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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/StringUtil.h"
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#include "Frontend/GameList.h"
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#include "PAD/Host/PAD.h"
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#include "GameSummaryWidget.h"
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#include "SettingsDialog.h"
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#include "QtHost.h"
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GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsDialog* dialog, QWidget* parent)
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: m_dialog(dialog)
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{
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m_ui.setupUi(this);
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const QString base_path(QtHost::GetResourcesBasePath());
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for (int i = 0; i < m_ui.region->count(); i++)
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{
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m_ui.region->setItemIcon(i, QIcon(
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QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
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}
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for (int i = 1; i < m_ui.compatibility->count(); i++)
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{
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m_ui.compatibility->setItemIcon(i, QIcon(
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QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i)));
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}
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populateUi(entry);
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connect(m_ui.inputProfile, &QComboBox::currentIndexChanged, this, &GameSummaryWidget::onInputProfileChanged);
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}
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GameSummaryWidget::~GameSummaryWidget() = default;
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void GameSummaryWidget::populateUi(const GameList::Entry* entry)
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{
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m_ui.title->setText(QString::fromStdString(entry->title));
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m_ui.path->setText(QString::fromStdString(entry->path));
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m_ui.serial->setText(QString::fromStdString(entry->serial));
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m_ui.crc->setText(QString::fromStdString(StringUtil::StdStringFromFormat("%08X", entry->crc)));
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m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
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m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
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m_ui.compatibility->setCurrentIndex(static_cast<int>(entry->compatibility_rating));
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for (const std::string& name : PAD::GetInputProfileNames())
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m_ui.inputProfile->addItem(QString::fromStdString(name));
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std::optional<std::string> profile(m_dialog->getStringValue("EmuCore", "InputProfileName", std::nullopt));
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if (profile.has_value())
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m_ui.inputProfile->setCurrentIndex(m_ui.inputProfile->findText(QString::fromStdString(profile.value())));
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else
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m_ui.inputProfile->setCurrentIndex(0);
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}
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void GameSummaryWidget::onInputProfileChanged(int index)
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{
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if (index == 0)
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m_dialog->setStringSettingValue("EmuCore", "InputProfileName", std::nullopt);
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else
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m_dialog->setStringSettingValue("EmuCore", "InputProfileName", m_ui.inputProfile->itemText(index).toUtf8());
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}
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