pcsx2/pcsx2-qt/Debugger/Models/ThreadModel.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "ThreadModel.h"
#include "QtUtils.h"
ThreadModel::ThreadModel(DebugInterface& cpu, QObject* parent)
: QAbstractTableModel(parent)
, m_cpu(cpu)
{
}
int ThreadModel::rowCount(const QModelIndex&) const
{
return m_cpu.GetThreadList().size();
}
int ThreadModel::columnCount(const QModelIndex&) const
{
return ThreadModel::COLUMN_COUNT;
}
QVariant ThreadModel::data(const QModelIndex& index, int role) const
{
const auto threads = m_cpu.GetThreadList();
auto* const thread = threads.at(index.row()).get();
if (role == Qt::DisplayRole)
{
switch (index.column())
{
case ThreadModel::ID:
return thread->TID();
case ThreadModel::PC:
{
if (thread->Status() == ThreadStatus::THS_RUN)
return QtUtils::FilledQStringFromValue(m_cpu.getPC(), 16);
return QtUtils::FilledQStringFromValue(thread->PC(), 16);
}
case ThreadModel::ENTRY:
return QtUtils::FilledQStringFromValue(thread->EntryPoint(), 16);
case ThreadModel::PRIORITY:
return QString::number(thread->Priority());
case ThreadModel::STATE:
{
const auto& state = ThreadStateStrings.find(thread->Status());
if (state != ThreadStateStrings.end())
return state->second;
return tr("INVALID");
}
case ThreadModel::WAIT_TYPE:
{
const auto& waitType = ThreadWaitStrings.find(thread->Wait());
if (waitType != ThreadWaitStrings.end())
return waitType->second;
return tr("INVALID");
}
}
}
else if (role == Qt::UserRole)
{
switch (index.column())
{
case ThreadModel::ID:
return thread->TID();
case ThreadModel::PC:
{
if (thread->Status() == ThreadStatus::THS_RUN)
return m_cpu.getPC();
return thread->PC();
}
case ThreadModel::ENTRY:
return thread->EntryPoint();
case ThreadModel::PRIORITY:
return thread->Priority();
case ThreadModel::STATE:
return static_cast<u32>(thread->Status());
case ThreadModel::WAIT_TYPE:
return static_cast<u32>(thread->Wait());
default:
return QVariant();
}
}
return QVariant();
}
QVariant ThreadModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (role == Qt::DisplayRole && orientation == Qt::Horizontal)
{
switch (section)
{
case ThreadColumns::ID:
return tr("ID");
case ThreadColumns::PC:
return tr("PC");
case ThreadColumns::ENTRY:
return tr("ENTRY");
case ThreadColumns::PRIORITY:
return tr("PRIORITY");
case ThreadColumns::STATE:
return tr("STATE");
case ThreadColumns::WAIT_TYPE:
return tr("WAIT TYPE");
default:
return QVariant();
}
}
return QVariant();
}
void ThreadModel::refreshData()
{
beginResetModel();
endResetModel();
}