<string extracomment="FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.">FPU Negative Divide Hack (For Gundam Games)</string>
<string extracomment="FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.">FPU Multiply Hack (For Tales of Destiny)</string>
<string extracomment="MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.">Skip MPEG Hack (Skips Videos/FMVs)</string>
<string extracomment="TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.">Preload TLB Hack (For Goemon)</string>
<string extracomment="OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.">OPH Flag Hack (For Bleach Blade Battlers)</string>
<string extracomment="GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.">Emulate GIF FIFO (Correct But Slower)</string>
<string extracomment="VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.">Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)</string>
<string extracomment="VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.">Emulate VIF FIFO (Correct But Slower)</string>
<string extracomment="VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.">VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)</string>
<string extracomment="VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.">VU Overflow Hack (Superman Returns)</string>
<string extracomment="VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).">VU Sync (Run Behind, M-Bit games)</string>
<string extracomment="VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.">VU XGKick Sync (Correct But Slower)</string>
<string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.">Force Blit Internal FPS Detection (When auto-detection fails)</string>