mirror of https://github.com/PCSX2/pcsx2.git
275 lines
9.9 KiB
Plaintext
275 lines
9.9 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="SPU2ghz" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=SPU2ghz - Win32 Debug Banyoles
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "SPU2ghz.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "SPU2ghz.mak" CFG="SPU2ghz - Win32 Debug Banyoles"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SPU2ghz - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SPU2ghz - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SPU2ghz - Win32 Debug Threaded" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SPU2ghz - Win32 Debug2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SPU2ghz - Win32 Debug Banyoles" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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CPP=cl.exe
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /machine:I386 /out:"../../SPU2ghz.dll"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib fmodvc.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept
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!ELSEIF "$(CFG)" == "SPU2ghz - Win32 Debug Threaded"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /D "USETHREAD" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1_thread.dll" /pdbtype:sept
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!ELSEIF "$(CFG)" == "SPU2ghz - Win32 Debug2"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /D "OLDSPECS" /FR /YX /FD /GZ /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1_old.dll" /pdbtype:sept
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SPU2GHZ_EXPORTS" /FR /YX /FD /GZ /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib fmodvc.lib /nologo /dll /debug /machine:I386 /out:"c:\Coses\Emulation\PS2\pcsx2\plugins\SPU2ghz1.dll" /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib fmodvc.lib /nologo /dll /debug /machine:I386 /out:".\SPU2ghz1.dll" /pdbtype:sept
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# Name "SPU2ghz - Win32 Release"
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# Name "SPU2ghz - Win32 Debug Threaded"
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SOURCE=.\config.c
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# End Source File
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SOURCE=.\debug.c
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# End Source File
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# Begin Source File
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SOURCE=.\dma.c
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# End Source File
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# Begin Source File
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SOURCE=.\fmodout.c
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# End Source File
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SOURCE=.\mixer.c
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# End Source File
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# Begin Source File
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SOURCE=.\sndout.c
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# End Source File
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# Begin Source File
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SOURCE=.\spu2.c
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SOURCE=.\SPU2ghz.def
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# End Source File
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# Begin Source File
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SOURCE=.\waveout.c
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SOURCE=.\debug.h
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SOURCE=.\defs.h
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# End Source File
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# Begin Source File
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SOURCE=.\dma.h
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# End Source File
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# Begin Source File
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SOURCE=.\mixer.h
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SOURCE=.\PS2Edefs.h
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SOURCE=.\PS2Etypes.h
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# Begin Source File
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SOURCE=.\regs.h
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# Begin Source File
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SOURCE=.\sndout.h
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# End Source File
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# Begin Source File
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SOURCE=.\License.txt
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