pcsx2/pcsx2-qt/Settings/GameCheatSettingsWidget.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QtWidgets/QWidget>
#include "ui_GameCheatSettingsWidget.h"
#include "pcsx2/Patch.h"
#include "common/HeterogeneousContainers.h"
#include <string>
#include <string_view>
#include <vector>
namespace GameList
{
struct Entry;
}
class SettingsDialog;
class GameCheatSettingsWidget : public QWidget
{
Q_OBJECT
public:
GameCheatSettingsWidget(SettingsDialog* dialog, QWidget* parent);
~GameCheatSettingsWidget();
private Q_SLOTS:
void onCheatListItemDoubleClicked(QTreeWidgetItem* item, int column);
void onCheatListItemChanged(QTreeWidgetItem* item, int column);
void onReloadClicked();
void updateListEnabled();
private:
QTreeWidgetItem* getTreeWidgetParent(const std::string_view& parent);
void populateTreeWidgetItem(QTreeWidgetItem* item, const Patch::PatchInfo& pi, bool enabled);
void setCheatEnabled(std::string name, bool enabled, bool save_and_reload_settings);
void setStateForAll(bool enabled);
void setStateRecursively(QTreeWidgetItem* parent, bool enabled);
void reloadList();
Ui::GameCheatSettingsWidget m_ui;
SettingsDialog* m_dialog;
UnorderedStringMap<QTreeWidgetItem*> m_parent_map;
std::vector<Patch::PatchInfo> m_patches;
std::vector<std::string> m_enabled_patches;
};