pcsx2/plugins/GSdx/GSShaderOGL.h

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/*
* Copyright (C) 2011-2013 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
class GSShaderOGL {
GLuint m_pipeline;
hash_map<uint64, GLuint > m_single_prog;
const bool m_debug_shader;
GLuint m_vs_sub_count;
GLuint m_ps_sub_count;
GLuint m_vs_sub[1];
GLuint m_ps_sub[5];
void SetupSubroutineUniform();
void SetupRessources();
bool ValidateShader(GLuint p);
bool ValidateProgram(GLuint p);
bool ValidatePipeline(GLuint p);
std::string GenGlslHeader(const std::string& entry, GLenum type, const std::string& macro);
GLuint LinkNewProgram();
public:
GSShaderOGL(bool debug);
~GSShaderOGL();
void GS(GLuint s);
void PS(GLuint s, GLuint sub_count = 0);
void PS_subroutine(GLuint *sub);
void PS_ressources(GLuint64 handle[2]);
void VS(GLuint s, GLuint sub_count = 0);
void VS_subroutine(GLuint *sub);
void UseProgram();
GLuint Compile(const std::string& glsl_file, const std::string& entry, GLenum type, const char* glsl_h_code, const std::string& macro_sel = "");
void Delete(GLuint s);
};