pcsx2/plugins/GSdx/res/tfx9.fx

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struct VS_INPUT
{
float4 p : POSITION0;
float2 t : TEXCOORD0;
float4 c : COLOR0;
float4 f : COLOR1;
};
struct VS_OUTPUT
{
float4 p : POSITION;
float4 t : TEXCOORD0;
float4 c : COLOR0;
};
float4 vs_params[3];
#define VertexScale vs_params[0]
#define VertexOffset vs_params[1]
#define TextureScale vs_params[2].xy
#ifndef VS_BPPZ
#define VS_BPPZ 0
#define VS_TME 1
#define VS_FST 1
#define VS_LOGZ 1
#endif
VS_OUTPUT vs_main(VS_INPUT input)
{
if(VS_BPPZ == 1) // 24
{
input.p.z = fmod(input.p.z, 0x1000000);
}
else if(VS_BPPZ == 2) // 16
{
input.p.z = fmod(input.p.z, 0x10000);
}
VS_OUTPUT output;
output.p = input.p * VertexScale - VertexOffset;
if(VS_LOGZ == 1)
{
output.p.z = log2(1.0f + input.p.z) / 32;
}
if(VS_TME == 1)
{
if(VS_FST == 1)
{
output.t.xy = input.t * TextureScale;
output.t.w = 1.0f;
}
else
{
output.t.xy = input.t;
output.t.w = input.p.w;
}
}
else
{
output.t.xy = 0;
output.t.w = 1.0f;
}
output.c = input.c;
output.t.z = input.f.a;
return output;
}
float4 ps_params[5];
#define FogColor ps_params[0].bgra
#define MINU ps_params[1].x
#define MAXU ps_params[1].y
#define MINV ps_params[1].z
#define MAXV ps_params[1].w
#define UMSK ps_params[2].x
#define UFIX ps_params[2].y
#define VMSK ps_params[2].z
#define VFIX ps_params[2].w
#define TA0 ps_params[3].x
#define TA1 ps_params[3].y
#define AREF ps_params[3].z
#define WH ps_params[4].xy
#define rWrH ps_params[4].zw
struct PS_INPUT
{
float4 t : TEXCOORD0;
float4 c : COLOR0;
};
#ifndef FST
#define FST 0
#define WMS 3
#define WMT 3
#define BPP 0
#define AEM 0
#define TFX 0
#define TCC 1
#define ATE 0
#define ATST 0
#define FOG 0
#define CLR1 0
#define RT 0
#endif
sampler Texture : register(s0);
sampler1D Palette : register(s1);
sampler1D UMSKFIX : register(s2);
sampler1D VMSKFIX : register(s3);
float repeatu(float tc)
{
return WMS == 3 ? tex1D(UMSKFIX, tc) : tc;
}
float repeatv(float tc)
{
return WMT == 3 ? tex1D(VMSKFIX, tc) : tc;
}
float4 sample(float2 tc)
{
float4 t;
// if(WMS >= 2 || WMT >= 2)
if(WMS >= 3 || WMT >= 3)
{
tc -= rWrH / 2;
int4 itc = tc.xyxy * WH.xyxy;
float4 tc01;
tc01.x = repeatu(itc.x);
tc01.y = repeatv(itc.y);
tc01.z = repeatu(itc.z + 1);
tc01.w = repeatv(itc.w + 1);
tc01 *= rWrH.xyxy;
float4 t00 = tex2D(Texture, tc01.xy);
float4 t01 = tex2D(Texture, tc01.zy);
float4 t10 = tex2D(Texture, tc01.xw);
float4 t11 = tex2D(Texture, tc01.zw);
float2 dd = frac(tc * WH);
t = lerp(lerp(t00, t01, dd.x), lerp(t10, t11, dd.x), dd.y);
}
else
{
t = tex2D(Texture, tc);
}
return t;
}
float4 sample8hp(float2 tc)
{
tc -= rWrH / 2;
float4 tc01;
tc01.x = tc.x;
tc01.y = tc.y;
tc01.z = tc.x + rWrH.x;
tc01.w = tc.y + rWrH.y;
float4 t;
t.x = tex2D(Texture, tc01.xy).a;
t.y = tex2D(Texture, tc01.zy).a;
t.z = tex2D(Texture, tc01.xw).a;
t.w = tex2D(Texture, tc01.zw).a;
if(RT == 1) t *= 0.5;
float4 t00 = tex1D(Palette, t.x);
float4 t01 = tex1D(Palette, t.y);
float4 t10 = tex1D(Palette, t.z);
float4 t11 = tex1D(Palette, t.w);
float2 dd = frac(tc * WH);
return lerp(lerp(t00, t01, dd.x), lerp(t10, t11, dd.x), dd.y);
}
float4 ps_main(PS_INPUT input) : COLOR
{
float2 tc = input.t.xy;
if(FST == 0)
{
tc /= input.t.w;
}
if(WMS == 2)
{
tc.x = clamp(tc.x, MINU, MAXU);
}
if(WMT == 2)
{
tc.y = clamp(tc.y, MINV, MAXV);
}
float4 t;
if(BPP == 0) // 32
{
t = sample(tc);
if(RT == 1) t.a *= 0.5;
}
else if(BPP == 1) // 24
{
t = sample(tc);
t.a = AEM == 0 || any(t.rgb) ? TA0 : 0;
}
else if(BPP == 2) // 16
{
t = sample(tc);
t.a = t.a >= 0.5 ? TA1 : AEM == 0 || any(t.rgb) ? TA0 : 0; // a bit incompatible with up-scaling because the 1 bit alpha is interpolated
}
else if(BPP == 3) // 8HP ln
{
t = sample8hp(tc);
}
float4 c = input.c;
if(TFX == 0)
{
if(TCC == 0)
{
c.rgb = c.rgb * t.rgb * 2;
}
else
{
c = c * t * 2;
}
}
else if(TFX == 1)
{
if(TCC == 0)
{
c.rgb = t.rgb;
}
else
{
c = t;
}
}
else if(TFX == 2)
{
c.rgb = c.rgb * t.rgb * 2 + c.a;
if(TCC == 1)
{
c.a += t.a;
}
}
else if(TFX == 3)
{
c.rgb = c.rgb * t.rgb * 2 + c.a;
if(TCC == 1)
{
c.a = t.a;
}
}
c = saturate(c);
if(ATE == 1)
{
if(ATST == 0)
{
discard;
}
else if(ATST == 2 || ATST == 3) // l, le
{
clip(AREF - c.a);
}
else if(ATST == 4) // e
{
clip(0.6f / 256 - abs(c.a - AREF)); // FIXME: 0.5f is too small
}
else if(ATST == 5 || ATST == 6) // ge, g
{
clip(c.a - AREF);
}
else if(ATST == 7) // ne
{
clip(abs(c.a - AREF) - 0.4f / 255); // FIXME: 0.5f is too much
}
}
if(FOG == 1)
{
c.rgb = lerp(FogColor.rgb, c.rgb, input.t.z);
}
if(CLR1 == 1) // needed for Cd * (As/Ad/F + 1) blending modes
{
c.rgb = 1;
}
c.a *= 2;
return c;
}