in some games.</source>
<translation>(线)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6606"/>
<source>Merge Sprite</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6607"/>
<source>Replaces multiple post-processing sprites with a larger single sprite.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6608"/>
<source>Wild Arms Hack</source>
<translation type="unfinished">Wild Arms Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6609"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<translation> GS Wild Arms </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6610"/>
<source>Unscaled Palette Texture Draws</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6611"/>
<source>Can fix some broken effects which rely on pixel perfect precision.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6612"/>
<source>Texture Replacement</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6613"/>
<source>Load Textures</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6614"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6615"/>
<source>Asynchronous Texture Loading</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6616"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation>线,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6617"/>
<source>Precache Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6618"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6619"/>
<source>Replacements Directory</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6620"/>
<source>Folders</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6621"/>
<source>Texture Dumping</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6622"/>
<source>Dump Textures</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6624"/>
<source>Dump Mipmaps</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6625"/>
<source>Includes mipmaps when dumping textures.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6626"/>
<source>Dump FMV Textures</source>
<translation> FMV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6627"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation> FNV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6628"/>
<source>Post-Processing</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6629"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6630"/>
<source>Enables FXAA post-processing shader.</source>
<translation> FXAA后处理着色器</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6631"/>
<source>Contrast Adaptive Sharpening</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6632"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation> FidelityFX </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6633"/>
<source>CAS Sharpness</source>
<translation>CAS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6634"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation> CAS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6635"/>
<source>Filters</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6636"/>
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6637"/>
<source>Enables brightness/contrast/saturation adjustment.</source>
<translation>//</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6638"/>
<source>Shade Boost Brightness</source>
<translation>Shade Boost </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6639"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation>50 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6640"/>
<source>Shade Boost Contrast</source>
<translation>Shade Boost </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6641"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation>50 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6642"/>
<source>Shade Boost Saturation</source>
<translation>Shade Boost </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6643"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation>50 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6644"/>
<source>TV Shaders</source>
<translation>TV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6646"/>
<source>Advanced</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6647"/>
<source>Skip Presenting Duplicate Frames</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6649"/>
<source>Disable Threaded Presentation</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6651"/>
<source>Hardware Download Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6652"/>
<source>Changes synchronization behavior for GS downloads.</source>
<translation> GS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6653"/>
<source>Allow Exclusive Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6654"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6655"/>
<source>Override Texture Barriers</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6656"/>
<source>Forces texture barrier functionality to the specified value.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6657"/>
<source>GS Dump Compression</source>
<translation>GS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6658"/>
<source>Sets the compression algorithm for GS dumps.</source>
<translation> GS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6659"/>
<source>Disable Framebuffer Fetch</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6660"/>
<source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
<translation> GPU 使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6661"/>
<source>Disable Dual-Source Blending</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6662"/>
<source>Prevents the usage of dual-source blending when supported by host GPU.</source>
<translation> GPU 使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6663"/>
<source>Disable Shader Cache</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6664"/>
<source>Prevents the loading and saving of shaders/pipelines to disk.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6665"/>
<source>Disable Vertex Shader Expand</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6666"/>
<source>Falls back to the CPU for expanding sprites/lines.</source>
<translation>退 CPU /</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6667"/>
<source>Runtime Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6668"/>
<source>Applies a global volume modifier to all sound produced by the game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6669"/>
<source>Mixing Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6670"/>
<source>Changes when SPU samples are generated relative to system emulation.</source>
<translation> SPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6671"/>
<source>Determines how the stereo output is transformed to greater speaker counts.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6672"/>
<source>Output Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6673"/>
<source>Determines which API is used to play back audio samples on the host.</source>
<translation>使 API </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6674"/>
<source>Sets the average output latency when using the cubeb backend.</source>
<translation>使 cubeb </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6675"/>
<source>%d ms (avg)</source>
<translation>%d ms ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6676"/>
<source>Timestretch Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6677"/>
<source>Affects how the timestretcher operates when not running at 100% speed.</source>
<translation>100%</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6678"/>
<source>%d ms</source>
<translation type="unfinished">%d ms</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6679"/>
<source>Settings and Operations</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6680"/>
<source>Creates a new memory card file or folder.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6681"/>
<source>Simulates a larger memory card by filtering saves only to the current game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6682"/>
<source>Automatically ejects Memory Cards when they differ after loading a state.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6683"/>
<source>If not set, this card will be considered unplugged.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6684"/>
<source>The selected memory card image will be used for this slot.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6685"/>
<source>Resets the card name for this slot.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6686"/>
<source>Create Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6687"/>
<source>Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.</source>
<translation>,使 8MB </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6688"/>
<source>Card Name: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6689"/>
<source>Configuration</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6690"/>
<source>Uses game-specific settings for controllers for this game.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6691"/>
<source>Copies the global controller configuration to this game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6692"/>
<source>Resets all configuration to defaults (including bindings).</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6693"/>
<source>Replaces these settings with a previously saved input profile.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6694"/>
<source>Stores the current settings to an input profile.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6695"/>
<source>Input Sources</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6696"/>
<source>The SDL input source supports most controllers.</source>
<translation>SDL </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6697"/>
<source>Provides vibration and LED control support over Bluetooth.</source>
<translation> LED </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6698"/>
<source>Allow SDL to use raw access to input devices.</source>
<translation> SDL 使 raw 访</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6699"/>
<source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
<translation>Xinput XBox 360/XBox One/XBox Series </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6700"/>
<source>Multitap</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6701"/>
<source>Enables an additional three controller slots. Not supported in all games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6702"/>
<source>Attempts to map the selected port to a chosen controller.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6703"/>
<source>No Buttons Selected</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6704"/>
<source>Determines how much pressure is simulated when macro is active.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6705"/>
<source>Determines the pressure required to activate the macro.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6706"/>
<source>Toggle every %d frames</source>
<translation> %d </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6707"/>
<source>Clears all bindings for this USB controller.</source>
<translation> USB </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6708"/>
<source>Data Save Locations</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6709"/>
<source>Show Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6710"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>,PCSX2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6711"/>
<source>Logging</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6712"/>
<source>System Console</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6713"/>
<source>Writes log messages to the system console (console window/standard output).</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6714"/>
<source>File Logging</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6715"/>
<source>Writes log messages to emulog.txt.</source>
<translation> emulog.txt</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6716"/>
<source>Verbose Logging</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6717"/>
<source>Writes dev log messages to log sinks.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6718"/>
<source>Log Timestamps</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6719"/>
<source>Writes timestamps alongside log messages.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6720"/>
<source>EE Console</source>
<translation>EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6721"/>
<source>Writes debug messages from the game&apos;s EE code to the console.</source>
<translation> EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6722"/>
<source>IOP Console</source>
<translation>IOP </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6723"/>
<source>Writes debug messages from the game&apos;s IOP code to the console.</source>
<translation> IOP </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6724"/>
<source>CDVD Verbose Reads</source>
<translation>CDVD </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6725"/>
<source>Logs disc reads from games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6726"/>
<source>Emotion Engine</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6727"/>
<source>Rounding Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6728"/>
<source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6729"/>
<source>Clamping Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6730"/>
<source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6731"/>
<source>Enable EE Recompiler</source>
<translation> EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6732"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
<translation> 64 MIPS-IV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6733"/>
<source>Enable EE Cache</source>
<translation> EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6734"/>
<source>Enables simulation of the EE&apos;s cache. Slow.</source>
<translation> EE </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6735"/>
<source>Enable INTC Spin Detection</source>
<translation> INTC </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6736"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6737"/>
<source>Enable Wait Loop Detection</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6738"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6739"/>
<source>Enable Fast Memory Access</source>
<translation>访</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6740"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<translation>使访</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6741"/>
<source>Vector Units</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6742"/>
<source>VU0 Rounding Mode</source>
<translation>VU0 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6743"/>
<source>VU0 Clamping Mode</source>
<translation>VU0 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6744"/>
<source>VU1 Rounding Mode</source>
<translation>VU1 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6745"/>
<source>VU1 Clamping Mode</source>
<translation>VU1 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6746"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation> VU0 ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6747"/>
<source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6748"/>
<source>Enable VU1 Recompiler</source>
<translation> VU1 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6749"/>
<source>Enable VU Flag Optimization</source>
<translation> VU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6750"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6751"/>
<source>I/O Processor</source>
<translation>I/O </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6752"/>
<source>Enable IOP Recompiler</source>
<translation> IOP </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6753"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
<translation> 32 MIPS-I </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6754"/>
<source>Graphics</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6755"/>
<source>Use Debug Device</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6757"/>
<source>Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6758"/>
<source>No cheats are available for this game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6759"/>
<source>Cheat Codes</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6760"/>
<source>No patches are available for this game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6761"/>
<source>Game Patches</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6762"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6763"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6764"/>
<source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation>使,PCSX2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6765"/>
<source>Game Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6766"/>
<source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6769"/>
<source>FPU Multiply Hack</source>
<translation>FPU Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6770"/>
<source>For Tales of Destiny.</source>
<translation>宿</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6767"/>
<source>FPU Negative Div Hack</source>
<translation>FPU Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6768"/>
<source>For Gundam games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6775"/>
<source>Preload TLB Hack</source>
<translation> TLB Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6772"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation> FMV </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6773"/>
<source>Skip MPEG Hack</source>
<translation> MPEG Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6774"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation>/FMV /</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6781"/>
<source>OPH Flag Hack</source>
<translation>OPH Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6777"/>
<source>EE Timing Hack</source>
<translation>EE Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6779"/>
<source>Instant DMA Hack</source>
<translation> DMA Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6786"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation>已知对下列游戏有效: 玛娜传奇 1线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6788"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation> SOCOM 2 HUD Spy Hunter </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6795"/>
<source>VU Add Hack</source>
<translation>VU Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6791"/>
<source>Full VU0 Synchronization</source>
<translation> VU0 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6792"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation> COP2 VU0 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6797"/>
<source>VU Overflow Hack</source>
<translation>VU Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6798"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6802"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation> VU XGKicks 使 ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7051"/>
<source>Quadraphonic</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6805"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6481"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<translation>使 SOTC </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6485"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation> 4 CPU ,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6487"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation> VU1,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6499"/>
<source>Scale To Host Refresh Rate</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6576"/>
<source>Disable Depth Emulation</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6577"/>
<source>Disable the support of depth buffers in the texture cache.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6580"/>
<source>Disable Render Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6582"/>
<source>Preload Frame Data</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6586"/>
<source>Texture Inside RT</source>
<translation> RT</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6593"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation> GPU , CPU GPU CPU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6595"/>
<source>Half Pixel Offset</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6601"/>
<source>Texture Offset X</source>
<translation> X</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6603"/>
<source>Texture Offset Y</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6623"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6645"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6648"/>
<source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
<translation> 25/30fps ,/使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6650"/>
<source>Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.</source>
<translation> GS 线线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6756"/>
<source>Enables API-level validation of graphics commands.</source>
<translation> API </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6771"/>
<source>Use Software Renderer For FMVs</source>
<translation> FMV 使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6776"/>
<source>To avoid TLB miss on Goemon.</source>
<translation> tlb </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6778"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation> hack已知会影响以下游戏: 数码恶魔传输SSX</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6780"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation>已知会影响以下游戏: 超火爆摔跤 Z</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6782"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation>已知对下列游戏有效:死神战士之刃 II III</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6783"/>
<source>Emulate GIF FIFO</source>
<translation> GIF FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6784"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation>已知对下列游戏有效: Fifa 2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6785"/>
<source>DMA Busy Hack</source>
<translation>DMA Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6787"/>
<source>Delay VIF1 Stalls</source>
<translation>VIF1 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6789"/>
<source>Emulate VIF FIFO</source>
<translation> VIF FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6790"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation> VIF1 FIFO 已知对下列游戏有效: Test Drive Unlimited</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6793"/>
<source>VU I Bit Hack</source>
<translation>VU I Hack</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6794"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6796"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation> Tri-Ace 游戏: 星之海洋 3 2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6799"/>
<source>VU Sync</source>
<translation>VU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6800"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation> VU </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6801"/>
<source>VU XGKick Sync</source>
<translation>VU XGKick </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6803"/>
<source>Force Blit Internal FPS Detection</source>
<translation> FPS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6806"/>
<source>Save State</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6807"/>
<source>Load Resume State</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6808"/>
<source>A resume save state created at %s was found.
Do you want to load this save and continue?</source>
<translation> %s
?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6809"/>
<source>Region: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6810"/>
<source>Compatibility: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6811"/>
<source>No Game Selected</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6812"/>
<source>Search Directories</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6813"/>
<source>Adds a new directory to the game search list.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6814"/>
<source>Scanning Subdirectories</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6815"/>
<source>Not Scanning Subdirectories</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6816"/>
<source>List Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6817"/>
<source>Sets which view the game list will open to.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6818"/>
<source>Determines which field the game list will be sorted by.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6819"/>
<source>Reverses the game list sort order from the default (usually ascending to descending).</source>
<translation>()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6820"/>
<source>Cover Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6821"/>
<source>Downloads covers from a user-specified URL template.</source>
<translation>URL模板下载封面</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6461"/>
<source>Operations</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6547"/>
<source>Selects where anisotropic filtering is utilized when rendering textures.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6804"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation>使 FPS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6822"/>
<source>Identifies any new files added to the game directories.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6823"/>
<source>Forces a full rescan of all games previously identified.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7203"/>
<source>Download Covers</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6824"/>
<source>About PCSX2</source>
<translation> PCSX2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6825"/>
<source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
<translation>PCSX2 PlayStation2(PS2) 使 MIPS CPU PS PS2的硬件使 PC PS2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6826"/>
<source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
<translation>PlayStation 2 PS2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6827"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation>,PCSX2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6828"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>&quot;&quot; ,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6829"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6831"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6832"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6835"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
<translation>,PCSX2 RetroAchievements </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6834"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>,PCSX2 </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6830"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6833"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6836"/>
<source>Account</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6837"/>
<source>Logs out of RetroAchievements.</source>
<translation> RetroAchievements </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6838"/>
<source>Logs in to RetroAchievements.</source>
<translation> RetroAchievements</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6839"/>
<source>Current Game</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6840"/>
<source>{} is not a valid disc image.</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6842"/>
<source>Automatic mapping completed for {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6843"/>
<source>Automatic mapping failed for {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6844"/>
<source>Game settings initialized with global settings for &apos;{}&apos;.</source>
<translation> '{}' 使</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6845"/>
<source>Game settings have been cleared for &apos;{}&apos;.</source>
<translation> '{}' </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6846"/>
<source>Console Port {}</source>
<translation> {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6847"/>
<source>{} (Current)</source>
<translation>{} ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6848"/>
<source>{} (Folder)</source>
<translation>{} ()</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6849"/>
<source>Memory card name &apos;{}&apos; is not valid.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6850"/>
<source>Memory Card &apos;{}&apos; created.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6851"/>
<source>Failed to create memory card &apos;{}&apos;.</source>
<translation> '{}' </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6852"/>
<source>A memory card with the name &apos;{}&apos; already exists.</source>
<translation> '{}' </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6853"/>
<source>Failed to load &apos;{}&apos;.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6854"/>
<source>Input profile &apos;{}&apos; loaded.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6855"/>
<source>Input profile &apos;{}&apos; saved.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6856"/>
<source>Failed to save input profile &apos;{}&apos;.</source>
<translation> '{}' </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6857"/>
<source>Port {} Controller Type</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6858"/>
<source>Select Macro {} Binds</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6859"/>
<source>Macro {} Frequency</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6860"/>
<source>Macro will toggle every {} frames.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6861"/>
<source>Port {} Device</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6862"/>
<source>Port {} Subtype</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6863"/>
<source>{} unlabelled patch codes will automatically activate.</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6864"/>
<source>{} unlabelled patch codes found but not enabled.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6865"/>
<source>This Session: {}</source>
<translation>: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6866"/>
<source>All Time: {}</source>
<translation>: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6867"/>
<source>Save Slot {0}</source>
<translation> {0}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6868"/>
<source>Saved {}</source>
<translation> {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6869"/>
<source>{} does not exist.</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6870"/>
<source>{} deleted.</source>
<translation> {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6871"/>
<source>Failed to delete {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6872"/>
<source>File: {}</source>
<translation>:{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6873"/>
<source>CRC: {:08X}</source>
<translation type="unfinished">CRC: {:08X}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6874"/>
<source>Time Played: {}</source>
<translation>: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6875"/>
<source>Last Played: {}</source>
<translation>: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6876"/>
<source>Size: {:.2f} MB</source>
<translation>: {:.2f} MB</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6877"/>
<source>Left: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6878"/>
<source>Top: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6879"/>
<source>Right: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6880"/>
<source>Bottom: </source>
<translation>: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6881"/>
<source>Summary</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6882"/>
<source>Interface Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6883"/>
<source>BIOS Settings</source>
<translation>BIOS </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6884"/>
<source>Emulation Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6885"/>
<source>Graphics Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6886"/>
<source>Audio Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6887"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6888"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6889"/>
<source>Hotkey Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6890"/>
<source>Achievements Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6891"/>
<source>Folder Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6892"/>
<source>Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6893"/>
<source>Patches</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6894"/>
<source>Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6895"/>
<source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
<translation type="unfinished">2% [1 FPS (NTSC) / 1 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6896"/>
<source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
<translation type="unfinished">10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6897"/>
<source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
<translation type="unfinished">25% [15 FPS (NTSC) / 12 FPS (PAL)]</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6898"/>
<source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
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<message>
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<message>
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<message>
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<translation type="unfinished">150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
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<message>
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<source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
<translation type="unfinished">175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
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<message>
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<translation type="unfinished">200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
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<message>
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<source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
<translation type="unfinished">300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
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<message>
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<source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
<translation type="unfinished">400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
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<message>
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<source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
<translation type="unfinished">500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
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<message>
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<source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
<translation type="unfinished">1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
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<message>
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<message>
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<translation>60% </translation>
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<message>
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<message>
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<message>
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<source>130% Speed</source>
<translation>130% </translation>
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<message>
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<source>180% Speed</source>
<translation>180% </translation>
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<message>
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<message>
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<source>Game Properties</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7179"/>
<source>Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7180"/>
<source>Save Screenshot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7181"/>
<source>Switch To Software Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7182"/>
<source>Switch To Hardware Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7183"/>
<source>Change Disc</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7184"/>
<source>Close Game</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7185"/>
<source>Exit Without Saving</source>
<translation>退</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7186"/>
<source>Back To Pause Menu</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7187"/>
<source>Exit And Save State</source>
<translation>退</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7188"/>
<source>Leaderboards</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7189"/>
<source>Delete Save</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7190"/>
<source>Close Menu</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7192"/>
<source>Delete State</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7191"/>
<source>Default Boot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7194"/>
<source>Reset Play Time</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7195"/>
<source>Add Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7196"/>
<source>Open in File Browser</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7197"/>
<source>Disable Subdirectory Scanning</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7198"/>
<source>Enable Subdirectory Scanning</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7199"/>
<source>Remove From List</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7200"/>
<source>Default View</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7201"/>
<source>Sort By</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7202"/>
<source>Sort Reversed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7204"/>
<source>Scan For New Games</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7205"/>
<source>Rescan All Games</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7206"/>
<source>Website</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7207"/>
<source>Support Forums</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7208"/>
<source>GitHub Repository</source>
<translation>GitHub </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7209"/>
<source>License</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7210"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7211"/>
<source>RAIntegration is being used instead of the built-in achievements implementation.</source>
<translation>RAIntegration </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7212"/>
<source>Enable Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7213"/>
<source>Hardcore Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7216"/>
<source>Sound Effects</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7220"/>
<source>Test Unofficial Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7221"/>
<source>Username: {}</source>
<translation>: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7222"/>
<source>Login token generated on {}</source>
<translation>{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7223"/>
<source>Logout</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7224"/>
<source>Not Logged In</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7225"/>
<source>Login</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7226"/>
<source>Game: {0} ({1})</source>
<translation>: {0} ({1})</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7227"/>
<source>Rich presence inactive or unsupported.</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7228"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation> RetroAchievements </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7229"/>
<source>Card Enabled</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7230"/>
<source>Card Name</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7231"/>
<source>Eject Card</source>
<translation></translation>
</message>
</context>
<context>
<name>GS</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="281"/>
<source>Failed to reopen, restoring old configuration.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="999"/>
<source>Upscale multiplier set to {}x.</source>
<translation> {}x</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="444"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="456"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="463"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation> '{}' </translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="534"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation> GPU </translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="636"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation>CAS ,</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="711"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation> {0} GS {1} '{2}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="732"/>
<source>Failed to render/download screenshot.</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="743"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation>GS '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="144"/>
<source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
<translation>使 {:.2f} MB VRAM,</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="669"/>
<source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2696"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="4974"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation> GPU, </translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation>使,PCSX2 </translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="39"/>
<source>Enable Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="56"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="61"/>
<source>Author</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="66"/>
<source>Description</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="76"/>
<source>Enable All</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="83"/>
<source>Disable All</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="103"/>
<source>Reload Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="185"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation>%1 </translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="857"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation>{0} {1}
{2}
,
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="901"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation> GS ,:</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1139"/>
<source>No tracks provided.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1148"/>
<source>Hash {} is not in database.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1157"/>
<source>Data track number does not match data track in database.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1174"/>
<source>Track {0} with hash {1} is not found in database.
</source>
<translation> {1} {0}
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1185"/>
<source>Track {0} with hash {1} is for a different game ({2}).
</source>
<translation> {1} {0} ({2})
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1196"/>
<source>Track {0} with hash {1} does not match database track.
</source>
<translation> {1} {0}
</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
<source>Game Fixes (NOT recommended to change globally)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>FPU Negative Divide Hack</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.</extracomment>
<translation>FPU Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>FPU Multiply Hack</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>FPU Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="58"/>
<source>Skip MPEG Hack</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation> MPEG Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Preload TLB Hack</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation> TLB Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="60"/>
<source>EE Timing Hack</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation>EE Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="61"/>
<source>Instant DMA Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation> DMA Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="59"/>
<source>OPH Flag Hack</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>OPH Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="63"/>
<source>Emulate GIF FIFO</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation> GIF FIFO</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="62"/>
<source>DMA Busy Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>DMA Hack</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="65"/>
<source>Delay VIF1 Stalls</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation>VIF1 </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="64"/>
<source>Emulate VIF FIFO</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation> VIF FIFO</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="68"/>
<source>Full VU0 Synchronization</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation> VU0 </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="67"/>
<source>VU I Bit Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation>VU I Hack</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="66"/>
<source>VU Add Hack</source>
2023-06-23 19:08:16 +00:00
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation>VU Hack</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="70"/>
<source>VU Overflow Hack</source>
2023-06-23 19:08:16 +00:00
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>VU Hack</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="69"/>
<source>VU Sync</source>
2023-06-23 19:08:16 +00:00
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation>VU </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="71"/>
<source>VU XGKick Sync</source>
2023-06-23 19:08:16 +00:00
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation>VU XGKick </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="188"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="72"/>
<source>Force Blit Internal FPS Detection</source>
2023-06-23 19:08:16 +00:00
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation> FPS </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="57"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation> FMV 使</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="57"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="58"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="59"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="60"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="61"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="62"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="63"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="64"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="65"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="66"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="67"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="68"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="69"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="70"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="71"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="72"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>For Tales of Destiny.</source>
<translation>宿</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>For Gundam Games.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>To avoid TLB miss on Goemon.</source>
<translation> tlb </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="57"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation> FMV </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="58"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation>/FMV /</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="59"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation>已知对下列游戏有效:死神战士之刃 II III</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="60"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation> hack已知会影响以下游戏: 数码恶魔传输SSX</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="61"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation>已知会影响以下游戏: 超火爆摔跤 Z</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="62"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation>已知对下列游戏有效: 玛娜传奇 1线</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="63"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation>已知对下列游戏有效: Fifa 2</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="64"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation> VIF1 FIFO 已知对下列游戏有效: Test Drive Unlimited</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="65"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation> SOCOM 2 HUD Spy Hunter </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="66"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation> Tri-Ace 游戏: 星之海洋 3 2</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="67"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="68"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation> COP2 VU0 </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="69"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation> VU </translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="70"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="71"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation> VU XGKicks 使 ()</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="72"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation>使 FPS </translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>GameList</name>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1093"/>
<source>Never</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1110"/>
<source>Today</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1115"/>
<source>Yesterday</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1138"/>
<source>{}h {}m</source>
<translation>{} {}</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1140"/>
<source>{}h {}m {}s</source>
<translation>{} {} {}</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1142"/>
<source>{}m {}s</source>
<translation>{} {}</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1144"/>
<source>{}s</source>
<translation>{}</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1151"/>
<source>{} hours</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1153"/>
<source>{} minutes</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1314"/>
<source>Downloading cover for {0} [{1}]...</source>
<translation> {0} [{1}] ...</translation>
</message>
</context>
2023-06-23 19:08:16 +00:00
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="600"/>
2023-06-23 19:08:16 +00:00
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="601"/>
2023-06-23 19:08:16 +00:00
<source>Code</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="602"/>
2023-06-23 19:08:16 +00:00
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="603"/>
2023-06-23 19:08:16 +00:00
<source>File Title</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="604"/>
2023-06-23 19:08:16 +00:00
<source>CRC</source>
<translation type="unfinished">CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="605"/>
2023-06-23 19:08:16 +00:00
<source>Time Played</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="606"/>
2023-06-23 19:08:16 +00:00
<source>Last Played</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="607"/>
2023-06-23 19:08:16 +00:00
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="608"/>
2023-06-23 19:08:16 +00:00
<source>Region</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="609"/>
2023-06-23 19:08:16 +00:00
<source>Compatibility</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
<source>Game Scanning</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
2023-06-23 19:08:16 +00:00
<source>Search Directories (will be scanned for games)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="63"/>
<source>Add...</source>
<translation>...</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="194"/>
2023-06-23 19:08:16 +00:00
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="100"/>
2023-06-23 19:08:16 +00:00
<source>Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="105"/>
2023-06-23 19:08:16 +00:00
<source>Scan Recursively</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="115"/>
2023-06-23 19:08:16 +00:00
<source>Excluded Paths (will not be scanned)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="141"/>
<source>Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="161"/>
<source>File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="221"/>
2023-06-23 19:08:16 +00:00
<source>Scan For New Games</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="238"/>
2023-06-23 19:08:16 +00:00
<source>Rescan All Games</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="254"/>
<source>Display</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="260"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="45"/>
<source>Prefer English Titles</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="45"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="46"/>
<source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="196"/>
2023-06-23 19:08:16 +00:00
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="205"/>
2023-06-23 19:08:16 +00:00
<source>Select Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="211"/>
2023-06-23 19:08:16 +00:00
<source>Scan Recursively?</source>
<translation>?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="212"/>
2023-06-23 19:08:16 +00:00
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation> &quot;%1&quot; ?
, </translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="242"/>
<source>Select File</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="252"/>
<source>Select Directory</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="57"/>
2023-06-23 19:08:16 +00:00
<source>Game List</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="80"/>
2023-06-23 19:08:16 +00:00
<source>Game Grid</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="103"/>
2023-06-23 19:08:16 +00:00
<source>Show Titles</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="166"/>
2023-06-23 19:08:16 +00:00
<source>All Types</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="179"/>
2023-06-23 19:08:16 +00:00
<source>All Regions</source>
<translation></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="197"/>
2023-06-23 19:08:16 +00:00
<source>Search...</source>
<translation>...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="31"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
2023-06-23 19:08:16 +00:00
<source>Patch Title</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="53"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
2023-06-23 19:08:16 +00:00
<source>Enabled</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="64"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
2023-06-23 19:08:16 +00:00
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;: &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="41"/>
2023-06-23 19:08:16 +00:00
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation>&lt;strong&gt;: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="42"/>
2023-06-23 19:08:16 +00:00
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="43"/>
2023-06-23 19:08:16 +00:00
<source>No description provided.</source>
<translation></translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation>使,PCSX2 </translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
2023-06-23 19:08:16 +00:00
<source>Reload Patches</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="125"/>
2023-06-23 19:08:16 +00:00
<source>There are no patches available for this game.</source>
<translation></translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="41"/>
<source>Clear the line to restore the original title...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="51"/>
<location filename="../Settings/GameSummaryWidget.ui" line="352"/>
<source>Restore</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Sorting Title:</source>
<extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>English Title:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
2023-06-23 19:08:16 +00:00
<source>Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="102"/>
2023-06-23 19:08:16 +00:00
<source>Serial:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="116"/>
2023-06-23 19:08:16 +00:00
<source>CRC:</source>
<translation type="unfinished">CRC:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="130"/>
2023-06-23 19:08:16 +00:00
<source>Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="150"/>
2023-06-23 19:08:16 +00:00
<source>PS2 Disc</source>
<translation>PS2 </translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="159"/>
2023-06-23 19:08:16 +00:00
<source>PS1 Disc</source>
<translation>PS1 </translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="168"/>
2023-06-23 19:08:16 +00:00
<source>ELF (PS2 Executable)</source>
<translation>ELF (PS2 )</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="180"/>
2023-06-23 19:08:16 +00:00
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="196"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-B (西)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="201"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-C ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="206"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-HK ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="211"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-J ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="216"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-K ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="221"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-T ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="226"/>
2023-06-23 19:08:16 +00:00
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-U ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="231"/>
2023-06-23 19:08:16 +00:00
<source>Other</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="236"/>
2023-06-23 19:08:16 +00:00
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-A ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="241"/>
2023-06-23 19:08:16 +00:00
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AF ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="246"/>
2023-06-23 19:08:16 +00:00
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AU ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="251"/>
2023-06-23 19:08:16 +00:00
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-BE ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="256"/>
2023-06-23 19:08:16 +00:00
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-E (/)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="261"/>
2023-06-23 19:08:16 +00:00
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-F ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="266"/>
2023-06-23 19:08:16 +00:00
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-FI ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="271"/>
2023-06-23 19:08:16 +00:00
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-G ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="276"/>
2023-06-23 19:08:16 +00:00
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-GR ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="281"/>
2023-06-23 19:08:16 +00:00
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-I ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="286"/>
2023-06-23 19:08:16 +00:00
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-IN ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="291"/>
2023-06-23 19:08:16 +00:00
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-M (/)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="296"/>
2023-06-23 19:08:16 +00:00
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NL ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="301"/>
2023-06-23 19:08:16 +00:00
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NO ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="306"/>
2023-06-23 19:08:16 +00:00
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-P ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="311"/>
<source>PAL-PL (Poland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-PL ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="316"/>
2023-06-23 19:08:16 +00:00
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-R ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="321"/>
2023-06-23 19:08:16 +00:00
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-S (西)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="326"/>
2023-06-23 19:08:16 +00:00
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SC ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="331"/>
2023-06-23 19:08:16 +00:00
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SW ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="336"/>
2023-06-23 19:08:16 +00:00
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SWI ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="341"/>
2023-06-23 19:08:16 +00:00
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-UK ()</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="361"/>
2023-06-23 19:08:16 +00:00
<source>Compatibility:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="381"/>
2023-06-23 19:08:16 +00:00
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="386"/>
2023-06-23 19:08:16 +00:00
<source>Not Bootable</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="391"/>
2023-06-23 19:08:16 +00:00
<source>Reaches Intro</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="396"/>
2023-06-23 19:08:16 +00:00
<source>Reaches Menu</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="401"/>
2023-06-23 19:08:16 +00:00
<source>In-Game</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="406"/>
2023-06-23 19:08:16 +00:00
<source>Playable</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="411"/>
2023-06-23 19:08:16 +00:00
<source>Perfect</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="419"/>
2023-06-23 19:08:16 +00:00
<source>Input Profile:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="433"/>
2023-06-23 19:08:16 +00:00
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="441"/>
2023-06-23 19:08:16 +00:00
<source>Disc Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="453"/>
2023-06-23 19:08:16 +00:00
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="460"/>
2023-06-23 19:08:16 +00:00
<source>Clear</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="512"/>
<source>Verify</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="555"/>
<source>Search on Redump.org...</source>
<translation> Redump.org ...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="171"/>
2023-06-23 19:08:16 +00:00
<source>Select Disc Path</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="184"/>
<source>Game is not a CD/DVD.</source>
<translation> CD/DVD</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="191"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="216"/>
<source>#</source>
<translation type="unfinished">#</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="219"/>
<source>Mode</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="228"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="221"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="229"/>
<source>Sectors</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="230"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="231"/>
<source>MD5</source>
<translation type="unfinished">MD5</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
<source>Status</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="240"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="245"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="246"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="247"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="253"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="254"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="255"/>
<source>%1</source>
<translation type="unfinished">%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="256"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="272"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="272"/>
<source>Cannot verify image while a game is running.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="302"/>
<source>One or more tracks is missing.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="339"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation> %1 [%2] ( %3)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="346"/>
<source>Verified as %1 [%2].</source>
<translation> %1 [%2]</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
<source>Renderer:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
<source>Adapter:</source>
2023-06-23 19:08:16 +00:00
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
2023-06-23 19:08:16 +00:00
<source>Display</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
2023-06-23 19:08:16 +00:00
<source>Fullscreen Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
2023-06-23 19:08:16 +00:00
<source>Aspect Ratio:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
2023-06-23 19:08:16 +00:00
<source>Fit to Window / Fullscreen</source>
<translation> / </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
2023-06-23 19:08:16 +00:00
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation> (4:3 / 3:2 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
2023-06-23 19:08:16 +00:00
<source>Standard (4:3)</source>
<translation> (4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
2023-06-23 19:08:16 +00:00
<source>Widescreen (16:9)</source>
<translation> (16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="112"/>
2023-06-23 19:08:16 +00:00
<source>FMV Aspect Ratio:</source>
<translation>FMV :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="120"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1089"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1120"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="61"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="392"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
2023-06-23 19:08:16 +00:00
<source>Off (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="151"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="481"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1217"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2090"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2125"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="409"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="456"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
2023-06-23 19:08:16 +00:00
<source>Automatic (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="156"/>
2023-06-23 19:08:16 +00:00
<source>None (Interlaced, also used by Progressive)</source>
<translation> (, )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
2023-06-23 19:08:16 +00:00
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation> (,)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="166"/>
2023-06-23 19:08:16 +00:00
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation> (,)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
2023-06-23 19:08:16 +00:00
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>Bob (, )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
2023-06-23 19:08:16 +00:00
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>Bob (, )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
2023-06-23 19:08:16 +00:00
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation> (, )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
2023-06-23 19:08:16 +00:00
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation> (, )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
2023-06-23 19:08:16 +00:00
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation> (, Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
2023-06-23 19:08:16 +00:00
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation> (, Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="204"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear Filtering:</source>
<translation>线:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="212"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="651"/>
2023-06-23 19:08:16 +00:00
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="217"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation>线 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation>线 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="230"/>
2023-06-23 19:08:16 +00:00
<source>Vertical Stretch:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="237"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="441"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1396"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1591"/>
2023-06-23 19:08:16 +00:00
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation type="unfinished">%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="250"/>
2023-06-23 19:08:16 +00:00
<source>Crop:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="259"/>
2023-06-23 19:08:16 +00:00
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="266"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="283"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="300"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="317"/>
2023-06-23 19:08:16 +00:00
<source>px</source>
<translation type="unfinished">px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="276"/>
2023-06-23 19:08:16 +00:00
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="293"/>
2023-06-23 19:08:16 +00:00
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="310"/>
2023-06-23 19:08:16 +00:00
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="331"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
2023-06-23 19:08:16 +00:00
<source>Screen Offsets</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="345"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="397"/>
2023-06-23 19:08:16 +00:00
<source>VSync</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="352"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="388"/>
2023-06-23 19:08:16 +00:00
<source>Show Overscan</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="359"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="370"/>
2023-06-23 19:08:16 +00:00
<source>Enable Widescreen Patches</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="366"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="373"/>
2023-06-23 19:08:16 +00:00
<source>Enable No-Interlacing Patches</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="373"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
2023-06-23 19:08:16 +00:00
<source>Anti-Blur</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="376"/>
2023-06-23 19:08:16 +00:00
<source>Ctrl+S</source>
<translation type="unfinished">Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="383"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
2023-06-23 19:08:16 +00:00
<source>Disable Interlace Offset</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="392"/>
2023-06-23 19:08:16 +00:00
<source>Screenshot Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="402"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
2023-06-23 19:08:16 +00:00
<source>Screen Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="407"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
2023-06-23 19:08:16 +00:00
<source>Internal Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="412"/>
2023-06-23 19:08:16 +00:00
<source>Internal Resolution (Aspect Uncorrected)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="421"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
2023-06-23 19:08:16 +00:00
<source>PNG</source>
<translation type="unfinished">PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="426"/>
2023-06-23 19:08:16 +00:00
<source>JPEG</source>
<translation type="unfinished">JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="434"/>
2023-06-23 19:08:16 +00:00
<source>Quality:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="695"/>
2023-06-23 19:08:16 +00:00
<source>Rendering</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="463"/>
2023-06-23 19:08:16 +00:00
<source>Internal Resolution:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="473"/>
2023-06-23 19:08:16 +00:00
<source>Mipmapping:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="486"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="584"/>
2023-06-23 19:08:16 +00:00
<source>Off</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="491"/>
2023-06-23 19:08:16 +00:00
<source>Basic (Generated Mipmaps)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="496"/>
2023-06-23 19:08:16 +00:00
<source>Full (PS2 Mipmaps)</source>
<translation> (PS2 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="504"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="701"/>
2023-06-23 19:08:16 +00:00
<source>Texture Filtering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="512"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="721"/>
2023-06-23 19:08:16 +00:00
<source>Nearest</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="517"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="726"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear (Forced)</source>
<translation>线 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="522"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="731"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear (PS2)</source>
<translation>线 (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="527"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="736"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear (Forced excluding sprite)</source>
<translation>线 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="535"/>
2023-06-23 19:08:16 +00:00
<source>Trilinear Filtering:</source>
<translation>线:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="548"/>
2023-06-23 19:08:16 +00:00
<source>Off (None)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="553"/>
2023-06-23 19:08:16 +00:00
<source>Trilinear (PS2)</source>
<translation>线 (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="558"/>
2023-06-23 19:08:16 +00:00
<source>Trilinear (Forced)</source>
<translation>线 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="566"/>
2023-06-23 19:08:16 +00:00
<source>Anisotropic Filtering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="576"/>
2023-06-23 19:08:16 +00:00
<source>Dithering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="589"/>
2023-06-23 19:08:16 +00:00
<source>Scaled</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="594"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
2023-06-23 19:08:16 +00:00
<source>Unscaled (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="602"/>
2023-06-23 19:08:16 +00:00
<source>Blending Accuracy:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="610"/>
2023-06-23 19:08:16 +00:00
<source>Minimum</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
2023-06-23 19:08:16 +00:00
<source>Basic (Recommended)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="620"/>
2023-06-23 19:08:16 +00:00
<source>Medium</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="625"/>
2023-06-23 19:08:16 +00:00
<source>High</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="630"/>
2023-06-23 19:08:16 +00:00
<source>Full (Slow)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="635"/>
2023-06-23 19:08:16 +00:00
<source>Maximum (Very Slow)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="643"/>
2023-06-23 19:08:16 +00:00
<source>Texture Preloading:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="656"/>
2023-06-23 19:08:16 +00:00
<source>Partial</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="661"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
2023-06-23 19:08:16 +00:00
<source>Full (Hash Cache)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="744"/>
<source>Software Rendering Threads:</source>
<translation>线:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="982"/>
<source>Skip Draw Range:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1044"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
2023-06-23 19:08:16 +00:00
<source>GPU Palette Conversion</source>
<translation>GPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="678"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
2023-06-23 19:08:16 +00:00
<source>Manual Hardware Renderer Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="671"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
2023-06-23 19:08:16 +00:00
<source>Spin GPU During Readbacks</source>
<translation> GPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="685"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
2023-06-23 19:08:16 +00:00
<source>Spin CPU During Readbacks</source>
<translation> CPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="751"/>
2023-06-23 19:08:16 +00:00
<source> threads</source>
<translation> 线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="760"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
2023-06-23 19:08:16 +00:00
<source>Mipmapping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="767"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
2023-06-23 19:08:16 +00:00
<source>Auto Flush</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="777"/>
2023-06-23 19:08:16 +00:00
<source>Hardware Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2130"/>
2023-06-23 19:08:16 +00:00
<source>Force Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2135"/>
2023-06-23 19:08:16 +00:00
<source>Force Enabled</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="783"/>
2023-06-23 19:08:16 +00:00
<source>CPU Sprite Render Size:</source>
<translation>CPU :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="793"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="879"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="886"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="512"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
2023-06-23 19:08:16 +00:00
<source>0 (Disabled)</source>
<extracomment>0 (Disabled)</extracomment>
<translation>0 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="798"/>
2023-06-23 19:08:16 +00:00
<source>1 (64 Max Width)</source>
<translation>1 (64 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="803"/>
2023-06-23 19:08:16 +00:00
<source>2 (128 Max Width)</source>
<translation>2 (128 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="808"/>
2023-06-23 19:08:16 +00:00
<source>3 (192 Max Width)</source>
<translation>3 (192 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="813"/>
2023-06-23 19:08:16 +00:00
<source>4 (256 Max Width)</source>
<translation>4 (256 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="818"/>
2023-06-23 19:08:16 +00:00
<source>5 (320 Max Width)</source>
<translation>5 (320 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="823"/>
2023-06-23 19:08:16 +00:00
<source>6 (384 Max Width)</source>
<translation>6 (384 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="828"/>
2023-06-23 19:08:16 +00:00
<source>7 (448 Max Width)</source>
<translation>7 (448 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="833"/>
2023-06-23 19:08:16 +00:00
<source>8 (512 Max Width)</source>
<translation>8 (512 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="838"/>
2023-06-23 19:08:16 +00:00
<source>9 (576 Max Width)</source>
<translation>9 (576 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="843"/>
2023-06-23 19:08:16 +00:00
<source>10 (640 Max Width)</source>
<translation>10 (640 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1051"/>
2023-06-23 19:08:16 +00:00
<source>Frame Buffer Conversion</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1009"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
2023-06-23 19:08:16 +00:00
<source>Disable Depth Emulation</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1023"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
2023-06-23 19:08:16 +00:00
<source>Disable Safe Features</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1037"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
2023-06-23 19:08:16 +00:00
<source>Preload Frame Data</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
2023-06-23 19:08:16 +00:00
<source>Texture Inside RT</source>
<translation> RT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="891"/>
2023-06-23 19:08:16 +00:00
<source>1 (Normal)</source>
<translation>1 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="896"/>
2023-06-23 19:08:16 +00:00
<source>2 (Aggressive)</source>
<translation>2 ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="872"/>
2023-06-23 19:08:16 +00:00
<source>Software CLUT Render:</source>
<translation> CLUT :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="904"/>
2023-06-23 19:08:16 +00:00
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation>GPU CLUT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="912"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="938"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="964"/>
2023-06-23 19:08:16 +00:00
<source>Disabled (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="917"/>
2023-06-23 19:08:16 +00:00
<source>Enabled (Exact Match)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="922"/>
2023-06-23 19:08:16 +00:00
<source>Enabled (Check Inside Target)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1075"/>
2023-06-23 19:08:16 +00:00
<source>Upscaling Fixes</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1081"/>
2023-06-23 19:08:16 +00:00
<source>Half Pixel Offset:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1094"/>
2023-06-23 19:08:16 +00:00
<source>Normal (Vertex)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1099"/>
2023-06-23 19:08:16 +00:00
<source>Special (Texture)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1104"/>
2023-06-23 19:08:16 +00:00
<source>Special (Texture - Aggressive)</source>
<translation> ( - )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1112"/>
2023-06-23 19:08:16 +00:00
<source>Round Sprite:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1125"/>
2023-06-23 19:08:16 +00:00
<source>Half</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1130"/>
2023-06-23 19:08:16 +00:00
<source>Full</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1138"/>
2023-06-23 19:08:16 +00:00
<source>Texture Offsets:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1147"/>
2023-06-23 19:08:16 +00:00
<source>X:</source>
<translation type="unfinished">X:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1161"/>
2023-06-23 19:08:16 +00:00
<source>Y:</source>
<translation type="unfinished">Y:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1200"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
2023-06-23 19:08:16 +00:00
<source>Merge Sprite</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1179"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
2023-06-23 19:08:16 +00:00
<source>Align Sprite</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="143"/>
2023-06-23 19:08:16 +00:00
<source>Deinterlacing:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="852"/>
2023-06-23 19:08:16 +00:00
<source>Sprites Only</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="857"/>
2023-06-23 19:08:16 +00:00
<source>Sprites/Triangles</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="862"/>
2023-06-23 19:08:16 +00:00
<source>Blended Sprites/Triangles</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="930"/>
2023-06-23 19:08:16 +00:00
<source>Auto Flush:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="943"/>
2023-06-23 19:08:16 +00:00
<source>Enabled (Sprites Only)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="948"/>
2023-06-23 19:08:16 +00:00
<source>Enabled (All Primitives)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="956"/>
2023-06-23 19:08:16 +00:00
<source>Texture Inside RT:</source>
<translation> RT :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="969"/>
2023-06-23 19:08:16 +00:00
<source>Inside Target</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="974"/>
2023-06-23 19:08:16 +00:00
<source>Merge Targets</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1016"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
2023-06-23 19:08:16 +00:00
<source>Disable Partial Source Invalidation</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1030"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
2023-06-23 19:08:16 +00:00
<source>Read Targets When Closing</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1058"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
2023-06-23 19:08:16 +00:00
<source>Estimate Texture Region</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1065"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
2023-06-23 19:08:16 +00:00
<source>Disable Render Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1186"/>
2023-06-23 19:08:16 +00:00
<source>Unscaled Palette Texture Draws</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1193"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
2023-06-23 19:08:16 +00:00
<source>Wild Arms Hack</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1209"/>
<source>Bilinear Dirty Upscale:</source>
<translation>线:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
<source>Force Bilinear</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1227"/>
<source>Force Nearest</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1236"/>
2023-06-23 19:08:16 +00:00
<source>Texture Replacement</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1242"/>
2023-06-23 19:08:16 +00:00
<source>Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1251"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
2023-06-23 19:08:16 +00:00
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1258"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1733"/>
2023-06-23 19:08:16 +00:00
<source>Open...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1265"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1740"/>
2023-06-23 19:08:16 +00:00
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1272"/>
2023-06-23 19:08:16 +00:00
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation>PCSX2 </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1282"/>
2023-06-23 19:08:16 +00:00
<source>Options</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1288"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
2023-06-23 19:08:16 +00:00
<source>Dump Textures</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1295"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
2023-06-23 19:08:16 +00:00
<source>Dump Mipmaps</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1302"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
2023-06-23 19:08:16 +00:00
<source>Dump FMV Textures</source>
<translation> FMV </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1316"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
2023-06-23 19:08:16 +00:00
<source>Load Textures</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1323"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
2023-06-23 19:08:16 +00:00
<source>Precache Textures</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1347"/>
2023-06-23 19:08:16 +00:00
<source>Post-Processing</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1353"/>
2023-06-23 19:08:16 +00:00
<source>Sharpening/Anti-Aliasing</source>
<translation>/齿</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1359"/>
2023-06-23 19:08:16 +00:00
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1369"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1437"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
2023-06-23 19:08:16 +00:00
<source>None (Default)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1374"/>
2023-06-23 19:08:16 +00:00
<source>Sharpen Only (Internal Resolution)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1379"/>
2023-06-23 19:08:16 +00:00
<source>Sharpen and Resize (Display Resolution)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1389"/>
2023-06-23 19:08:16 +00:00
<source>Sharpness:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1413"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
2023-06-23 19:08:16 +00:00
<source>FXAA</source>
<translation type="unfinished">FXAA</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1423"/>
2023-06-23 19:08:16 +00:00
<source>Filters</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1429"/>
2023-06-23 19:08:16 +00:00
<source>TV Shader:</source>
<translation>TV :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1442"/>
2023-06-23 19:08:16 +00:00
<source>Scanline Filter</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1447"/>
2023-06-23 19:08:16 +00:00
<source>Diagonal Filter</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1452"/>
2023-06-23 19:08:16 +00:00
<source>Triangular Filter</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1457"/>
2023-06-23 19:08:16 +00:00
<source>Wave Filter</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1462"/>
2023-06-23 19:08:16 +00:00
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation> CRT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1467"/>
<source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
<translation>4x RGSS (4x )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1472"/>
<source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
<translation>Nx AGSS (Nx )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1480"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
2023-06-23 19:08:16 +00:00
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1502"/>
2023-06-23 19:08:16 +00:00
<source>Brightness:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1519"/>
2023-06-23 19:08:16 +00:00
<source>Contrast:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
2023-06-23 19:08:16 +00:00
<source>Saturation</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1572"/>
2023-06-23 19:08:16 +00:00
<source>OSD</source>
<translation type="unfinished">OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1578"/>
2023-06-23 19:08:16 +00:00
<source>On-Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1584"/>
2023-06-23 19:08:16 +00:00
<source>OSD Scale:</source>
<translation>OSD :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1606"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
2023-06-23 19:08:16 +00:00
<source>Show Indicators</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1613"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
2023-06-23 19:08:16 +00:00
<source>Show Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1620"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
2023-06-23 19:08:16 +00:00
<source>Show Inputs</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1627"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
2023-06-23 19:08:16 +00:00
<source>Show GPU Usage</source>
<translation> GPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1634"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
2023-06-23 19:08:16 +00:00
<source>Show Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1641"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
2023-06-23 19:08:16 +00:00
<source>Show FPS</source>
<translation> FPS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2152"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
<source>Disable Dual-Source Blending</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2159"/>
2023-06-23 19:08:16 +00:00
<source>Disable Shader Cache</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2173"/>
2023-06-23 19:08:16 +00:00
<source>Disable Vertex Shader Expand</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
2023-06-23 19:08:16 +00:00
<source>Show Statistics</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1309"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<source>Asynchronous Texture Loading</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1536"/>
<source>Saturation:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1662"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
2023-06-23 19:08:16 +00:00
<source>Show CPU Usage</source>
<translation> CPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1676"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
2023-06-23 19:08:16 +00:00
<source>Warn About Unsafe Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1683"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
2023-06-23 19:08:16 +00:00
<source>Show Frame Times</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1709"/>
2023-06-23 19:08:16 +00:00
<source>Recording</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1715"/>
2023-06-23 19:08:16 +00:00
<source>Video Dumping Directory</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1752"/>
2023-06-23 19:08:16 +00:00
<source>Capture Setup</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1758"/>
2023-06-23 19:08:16 +00:00
<source>Container:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1791"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1859"/>
2023-06-23 19:08:16 +00:00
<source>Codec:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1824"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1949"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
2023-06-23 19:08:16 +00:00
<source>Extra Arguments</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1837"/>
2023-06-23 19:08:16 +00:00
<source>Capture Audio</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1892"/>
2023-06-23 19:08:16 +00:00
<source>Resolution:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1917"/>
2023-06-23 19:08:16 +00:00
<source>x</source>
<translation type="unfinished">x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1940"/>
2023-06-23 19:08:16 +00:00
<source>Auto</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1962"/>
2023-06-23 19:08:16 +00:00
<source>Capture Video</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1988"/>
2023-06-23 19:08:16 +00:00
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1994"/>
2023-06-23 19:08:16 +00:00
<source>Advanced Options</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2000"/>
2023-06-23 19:08:16 +00:00
<source>Hardware Download Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2008"/>
2023-06-23 19:08:16 +00:00
<source>Accurate (Recommended)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2013"/>
2023-06-23 19:08:16 +00:00
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation> ( GS 线)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2018"/>
2023-06-23 19:08:16 +00:00
<source>Unsynchronized (Non-Deterministic)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2023"/>
2023-06-23 19:08:16 +00:00
<source>Disabled (Ignore Transfers)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2031"/>
2023-06-23 19:08:16 +00:00
<source>GS Dump Compression:</source>
<translation>GS :</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2039"/>
2023-06-23 19:08:16 +00:00
<source>Uncompressed</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2044"/>
2023-06-23 19:08:16 +00:00
<source>LZMA (xz)</source>
<translation type="unfinished">LZMA (xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2049"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
2023-06-23 19:08:16 +00:00
<source>Zstandard (zst)</source>
<translation type="unfinished">Zstandard (zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2059"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
2023-06-23 19:08:16 +00:00
<source>Skip Presenting Duplicate Frames</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2066"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
2023-06-23 19:08:16 +00:00
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation>使 Blit </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2073"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
2023-06-23 19:08:16 +00:00
<source>Disable Threaded Presentation</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1801"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1869"/>
2023-06-23 19:08:16 +00:00
<source>Bitrate:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1808"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1876"/>
2023-06-23 19:08:16 +00:00
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation type="unfinished"> kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2082"/>
2023-06-23 19:08:16 +00:00
<source>Allow Exclusive Fullscreen:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2095"/>
2023-06-23 19:08:16 +00:00
<source>Disallowed</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2100"/>
2023-06-23 19:08:16 +00:00
<source>Allowed</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2111"/>
2023-06-23 19:08:16 +00:00
<source>Debugging Options</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2117"/>
2023-06-23 19:08:16 +00:00
<source>Override Texture Barriers:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2166"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
2023-06-23 19:08:16 +00:00
<source>Use Debug Device</source>
<translation>使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1669"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
2023-06-23 19:08:16 +00:00
<source>Show Speed Percentages</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2145"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
2023-06-23 19:08:16 +00:00
<source>Disable Framebuffer Fetch</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="41"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="53"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="56"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="58"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>2x</source>
<translation type="unfinished">2x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>4x</source>
<translation type="unfinished">4x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>8x</source>
<translation type="unfinished">8x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>16x</source>
<translation type="unfinished">16x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="282"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="966"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="995"/>
2023-06-23 19:08:16 +00:00
<source>Use Global Setting [%1]</source>
<translation>使 [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="370"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="373"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="388"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="397"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
2023-06-23 19:08:16 +00:00
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="371"/>
2023-06-23 19:08:16 +00:00
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="374"/>
2023-06-23 19:08:16 +00:00
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="377"/>
2023-06-23 19:08:16 +00:00
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear Filtering</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="380"/>
2023-06-23 19:08:16 +00:00
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation>线使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
2023-06-23 19:08:16 +00:00
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation> PCRTC Wapout Fusion ,使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
2023-06-23 19:08:16 +00:00
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="392"/>
2023-06-23 19:08:16 +00:00
<source>FMV Aspect Ratio</source>
<translation>FMV </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="392"/>
2023-06-23 19:08:16 +00:00
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation>(FMV)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
2023-06-23 19:08:16 +00:00
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
2023-06-23 19:08:16 +00:00
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation> GS &lt;br&gt;,,&lt;br&gt; OpenGL/Vulkan Direct3D </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
<source>Software Rendering Threads</source>
<translation>线</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
2023-06-23 19:08:16 +00:00
<source>Software CLUT Render</source>
<translation> Clut </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
<source>Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
2023-06-23 19:08:16 +00:00
<source>This option disables game-specific render fixes.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
2023-06-23 19:08:16 +00:00
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation>, CPU hack CPU Snowblind </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
2023-06-23 19:08:16 +00:00
<source>Framebuffer Conversion</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="544"/>
2023-06-23 19:08:16 +00:00
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation> CPU GPU 4 8 </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately. </source>
<translation> GS </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
2023-06-23 19:08:16 +00:00
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="551"/>
2023-06-23 19:08:16 +00:00
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
2023-06-23 19:08:16 +00:00
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="558"/>
2023-06-23 19:08:16 +00:00
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation>( Snowblind )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="583"/>
2023-06-23 19:08:16 +00:00
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation> Namco (线),</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
<source>Includes mipmaps when dumping textures.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation> FNV </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation>线,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation> FidelityFX </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation> CAS </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation>50 </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation>50 </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation>50 </translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
2023-06-23 19:08:16 +00:00
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation> OSD 50% 500%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
2023-06-23 19:08:16 +00:00
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation> OSD </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
2023-06-23 19:08:16 +00:00
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
2023-06-23 19:08:16 +00:00
<source>Displays a graph showing the average frametimes.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
2023-06-23 19:08:16 +00:00
<source>Allow Exclusive Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
2023-06-23 19:08:16 +00:00
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation>/&lt;br&gt;使,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
2023-06-23 19:08:16 +00:00
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="395"/>
2023-06-23 19:08:16 +00:00
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation> hack PS2 使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
2023-06-23 19:08:16 +00:00
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation>使 PCSX2 ( 100% )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="338"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
2023-06-23 19:08:16 +00:00
<source>Integer Scaling</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="402"/>
2023-06-23 19:08:16 +00:00
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>2D游戏中产生更清晰的图像</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="405"/>
2023-06-23 19:08:16 +00:00
<source>Aspect Ratio</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="405"/>
2023-06-23 19:08:16 +00:00
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation> (4:3/3:2 )</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="406"/>
2023-06-23 19:08:16 +00:00
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation>(4:3/3:2 ) </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="409"/>
2023-06-23 19:08:16 +00:00
<source>Deinterlacing</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
2023-06-23 19:08:16 +00:00
<source>Screenshot Size</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="412"/>
2023-06-23 19:08:16 +00:00
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
2023-06-23 19:08:16 +00:00
<source>Screenshot Format</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="416"/>
2023-06-23 19:08:16 +00:00
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation>JPEG ,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
2023-06-23 19:08:16 +00:00
<source>Screenshot Quality</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
2023-06-23 19:08:16 +00:00
<source>50%</source>
<translation type="unfinished">50%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="419"/>
2023-06-23 19:08:16 +00:00
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation> JPEG PNG </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
2023-06-23 19:08:16 +00:00
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
2023-06-23 19:08:16 +00:00
<source>Vertical Stretch</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
2023-06-23 19:08:16 +00:00
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation> (&amp;lt; 100%) (&amp;gt; 100%) </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="426"/>
2023-06-23 19:08:16 +00:00
<source>Fullscreen Mode</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="426"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="989"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="995"/>
2023-06-23 19:08:16 +00:00
<source>Borderless Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="427"/>
2023-06-23 19:08:16 +00:00
<source>Chooses the fullscreen resolution and frequency.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
2023-06-23 19:08:16 +00:00
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>0px</source>
<translation type="unfinished">0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
2023-06-23 19:08:16 +00:00
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
2023-06-23 19:08:16 +00:00
<source>Top</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
2023-06-23 19:08:16 +00:00
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
2023-06-23 19:08:16 +00:00
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
2023-06-23 19:08:16 +00:00
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
2023-06-23 19:08:16 +00:00
<source>Bottom</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
2023-06-23 19:08:16 +00:00
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
2023-06-23 19:08:16 +00:00
<source>Native (PS2) (Default)</source>
<translation> (PS2) ()</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
2023-06-23 19:08:16 +00:00
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation> GPU &lt;br&gt;&lt;br&gt;FMV分辨率将保持不变,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
2023-06-23 19:08:16 +00:00
<source>Control the accuracy level of the mipmapping emulation.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
2023-06-23 19:08:16 +00:00
<source>Texture Filtering</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
2023-06-23 19:08:16 +00:00
<source>Control the texture filtering of the emulation.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="456"/>
2023-06-23 19:08:16 +00:00
<source>Trilinear Filtering</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
2023-06-23 19:08:16 +00:00
<source>Anisotropic Filtering</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
2023-06-23 19:08:16 +00:00
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation>齿</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
2023-06-23 19:08:16 +00:00
<source>Dithering</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
2023-06-23 19:08:16 +00:00
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</source>
<translation>&lt;br&gt; : 关闭任何抖动&lt;br&gt; 未缩放: 原生抖动/&lt;br&gt; 缩放: 支持升级/</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
2023-06-23 19:08:16 +00:00
<source>Blending Accuracy</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
2023-06-23 19:08:16 +00:00
<source>Texture Preloading</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
2023-06-23 19:08:16 +00:00
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation>,,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
2023-06-23 19:08:16 +00:00
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation> GPU , CPU GPU CPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
2023-06-23 19:08:16 +00:00
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
2023-06-23 19:08:16 +00:00
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation> CPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
2023-06-23 19:08:16 +00:00
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation> GPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
2023-06-23 19:08:16 +00:00
<source>2 threads</source>
<translation>2 线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
2023-06-23 19:08:16 +00:00
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</source>
<translation>渲染线程数: 单线程为 0,线 2 (1 ) CPU 4 线 2 3(CPU 线 -2)7+ 线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
2023-06-23 19:08:16 +00:00
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation> JAK GTA:SA 线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
2023-06-23 19:08:16 +00:00
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="512"/>
2023-06-23 19:08:16 +00:00
<source>CPU Sprite Renderer Size</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
2023-06-23 19:08:16 +00:00
<source>Skipdraw Range Start</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
2023-06-23 19:08:16 +00:00
<source>0</source>
<translation type="unfinished">0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
2023-06-23 19:08:16 +00:00
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
2023-06-23 19:08:16 +00:00
<source>Skipdraw Range End</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
2023-06-23 19:08:16 +00:00
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation>线 CPU上 GS , GPU ,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
2023-06-23 19:08:16 +00:00
<source>Half Pixel Offset</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
2023-06-23 19:08:16 +00:00
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
2023-06-23 19:08:16 +00:00
<source>Round Sprite</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
2023-06-23 19:08:16 +00:00
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation> 2D 线,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
2023-06-23 19:08:16 +00:00
<source>Texture Offsets X</source>
<translation> X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
2023-06-23 19:08:16 +00:00
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation>ST/UV纹理坐标的偏移</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
2023-06-23 19:08:16 +00:00
<source>Texture Offsets Y</source>
<translation> Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
2023-06-23 19:08:16 +00:00
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation> GS Wild Arms </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
2023-06-23 19:08:16 +00:00
<source>Bilinear Upscale</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
2023-06-23 19:08:16 +00:00
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
2023-06-23 19:08:16 +00:00
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation>线</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
2023-06-23 19:08:16 +00:00
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
2023-06-23 19:08:16 +00:00
<source>Sharpness</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
2023-06-23 19:08:16 +00:00
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation> 50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
2023-06-23 19:08:16 +00:00
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation> FXAA 齿</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
2023-06-23 19:08:16 +00:00
<source>Brightness</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
2023-06-23 19:08:16 +00:00
<source>50</source>
<translation type="unfinished">50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
2023-06-23 19:08:16 +00:00
<source>Contrast</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
2023-06-23 19:08:16 +00:00
<source>TV Shader</source>
<translation>TV </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
2023-06-23 19:08:16 +00:00
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
2023-06-23 19:08:16 +00:00
<source>OSD Scale</source>
<translation>OSD </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1648"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
2023-06-23 19:08:16 +00:00
<source>Show OSD Messages</source>
<translation> OSD </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
2023-06-23 19:08:16 +00:00
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>-/</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
2023-06-23 19:08:16 +00:00
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="648"/>
2023-06-23 19:08:16 +00:00
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="651"/>
2023-06-23 19:08:16 +00:00
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
2023-06-23 19:08:16 +00:00
<source>Shows host&apos;s CPU utilization.</source>
<translation> CPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
2023-06-23 19:08:16 +00:00
<source>Shows host&apos;s GPU utilization.</source>
<translation> GPU </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
2023-06-23 19:08:16 +00:00
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation>使,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
2023-06-23 19:08:16 +00:00
<source>Displays warnings when settings are enabled which may break games.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
2023-06-23 19:08:16 +00:00
<source>Enable Extra Arguments</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
2023-06-23 19:08:16 +00:00
<source>Leave It Blank</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
2023-06-23 19:08:16 +00:00
<source>Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation>&lt;br&gt;使 '=' 使 ':' &lt;br&gt;: &quot;crf = 21 : preset = veryfast&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
2023-06-23 19:08:16 +00:00
<source>Override Texture Barriers</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
2023-06-23 19:08:16 +00:00
<source>GS Dump Compression</source>
<translation>GS </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
2023-06-23 19:08:16 +00:00
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation> GS 使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
2023-06-23 19:08:16 +00:00
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation>使 Direct3D 11 使 blit ,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
2023-06-23 19:08:16 +00:00
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation> 25/30fps ,, GPU ()CPU/GPU接近最大利用率时,,使</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
2023-06-23 19:08:16 +00:00
<source>Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</source>
<translation> GS 线线 Vulkan </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>Enable Debug Device</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
<source>Enables API-level validation of graphics commands.</source>
<translation> API </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
2023-06-23 19:08:16 +00:00
<source>GS Download Mode</source>
<translation>GS </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
2023-06-23 19:08:16 +00:00
<source>Accurate</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
2023-06-23 19:08:16 +00:00
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation> GS 线 GPU GS ,,</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="829"/>
2023-06-23 19:08:16 +00:00
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="960"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="966"/>
2023-06-23 19:08:16 +00:00
<source>(Default)</source>
<translation>()</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1022"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1030"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1050"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1057"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1066"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1072"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1078"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1084"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1089"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1102"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1125"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1165"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1179"/>
2023-06-23 19:08:16 +00:00
<source>Graphics</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1023"/>
2023-06-23 19:08:16 +00:00
<source>Save Screenshot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1030"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Video Capture</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1050"/>
2023-06-23 19:08:16 +00:00
<source>Save Single Frame GS Dump</source>
<translation> GS </translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1057"/>
2023-06-23 19:08:16 +00:00
<source>Save Multi Frame GS Dump</source>
<translation> GS </translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1067"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Software Rendering</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1073"/>
2023-06-23 19:08:16 +00:00
<source>Increase Upscale Multiplier</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1079"/>
2023-06-23 19:08:16 +00:00
<source>Decrease Upscale Multiplier</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1084"/>
<source>Toggle On-Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1089"/>
2023-06-23 19:08:16 +00:00
<source>Cycle Aspect Ratio</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1098"/>
2023-06-23 19:08:16 +00:00
<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1102"/>
2023-06-23 19:08:16 +00:00
<source>Cycle Hardware Mipmapping</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1114"/>
2023-06-23 19:08:16 +00:00
<source>Hardware mipmapping set to &apos;{}&apos;.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1125"/>
2023-06-23 19:08:16 +00:00
<source>Cycle Deinterlace Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1147"/>
2023-06-23 19:08:16 +00:00
<source>Deinterlace mode set to &apos;{}&apos;.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Texture Dumping</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1159"/>
2023-06-23 19:08:16 +00:00
<source>Texture dumping is now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1160"/>
2023-06-23 19:08:16 +00:00
<source>Texture dumping is now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1166"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1173"/>
2023-06-23 19:08:16 +00:00
<source>Texture replacements are now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1174"/>
2023-06-23 19:08:16 +00:00
<source>Texture replacements are now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1180"/>
2023-06-23 19:08:16 +00:00
<source>Reload Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1187"/>
2023-06-23 19:08:16 +00:00
<source>Texture replacements are not enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1192"/>
2023-06-23 19:08:16 +00:00
<source>Reloading texture replacements...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="55"/>
2023-06-23 19:08:16 +00:00
<source>Target speed set to {:.0f}%.</source>
<translation> {:.0f}%</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="73"/>
2023-06-23 19:08:16 +00:00
<source>Volume: Muted</source>
<translation>音量: 静音</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="78"/>
2023-06-23 19:08:16 +00:00
<source>Volume: {}%</source>
<translation>: {}%</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="113"/>
<source>Save slot {0} selected (last save: {1}).</source>
<translation> {0} (: {1})</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="119"/>
2023-06-23 19:08:16 +00:00
<source>Save slot {} selected (no save yet).</source>
<translation> {} ()</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="131"/>
2023-06-23 19:08:16 +00:00
<source>No save state found in slot {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="145"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="150"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="155"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="161"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="165"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="170"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="179"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="187"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="195"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="212"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="217"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="222"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="227"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="232"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="237"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="241"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="246"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="251"/>
2023-06-23 19:08:16 +00:00
<source>System</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="145"/>
2023-06-23 19:08:16 +00:00
<source>Open Pause Menu</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="151"/>
2023-06-23 19:08:16 +00:00
<source>Open Achievements List</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="156"/>
2023-06-23 19:08:16 +00:00
<source>Open Leaderboards List</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="161"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Pause</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="165"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="170"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Frame Limit</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="180"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Turbo / Fast Forward</source>
<translation> / </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="187"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Slow Motion</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="196"/>
2023-06-23 19:08:16 +00:00
<source>Turbo / Fast Forward (Hold)</source>
<translation>/()</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="212"/>
2023-06-23 19:08:16 +00:00
<source>Increase Target Speed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="217"/>
2023-06-23 19:08:16 +00:00
<source>Decrease Target Speed</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="222"/>
2023-06-23 19:08:16 +00:00
<source>Increase Volume</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="227"/>
2023-06-23 19:08:16 +00:00
<source>Decrease Volume</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="232"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Mute</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="237"/>
2023-06-23 19:08:16 +00:00
<source>Frame Advance</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="241"/>
2023-06-23 19:08:16 +00:00
<source>Shut Down Virtual Machine</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="246"/>
2023-06-23 19:08:16 +00:00
<source>Reset Virtual Machine</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="252"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Input Recording Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="257"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="262"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="267"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="272"/>
2023-06-23 19:08:16 +00:00
<source>Save States</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="258"/>
2023-06-23 19:08:16 +00:00
<source>Select Previous Save Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="263"/>
2023-06-23 19:08:16 +00:00
<source>Select Next Save Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="268"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Selected Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="273"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Selected Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="288"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 1</source>
<translation> 1</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="289"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 1</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="290"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 2</source>
<translation> 2</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="291"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 2</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="292"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 3</source>
<translation> 3</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="293"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 3</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="294"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 4</source>
<translation> 4</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="295"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 4</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="296"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 5</source>
<translation> 5</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="297"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 5</source>
<translation> 5 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="298"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 6</source>
<translation> 6</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="299"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 6</source>
<translation> 6 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="300"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 7</source>
<translation> 7</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="301"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 7</source>
<translation> 7 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="302"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 8</source>
<translation> 8</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="303"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 8</source>
<translation> 8 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="304"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 9</source>
<translation> 9</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="305"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 9</source>
<translation> 9 </translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="306"/>
2023-06-23 19:08:16 +00:00
<source>Save State To Slot 10</source>
<translation> 10</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="307"/>
2023-06-23 19:08:16 +00:00
<source>Load State From Slot 10</source>
<translation> 10 </translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation>0/O</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="51"/>
<source>Sensitivity:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="77"/>
<location filename="../Settings/InputBindingDialog.ui" line="113"/>
<source>100%</source>
<translation type="unfinished">100%</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="84"/>
<source>Deadzone:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="132"/>
<source>Add Binding</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="139"/>
<source>Remove Binding</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="146"/>
<source>Clear Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="42"/>
2023-06-23 19:08:16 +00:00
<source>Bindings for %1 %2</source>
<translation> %1 %2</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="43"/>
2023-06-23 19:08:16 +00:00
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="173"/>
<location filename="../Settings/InputBindingDialog.cpp" line="188"/>
2023-06-23 19:08:16 +00:00
<source>Push Button/Axis... [%1]</source>
<translation>/... [%1]</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="346"/>
<location filename="../Settings/InputBindingDialog.cpp" line="351"/>
2023-06-23 19:08:16 +00:00
<source>%1%</source>
<translation type="unfinished">%1%</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="76"/>
<source>
Left click to assign a new button
Shift + left click for additional bindings</source>
<translation>
Shift + </translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="77"/>
<source>
Right click to clear binding</source>
<translation>
</translation>
</message>
<message>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/InputBindingWidget.cpp" line="83"/>
<source>No bindings registered</source>
<translation></translation>
</message>
<message numerus="yes">
<location filename="../Settings/InputBindingWidget.cpp" line="87"/>
2023-06-23 19:08:16 +00:00
<source>%n bindings</source>
<translation>
<numerusform>%n </numerusform>
</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="301"/>
<location filename="../Settings/InputBindingWidget.cpp" line="316"/>
2023-06-23 19:08:16 +00:00
<source>Push Button/Axis... [%1]</source>
<translation>/... [%1]</translation>
</message>
</context>
<context>
<name>InputRecordingViewer</name>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="14"/>
<source>Input Recording Viewer</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="37"/>
<source>File</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="44"/>
<source>Edit</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="49"/>
<source>View</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="59"/>
<source>Open</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="67"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="44"/>
<source>%1 %2</source>
<translation type="unfinished">%1 %2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="49"/>
<source>%1</source>
<translation type="unfinished">%1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="55"/>
<source>%1 [%2]</source>
<translation type="unfinished">%1 [%2]</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Left Analog</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Right Analog</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Cross</source>
<translation>×</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>L1</source>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>R1</source>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>L2</source>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>R2</source>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>D-Pad Down</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>D-Pad Right</source>
<translation>D-Pad </translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>D-Pad Up</source>
<translation>D-Pad </translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>D-Pad Left</source>
<translation>D-Pad </translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>L3</source>
<translation type="unfinished">L3</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>R3</source>
<translation type="unfinished">R3</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="60"/>
<source>Start</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="98"/>
<source>Input Recording Files (*.p2m2)</source>
<translation> (*.p2m2)</translation>
</message>
</context>
<context>
<name>InputVibrationBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="464"/>
2023-06-23 19:08:16 +00:00
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="464"/>
2023-06-23 19:08:16 +00:00
<source>No devices with vibration motors were detected.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="470"/>
2023-06-23 19:08:16 +00:00
<source>Select vibration motor for %1.</source>
<translation> %1 </translation>
</message>
</context>
<context>
<name>InterfaceSettingsWidget</name>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Behaviour</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="35"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
2023-06-23 19:08:16 +00:00
<source>Pause On Focus Loss</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="42"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
2023-06-23 19:08:16 +00:00
<source>Inhibit Screensaver</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
2023-06-23 19:08:16 +00:00
<source>Save State On Shutdown</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
2023-06-23 19:08:16 +00:00
<source>Pause On Start</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="63"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
2023-06-23 19:08:16 +00:00
<source>Confirm Shutdown</source>
<translation>退</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
2023-06-23 19:08:16 +00:00
<source>Create Save State Backups</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="77"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
2023-06-23 19:08:16 +00:00
<source>Enable Discord Presence</source>
<translation> Discord Presence</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="84"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
2023-06-23 19:08:16 +00:00
<source>Enable Per-Game Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="94"/>
2023-06-23 19:08:16 +00:00
<source>Game Display</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
2023-06-23 19:08:16 +00:00
<source>Start Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
2023-06-23 19:08:16 +00:00
<source>Double-Click Toggles Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
2023-06-23 19:08:16 +00:00
<source>Render To Separate Window</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
2023-06-23 19:08:16 +00:00
<source>Hide Main Window When Running</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="128"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
2023-06-23 19:08:16 +00:00
<source>Disable Window Resizing</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="135"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
2023-06-23 19:08:16 +00:00
<source>Hide Cursor In Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="145"/>
2023-06-23 19:08:16 +00:00
<source>Preferences</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="151"/>
2023-06-23 19:08:16 +00:00
<source>Language:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="161"/>
2023-06-23 19:08:16 +00:00
<source>Theme:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="174"/>
2023-06-23 19:08:16 +00:00
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="180"/>
2023-06-23 19:08:16 +00:00
<source>Update Channel:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="190"/>
2023-06-23 19:08:16 +00:00
<source>Current Version:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="204"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
2023-06-23 19:08:16 +00:00
<source>Enable Automatic Update Check</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="226"/>
2023-06-23 19:08:16 +00:00
<source>Check for Updates...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
<source>Native</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>()[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>()[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>(绿/-)[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation> ()[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Pizza Time! (/) []</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>PCSX2 (/)[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>(/)[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>使(/) []</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Cobalt Sky () []</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation> (/) []</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>(/)[]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation>.qss [ PCSX2 ]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
2023-06-23 19:08:16 +00:00
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="116"/>
2023-06-23 19:08:16 +00:00
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="124"/>
2023-06-23 19:08:16 +00:00
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation type="unfinished">%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="145"/>
2023-06-23 19:08:16 +00:00
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="148"/>
2023-06-23 19:08:16 +00:00
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
2023-06-23 19:08:16 +00:00
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>退</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="172"/>
2023-06-23 19:08:16 +00:00
<source>When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</source>
<translation>,使</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="178"/>
2023-06-23 19:08:16 +00:00
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="181"/>
2023-06-23 19:08:16 +00:00
<source>Prevents the main window from being resized.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
2023-06-23 19:08:16 +00:00
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
<source>Fusion [Light/Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation> [/]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="154"/>
2023-06-23 19:08:16 +00:00
<source>Pauses the emulator when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
2023-06-23 19:08:16 +00:00
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
2023-06-23 19:08:16 +00:00
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation> .Backup </translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
2023-06-23 19:08:16 +00:00
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
2023-06-23 19:08:16 +00:00
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>/</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
2023-06-23 19:08:16 +00:00
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation>,</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
2023-06-23 19:08:16 +00:00
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation>(),</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="175"/>
2023-06-23 19:08:16 +00:00
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation> Discord </translation>
</message>
<message>
<location filename="../Translations.cpp" line="257"/>
<source>System Language [Default]</source>
<translation> []</translation>
</message>
2023-06-23 19:08:16 +00:00
</context>
<context>
<name>MAC_APPLICATION_MENU</name>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../Translations.cpp" line="44"/>
<source>Services</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Translations.cpp" line="45"/>
<source>Hide %1</source>
<translation> %1</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Translations.cpp" line="46"/>
<source>Hide Others</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Translations.cpp" line="47"/>
<source>Show All</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Translations.cpp" line="48"/>
<source>Preferences...</source>
<translation>...</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Translations.cpp" line="49"/>
<source>Quit %1</source>
<translation>退 %1</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Translations.cpp" line="50"/>
<source>About %1</source>
<translation> %1</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation type="unfinished">PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="36"/>
<source>&amp;System</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="40"/>
<location filename="../MainWindow.cpp" line="1246"/>
<location filename="../MainWindow.cpp" line="1307"/>
<source>Change Disc</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="55"/>
<location filename="../MainWindow.cpp" line="2494"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="64"/>
<source>Save State</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="92"/>
<source>S&amp;ettings</source>
<translation>(&amp;E)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="115"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Help</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="128"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Debug</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="132"/>
2023-06-23 19:08:16 +00:00
<source>Switch Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="151"/>
2023-06-23 19:08:16 +00:00
<source>&amp;View</source>
<translation>(&amp;V)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="155"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Window Size</source>
<translation>(&amp;W)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="181"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Tools</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="185"/>
2023-06-23 19:08:16 +00:00
<source>Input Recording</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="232"/>
2023-06-23 19:08:16 +00:00
<source>Toolbar</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="275"/>
2023-06-23 19:08:16 +00:00
<source>Start &amp;File...</source>
<translation>(&amp;F)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="293"/>
2023-06-23 19:08:16 +00:00
<source>Start &amp;Disc...</source>
<translation>(&amp;D)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="311"/>
2023-06-23 19:08:16 +00:00
<source>Start &amp;BIOS</source>
<translation> &amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="329"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Scan For New Games</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="338"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Rescan All Games</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="347"/>
2023-06-23 19:08:16 +00:00
<source>Shut &amp;Down</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="365"/>
2023-06-23 19:08:16 +00:00
<source>Shut Down &amp;Without Saving</source>
<translation>(&amp;W)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="374"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Reset</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="395"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Pause</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="434"/>
2023-06-23 19:08:16 +00:00
<source>E&amp;xit</source>
<translation>退(&amp;X)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="443"/>
2023-06-23 19:08:16 +00:00
<source>&amp;BIOS</source>
<translation type="unfinished">&amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="452"/>
2023-06-23 19:08:16 +00:00
<source>Emulation</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="461"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Controllers</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="479"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Hotkeys</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="488"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Graphics</source>
<translation>(&amp;G)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="497"/>
2023-06-23 19:08:16 +00:00
<source>A&amp;chievements</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="502"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Post-Processing Settings...</source>
<translation>(&amp;P)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="511"/>
2023-06-23 19:08:16 +00:00
<source>Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="525"/>
2023-06-23 19:08:16 +00:00
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="534"/>
2023-06-23 19:08:16 +00:00
<source>&amp;GitHub Repository...</source>
<translation>&amp;GitHub ...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="543"/>
2023-06-23 19:08:16 +00:00
<source>Support &amp;Forums...</source>
<translation>(&amp;F)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="552"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Discord Server...</source>
<translation>&amp;Discord ...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="561"/>
2023-06-23 19:08:16 +00:00
<source>Check for &amp;Updates...</source>
<translation>(&amp;U)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="570"/>
2023-06-23 19:08:16 +00:00
<source>About &amp;Qt...</source>
<translation> &amp;Qt...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="579"/>
2023-06-23 19:08:16 +00:00
<source>&amp;About PCSX2...</source>
<translation> PCSX2(&amp;A)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="520"/>
<source>Fullscreen</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="588"/>
2023-06-23 19:08:16 +00:00
<source>Change Disc...</source>
<comment>In Toolbar</comment>
2023-06-23 19:08:16 +00:00
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="597"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Audio</source>
<translation>(&amp;A)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="606"/>
2023-06-23 19:08:16 +00:00
<source>Game List</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="615"/>
2023-06-23 19:08:16 +00:00
<source>Interface</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="624"/>
2023-06-23 19:08:16 +00:00
<source>Add Game Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="633"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Settings</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="653"/>
2023-06-23 19:08:16 +00:00
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="658"/>
2023-06-23 19:08:16 +00:00
<source>From Device...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="663"/>
2023-06-23 19:08:16 +00:00
<source>From Game List...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="668"/>
2023-06-23 19:08:16 +00:00
<source>Remove Disc</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="673"/>
2023-06-23 19:08:16 +00:00
<source>Global State</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="682"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Screenshot</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="284"/>
<source>Start File</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="302"/>
<source>Start Disc</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="320"/>
<source>Start BIOS</source>
<comment>In Toolbar</comment>
<translation> BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="356"/>
<source>Shut Down</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="383"/>
<source>Reset</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="407"/>
<source>Pause</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="416"/>
<source>Load State</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="425"/>
<source>Save State</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="470"/>
<source>Controllers</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="645"/>
<source>Settings</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="691"/>
<source>Screenshot</source>
<comment>In Toolbar</comment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="700"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Memory Cards</source>
<translation>(&amp;M)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="709"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Network &amp;&amp; HDD</source>
<translation>(&amp;N)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="718"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Folders</source>
<translation>(&amp;F)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="729"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Toolbar</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="740"/>
2023-06-23 19:08:16 +00:00
<source>Lock Toolbar</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="751"/>
2023-06-23 19:08:16 +00:00
<source>&amp;Status Bar</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="762"/>
2023-06-23 19:08:16 +00:00
<source>Verbose Status</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="771"/>
2023-06-23 19:08:16 +00:00
<source>Game &amp;List</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="783"/>
2023-06-23 19:08:16 +00:00
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="795"/>
2023-06-23 19:08:16 +00:00
<source>Game &amp;Properties</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="804"/>
2023-06-23 19:08:16 +00:00
<source>Game &amp;Grid</source>
<translation>(&amp;G)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="815"/>
2023-06-23 19:08:16 +00:00
<source>Show Titles (Grid View)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="824"/>
2023-06-23 19:08:16 +00:00
<source>Zoom &amp;In (Grid View)</source>
<translation> ()(&amp;I)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="827"/>
2023-06-23 19:08:16 +00:00
<source>Ctrl++</source>
<translation type="unfinished">Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="836"/>
2023-06-23 19:08:16 +00:00
<source>Zoom &amp;Out (Grid View)</source>
<translation> ()(&amp;O)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="839"/>
2023-06-23 19:08:16 +00:00
<source>Ctrl+-</source>
<translation type="unfinished">Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="848"/>
2023-06-23 19:08:16 +00:00
<source>Refresh &amp;Covers (Grid View)</source>
<translation> ()(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="857"/>
2023-06-23 19:08:16 +00:00
<source>Open Memory Card Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="866"/>
2023-06-23 19:08:16 +00:00
<source>Open Data Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="875"/>
2023-06-23 19:08:16 +00:00
<source>Toggle Software Rendering</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="884"/>
2023-06-23 19:08:16 +00:00
<source>Open Debugger</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="893"/>
2023-06-23 19:08:16 +00:00
<source>Reload Cheats/Patches</source>
<translation>/</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="901"/>
2023-06-23 19:08:16 +00:00
<source>Enable System Console</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="909"/>
2023-06-23 19:08:16 +00:00
<source>Enable Verbose Logging</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="917"/>
2023-06-23 19:08:16 +00:00
<source>Enable EE Console Logging</source>
<translation> EE </translation>
</message>
<message>
<location filename="../MainWindow.ui" line="925"/>
2023-06-23 19:08:16 +00:00
<source>Enable IOP Console Logging</source>
<translation> IOP </translation>
</message>
<message>
<location filename="../MainWindow.ui" line="934"/>
2023-06-23 19:08:16 +00:00
<source>Save Single Frame GS Dump</source>
<translation> GS </translation>
</message>
<message>
<location filename="../MainWindow.ui" line="942"/>
2023-06-23 19:08:16 +00:00
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="950"/>
2023-06-23 19:08:16 +00:00
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="958"/>
2023-06-23 19:08:16 +00:00
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="966"/>
2023-06-23 19:08:16 +00:00
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="971"/>
<location filename="../MainWindow.ui" line="987"/>
2023-06-23 19:08:16 +00:00
<source>Input Recording Logs</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="979"/>
2023-06-23 19:08:16 +00:00
<source>Controller Logs</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="995"/>
2023-06-23 19:08:16 +00:00
<source>Enable &amp;File Logging</source>
<translation>(&amp;F)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1003"/>
2023-06-23 19:08:16 +00:00
<source>Enable CDVD Read Logging</source>
<translation> CDVD </translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1011"/>
2023-06-23 19:08:16 +00:00
<source>Save CDVD Block Dump</source>
<translation> CDVD </translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1019"/>
2023-06-23 19:08:16 +00:00
<source>Enable Log Timestamps</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1028"/>
<location filename="../MainWindow.cpp" line="1350"/>
2023-06-23 19:08:16 +00:00
<source>Start Big Picture Mode</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1037"/>
<location filename="../MainWindow.cpp" line="1351"/>
2023-06-23 19:08:16 +00:00
<source>Big Picture</source>
<comment>In Toolbar</comment>
2023-06-23 19:08:16 +00:00
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1046"/>
2023-06-23 19:08:16 +00:00
<source>Cover Downloader...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1054"/>
<location filename="../MainWindow.cpp" line="580"/>
2023-06-23 19:08:16 +00:00
<source>Show Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1059"/>
2023-06-23 19:08:16 +00:00
<source>Recording Viewer</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1067"/>
<location filename="../MainWindow.cpp" line="637"/>
2023-06-23 19:08:16 +00:00
<source>Video Capture</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1072"/>
<source>Edit Cheats...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1077"/>
<source>Edit Patches...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="254"/>
2023-06-23 19:08:16 +00:00
<source>Internal Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="254"/>
2023-06-23 19:08:16 +00:00
<source>%1x Scale</source>
<translation>%1x </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="560"/>
2023-06-23 19:08:16 +00:00
<source>Select location to save block dump:</source>
<translation>:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="578"/>
2023-06-23 19:08:16 +00:00
<source>Do not show again</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="581"/>
2023-06-23 19:08:16 +00:00
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation>,,
PCSX2 ,
</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="634"/>
2023-06-23 19:08:16 +00:00
<source>%1 Files (*.%2)</source>
<translation>%1 (*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="673"/>
<source>RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.</source>
<translation>RA: 已登录为 %1 (%2, %3 softcore) %4 </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1047"/>
2023-06-23 19:08:16 +00:00
<source>Confirm Shutdown</source>
<translation>退</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1048"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to shut down the virtual machine?</source>
<translation>?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1050"/>
2023-06-23 19:08:16 +00:00
<source>Save State For Resume</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1156"/>
<location filename="../MainWindow.cpp" line="1546"/>
<location filename="../MainWindow.cpp" line="1939"/>
<location filename="../MainWindow.cpp" line="2048"/>
<location filename="../MainWindow.cpp" line="2406"/>
<location filename="../MainWindow.cpp" line="2513"/>
2023-06-23 19:08:16 +00:00
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1156"/>
2023-06-23 19:08:16 +00:00
<source>You must select a disc to change discs.</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1188"/>
2023-06-23 19:08:16 +00:00
<source>Properties...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1200"/>
2023-06-23 19:08:16 +00:00
<source>Open Containing Directory...</source>
<extracomment>Refers to the directory where a game is contained.</extracomment>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1206"/>
2023-06-23 19:08:16 +00:00
<source>Set Cover Image...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1209"/>
2023-06-23 19:08:16 +00:00
<source>Exclude From List</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1212"/>
2023-06-23 19:08:16 +00:00
<source>Reset Play Time</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1218"/>
2023-06-23 19:08:16 +00:00
<source>Default Boot</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1225"/>
2023-06-23 19:08:16 +00:00
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1228"/>
2023-06-23 19:08:16 +00:00
<source>Full Boot</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1233"/>
2023-06-23 19:08:16 +00:00
<source>Boot and Debug</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1257"/>
2023-06-23 19:08:16 +00:00
<source>Add Search Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1266"/>
2023-06-23 19:08:16 +00:00
<source>Start File</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1275"/>
2023-06-23 19:08:16 +00:00
<source>Start Disc</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1292"/>
2023-06-23 19:08:16 +00:00
<source>Select Disc Image</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1460"/>
2023-06-23 19:08:16 +00:00
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1465"/>
2023-06-23 19:08:16 +00:00
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;, PCSX2 GitHub ,&lt;/p&gt;&lt;p&gt;,:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1470"/>
2023-06-23 19:08:16 +00:00
<source>Automatic updating is not supported on the current platform.</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1536"/>
<source>Confirm File Creation</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1537"/>
<source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
<translation>pnach '%1' ?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1546"/>
<source>Failed to create &apos;%1&apos;.</source>
<translation> '%1' </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1618"/>
2023-06-23 19:08:16 +00:00
<source>Input Recording Files (*.p2m2)</source>
<translation> (*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1734"/>
2023-06-23 19:08:16 +00:00
<source>Paused</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1896"/>
2023-06-23 19:08:16 +00:00
<source>Load State Failed</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1896"/>
2023-06-23 19:08:16 +00:00
<source>Cannot load a save state without a running VM.</source>
<translation> VM </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1924"/>
<source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
<translation> ELF?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1939"/>
<source>Cannot change from game to GS dump without shutting down first.</source>
<translation> GS </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2048"/>
2023-06-23 19:08:16 +00:00
<source>Failed to get window info from widget</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="69"/>
2023-06-23 19:08:16 +00:00
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation> (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Raw (*.bin *.iso);;Cue (*.cue);; (*.mdf);;MAME CHD (*.chd);;CSO (*.cso);;GZ (*.gz);;ELF (*.elf);;IRX (*.irx);;GS (*.gs *.gs.xz *.gs.zst);; (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="81"/>
2023-06-23 19:08:16 +00:00
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation> (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Raw (*.bin *.iso);;Cue (*.cue);; (*.mdf);;MAME CHD (*.chd);;CSO (*.cso);;GZ (*.gz);; (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1350"/>
<source>Stop Big Picture Mode</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1351"/>
<source>Exit Big Picture</source>
<comment>In Toolbar</comment>
<translation>退</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1415"/>
2023-06-23 19:08:16 +00:00
<source>Game Properties</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1415"/>
2023-06-23 19:08:16 +00:00
<source>Game properties is unavailable for the current game.</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2364"/>
2023-06-23 19:08:16 +00:00
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation> CD/DVD-ROM 访</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2382"/>
2023-06-23 19:08:16 +00:00
<source>Select disc drive:</source>
<translation>:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2406"/>
2023-06-23 19:08:16 +00:00
<source>This save state does not exist.</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2419"/>
2023-06-23 19:08:16 +00:00
<source>Select Cover Image</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2436"/>
2023-06-23 19:08:16 +00:00
<source>Cover Already Exists</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2437"/>
2023-06-23 19:08:16 +00:00
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation>,?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2432"/>
<location filename="../MainWindow.cpp" line="2446"/>
<location filename="../MainWindow.cpp" line="2452"/>
<location filename="../MainWindow.cpp" line="2458"/>
2023-06-23 19:08:16 +00:00
<source>Copy Error</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2446"/>
2023-06-23 19:08:16 +00:00
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation> '%1' </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2452"/>
2023-06-23 19:08:16 +00:00
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation>'%1' %2 </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2458"/>
<source>Failed to remove &apos;%1&apos;</source>
<translation> '%1' </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1923"/>
<location filename="../MainWindow.cpp" line="2467"/>
2023-06-23 19:08:16 +00:00
<source>Confirm Reset</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2419"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
<translation> (*.jpg *.jpeg *.png *.webp)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2432"/>
<source>You must select a different file to the current cover image.</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2468"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation> '%1' ?
</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2489"/>
2023-06-23 19:08:16 +00:00
<source>Load Resume State</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2491"/>
2023-06-23 19:08:16 +00:00
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation>,:
%1.
,?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2495"/>
2023-06-23 19:08:16 +00:00
<source>Fresh Boot</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2496"/>
2023-06-23 19:08:16 +00:00
<source>Delete And Boot</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2513"/>
2023-06-23 19:08:16 +00:00
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation> '%1'.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2571"/>
2023-06-23 19:08:16 +00:00
<source>Load State File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2571"/>
2023-06-23 19:08:16 +00:00
<source>Load From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2573"/>
<location filename="../MainWindow.cpp" line="2643"/>
2023-06-23 19:08:16 +00:00
<source>Select Save State File</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2573"/>
<location filename="../MainWindow.cpp" line="2643"/>
2023-06-23 19:08:16 +00:00
<source>Save States (*.p2s)</source>
<translation> (*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2580"/>
2023-06-23 19:08:16 +00:00
<source>Delete Save States...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2585"/>
2023-06-23 19:08:16 +00:00
<source>Undo Load State</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2599"/>
2023-06-23 19:08:16 +00:00
<source>Resume (%2)</source>
<translation> (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2615"/>
2023-06-23 19:08:16 +00:00
<source>Load Slot %1 (%2)</source>
<translation> %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2624"/>
<location filename="../MainWindow.cpp" line="2632"/>
2023-06-23 19:08:16 +00:00
<source>Delete Save States</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2625"/>
2023-06-23 19:08:16 +00:00
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation> %1 ?
</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2632"/>
2023-06-23 19:08:16 +00:00
<source>%1 save states deleted.</source>
<translation> %1 </translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2642"/>
2023-06-23 19:08:16 +00:00
<source>Save To File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2661"/>
2023-06-23 19:08:16 +00:00
<source>Empty</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2663"/>
2023-06-23 19:08:16 +00:00
<source>Save Slot %1 (%2)</source>
<translation> %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2714"/>
2023-06-23 19:08:16 +00:00
<source>Confirm Disc Change</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2715"/>
2023-06-23 19:08:16 +00:00
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation>()?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2716"/>
2023-06-23 19:08:16 +00:00
<source>Swap Disc</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2717"/>
2023-06-23 19:08:16 +00:00
<source>Reset</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="542"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2359"/>
2023-06-23 19:08:16 +00:00
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation> '{}' </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="95"/>
<source>Memory Cards reinserted.</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="116"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation> 1 </translation>
2023-06-23 19:08:16 +00:00
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
2023-06-23 19:08:16 +00:00
<source>Convert Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Conversion Type</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="193"/>
2023-06-23 19:08:16 +00:00
<source>8 MB File</source>
<translation>8 MB </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="204"/>
2023-06-23 19:08:16 +00:00
<source>16 MB File</source>
<translation>16 MB </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="215"/>
2023-06-23 19:08:16 +00:00
<source>32 MB File</source>
<translation>32 MB </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="226"/>
2023-06-23 19:08:16 +00:00
<source>64 MB File</source>
<translation>64 MB </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
2023-06-23 19:08:16 +00:00
<source>Folder</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
<source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
<translation>&lt;center&gt;&lt;strong&gt;:&lt;/strong&gt; &lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/center&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
2023-06-23 19:08:16 +00:00
<source>Progress</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="59"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="163"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="319"/>
<source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
<translation>使 PC ,, 8MB </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="65"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="299"/>
<source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
<translation> 8MB ,</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="68"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="304"/>
<source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
<translation>2 </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="309"/>
<source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>4 </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="74"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="314"/>
<source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>8 </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="78"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="84"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="244"/>
2023-06-23 19:08:16 +00:00
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="78"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="84"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="244"/>
2023-06-23 19:08:16 +00:00
<source>Invalid MemoryCardType</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="116"/>
2023-06-23 19:08:16 +00:00
<source>Conversion Complete</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="116"/>
2023-06-23 19:08:16 +00:00
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation> &quot;%1&quot; &quot;%2&quot;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
2023-06-23 19:08:16 +00:00
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation> 64 MB, 64 MB </translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
2023-06-23 19:08:16 +00:00
<source>Cannot Convert Memory Card</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCardCreateDialog</name>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="129"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="142"/>
<source>Create Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;&lt;/span&gt;&lt;br /&gt;,使 8MB &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation>8 MB []</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation> Sony , BIOS </translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
<source>16 MB</source>
<translation type="unfinished">16 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation>使</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
<source>32 MB</source>
<translation type="unfinished">32 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
<source>64 MB</source>
<translation type="unfinished">64 MB</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation>低兼容性警告: 是的,,</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation> []</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation type="unfinished">128 KB (PS1)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation> PS1 , PS1 </translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation>使 NTFS </translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation>NTFS ()</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="116"/>
<source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
<translation>, '%1' </translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="123"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation>, '%1' </translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="130"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation>, </translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="142"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation> '%1'</translation>
</message>
2023-06-23 19:08:16 +00:00
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>Yes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>No</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
2023-06-23 19:08:16 +00:00
<source>Console Ports</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
2023-06-23 19:08:16 +00:00
<source>Memory Cards</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
2023-06-23 19:08:16 +00:00
<source>Folder:</source>
<translation>:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
2023-06-23 19:08:16 +00:00
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
2023-06-23 19:08:16 +00:00
<source>Open...</source>
<translation>...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
2023-06-23 19:08:16 +00:00
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
2023-06-23 19:08:16 +00:00
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
2023-06-23 19:08:16 +00:00
<source>Formatted</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
2023-06-23 19:08:16 +00:00
<source>Last Modified</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
2023-06-23 19:08:16 +00:00
<source>Refresh</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="322"/>
2023-06-23 19:08:16 +00:00
<source>Create</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="315"/>
<source>Duplicate</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="316"/>
<source>Rename</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="317"/>
<source>Convert</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="173"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="318"/>
<source>Delete</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="185"/>
2023-06-23 19:08:16 +00:00
<source>Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="191"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="82"/>
<source>Automatically manage saves based on running game</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="198"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<source>Auto-eject Memory Cards when loading save states</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="83"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="84"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation>(/记忆卡大小: 自动)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
<source>Swap Memory Cards</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="125"/>
<source>Port %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Eject Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<source>Not yet implemented.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="234"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<source>Delete Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="273"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="280"/>
<source>Rename Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<source>New Card Name</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<source>New name is invalid, it must end with .ps2</source>
<translation>, ps2 </translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="274"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation>, </translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="80"/>
<source>Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<source>This Memory Card is unknown.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="235"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation>'%1' ?
,</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="310"/>
<source>Use for Port %1</source>
<translation>使 %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Both ports must have a card selected to swap.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
<source>PS2 (8MB)</source>
<translation type="unfinished">PS2 (8MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="376"/>
<source>PS2 (16MB)</source>
<translation type="unfinished">PS2 (16MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="379"/>
<source>PS2 (32MB)</source>
<translation type="unfinished">PS2 (32MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
<source>PS2 (64MB)</source>
<translation type="unfinished">PS2 (64MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="385"/>
<source>PS1 (128KB)</source>
<translation type="unfinished">PS1 (128KB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="389"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="398"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="394"/>
<source>PS2 (Folder)</source>
<translation>PS2 ()</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="526"/>
2023-06-23 19:08:16 +00:00
<source>%1 [%2]</source>
<translation type="unfinished">%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="532"/>
2023-06-23 19:08:16 +00:00
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation>%1 []</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="404"/>
<source>Copy Address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="408"/>
2023-06-23 19:08:16 +00:00
<source>Go to in disassembly</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="412"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="492"/>
2023-06-23 19:08:16 +00:00
<source>Go to address</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="419"/>
2023-06-23 19:08:16 +00:00
<source>Show as 1 byte</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="424"/>
2023-06-23 19:08:16 +00:00
<source>Show as 2 bytes</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="429"/>
2023-06-23 19:08:16 +00:00
<source>Show as 4 bytes</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="434"/>
2023-06-23 19:08:16 +00:00
<source>Show as 8 bytes</source>
<translation> 8 </translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="441"/>
2023-06-23 19:08:16 +00:00
<source>Copy Byte</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="445"/>
2023-06-23 19:08:16 +00:00
<source>Copy Segment</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="449"/>
2023-06-23 19:08:16 +00:00
<source>Copy Character</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="453"/>
2023-06-23 19:08:16 +00:00
<source>Paste</source>
<translation></translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;!,&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation></translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="82"/>
2023-06-23 19:08:16 +00:00
<source>Input Recording Files (*.p2m2)</source>
<translation> (*.p2m2)</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="83"/>
<source>Select a File</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="29"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="30"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="31"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="32"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="33"/>
2023-06-23 19:08:16 +00:00
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="34"/>
2023-06-23 19:08:16 +00:00
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="35"/>
2023-06-23 19:08:16 +00:00
<source>Cross</source>
<translation>×</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="36"/>
2023-06-23 19:08:16 +00:00
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="37"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="30"/>
2023-06-23 19:08:16 +00:00
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="38"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="31"/>
2023-06-23 19:08:16 +00:00
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
2023-06-23 19:08:16 +00:00
<source>L1 (Left Bumper)</source>
<translation>L1 ()</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
2023-06-23 19:08:16 +00:00
<source>L2 (Left Trigger)</source>
<translation>L2 ()</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
2023-06-23 19:08:16 +00:00
<source>R1 (Right Bumper)</source>
<translation>R1 ()</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
2023-06-23 19:08:16 +00:00
<source>R2 (Right Trigger)</source>
<translation>R2 ()</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
2023-06-23 19:08:16 +00:00
<source>L3 (Left Stick Button)</source>
<translation>L3 ()</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
2023-06-23 19:08:16 +00:00
<source>R3 (Right Stick Button)</source>
<translation>R3 ()</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="45"/>
2023-06-23 19:08:16 +00:00
<source>Analog Toggle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="46"/>
2023-06-23 19:08:16 +00:00
<source>Apply Pressure</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="47"/>
2023-06-23 19:08:16 +00:00
<source>Left Stick Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
2023-06-23 19:08:16 +00:00
<source>Left Stick Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
2023-06-23 19:08:16 +00:00
<source>Left Stick Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
2023-06-23 19:08:16 +00:00
<source>Left Stick Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="51"/>
2023-06-23 19:08:16 +00:00
<source>Right Stick Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="52"/>
2023-06-23 19:08:16 +00:00
<source>Right Stick Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
2023-06-23 19:08:16 +00:00
<source>Right Stick Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
2023-06-23 19:08:16 +00:00
<source>Right Stick Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="55"/>
2023-06-23 19:08:16 +00:00
<source>Large (Low Frequency) Motor</source>
<translation> () </translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
2023-06-23 19:08:16 +00:00
<source>Small (High Frequency) Motor</source>
<translation> () </translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
2023-06-23 19:08:16 +00:00
<source>Not Inverted</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="61"/>
2023-06-23 19:08:16 +00:00
<source>Invert Left/Right</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="61"/>
2023-06-23 19:08:16 +00:00
<source>Invert Up/Down</source>
<translation>/</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
2023-06-23 19:08:16 +00:00
<source>Invert Left/Right + Up/Down</source>
<translation>/ + /</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="65"/>
2023-06-23 19:08:16 +00:00
<source>Invert Left Stick</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="66"/>
2023-06-23 19:08:16 +00:00
<source>Inverts the direction of the left analog stick.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
2023-06-23 19:08:16 +00:00
<source>Invert Right Stick</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
2023-06-23 19:08:16 +00:00
<source>Inverts the direction of the right analog stick.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
2023-06-23 19:08:16 +00:00
<source>Analog Deadzone</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
<translation>,</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="82"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="85"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="89"/>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="92"/>
<source>%.0f%%</source>
<translation type="unfinished">%.0f%%</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="76"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使 DualShock 4Xbox One 使 1.30 1.40 </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="86"/>
<source>Button/Trigger Deadzone</source>
<translation>/</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="87"/>
<source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
<translation>/,</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="737"/>
<source>Analog light is now on for port {0} / slot {1}</source>
<translation> {0} / {1} </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="738"/>
<source>Analog light is now off for port {0} / slot {1}</source>
<translation> {0} / {1} </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
<source>Analog Sensitivity</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
2023-06-23 19:08:16 +00:00
<source>Large Motor Vibration Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="81"/>
2023-06-23 19:08:16 +00:00
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="83"/>
2023-06-23 19:08:16 +00:00
<source>Small Motor Vibration Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
2023-06-23 19:08:16 +00:00
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="90"/>
2023-06-23 19:08:16 +00:00
<source>Modifier Pressure</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="91"/>
2023-06-23 19:08:16 +00:00
<source>Sets the pressure when the modifier button is held.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="23"/>
2023-06-23 19:08:16 +00:00
<source>Not Connected</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="96"/>
2023-06-23 19:08:16 +00:00
<source>DualShock 2</source>
<translation type="unfinished">DualShock 2</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
<source>Strum Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="29"/>
<source>Strum Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="32"/>
<source>Green Fret</source>
<translation>绿 Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
<source>Red Fret</source>
<translation> Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
<source>Yellow Fret</source>
<translation> Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="35"/>
<source>Blue Fret</source>
<translation> Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
<source>Orange Fret</source>
<translation> Fret</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
<source>Whammy Bar</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="38"/>
<source>Tilt Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="43"/>
<source>Whammy Bar Deadzone</source>
<translation>Whammy Bar </translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="44"/>
<source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
<translation> whammy bar PS2</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="46"/>
<source>Whammy Bar Sensitivity</source>
<translation>Whammy Bar </translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="47"/>
<source>Sets the whammy bar axis scaling factor.</source>
<translation> whammy bar </translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="52"/>
<source>Guitar</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="541"/>
<source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Leaving the original controller type connected, but this may cause issues.</source>
<translation> {0}, {1} {2}, {3}
,</translation>
</message>
2023-06-23 19:08:16 +00:00
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="302"/>
2023-06-23 19:08:16 +00:00
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation> {}</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="601"/>
2023-06-23 19:08:16 +00:00
<source>{} GameDB patches</source>
<translation>{} </translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="607"/>
2023-06-23 19:08:16 +00:00
<source>{}{} game patches</source>
<translation>{}{} </translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="614"/>
2023-06-23 19:08:16 +00:00
<source>{}{} cheat patches</source>
<translation>{}{} </translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="626"/>
2023-06-23 19:08:16 +00:00
<source>{} are active.</source>
<translation> {}</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="631"/>
2023-06-23 19:08:16 +00:00
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation> / ()</translation>
</message>
</context>
<context>
<name>PermissionsDialogCamera</name>
<message>
<location filename="../Translations.cpp" line="54"/>
<source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2</source>
<translation type="unfinished">PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2</translation>
</message>
</context>
<context>
<name>PermissionsDialogMicrophone</name>
<message>
<location filename="../Translations.cpp" line="53"/>
<source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2</source>
<translation type="unfinished">PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2</translation>
</message>
</context>
2023-06-23 19:08:16 +00:00
<context>
<name>QObject</name>
<message>
<location filename="../QtUtils.cpp" line="150"/>
<source>Failed to open URL</source>
<translation> URL </translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="151"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation> URL
URL : %1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="746"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/HddCreateQt.cpp" line="47"/>
<source>HDD Creator</source>
<translation>HDD </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="747"/>
2023-06-23 19:08:16 +00:00
<location filename="../Settings/HddCreateQt.cpp" line="48"/>
<source>Failed to create HDD image</source>
<translation> HDD </translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<location filename="../Settings/HddCreateQt.cpp" line="39"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation> HDD
%1 / %2 MiB</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<source>Cancel</source>
<translation></translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="205"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="210"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="216"/>
<source>Information</source>
<translation></translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="32"/>
<source>PCSX2</source>
<translation type="unfinished">PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="53"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="112"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="117"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="123"/>
<source>Information</source>
<translation></translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="240"/>
<location filename="../Debugger/RegisterWidget.cpp" line="247"/>
2023-06-23 19:08:16 +00:00
<source>View as hex</source>
<translation> hex </translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="240"/>
<location filename="../Debugger/RegisterWidget.cpp" line="247"/>
2023-06-23 19:08:16 +00:00
<source>View as float</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="254"/>
2023-06-23 19:08:16 +00:00
<source>Copy Top Half</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="256"/>
2023-06-23 19:08:16 +00:00
<source>Copy Bottom Half</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="258"/>
2023-06-23 19:08:16 +00:00
<source>Copy Segment</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="263"/>
2023-06-23 19:08:16 +00:00
<source>Copy Value</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="271"/>
2023-06-23 19:08:16 +00:00
<source>Change Top Half</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="273"/>
2023-06-23 19:08:16 +00:00
<source>Change Bottom Half</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="275"/>
2023-06-23 19:08:16 +00:00
<source>Change Segment</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="280"/>
2023-06-23 19:08:16 +00:00
<source>Change Value</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="286"/>
2023-06-23 19:08:16 +00:00
<source>Go to in Disassembly</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="289"/>
2023-06-23 19:08:16 +00:00
<source>Go to in Memory</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="345"/>
2023-06-23 19:08:16 +00:00
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation> %1</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="356"/>
<location filename="../Debugger/RegisterWidget.cpp" line="365"/>
2023-06-23 19:08:16 +00:00
<source>Invalid register value</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="356"/>
2023-06-23 19:08:16 +00:00
<source>Invalid hexadecimal register value.</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="365"/>
2023-06-23 19:08:16 +00:00
<source>Invalid floating-point register value.</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="434"/>
2023-06-23 19:08:16 +00:00
<source>Invalid target address</source>
<translation></translation>
</message>
</context>
<context>
<name>SPU2</name>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="299"/>
2023-06-23 19:08:16 +00:00
<source>Requested audio output device &apos;{}&apos; not found, using default.</source>
<translation>{},使</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="384"/>
<source>Cubeb (Cross-platform)</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Cubeb ()</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut.cpp" line="54"/>
<source>No Sound (Emulate SPU2 only)</source>
<translation> ( SPU2)</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut_XAudio2.cpp" line="365"/>
<source>XAudio2</source>
<extracomment>XAudio2 is an audio engine name. Leave as-is.</extracomment>
<translation type="unfinished">XAudio2</translation>
</message>
</context>
<context>
<name>SaveState</name>
<message>
<location filename="../../pcsx2/SaveState.cpp" line="1064"/>
<source>This savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.</source>
<translation>使
pcsx2.net PCSX2 {}
</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
<location filename="../SettingWidgetBinder.h" line="414"/>
<location filename="../SettingWidgetBinder.h" line="542"/>
<location filename="../SettingWidgetBinder.h" line="1133"/>
<source>Reset</source>
<translation></translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="315"/>
<location filename="../SettingWidgetBinder.h" line="443"/>
2023-06-23 19:08:16 +00:00
<source>Default: </source>
<translation>: </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1034"/>
<source>Confirm Folder</source>
<translation></translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1035"/>
<source>The chosen directory does not currently exist:
%1
Do you want to create this directory?</source>
<translation>:
%1
?</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1057"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1058"/>
<source>Folder path cannot be empty.</source>
<translation></translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1076"/>
2023-06-23 19:08:16 +00:00
<source>Select folder for %1</source>
<translation> %1 </translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../SettingWidgetBinder.h" line="132"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation>使 []</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="134"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation>使 []</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="142"/>
<location filename="../SettingWidgetBinder.h" line="158"/>
<source>Use Global Setting [%1]</source>
<translation>使 [%1]</translation>
</message>
</context>
<context>
<name>SettingsWindow</name>
<message>
<location filename="../Settings/SettingsWindow.ui" line="25"/>
<location filename="../Settings/SettingsWindow.cpp" line="301"/>
<location filename="../Settings/SettingsWindow.cpp" line="316"/>
<location filename="../Settings/SettingsWindow.cpp" line="324"/>
<location filename="../Settings/SettingsWindow.cpp" line="335"/>
2023-06-23 19:08:16 +00:00
<source>PCSX2 Settings</source>
<translation>PCSX2 </translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="90"/>
2023-06-23 19:08:16 +00:00
<source>Restore Defaults</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="97"/>
<source>Copy Global Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="104"/>
<source>Clear Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="124"/>
2023-06-23 19:08:16 +00:00
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="89"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;,(),</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="95"/>
<location filename="../Settings/SettingsWindow.cpp" line="103"/>
<source>Summary</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="101"/>
<source>Summary is unavailable for files not present in game list.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="124"/>
2023-06-23 19:08:16 +00:00
<source>Interface</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="126"/>
2023-06-23 19:08:16 +00:00
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="132"/>
2023-06-23 19:08:16 +00:00
<source>Game List</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="134"/>
2023-06-23 19:08:16 +00:00
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt; PCSX2 ,/</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="136"/>
2023-06-23 19:08:16 +00:00
<source>BIOS</source>
<translation type="unfinished">BIOS</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="137"/>
2023-06-23 19:08:16 +00:00
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;BIOS &lt;/strong&gt;&lt;hr&gt; BIOS&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="141"/>
2023-06-23 19:08:16 +00:00
<source>Emulation</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="143"/>
2023-06-23 19:08:16 +00:00
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="149"/>
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<source>Patches</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="150"/>
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<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;,</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="153"/>
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<source>Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="154"/>
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<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt; pnach /,</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="162"/>
2023-06-23 19:08:16 +00:00
<source>Game Fixes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="164"/>
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<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;,使&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="168"/>
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<source>Graphics</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="169"/>
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<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="171"/>
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<source>Audio</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="172"/>
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<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="175"/>
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<source>Memory Cards</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="177"/>
2023-06-23 19:08:16 +00:00
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="180"/>
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<source>Network &amp; HDD</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="181"/>
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<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="186"/>
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<source>Folders</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="188"/>
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<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt; PCSX2 </translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="192"/>
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<source>Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="195"/>
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<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt; RetroAchievements PCSX2 , </translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="200"/>
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<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation>使 RAIntegration, RetroAchievements </translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="213"/>
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<source>Advanced</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="215"/>
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<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="217"/>
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<source>Debug</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="219"/>
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<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;strong&gt;&lt;/strong&gt;,,</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="282"/>
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<source>Confirm Restore Defaults</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="283"/>
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<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation>?</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="285"/>
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<source>Reset UI Settings</source>
<translation> UI </translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="302"/>
<source>The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?</source>
<translation>
?</translation>
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</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="316"/>
<source>Per-game configuration copied from global settings.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="325"/>
<source>The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?</source>
<translation>
?</translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="335"/>
<source>Per-game configuration cleared.</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="384"/>
<source>Recommended Value</source>
<translation></translation>
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</message>
</context>
<context>
<name>SetupWizardDialog</name>
<message>
<location filename="../SetupWizardDialog.ui" line="14"/>
<source>PCSX2 Setup Wizard</source>
<translation>PCSX2 </translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="68"/>
<source>Language</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="75"/>
<source>BIOS Image</source>
<translation>BIOS </translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="82"/>
<source>Game Directories</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="89"/>
<source>Controller Setup</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="96"/>
<source>Complete</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="142"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;使 PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;使 PCSX2, &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt; &lt;/p&gt;&lt;p&gt;,PCSX2 &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; , , &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt; PCSX2 ,&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="157"/>
<source>Language:</source>
<translation>:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="174"/>
<source>Theme:</source>
<translation>:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="197"/>
<source>Enable Automatic Updates</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="222"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 PS2 BIOS &lt;/p&gt;&lt;p&gt;,&lt;strong&gt; PS2 BIOS&lt;/strong&gt; ()&lt;/p&gt;&lt;p&gt;, BIOS bios , PCSX2 &lt;/p&gt;&lt;p&gt; &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt; BIOS &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="237"/>
<source>BIOS Directory:</source>
<translation>BIOS :</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="247"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="254"/>
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="273"/>
<source>Filename</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="278"/>
<source>Version</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="301"/>
<source>Open BIOS Folder...</source>
<translation> BIOS ...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="308"/>
<source>Refresh List</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="333"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 ,&lt;br&gt; &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt; 找到用于转储光盘的指南。&lt;/p&gt;&lt;p&gt;支持的转储格式包括:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO 光盘映像)&lt;/li&gt;&lt;li&gt;.mdf (媒体描述符文件)&lt;/li&gt;&lt;li&gt;.chd (压缩数据块)&lt;/li&gt;&lt;li&gt;.cso (压缩 ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip 压缩 ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="348"/>
<source>Search Directories (will be scanned for games)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="374"/>
<source>Add...</source>
<translation>...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="394"/>
<location filename="../SetupWizardDialog.cpp" line="297"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="411"/>
<source>Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="416"/>
<source>Scan Recursively</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="443"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;,PCSX2 PS2 &lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;使,&lt;/span&gt;,,&lt;/p&gt;&lt;p&gt;,使,&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="453"/>
<source>Controller Port 1</source>
<translation> 1</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="462"/>
<location filename="../SetupWizardDialog.ui" line="533"/>
<source>Controller Mapped To:</source>
<translation>:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="469"/>
<location filename="../SetupWizardDialog.ui" line="523"/>
<source>Controller Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="478"/>
<location filename="../SetupWizardDialog.ui" line="542"/>
<location filename="../SetupWizardDialog.cpp" line="422"/>
<source>Default (Keyboard)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="498"/>
<location filename="../SetupWizardDialog.ui" line="562"/>
<source>Automatic Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="517"/>
<source>Controller Port 2</source>
<translation> 2</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="610"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;使&lt;/p&gt;&lt;p&gt;使 PCSX2 &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="645"/>
<source>&amp;Back</source>
<translation>(&amp;B)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="652"/>
<location filename="../SetupWizardDialog.cpp" line="154"/>
<source>&amp;Next</source>
<translation>(&amp;N)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="662"/>
<source>&amp;Cancel</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="60"/>
<location filename="../SetupWizardDialog.cpp" line="75"/>
<source>Warning</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="61"/>
<source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
<translation> BIOS BIOS PCSX2 &lt;strong&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt; BIOS ?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="76"/>
<source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</source>
<translation>,PCSX2
?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="154"/>
<source>&amp;Finish</source>
<translation>(&amp;F)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="160"/>
<source>Cancel Setup</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="161"/>
<source>Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
<translation> PCSX2
, PCSX2 </translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="299"/>
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="306"/>
<source>Select Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="311"/>
<source>Scan Recursively?</source>
<translation>?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="312"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation> &quot;%1&quot; ?
, </translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="422"/>
<source>Default (None)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="453"/>
<source>No devices available</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="466"/>
<source>Automatic Binding</source>
<translation></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="467"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation> '%1' /</translation>
</message>
</context>
2023-06-23 19:08:16 +00:00
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="91"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="94"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="97"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="100"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="103"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="106"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="66"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="74"/>
<source>INVALID</source>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="114"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="117"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="120"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="123"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="126"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="129"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="65"/>
2023-06-23 19:08:16 +00:00
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="67"/>
2023-06-23 19:08:16 +00:00
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="69"/>
2023-06-23 19:08:16 +00:00
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="71"/>
2023-06-23 19:08:16 +00:00
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="73"/>
2023-06-23 19:08:16 +00:00
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="75"/>
2023-06-23 19:08:16 +00:00
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="77"/>
2023-06-23 19:08:16 +00:00
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="83"/>
2023-06-23 19:08:16 +00:00
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="85"/>
2023-06-23 19:08:16 +00:00
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="87"/>
2023-06-23 19:08:16 +00:00
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="89"/>
2023-06-23 19:08:16 +00:00
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="91"/>
2023-06-23 19:08:16 +00:00
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="93"/>
2023-06-23 19:08:16 +00:00
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="95"/>
2023-06-23 19:08:16 +00:00
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="97"/>
2023-06-23 19:08:16 +00:00
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="99"/>
2023-06-23 19:08:16 +00:00
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="489"/>
<source>Webcam (EyeToy)</source>
<translation type="unfinished">Webcam (EyeToy)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Sony EyeToy</source>
<translation type="unfinished">Sony EyeToy</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Konami Capture Eye</source>
<translation type="unfinished">Konami Capture Eye</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="527"/>
<source>Device Name</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="528"/>
<source>Selects the device to capture images from.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation>HID </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation>HID </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>Konami Keyboard</source>
<translation>Konami </translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="453"/>
2023-06-23 19:08:16 +00:00
<source>GunCon 2</source>
<translation type="unfinished">GunCon 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="595"/>
2023-06-23 19:08:16 +00:00
<source>Trigger</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="596"/>
2023-06-23 19:08:16 +00:00
<source>Shoot Offscreen</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="598"/>
2023-06-23 19:08:16 +00:00
<source>Calibration Shot</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="600"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="154"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="601"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="155"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="602"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<source>C</source>
<translation type="unfinished">C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="949"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1081"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="377"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
2023-06-23 19:08:16 +00:00
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="950"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1080"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="378"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
2023-06-23 19:08:16 +00:00
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="605"/>
<source>Relative Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="606"/>
<source>Relative Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
<source>Relative Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
<source>Relative Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
<source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
<source>Cursor Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
<source>Scales the crosshair image set above.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
<source>%.0f%%</source>
<translation type="unfinished">%.0f%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
<source>Cursor Color</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
<source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
<translation>,使使 html/css ( #aabbcc)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
2023-06-23 19:08:16 +00:00
<source>Manual Screen Configuration</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
2023-06-23 19:08:16 +00:00
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation>使,</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="632"/>
2023-06-23 19:08:16 +00:00
<source>X Scale (Sensitivity)</source>
<translation>X ()</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
<source>Scales the position to simulate CRT curvature.</source>
<translation> CRT </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
<source>%.2f%%</source>
<translation type="unfinished">%.2f%%</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="635"/>
2023-06-23 19:08:16 +00:00
<source>Y Scale (Sensitivity)</source>
<translation>Y ()</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="638"/>
2023-06-23 19:08:16 +00:00
<source>Center X</source>
<translation> X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
2023-06-23 19:08:16 +00:00
<source>Sets the horizontal center position of the simulated screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="643"/>
<source>%.0fpx</source>
<translation type="unfinished">%.0fpx</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="641"/>
2023-06-23 19:08:16 +00:00
<source>Center Y</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="642"/>
2023-06-23 19:08:16 +00:00
<source>Sets the vertical center position of the simulated screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="644"/>
2023-06-23 19:08:16 +00:00
<source>Screen Width</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="645"/>
2023-06-23 19:08:16 +00:00
<source>Sets the width of the simulated screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="645"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="648"/>
<source>%dpx</source>
<translation type="unfinished">%dpx</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="647"/>
2023-06-23 19:08:16 +00:00
<source>Screen Height</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="648"/>
2023-06-23 19:08:16 +00:00
<source>Sets the height of the simulated screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="961"/>
<source>Logitech USB Headset</source>
<translation> USB </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1000"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="880"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="391"/>
<source>Input Device</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="881"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="392"/>
<source>Selects the device to read audio from.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1003"/>
<source>Output Device</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Selects the device to output audio to.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1006"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="860"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="883"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="394"/>
<source>Input Latency</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="861"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="884"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="395"/>
<source>Specifies the latency to the host input device.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="862"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="885"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="396"/>
<source>%dms</source>
<translation type="unfinished">%dms</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<source>Output Latency</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Specifies the latency to the host output device.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="753"/>
2023-06-23 19:08:16 +00:00
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation>USB-麦克风: 玩家 1 2 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="770"/>
2023-06-23 19:08:16 +00:00
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation>USB-麦克风: 启动玩家 {} </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="813"/>
2023-06-23 19:08:16 +00:00
<source>Singstar</source>
<translation type="unfinished">Singstar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="854"/>
2023-06-23 19:08:16 +00:00
<source>Player 1 Device</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="855"/>
2023-06-23 19:08:16 +00:00
<source>Selects the input for the first player.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="857"/>
2023-06-23 19:08:16 +00:00
<source>Player 2 Device</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="858"/>
2023-06-23 19:08:16 +00:00
<source>Selects the input for the second player.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="874"/>
2023-06-23 19:08:16 +00:00
<source>Logitech USB Mic</source>
<translation> USB </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="974"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation>usb-msd: 无法打开映像文件 '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1022"/>
<source>Mass Storage Device</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1043"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation>USB大容量存储映像的修改时间已被更改,</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1059"/>
<source>Image Path</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1060"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="146"/>
2023-06-23 19:08:16 +00:00
<source>Steering Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="147"/>
2023-06-23 19:08:16 +00:00
<source>Steering Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="148"/>
2023-06-23 19:08:16 +00:00
<source>Throttle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="149"/>
2023-06-23 19:08:16 +00:00
<source>Brake</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="97"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
2023-06-23 19:08:16 +00:00
<source>Cross</source>
<translation>×</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="98"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="126"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
2023-06-23 19:08:16 +00:00
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="99"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="127"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
2023-06-23 19:08:16 +00:00
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="128"/>
2023-06-23 19:08:16 +00:00
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
2023-06-23 19:08:16 +00:00
<source>L1</source>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
2023-06-23 19:08:16 +00:00
<source>R1</source>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
2023-06-23 19:08:16 +00:00
<source>L2</source>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
2023-06-23 19:08:16 +00:00
<source>R2</source>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
2023-06-23 19:08:16 +00:00
<source>Force Feedback</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
2023-06-23 19:08:16 +00:00
<source>Shift Up / R1</source>
<translation>/R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
2023-06-23 19:08:16 +00:00
<source>Shift Down / L1</source>
<translation>/L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
2023-06-23 19:08:16 +00:00
<source>L3</source>
<translation type="unfinished">L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
2023-06-23 19:08:16 +00:00
<source>R3</source>
<translation type="unfinished">R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="150"/>
2023-06-23 19:08:16 +00:00
<source>Menu Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="151"/>
2023-06-23 19:08:16 +00:00
<source>Menu Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="152"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
<source>X</source>
<translation type="unfinished">X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="153"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
<source>Y</source>
<translation type="unfinished">Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="173"/>
<source>Off</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="173"/>
<source>Low</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="173"/>
<source>Medium</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="173"/>
<source>High</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="175"/>
2023-06-23 19:08:16 +00:00
<source>Steering Smoothing</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="176"/>
2023-06-23 19:08:16 +00:00
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="177"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="180"/>
<source>%d%%</source>
<translation type="unfinished">%d%%</translation>
</message>
2023-06-23 19:08:16 +00:00
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="178"/>
2023-06-23 19:08:16 +00:00
<source>Steering Deadzone</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="179"/>
2023-06-23 19:08:16 +00:00
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="181"/>
2023-06-23 19:08:16 +00:00
<source>Steering Damping</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="182"/>
2023-06-23 19:08:16 +00:00
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="834"/>
2023-06-23 19:08:16 +00:00
<source>Wheel Device</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="873"/>
2023-06-23 19:08:16 +00:00
<source>Driving Force</source>
<translation type="unfinished">Driving Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="874"/>
2023-06-23 19:08:16 +00:00
<source>Driving Force Pro</source>
<translation type="unfinished">Driving Force Pro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="874"/>
2023-06-23 19:08:16 +00:00
<source>Driving Force Pro (rev11.02)</source>
<translation type="unfinished">Driving Force Pro (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="875"/>
2023-06-23 19:08:16 +00:00
<source>GT Force</source>
<translation type="unfinished">GT Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="907"/>
2023-06-23 19:08:16 +00:00
<source>Rock Band Drum Kit</source>
<translation>Rock Band </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="944"/>
2023-06-23 19:08:16 +00:00
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="945"/>
2023-06-23 19:08:16 +00:00
<source>Green</source>
<translation>绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="946"/>
2023-06-23 19:08:16 +00:00
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="947"/>
2023-06-23 19:08:16 +00:00
<source>Yellow</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="948"/>
2023-06-23 19:08:16 +00:00
<source>Orange</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="965"/>
2023-06-23 19:08:16 +00:00
<source>Buzz Controller</source>
<translation>Buzz </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
2023-06-23 19:08:16 +00:00
<source>Player 1 Red</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
2023-06-23 19:08:16 +00:00
<source>Player 1 Blue</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
2023-06-23 19:08:16 +00:00
<source>Player 1 Orange</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
2023-06-23 19:08:16 +00:00
<source>Player 1 Green</source>
<translation> 1 绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
2023-06-23 19:08:16 +00:00
<source>Player 1 Yellow</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
2023-06-23 19:08:16 +00:00
<source>Player 2 Red</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
2023-06-23 19:08:16 +00:00
<source>Player 2 Blue</source>
<translation>2 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
2023-06-23 19:08:16 +00:00
<source>Player 2 Orange</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
2023-06-23 19:08:16 +00:00
<source>Player 2 Green</source>
<translation> 2 绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
2023-06-23 19:08:16 +00:00
<source>Player 2 Yellow</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
2023-06-23 19:08:16 +00:00
<source>Player 3 Red</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
2023-06-23 19:08:16 +00:00
<source>Player 3 Blue</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
2023-06-23 19:08:16 +00:00
<source>Player 3 Orange</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
2023-06-23 19:08:16 +00:00
<source>Player 3 Green</source>
<translation> 3 绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
2023-06-23 19:08:16 +00:00
<source>Player 3 Yellow</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
2023-06-23 19:08:16 +00:00
<source>Player 4 Red</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
2023-06-23 19:08:16 +00:00
<source>Player 4 Blue</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1001"/>
2023-06-23 19:08:16 +00:00
<source>Player 4 Orange</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
2023-06-23 19:08:16 +00:00
<source>Player 4 Green</source>
<translation> 4 绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
2023-06-23 19:08:16 +00:00
<source>Player 4 Yellow</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1039"/>
<source>KeyboardMania</source>
<translation type="unfinished">KeyboardMania</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1055"/>
2023-06-23 19:08:16 +00:00
<source>C 1</source>
<translation type="unfinished">C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1056"/>
2023-06-23 19:08:16 +00:00
<source>C# 1</source>
<translation type="unfinished">C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1057"/>
2023-06-23 19:08:16 +00:00
<source>D 1</source>
<translation type="unfinished">D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1058"/>
2023-06-23 19:08:16 +00:00
<source>D# 1</source>
<translation type="unfinished">D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1059"/>
2023-06-23 19:08:16 +00:00
<source>E 1</source>
<translation type="unfinished">E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1060"/>
2023-06-23 19:08:16 +00:00
<source>F 1</source>
<translation type="unfinished">F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
2023-06-23 19:08:16 +00:00
<source>F# 1</source>
<translation type="unfinished">F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
2023-06-23 19:08:16 +00:00
<source>G 1</source>
<translation type="unfinished">G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
2023-06-23 19:08:16 +00:00
<source>G# 1</source>
<translation type="unfinished">G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
2023-06-23 19:08:16 +00:00
<source>A 1</source>
<translation type="unfinished">A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
2023-06-23 19:08:16 +00:00
<source>A# 1</source>
<translation type="unfinished">A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
2023-06-23 19:08:16 +00:00
<source>B 1</source>
<translation type="unfinished">B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
2023-06-23 19:08:16 +00:00
<source>C 2</source>
<translation type="unfinished">C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
2023-06-23 19:08:16 +00:00
<source>C# 2</source>
<translation type="unfinished">C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
2023-06-23 19:08:16 +00:00
<source>D 2</source>
<translation type="unfinished">D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
2023-06-23 19:08:16 +00:00
<source>D# 2</source>
<translation type="unfinished">D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
2023-06-23 19:08:16 +00:00
<source>E 2</source>
<translation type="unfinished">E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1072"/>
2023-06-23 19:08:16 +00:00
<source>F 2</source>
<translation type="unfinished">F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
2023-06-23 19:08:16 +00:00
<source>F# 2</source>
<translation type="unfinished">F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
2023-06-23 19:08:16 +00:00
<source>G 2</source>
<translation type="unfinished">G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
2023-06-23 19:08:16 +00:00
<source>G# 2</source>
<translation type="unfinished">G# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
2023-06-23 19:08:16 +00:00
<source>A 2</source>
<translation type="unfinished">A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1077"/>
2023-06-23 19:08:16 +00:00
<source>A# 2</source>
<translation type="unfinished">A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1078"/>
2023-06-23 19:08:16 +00:00
<source>B 2</source>
<translation type="unfinished">B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1082"/>
2023-06-23 19:08:16 +00:00
<source>Wheel Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1083"/>
2023-06-23 19:08:16 +00:00
<source>Wheel Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="348"/>
<source>Sega Seamic</source>
<translation type="unfinished">Sega Seamic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>Stick Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<source>Stick Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<source>Stick Up</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<source>Stick Down</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
<source>Z</source>
<translation type="unfinished">Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
<source>L</source>
<translation type="unfinished">L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
<source>R</source>
<translation type="unfinished">R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="104"/>
2023-06-23 19:08:16 +00:00
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="110"/>
2023-06-23 19:08:16 +00:00
<source>Printer saving to &apos;{}&apos;...</source>
<translation> '{}'...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="338"/>
2023-06-23 19:08:16 +00:00
<source>Printer</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="553"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="121"/>
2023-06-23 19:08:16 +00:00
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<location filename="../../pcsx2/USB/USB.cpp" line="570"/>
<source>Not Connected</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="122"/>
<source>Default Input Device</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="122"/>
<source>Default Output Device</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="244"/>
<source>DJ Hero Turntable</source>
<translation>DJ </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
<source>Triangle / Euphoria</source>
<translation> / Euphoria</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
<source>Crossfader Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
<source>Crossfader Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
<source>Left Turntable Clockwise</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
<source>Left Turntable Counterclockwise</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
<source>Right Turntable Clockwise</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="464"/>
<source>Right Turntable Counterclockwise</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="465"/>
<source>Left Turntable Green</source>
<translation>绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
<source>Left Turntable Red</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
<source>Left Turntable Blue</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="468"/>
<source>Right Turntable Green</source>
<translation>绿</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="469"/>
<source>Right Turntable Red </source>
<translation> </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="470"/>
<source>Right Turntable Blue</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="481"/>
<source>Apply a multiplier to the turntable</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
<source>Effects Knob Left</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
<source>Effects Knob Right</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="480"/>
<source>Turntable Multiplier</source>
<translation></translation>
</message>
2023-06-23 19:08:16 +00:00
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1207"/>
2023-06-23 19:08:16 +00:00
<source>Axes</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1235"/>
2023-06-23 19:08:16 +00:00
<source>Buttons</source>
<translation></translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
2023-06-23 19:08:16 +00:00
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
2023-06-23 19:08:16 +00:00
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation> 900 ,,</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
2023-06-23 19:08:16 +00:00
<source>Force Feedback</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
2023-06-23 19:08:16 +00:00
<source>D-Pad</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
2023-06-23 19:08:16 +00:00
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
2023-06-23 19:08:16 +00:00
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
2023-06-23 19:08:16 +00:00
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
2023-06-23 19:08:16 +00:00
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
2023-06-23 19:08:16 +00:00
<source>L1</source>
<translation type="unfinished">L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
2023-06-23 19:08:16 +00:00
<source>L2</source>
<translation type="unfinished">L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
2023-06-23 19:08:16 +00:00
<source>Brake</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
2023-06-23 19:08:16 +00:00
<source>Steering Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
2023-06-23 19:08:16 +00:00
<source>Steering Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
2023-06-23 19:08:16 +00:00
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
2023-06-23 19:08:16 +00:00
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
2023-06-23 19:08:16 +00:00
<source>Face Buttons</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
2023-06-23 19:08:16 +00:00
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
2023-06-23 19:08:16 +00:00
<source>Cross</source>
<translation>×</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
2023-06-23 19:08:16 +00:00
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
2023-06-23 19:08:16 +00:00
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
2023-06-23 19:08:16 +00:00
<source>R1</source>
<translation type="unfinished">R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
2023-06-23 19:08:16 +00:00
<source>R2</source>
<translation type="unfinished">R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
2023-06-23 19:08:16 +00:00
<source>Accelerator</source>
<translation></translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
2023-06-23 19:08:16 +00:00
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
2023-06-23 19:08:16 +00:00
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation> 900 ,,</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
2023-06-23 19:08:16 +00:00
<source>Force Feedback</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
2023-06-23 19:08:16 +00:00
<source>X</source>
<translation type="unfinished">X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
2023-06-23 19:08:16 +00:00
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
2023-06-23 19:08:16 +00:00
<source>Brake</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
2023-06-23 19:08:16 +00:00
<source>Steering Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
2023-06-23 19:08:16 +00:00
<source>Steering Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
2023-06-23 19:08:16 +00:00
<source>Left Paddle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
2023-06-23 19:08:16 +00:00
<source>Right Paddle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
2023-06-23 19:08:16 +00:00
<source>Y</source>
<translation type="unfinished">Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
2023-06-23 19:08:16 +00:00
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
2023-06-23 19:08:16 +00:00
<source>Accelerator</source>
<translation></translation>
</message>
</context>
<context>
<name>USBBindingWidget_GunCon2</name>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
<source>Buttons</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
<source>A</source>
<translation type="unfinished">A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
<source>C</source>
<translation type="unfinished">C</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
<source>Select</source>
<translation type="unfinished">Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
<source>B</source>
<translation type="unfinished">B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
<source>D-Pad</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
<source>Pointer Setup</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
<source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
<translation>&lt;p&gt;,GunCon2 使使&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;使,,,&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
<source>Relative Aiming</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
<source>Trigger</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
<source>Shoot Offscreen</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
<source>Calibration Shot</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
<source>Calibration shot is required to pass the setup screen in some games.</source>
<translation></translation>
</message>
</context>
2023-06-23 19:08:16 +00:00
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="29"/>
2023-06-23 19:08:16 +00:00
<source>Device Type</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="43"/>
2023-06-23 19:08:16 +00:00
<source>Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="63"/>
2023-06-23 19:08:16 +00:00
<source>Settings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="100"/>
2023-06-23 19:08:16 +00:00
<source>Automatic Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="114"/>
2023-06-23 19:08:16 +00:00
<source>Clear Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="922"/>
2023-06-23 19:08:16 +00:00
<source>USB Port %1</source>
<translation>USB %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1088"/>
2023-06-23 19:08:16 +00:00
<source>No devices available</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1097"/>
2023-06-23 19:08:16 +00:00
<source>Clear Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1098"/>
<source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
<translation>?</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1127"/>
2023-06-23 19:08:16 +00:00
<source>Automatic Binding</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1128"/>
2023-06-23 19:08:16 +00:00
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation> '%1' /</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1604"/>
2023-06-23 19:08:16 +00:00
<source>Failed to back up old save state {}.</source>
<translation> {}</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1589"/>
2023-06-23 19:08:16 +00:00
<source>Failed to save save state: {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="851"/>
<source>PS2 BIOS ({})</source>
<translation type="unfinished">PS2 BIOS ({})</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="912"/>
<source>Unknown Game</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1147"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1148"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
<translation>PCSX2 PS2 BIOS
,** PS2 BIOS ()
, BIOS (-&gt;) bios
</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1205"/>
<source>Resuming state</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1636"/>
2023-06-23 19:08:16 +00:00
<source>State saved to slot {}.</source>
<translation> {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1643"/>
2023-06-23 19:08:16 +00:00
<source>Failed to save save state to slot {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1709"/>
<location filename="../../pcsx2/VMManager.cpp" line="1731"/>
<source>Loading state</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1726"/>
2023-06-23 19:08:16 +00:00
<source>There is no save state in slot {}.</source>
<translation> {} </translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1735"/>
2023-06-23 19:08:16 +00:00
<source>Loading state from slot {}...</source>
<translation> {} ...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1752"/>
2023-06-23 19:08:16 +00:00
<source>Saving state to slot {}...</source>
<translation> {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1919"/>
<source>Frame advancing</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1942"/>
2023-06-23 19:08:16 +00:00
<source>Disc removed.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1948"/>
2023-06-23 19:08:16 +00:00
<source>Disc changed to &apos;{}&apos;.</source>
<translation> '{}'</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1955"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
<translation> '{}'
: {}</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1964"/>
<source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
<translation>
: {}</translation>
2023-06-23 19:08:16 +00:00
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2440"/>
2023-06-23 19:08:16 +00:00
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2494"/>
2023-06-23 19:08:16 +00:00
<source>Fast CDVD is enabled, this may break games.</source>
<translation> CDVD,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2498"/>
2023-06-23 19:08:16 +00:00
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation>/,使</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2503"/>
2023-06-23 19:08:16 +00:00
<source>Audio is using async mix, expect desynchronization in FMVs.</source>
<translation>使, FMV </translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2506"/>
2023-06-23 19:08:16 +00:00
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2510"/>
2023-06-23 19:08:16 +00:00
<source>Mipmapping is not set to automatic. This may break rendering in some games.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2515"/>
2023-06-23 19:08:16 +00:00
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation>线 (PS2)</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2521"/>
2023-06-23 19:08:16 +00:00
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation>线</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2527"/>
2023-06-23 19:08:16 +00:00
<source>Blending is below basic, this may break effects in some games.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2532"/>
2023-06-23 19:08:16 +00:00
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2538"/>
2023-06-23 19:08:16 +00:00
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation>EE FPU ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2544"/>
2023-06-23 19:08:16 +00:00
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation>EE FPU ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2550"/>
2023-06-23 19:08:16 +00:00
<source>VU Round Mode is not set to default, this may break some games.</source>
<translation>VU ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2557"/>
2023-06-23 19:08:16 +00:00
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation>VU ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2562"/>
2023-06-23 19:08:16 +00:00
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2567"/>
2023-06-23 19:08:16 +00:00
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2571"/>
2023-06-23 19:08:16 +00:00
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation>NTSC </translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2573"/>
2023-06-23 19:08:16 +00:00
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation>PAL </translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2592"/>
2023-06-23 19:08:16 +00:00
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation> EE ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2597"/>
2023-06-23 19:08:16 +00:00
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation> VU0 ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2602"/>
2023-06-23 19:08:16 +00:00
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation> VU1 ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2607"/>
2023-06-23 19:08:16 +00:00
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation> IOP ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2612"/>
2023-06-23 19:08:16 +00:00
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation> EE ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2617"/>
2023-06-23 19:08:16 +00:00
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation> EE ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2622"/>
2023-06-23 19:08:16 +00:00
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation> INTC ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2627"/>
2023-06-23 19:08:16 +00:00
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation> VU1 ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2632"/>
2023-06-23 19:08:16 +00:00
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation> mVU Hack,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2637"/>
2023-06-23 19:08:16 +00:00
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation> GPU ,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2642"/>
2023-06-23 19:08:16 +00:00
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation>,</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2647"/>
2023-06-23 19:08:16 +00:00
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation>,</translation>
</message>
</context>
</TS>