2009-02-09 21:15:56 +00:00
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#ifndef _GLPROCS_H_
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#define _GLPROCS_H_
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/*
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** GLprocs utility for getting function addresses for OpenGL(R) 1.2,
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** OpenGL 1.3, OpenGL 1.4, OpenGL 1.5 and OpenGL extension functions.
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**
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** Version: 1.1
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**
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: This software was created using the
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** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
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** not been independently verified as being compliant with the OpenGL(R)
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** version 1.2.1 Specification.
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**
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** Initial version of glprocs.{c,h} contributed by Intel(R) Corporation.
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*/
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#ifdef _WIN32
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#else
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#include <GL/glext.h>
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#endif
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#ifndef _WIN32 /* non-Windows environment */
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifdef __GNUC__
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#define _inline __inline__
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#else
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#define _inline
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#endif
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Structure of all OpenGL {1.2, 1.3, 1.4, 1.5}, GL extension procs.*/
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typedef struct {
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void (APIENTRY *BlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void (APIENTRY *BlendEquation) (GLenum mode);
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void (APIENTRY *DrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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void (APIENTRY *ColorTable) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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void (APIENTRY *ColorTableParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
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void (APIENTRY *ColorTableParameteriv) (GLenum target, GLenum pname, const GLint *params);
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void (APIENTRY *CopyColorTable) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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void (APIENTRY *GetColorTable) (GLenum target, GLenum format, GLenum type, GLvoid *table);
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void (APIENTRY *GetColorTableParameterfv) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetColorTableParameteriv) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *ColorSubTable) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
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void (APIENTRY *CopyColorSubTable) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
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void (APIENTRY *ConvolutionFilter1D) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
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void (APIENTRY *ConvolutionFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
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void (APIENTRY *ConvolutionParameterf) (GLenum target, GLenum pname, GLfloat params);
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void (APIENTRY *ConvolutionParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
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void (APIENTRY *ConvolutionParameteri) (GLenum target, GLenum pname, GLint params);
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void (APIENTRY *ConvolutionParameteriv) (GLenum target, GLenum pname, const GLint *params);
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void (APIENTRY *CopyConvolutionFilter1D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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void (APIENTRY *CopyConvolutionFilter2D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY *GetConvolutionFilter) (GLenum target, GLenum format, GLenum type, GLvoid *image);
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void (APIENTRY *GetConvolutionParameterfv) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetConvolutionParameteriv) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *GetSeparableFilter) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
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void (APIENTRY *SeparableFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
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void (APIENTRY *GetHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
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void (APIENTRY *GetHistogramParameterfv) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetHistogramParameteriv) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *GetMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
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void (APIENTRY *GetMinmaxParameterfv) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetMinmaxParameteriv) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *Histogram) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
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void (APIENTRY *Minmax) (GLenum target, GLenum internalformat, GLboolean sink);
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void (APIENTRY *ResetHistogram) (GLenum target);
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void (APIENTRY *ResetMinmax) (GLenum target);
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void (APIENTRY *TexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *TexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *CopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY *ActiveTexture) (GLenum texture);
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void (APIENTRY *ClientActiveTexture) (GLenum texture);
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void (APIENTRY *MultiTexCoord1d) (GLenum target, GLdouble s);
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void (APIENTRY *MultiTexCoord1dv) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord1f) (GLenum target, GLfloat s);
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void (APIENTRY *MultiTexCoord1fv) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord1i) (GLenum target, GLint s);
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void (APIENTRY *MultiTexCoord1iv) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord1s) (GLenum target, GLshort s);
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void (APIENTRY *MultiTexCoord1sv) (GLenum target, const GLshort *v);
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void (APIENTRY *MultiTexCoord2d) (GLenum target, GLdouble s, GLdouble t);
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void (APIENTRY *MultiTexCoord2dv) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord2f) (GLenum target, GLfloat s, GLfloat t);
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void (APIENTRY *MultiTexCoord2fv) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord2i) (GLenum target, GLint s, GLint t);
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void (APIENTRY *MultiTexCoord2iv) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord2s) (GLenum target, GLshort s, GLshort t);
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void (APIENTRY *MultiTexCoord2sv) (GLenum target, const GLshort *v);
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void (APIENTRY *MultiTexCoord3d) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
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void (APIENTRY *MultiTexCoord3dv) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord3f) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
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void (APIENTRY *MultiTexCoord3fv) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord3i) (GLenum target, GLint s, GLint t, GLint r);
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void (APIENTRY *MultiTexCoord3iv) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord3s) (GLenum target, GLshort s, GLshort t, GLshort r);
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void (APIENTRY *MultiTexCoord3sv) (GLenum target, const GLshort *v);
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void (APIENTRY *MultiTexCoord4d) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void (APIENTRY *MultiTexCoord4dv) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord4f) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void (APIENTRY *MultiTexCoord4fv) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord4i) (GLenum target, GLint s, GLint t, GLint r, GLint q);
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void (APIENTRY *MultiTexCoord4iv) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord4s) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
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void (APIENTRY *MultiTexCoord4sv) (GLenum target, const GLshort *v);
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void (APIENTRY *LoadTransposeMatrixf) (const GLfloat *m);
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void (APIENTRY *LoadTransposeMatrixd) (const GLdouble *m);
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void (APIENTRY *MultTransposeMatrixf) (const GLfloat *m);
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void (APIENTRY *MultTransposeMatrixd) (const GLdouble *m);
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void (APIENTRY *SampleCoverage) (GLclampf value, GLboolean invert);
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void (APIENTRY *CompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *GetCompressedTexImage) (GLenum target, GLint level, GLvoid *img);
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void (APIENTRY *BlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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void (APIENTRY *FogCoordf) (GLfloat coord);
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void (APIENTRY *FogCoordfv) (const GLfloat *coord);
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void (APIENTRY *FogCoordd) (GLdouble coord);
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void (APIENTRY *FogCoorddv) (const GLdouble *coord);
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void (APIENTRY *FogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *MultiDrawArrays) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
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void (APIENTRY *MultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
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void (APIENTRY *PointParameterf) (GLenum pname, GLfloat param);
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void (APIENTRY *PointParameterfv) (GLenum pname, const GLfloat *params);
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void (APIENTRY *PointParameteri) (GLenum pname, GLint param);
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void (APIENTRY *PointParameteriv) (GLenum pname, const GLint *params);
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void (APIENTRY *SecondaryColor3b) (GLbyte red, GLbyte green, GLbyte blue);
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void (APIENTRY *SecondaryColor3bv) (const GLbyte *v);
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void (APIENTRY *SecondaryColor3d) (GLdouble red, GLdouble green, GLdouble blue);
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void (APIENTRY *SecondaryColor3dv) (const GLdouble *v);
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void (APIENTRY *SecondaryColor3f) (GLfloat red, GLfloat green, GLfloat blue);
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void (APIENTRY *SecondaryColor3fv) (const GLfloat *v);
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void (APIENTRY *SecondaryColor3i) (GLint red, GLint green, GLint blue);
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void (APIENTRY *SecondaryColor3iv) (const GLint *v);
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void (APIENTRY *SecondaryColor3s) (GLshort red, GLshort green, GLshort blue);
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void (APIENTRY *SecondaryColor3sv) (const GLshort *v);
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void (APIENTRY *SecondaryColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
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void (APIENTRY *SecondaryColor3ubv) (const GLubyte *v);
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void (APIENTRY *SecondaryColor3ui) (GLuint red, GLuint green, GLuint blue);
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void (APIENTRY *SecondaryColor3uiv) (const GLuint *v);
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void (APIENTRY *SecondaryColor3us) (GLushort red, GLushort green, GLushort blue);
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void (APIENTRY *SecondaryColor3usv) (const GLushort *v);
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void (APIENTRY *SecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *WindowPos2d) (GLdouble x, GLdouble y);
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void (APIENTRY *WindowPos2dv) (const GLdouble *v);
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void (APIENTRY *WindowPos2f) (GLfloat x, GLfloat y);
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void (APIENTRY *WindowPos2fv) (const GLfloat *v);
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void (APIENTRY *WindowPos2i) (GLint x, GLint y);
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void (APIENTRY *WindowPos2iv) (const GLint *v);
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void (APIENTRY *WindowPos2s) (GLshort x, GLshort y);
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void (APIENTRY *WindowPos2sv) (const GLshort *v);
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void (APIENTRY *WindowPos3d) (GLdouble x, GLdouble y, GLdouble z);
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void (APIENTRY *WindowPos3dv) (const GLdouble *v);
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void (APIENTRY *WindowPos3f) (GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *WindowPos3fv) (const GLfloat *v);
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void (APIENTRY *WindowPos3i) (GLint x, GLint y, GLint z);
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void (APIENTRY *WindowPos3iv) (const GLint *v);
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void (APIENTRY *WindowPos3s) (GLshort x, GLshort y, GLshort z);
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void (APIENTRY *WindowPos3sv) (const GLshort *v);
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void (APIENTRY *GenQueries) (GLsizei n, GLuint *ids);
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void (APIENTRY *DeleteQueries) (GLsizei n, const GLuint *ids);
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GLboolean (APIENTRY *IsQuery) (GLuint id);
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void (APIENTRY *BeginQuery) (GLenum target, GLuint id);
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void (APIENTRY *EndQuery) (GLenum target);
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void (APIENTRY *GetQueryiv) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *GetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
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void (APIENTRY *GetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
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void (APIENTRY *BindBuffer) (GLenum target, GLuint buffer);
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void (APIENTRY *DeleteBuffers) (GLsizei n, const GLuint *buffers);
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void (APIENTRY *GenBuffers) (GLsizei n, GLuint *buffers);
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GLboolean (APIENTRY *IsBuffer) (GLuint buffer);
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void (APIENTRY *BufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
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void (APIENTRY *BufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
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void (APIENTRY *GetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
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GLvoid* (APIENTRY *MapBuffer) (GLenum target, GLenum access);
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GLboolean (APIENTRY *UnmapBuffer) (GLenum target);
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void (APIENTRY *GetBufferParameteriv) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *GetBufferPointerv) (GLenum target, GLenum pname, GLvoid* *params);
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void (APIENTRY *ActiveTextureARB) (GLenum texture);
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void (APIENTRY *ClientActiveTextureARB) (GLenum texture);
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void (APIENTRY *MultiTexCoord1dARB) (GLenum target, GLdouble s);
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void (APIENTRY *MultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord1fARB) (GLenum target, GLfloat s);
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void (APIENTRY *MultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord1iARB) (GLenum target, GLint s);
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void (APIENTRY *MultiTexCoord1ivARB) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord1sARB) (GLenum target, GLshort s);
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void (APIENTRY *MultiTexCoord1svARB) (GLenum target, const GLshort *v);
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void (APIENTRY *MultiTexCoord2dARB) (GLenum target, GLdouble s, GLdouble t);
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void (APIENTRY *MultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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void (APIENTRY *MultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord2iARB) (GLenum target, GLint s, GLint t);
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void (APIENTRY *MultiTexCoord2ivARB) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord2sARB) (GLenum target, GLshort s, GLshort t);
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void (APIENTRY *MultiTexCoord2svARB) (GLenum target, const GLshort *v);
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void (APIENTRY *MultiTexCoord3dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
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void (APIENTRY *MultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord3fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
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void (APIENTRY *MultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord3iARB) (GLenum target, GLint s, GLint t, GLint r);
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void (APIENTRY *MultiTexCoord3ivARB) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord3sARB) (GLenum target, GLshort s, GLshort t, GLshort r);
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void (APIENTRY *MultiTexCoord3svARB) (GLenum target, const GLshort *v);
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void (APIENTRY *MultiTexCoord4dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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void (APIENTRY *MultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
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void (APIENTRY *MultiTexCoord4fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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void (APIENTRY *MultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
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void (APIENTRY *MultiTexCoord4iARB) (GLenum target, GLint s, GLint t, GLint r, GLint q);
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void (APIENTRY *MultiTexCoord4ivARB) (GLenum target, const GLint *v);
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void (APIENTRY *MultiTexCoord4sARB) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
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void (APIENTRY *MultiTexCoord4svARB) (GLenum target, const GLshort *v);
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void (APIENTRY *LoadTransposeMatrixfARB) (const GLfloat *m);
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void (APIENTRY *LoadTransposeMatrixdARB) (const GLdouble *m);
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void (APIENTRY *MultTransposeMatrixfARB) (const GLfloat *m);
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void (APIENTRY *MultTransposeMatrixdARB) (const GLdouble *m);
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void (APIENTRY *SampleCoverageARB) (GLclampf value, GLboolean invert);
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void (APIENTRY *CompressedTexImage3DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexImage2DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexImage1DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexSubImage3DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexSubImage2DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *CompressedTexSubImage1DARB) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
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void (APIENTRY *GetCompressedTexImageARB) (GLenum target, GLint level, GLvoid *img);
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void (APIENTRY *PointParameterfARB) (GLenum pname, GLfloat param);
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void (APIENTRY *PointParameterfvARB) (GLenum pname, const GLfloat *params);
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void (APIENTRY *WeightbvARB) (GLint size, const GLbyte *weights);
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void (APIENTRY *WeightsvARB) (GLint size, const GLshort *weights);
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void (APIENTRY *WeightivARB) (GLint size, const GLint *weights);
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void (APIENTRY *WeightfvARB) (GLint size, const GLfloat *weights);
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void (APIENTRY *WeightdvARB) (GLint size, const GLdouble *weights);
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void (APIENTRY *WeightubvARB) (GLint size, const GLubyte *weights);
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void (APIENTRY *WeightusvARB) (GLint size, const GLushort *weights);
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void (APIENTRY *WeightuivARB) (GLint size, const GLuint *weights);
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void (APIENTRY *WeightPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *VertexBlendARB) (GLint count);
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void (APIENTRY *CurrentPaletteMatrixARB) (GLint index);
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void (APIENTRY *MatrixIndexubvARB) (GLint size, const GLubyte *indices);
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void (APIENTRY *MatrixIndexusvARB) (GLint size, const GLushort *indices);
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void (APIENTRY *MatrixIndexuivARB) (GLint size, const GLuint *indices);
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void (APIENTRY *MatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *WindowPos2dARB) (GLdouble x, GLdouble y);
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void (APIENTRY *WindowPos2dvARB) (const GLdouble *v);
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void (APIENTRY *WindowPos2fARB) (GLfloat x, GLfloat y);
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void (APIENTRY *WindowPos2fvARB) (const GLfloat *v);
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void (APIENTRY *WindowPos2iARB) (GLint x, GLint y);
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void (APIENTRY *WindowPos2ivARB) (const GLint *v);
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void (APIENTRY *WindowPos2sARB) (GLshort x, GLshort y);
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void (APIENTRY *WindowPos2svARB) (const GLshort *v);
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void (APIENTRY *WindowPos3dARB) (GLdouble x, GLdouble y, GLdouble z);
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void (APIENTRY *WindowPos3dvARB) (const GLdouble *v);
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void (APIENTRY *WindowPos3fARB) (GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *WindowPos3fvARB) (const GLfloat *v);
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void (APIENTRY *WindowPos3iARB) (GLint x, GLint y, GLint z);
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void (APIENTRY *WindowPos3ivARB) (const GLint *v);
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void (APIENTRY *WindowPos3sARB) (GLshort x, GLshort y, GLshort z);
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void (APIENTRY *WindowPos3svARB) (const GLshort *v);
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void (APIENTRY *VertexAttrib1dARB) (GLuint index, GLdouble x);
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void (APIENTRY *VertexAttrib1dvARB) (GLuint index, const GLdouble *v);
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void (APIENTRY *VertexAttrib1fARB) (GLuint index, GLfloat x);
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void (APIENTRY *VertexAttrib1fvARB) (GLuint index, const GLfloat *v);
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void (APIENTRY *VertexAttrib1sARB) (GLuint index, GLshort x);
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void (APIENTRY *VertexAttrib1svARB) (GLuint index, const GLshort *v);
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void (APIENTRY *VertexAttrib2dARB) (GLuint index, GLdouble x, GLdouble y);
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void (APIENTRY *VertexAttrib2dvARB) (GLuint index, const GLdouble *v);
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void (APIENTRY *VertexAttrib2fARB) (GLuint index, GLfloat x, GLfloat y);
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void (APIENTRY *VertexAttrib2fvARB) (GLuint index, const GLfloat *v);
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void (APIENTRY *VertexAttrib2sARB) (GLuint index, GLshort x, GLshort y);
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void (APIENTRY *VertexAttrib2svARB) (GLuint index, const GLshort *v);
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void (APIENTRY *VertexAttrib3dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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void (APIENTRY *VertexAttrib3dvARB) (GLuint index, const GLdouble *v);
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void (APIENTRY *VertexAttrib3fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *VertexAttrib3fvARB) (GLuint index, const GLfloat *v);
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void (APIENTRY *VertexAttrib3sARB) (GLuint index, GLshort x, GLshort y, GLshort z);
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void (APIENTRY *VertexAttrib3svARB) (GLuint index, const GLshort *v);
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void (APIENTRY *VertexAttrib4NbvARB) (GLuint index, const GLbyte *v);
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void (APIENTRY *VertexAttrib4NivARB) (GLuint index, const GLint *v);
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void (APIENTRY *VertexAttrib4NsvARB) (GLuint index, const GLshort *v);
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void (APIENTRY *VertexAttrib4NubARB) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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void (APIENTRY *VertexAttrib4NubvARB) (GLuint index, const GLubyte *v);
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void (APIENTRY *VertexAttrib4NuivARB) (GLuint index, const GLuint *v);
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void (APIENTRY *VertexAttrib4NusvARB) (GLuint index, const GLushort *v);
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void (APIENTRY *VertexAttrib4bvARB) (GLuint index, const GLbyte *v);
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void (APIENTRY *VertexAttrib4dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *VertexAttrib4dvARB) (GLuint index, const GLdouble *v);
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void (APIENTRY *VertexAttrib4fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *VertexAttrib4fvARB) (GLuint index, const GLfloat *v);
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void (APIENTRY *VertexAttrib4ivARB) (GLuint index, const GLint *v);
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void (APIENTRY *VertexAttrib4sARB) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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void (APIENTRY *VertexAttrib4svARB) (GLuint index, const GLshort *v);
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void (APIENTRY *VertexAttrib4ubvARB) (GLuint index, const GLubyte *v);
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void (APIENTRY *VertexAttrib4uivARB) (GLuint index, const GLuint *v);
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void (APIENTRY *VertexAttrib4usvARB) (GLuint index, const GLushort *v);
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void (APIENTRY *VertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *EnableVertexAttribArrayARB) (GLuint index);
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void (APIENTRY *DisableVertexAttribArrayARB) (GLuint index);
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void (APIENTRY *ProgramStringARB) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
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void (APIENTRY *BindProgramARB) (GLenum target, GLuint program);
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void (APIENTRY *DeleteProgramsARB) (GLsizei n, const GLuint *programs);
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void (APIENTRY *GenProgramsARB) (GLsizei n, GLuint *programs);
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void (APIENTRY *ProgramEnvParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *ProgramEnvParameter4dvARB) (GLenum target, GLuint index, const GLdouble *params);
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void (APIENTRY *ProgramEnvParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *ProgramEnvParameter4fvARB) (GLenum target, GLuint index, const GLfloat *params);
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void (APIENTRY *ProgramLocalParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *ProgramLocalParameter4dvARB) (GLenum target, GLuint index, const GLdouble *params);
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void (APIENTRY *ProgramLocalParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *ProgramLocalParameter4fvARB) (GLenum target, GLuint index, const GLfloat *params);
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void (APIENTRY *GetProgramEnvParameterdvARB) (GLenum target, GLuint index, GLdouble *params);
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|
void (APIENTRY *GetProgramEnvParameterfvARB) (GLenum target, GLuint index, GLfloat *params);
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|
void (APIENTRY *GetProgramLocalParameterdvARB) (GLenum target, GLuint index, GLdouble *params);
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|
void (APIENTRY *GetProgramLocalParameterfvARB) (GLenum target, GLuint index, GLfloat *params);
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|
void (APIENTRY *GetProgramivARB) (GLenum target, GLenum pname, GLint *params);
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|
void (APIENTRY *GetProgramStringARB) (GLenum target, GLenum pname, GLvoid *string);
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|
void (APIENTRY *GetVertexAttribdvARB) (GLuint index, GLenum pname, GLdouble *params);
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|
void (APIENTRY *GetVertexAttribfvARB) (GLuint index, GLenum pname, GLfloat *params);
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|
void (APIENTRY *GetVertexAttribivARB) (GLuint index, GLenum pname, GLint *params);
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|
void (APIENTRY *GetVertexAttribPointervARB) (GLuint index, GLenum pname, GLvoid* *pointer);
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|
GLboolean (APIENTRY *IsProgramARB) (GLuint program);
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|
void (APIENTRY *BindBufferARB) (GLenum target, GLuint buffer);
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|
void (APIENTRY *DeleteBuffersARB) (GLsizei n, const GLuint *buffers);
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|
void (APIENTRY *GenBuffersARB) (GLsizei n, GLuint *buffers);
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|
GLboolean (APIENTRY *IsBufferARB) (GLuint buffer);
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|
void (APIENTRY *BufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
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|
void (APIENTRY *BufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
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|
void (APIENTRY *GetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
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|
GLvoid* (APIENTRY *MapBufferARB) (GLenum target, GLenum access);
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|
GLboolean (APIENTRY *UnmapBufferARB) (GLenum target);
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|
void (APIENTRY *GetBufferParameterivARB) (GLenum target, GLenum pname, GLint *params);
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|
void (APIENTRY *GetBufferPointervARB) (GLenum target, GLenum pname, GLvoid* *params);
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|
void (APIENTRY *GenQueriesARB) (GLsizei n, GLuint *ids);
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|
void (APIENTRY *DeleteQueriesARB) (GLsizei n, const GLuint *ids);
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|
GLboolean (APIENTRY *IsQueryARB) (GLuint id);
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|
void (APIENTRY *BeginQueryARB) (GLenum target, GLuint id);
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|
void (APIENTRY *EndQueryARB) (GLenum target);
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|
void (APIENTRY *GetQueryivARB) (GLenum target, GLenum pname, GLint *params);
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|
void (APIENTRY *GetQueryObjectivARB) (GLuint id, GLenum pname, GLint *params);
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|
void (APIENTRY *GetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint *params);
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|
void (APIENTRY *DeleteObjectARB) (GLhandleARB obj);
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|
GLhandleARB (APIENTRY *GetHandleARB) (GLenum pname);
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|
void (APIENTRY *DetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
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|
GLhandleARB (APIENTRY *CreateShaderObjectARB) (GLenum shaderType);
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|
void (APIENTRY *ShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
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|
void (APIENTRY *CompileShaderARB) (GLhandleARB shaderObj);
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|
GLhandleARB (APIENTRY *CreateProgramObjectARB) (void);
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|
void (APIENTRY *AttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
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|
void (APIENTRY *LinkProgramARB) (GLhandleARB programObj);
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|
void (APIENTRY *UseProgramObjectARB) (GLhandleARB programObj);
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|
void (APIENTRY *ValidateProgramARB) (GLhandleARB programObj);
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|
void (APIENTRY *Uniform1fARB) (GLint location, GLfloat v0);
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|
void (APIENTRY *Uniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
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|
void (APIENTRY *Uniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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|
void (APIENTRY *Uniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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void (APIENTRY *Uniform1iARB) (GLint location, GLint v0);
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void (APIENTRY *Uniform2iARB) (GLint location, GLint v0, GLint v1);
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void (APIENTRY *Uniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
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void (APIENTRY *Uniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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void (APIENTRY *Uniform1fvARB) (GLint location, GLsizei count, const GLfloat *value);
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void (APIENTRY *Uniform2fvARB) (GLint location, GLsizei count, const GLfloat *value);
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|
void (APIENTRY *Uniform3fvARB) (GLint location, GLsizei count, const GLfloat *value);
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|
void (APIENTRY *Uniform4fvARB) (GLint location, GLsizei count, const GLfloat *value);
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void (APIENTRY *Uniform1ivARB) (GLint location, GLsizei count, const GLint *value);
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|
void (APIENTRY *Uniform2ivARB) (GLint location, GLsizei count, const GLint *value);
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|
void (APIENTRY *Uniform3ivARB) (GLint location, GLsizei count, const GLint *value);
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void (APIENTRY *Uniform4ivARB) (GLint location, GLsizei count, const GLint *value);
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|
void (APIENTRY *UniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
void (APIENTRY *UniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
void (APIENTRY *UniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
void (APIENTRY *GetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat *params);
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|
void (APIENTRY *GetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint *params);
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|
void (APIENTRY *GetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
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|
void (APIENTRY *GetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
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|
GLint (APIENTRY *GetUniformLocationARB) (GLhandleARB programObj, const GLcharARB *name);
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|
void (APIENTRY *GetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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void (APIENTRY *GetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat *params);
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|
void (APIENTRY *GetUniformivARB) (GLhandleARB programObj, GLint location, GLint *params);
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|
void (APIENTRY *GetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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|
void (APIENTRY *BindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
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|
void (APIENTRY *GetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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|
GLint (APIENTRY *GetAttribLocationARB) (GLhandleARB programObj, const GLcharARB *name);
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|
void (APIENTRY *BlendColorEXT) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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|
void (APIENTRY *PolygonOffsetEXT) (GLfloat factor, GLfloat bias);
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|
void (APIENTRY *TexImage3DEXT) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *TexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *GetTexFilterFuncSGIS) (GLenum target, GLenum filter, GLfloat *weights);
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|
void (APIENTRY *TexFilterFuncSGIS) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
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|
void (APIENTRY *TexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *TexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *CopyTexImage1DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
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|
void (APIENTRY *CopyTexImage2DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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|
void (APIENTRY *CopyTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
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|
void (APIENTRY *CopyTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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|
void (APIENTRY *CopyTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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|
void (APIENTRY *GetHistogramEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
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void (APIENTRY *GetHistogramParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetHistogramParameterivEXT) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *GetMinmaxEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
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void (APIENTRY *GetMinmaxParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetMinmaxParameterivEXT) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *HistogramEXT) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
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void (APIENTRY *MinmaxEXT) (GLenum target, GLenum internalformat, GLboolean sink);
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void (APIENTRY *ResetHistogramEXT) (GLenum target);
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void (APIENTRY *ResetMinmaxEXT) (GLenum target);
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void (APIENTRY *ConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
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void (APIENTRY *ConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
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void (APIENTRY *ConvolutionParameterfEXT) (GLenum target, GLenum pname, GLfloat params);
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void (APIENTRY *ConvolutionParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params);
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void (APIENTRY *ConvolutionParameteriEXT) (GLenum target, GLenum pname, GLint params);
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void (APIENTRY *ConvolutionParameterivEXT) (GLenum target, GLenum pname, const GLint *params);
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void (APIENTRY *CopyConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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void (APIENTRY *CopyConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
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void (APIENTRY *GetConvolutionFilterEXT) (GLenum target, GLenum format, GLenum type, GLvoid *image);
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void (APIENTRY *GetConvolutionParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetConvolutionParameterivEXT) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *GetSeparableFilterEXT) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
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void (APIENTRY *SeparableFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
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void (APIENTRY *ColorTableSGI) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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void (APIENTRY *ColorTableParameterfvSGI) (GLenum target, GLenum pname, const GLfloat *params);
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void (APIENTRY *ColorTableParameterivSGI) (GLenum target, GLenum pname, const GLint *params);
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void (APIENTRY *CopyColorTableSGI) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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void (APIENTRY *GetColorTableSGI) (GLenum target, GLenum format, GLenum type, GLvoid *table);
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void (APIENTRY *GetColorTableParameterfvSGI) (GLenum target, GLenum pname, GLfloat *params);
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void (APIENTRY *GetColorTableParameterivSGI) (GLenum target, GLenum pname, GLint *params);
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void (APIENTRY *PixelTexGenSGIX) (GLenum mode);
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void (APIENTRY *PixelTexGenParameteriSGIS) (GLenum pname, GLint param);
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void (APIENTRY *PixelTexGenParameterivSGIS) (GLenum pname, const GLint *params);
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void (APIENTRY *PixelTexGenParameterfSGIS) (GLenum pname, GLfloat param);
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void (APIENTRY *PixelTexGenParameterfvSGIS) (GLenum pname, const GLfloat *params);
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void (APIENTRY *GetPixelTexGenParameterivSGIS) (GLenum pname, GLint *params);
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void (APIENTRY *GetPixelTexGenParameterfvSGIS) (GLenum pname, GLfloat *params);
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void (APIENTRY *TexImage4DSGIS) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (APIENTRY *TexSubImage4DSGIS) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
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GLboolean (APIENTRY *AreTexturesResidentEXT) (GLsizei n, const GLuint *textures, GLboolean *residences);
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void (APIENTRY *BindTextureEXT) (GLenum target, GLuint texture);
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void (APIENTRY *DeleteTexturesEXT) (GLsizei n, const GLuint *textures);
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void (APIENTRY *GenTexturesEXT) (GLsizei n, GLuint *textures);
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GLboolean (APIENTRY *IsTextureEXT) (GLuint texture);
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void (APIENTRY *PrioritizeTexturesEXT) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
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void (APIENTRY *DetailTexFuncSGIS) (GLenum target, GLsizei n, const GLfloat *points);
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void (APIENTRY *GetDetailTexFuncSGIS) (GLenum target, GLfloat *points);
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void (APIENTRY *SharpenTexFuncSGIS) (GLenum target, GLsizei n, const GLfloat *points);
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void (APIENTRY *GetSharpenTexFuncSGIS) (GLenum target, GLfloat *points);
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void (APIENTRY *SampleMaskSGIS) (GLclampf value, GLboolean invert);
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void (APIENTRY *SamplePatternSGIS) (GLenum pattern);
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void (APIENTRY *ArrayElementEXT) (GLint i);
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void (APIENTRY *ColorPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void (APIENTRY *DrawArraysEXT) (GLenum mode, GLint first, GLsizei count);
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void (APIENTRY *EdgeFlagPointerEXT) (GLsizei stride, GLsizei count, const GLboolean *pointer);
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void (APIENTRY *GetPointervEXT) (GLenum pname, GLvoid* *params);
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void (APIENTRY *IndexPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void (APIENTRY *NormalPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void (APIENTRY *TexCoordPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void (APIENTRY *VertexPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void (APIENTRY *BlendEquationEXT) (GLenum mode);
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void (APIENTRY *SpriteParameterfSGIX) (GLenum pname, GLfloat param);
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void (APIENTRY *SpriteParameterfvSGIX) (GLenum pname, const GLfloat *params);
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|
void (APIENTRY *SpriteParameteriSGIX) (GLenum pname, GLint param);
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void (APIENTRY *SpriteParameterivSGIX) (GLenum pname, const GLint *params);
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void (APIENTRY *PointParameterfEXT) (GLenum pname, GLfloat param);
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|
void (APIENTRY *PointParameterfvEXT) (GLenum pname, const GLfloat *params);
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|
void (APIENTRY *PointParameterfSGIS) (GLenum pname, GLfloat param);
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|
void (APIENTRY *PointParameterfvSGIS) (GLenum pname, const GLfloat *params);
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|
GLint (APIENTRY *GetInstrumentsSGIX) (void);
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|
void (APIENTRY *InstrumentsBufferSGIX) (GLsizei size, GLint *buffer);
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|
GLint (APIENTRY *PollInstrumentsSGIX) (GLint *marker_p);
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|
void (APIENTRY *ReadInstrumentsSGIX) (GLint marker);
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|
void (APIENTRY *StartInstrumentsSGIX) (void);
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|
void (APIENTRY *StopInstrumentsSGIX) (GLint marker);
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|
void (APIENTRY *FrameZoomSGIX) (GLint factor);
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|
void (APIENTRY *TagSampleBufferSGIX) (void);
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|
void (APIENTRY *DeformationMap3dSGIX) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
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|
void (APIENTRY *DeformationMap3fSGIX) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
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|
void (APIENTRY *DeformSGIX) (GLbitfield mask);
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|
void (APIENTRY *LoadIdentityDeformationMapSGIX) (GLbitfield mask);
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|
void (APIENTRY *ReferencePlaneSGIX) (const GLdouble *equation);
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|
void (APIENTRY *FlushRasterSGIX) (void);
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|
void (APIENTRY *FogFuncSGIS) (GLsizei n, const GLfloat *points);
|
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|
|
void (APIENTRY *GetFogFuncSGIS) (GLfloat *points);
|
|
|
|
void (APIENTRY *ImageTransformParameteriHP) (GLenum target, GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *ImageTransformParameterfHP) (GLenum target, GLenum pname, GLfloat param);
|
|
|
|
void (APIENTRY *ImageTransformParameterivHP) (GLenum target, GLenum pname, const GLint *params);
|
|
|
|
void (APIENTRY *ImageTransformParameterfvHP) (GLenum target, GLenum pname, const GLfloat *params);
|
|
|
|
void (APIENTRY *GetImageTransformParameterivHP) (GLenum target, GLenum pname, GLint *params);
|
|
|
|
void (APIENTRY *GetImageTransformParameterfvHP) (GLenum target, GLenum pname, GLfloat *params);
|
|
|
|
void (APIENTRY *ColorSubTableEXT) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
|
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|
|
void (APIENTRY *CopyColorSubTableEXT) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
|
|
|
|
void (APIENTRY *HintPGI) (GLenum target, GLint mode);
|
|
|
|
void (APIENTRY *ColorTableEXT) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
|
|
|
|
void (APIENTRY *GetColorTableEXT) (GLenum target, GLenum format, GLenum type, GLvoid *data);
|
|
|
|
void (APIENTRY *GetColorTableParameterivEXT) (GLenum target, GLenum pname, GLint *params);
|
|
|
|
void (APIENTRY *GetColorTableParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params);
|
|
|
|
void (APIENTRY *GetListParameterfvSGIX) (GLuint list, GLenum pname, GLfloat *params);
|
|
|
|
void (APIENTRY *GetListParameterivSGIX) (GLuint list, GLenum pname, GLint *params);
|
|
|
|
void (APIENTRY *ListParameterfSGIX) (GLuint list, GLenum pname, GLfloat param);
|
|
|
|
void (APIENTRY *ListParameterfvSGIX) (GLuint list, GLenum pname, const GLfloat *params);
|
|
|
|
void (APIENTRY *ListParameteriSGIX) (GLuint list, GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *ListParameterivSGIX) (GLuint list, GLenum pname, const GLint *params);
|
|
|
|
void (APIENTRY *IndexMaterialEXT) (GLenum face, GLenum mode);
|
|
|
|
void (APIENTRY *IndexFuncEXT) (GLenum func, GLclampf ref);
|
|
|
|
void (APIENTRY *LockArraysEXT) (GLint first, GLsizei count);
|
|
|
|
void (APIENTRY *UnlockArraysEXT) (void);
|
|
|
|
void (APIENTRY *CullParameterdvEXT) (GLenum pname, GLdouble *params);
|
|
|
|
void (APIENTRY *CullParameterfvEXT) (GLenum pname, GLfloat *params);
|
|
|
|
void (APIENTRY *FragmentColorMaterialSGIX) (GLenum face, GLenum mode);
|
|
|
|
void (APIENTRY *FragmentLightfSGIX) (GLenum light, GLenum pname, GLfloat param);
|
|
|
|
void (APIENTRY *FragmentLightfvSGIX) (GLenum light, GLenum pname, const GLfloat *params);
|
|
|
|
void (APIENTRY *FragmentLightiSGIX) (GLenum light, GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *FragmentLightivSGIX) (GLenum light, GLenum pname, const GLint *params);
|
|
|
|
void (APIENTRY *FragmentLightModelfSGIX) (GLenum pname, GLfloat param);
|
|
|
|
void (APIENTRY *FragmentLightModelfvSGIX) (GLenum pname, const GLfloat *params);
|
|
|
|
void (APIENTRY *FragmentLightModeliSGIX) (GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *FragmentLightModelivSGIX) (GLenum pname, const GLint *params);
|
|
|
|
void (APIENTRY *FragmentMaterialfSGIX) (GLenum face, GLenum pname, GLfloat param);
|
|
|
|
void (APIENTRY *FragmentMaterialfvSGIX) (GLenum face, GLenum pname, const GLfloat *params);
|
|
|
|
void (APIENTRY *FragmentMaterialiSGIX) (GLenum face, GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *FragmentMaterialivSGIX) (GLenum face, GLenum pname, const GLint *params);
|
|
|
|
void (APIENTRY *GetFragmentLightfvSGIX) (GLenum light, GLenum pname, GLfloat *params);
|
|
|
|
void (APIENTRY *GetFragmentLightivSGIX) (GLenum light, GLenum pname, GLint *params);
|
|
|
|
void (APIENTRY *GetFragmentMaterialfvSGIX) (GLenum face, GLenum pname, GLfloat *params);
|
|
|
|
void (APIENTRY *GetFragmentMaterialivSGIX) (GLenum face, GLenum pname, GLint *params);
|
|
|
|
void (APIENTRY *LightEnviSGIX) (GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *DrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
|
|
|
void (APIENTRY *ApplyTextureEXT) (GLenum mode);
|
|
|
|
void (APIENTRY *TextureLightEXT) (GLenum pname);
|
|
|
|
void (APIENTRY *TextureMaterialEXT) (GLenum face, GLenum mode);
|
|
|
|
void (APIENTRY *AsyncMarkerSGIX) (GLuint marker);
|
|
|
|
GLint (APIENTRY *FinishAsyncSGIX) (GLuint *markerp);
|
|
|
|
GLint (APIENTRY *PollAsyncSGIX) (GLuint *markerp);
|
|
|
|
GLuint (APIENTRY *GenAsyncMarkersSGIX) (GLsizei range);
|
|
|
|
void (APIENTRY *DeleteAsyncMarkersSGIX) (GLuint marker, GLsizei range);
|
|
|
|
GLboolean (APIENTRY *IsAsyncMarkerSGIX) (GLuint marker);
|
|
|
|
void (APIENTRY *VertexPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
|
|
|
|
void (APIENTRY *NormalPointervINTEL) (GLenum type, const GLvoid* *pointer);
|
|
|
|
void (APIENTRY *ColorPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
|
|
|
|
void (APIENTRY *TexCoordPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
|
|
|
|
void (APIENTRY *PixelTransformParameteriEXT) (GLenum target, GLenum pname, GLint param);
|
|
|
|
void (APIENTRY *PixelTransformParameterfEXT) (GLenum target, GLenum pname, GLfloat param);
|
|
|
|
void (APIENTRY *PixelTransformParameterivEXT) (GLenum target, GLenum pname, const GLint *params);
|
|
|
|
void (APIENTRY *PixelTransformParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params);
|
|
|
|
void (APIENTRY *SecondaryColor3bEXT) (GLbyte red, GLbyte green, GLbyte blue);
|
|
|
|
void (APIENTRY *SecondaryColor3bvEXT) (const GLbyte *v);
|
|
|
|
void (APIENTRY *SecondaryColor3dEXT) (GLdouble red, GLdouble green, GLdouble blue);
|
|
|
|
void (APIENTRY *SecondaryColor3dvEXT) (const GLdouble *v);
|
|
|
|
void (APIENTRY *SecondaryColor3fEXT) (GLfloat red, GLfloat green, GLfloat blue);
|
|
|
|
void (APIENTRY *SecondaryColor3fvEXT) (const GLfloat *v);
|
|
|
|
void (APIENTRY *SecondaryColor3iEXT) (GLint red, GLint green, GLint blue);
|
|
|
|
void (APIENTRY *SecondaryColor3ivEXT) (const GLint *v);
|
|
|
|
void (APIENTRY *SecondaryColor3sEXT) (GLshort red, GLshort green, GLshort blue);
|
|
|
|
void (APIENTRY *SecondaryColor3svEXT) (const GLshort *v);
|
|
|
|
void (APIENTRY *SecondaryColor3ubEXT) (GLubyte red, GLubyte green, GLubyte blue);
|
|
|
|
void (APIENTRY *SecondaryColor3ubvEXT) (const GLubyte *v);
|
|
|
|
void (APIENTRY *SecondaryColor3uiEXT) (GLuint red, GLuint green, GLuint blue);
|
|
|
|
void (APIENTRY *SecondaryColor3uivEXT) (const GLuint *v);
|
|
|
|
void (APIENTRY *SecondaryColor3usEXT) (GLushort red, GLushort green, GLushort blue);
|
|
|
|
void (APIENTRY *SecondaryColor3usvEXT) (const GLushort *v);
|
|
|
|
void (APIENTRY *SecondaryColorPointerEXT) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
|
|
void (APIENTRY *TextureNormalEXT) (GLenum mode);
|
|
|
|
void (APIENTRY *MultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
|
|
|
|
void (APIENTRY *MultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
|
|
|
void (APIENTRY *FogCoordfEXT) (GLfloat coord);
|
|
|
|
void (APIENTRY *FogCoordfvEXT) (const GLfloat *coord);
|
|
|
|
void (APIENTRY *FogCoorddEXT) (GLdouble coord);
|
|
|
|
void (APIENTRY *FogCoorddvEXT) (const GLdouble *coord);
|
|
|
|
void (APIENTRY *FogCoordPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
|
|
void (APIENTRY *Tangent3bEXT) (GLbyte tx, GLbyte ty, GLbyte tz);
|
|
|
|
void (APIENTRY *Tangent3bvEXT) (const GLbyte *v);
|
|
|
|
void (APIENTRY *Tangent3dEXT) (GLdouble tx, GLdouble ty, GLdouble tz);
|
|
|
|
void (APIENTRY *Tangent3dvEXT) (const GLdouble *v);
|
|
|
|
void (APIENTRY *Tangent3fEXT) (GLfloat tx, GLfloat ty, GLfloat tz);
|
|
|
|
void (APIENTRY *Tangent3fvEXT) (const GLfloat *v);
|
|
|
|
void (APIENTRY *Tangent3iEXT) (GLint tx, GLint ty, GLint tz);
|
|
|
|
void (APIENTRY *Tangent3ivEXT) (const GLint *v);
|
|
|
|
void (APIENTRY *Tangent3sEXT) (GLshort tx, GLshort ty, GLshort tz);
|
|
|
|
void (APIENTRY *Tangent3svEXT) (const GLshort *v);
|
|
|
|
void (APIENTRY *Binormal3bEXT) (GLbyte bx, GLbyte by, GLbyte bz);
|
|
|
|
void (APIENTRY *Binormal3bvEXT) (const GLbyte *v);
|
|
|
|
void (APIENTRY *Binormal3dEXT) (GLdouble bx, GLdouble by, GLdouble bz);
|
|
|
|
void (APIENTRY *Binormal3dvEXT) (const GLdouble *v);
|
|
|
|
void (APIENTRY *Binormal3fEXT) (GLfloat bx, GLfloat by, GLfloat bz);
|
|
|
|
void (APIENTRY *Binormal3fvEXT) (const GLfloat *v);
|
|
|
|
void (APIENTRY *Binormal3iEXT) (GLint bx, GLint by, GLint bz);
|
|
|
|
void (APIENTRY *Binormal3ivEXT) (const GLint *v);
|
|
|
|
void (APIENTRY *Binormal3sEXT) (GLshort bx, GLshort by, GLshort bz);
|
|
|
|
void (APIENTRY *Binormal3svEXT) (const GLshort *v);
|
|
|
|
void (APIENTRY *TangentPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
|
|
void (APIENTRY *BinormalPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
|
|
void (APIENTRY *FinishTextureSUNX) (void);
|
|
|
|
void (APIENTRY *GlobalAlphaFactorbSUN) (GLbyte factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactorsSUN) (GLshort factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactoriSUN) (GLint factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactorfSUN) (GLfloat factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactordSUN) (GLdouble factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactorubSUN) (GLubyte factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactorusSUN) (GLushort factor);
|
|
|
|
void (APIENTRY *GlobalAlphaFactoruiSUN) (GLuint factor);
|
|
|
|
void (APIENTRY *ReplacementCodeuiSUN) (GLuint code);
|
|
|
|
void (APIENTRY *ReplacementCodeusSUN) (GLushort code);
|
|
|
|
void (APIENTRY *ReplacementCodeubSUN) (GLubyte code);
|
|
|
|
void (APIENTRY *ReplacementCodeuivSUN) (const GLuint *code);
|
|
|
|
void (APIENTRY *ReplacementCodeusvSUN) (const GLushort *code);
|
|
|
|
void (APIENTRY *ReplacementCodeubvSUN) (const GLubyte *code);
|
|
|
|
void (APIENTRY *ReplacementCodePointerSUN) (GLenum type, GLsizei stride, const GLvoid* *pointer);
|
|
|
|
void (APIENTRY *Color4ubVertex2fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
|
|
|
|
void (APIENTRY *Color4ubVertex2fvSUN) (const GLubyte *c, const GLfloat *v);
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void (APIENTRY *Color4ubVertex3fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *Color4ubVertex3fvSUN) (const GLubyte *c, const GLfloat *v);
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void (APIENTRY *Color3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *Color3fVertex3fvSUN) (const GLfloat *c, const GLfloat *v);
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void (APIENTRY *Normal3fVertex3fSUN) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *Normal3fVertex3fvSUN) (const GLfloat *n, const GLfloat *v);
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void (APIENTRY *Color4fNormal3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *Color4fNormal3fVertex3fvSUN) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *TexCoord2fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *TexCoord2fVertex3fvSUN) (const GLfloat *tc, const GLfloat *v);
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void (APIENTRY *TexCoord4fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *TexCoord4fVertex4fvSUN) (const GLfloat *tc, const GLfloat *v);
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void (APIENTRY *TexCoord2fColor4ubVertex3fSUN) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *TexCoord2fColor4ubVertex3fvSUN) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
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void (APIENTRY *TexCoord2fColor3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *TexCoord2fColor3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
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void (APIENTRY *TexCoord2fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *TexCoord2fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiVertex3fSUN) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiVertex3fvSUN) (const GLuint *rc, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiColor4ubVertex3fSUN) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiColor4ubVertex3fvSUN) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiColor3fVertex3fSUN) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiColor3fVertex3fvSUN) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiNormal3fVertex3fSUN) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fSUN) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
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void (APIENTRY *BlendFuncSeparateEXT) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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void (APIENTRY *BlendFuncSeparateINGR) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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void (APIENTRY *VertexWeightfEXT) (GLfloat weight);
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void (APIENTRY *VertexWeightfvEXT) (const GLfloat *weight);
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void (APIENTRY *VertexWeightPointerEXT) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *FlushVertexArrayRangeNV) (void);
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void (APIENTRY *VertexArrayRangeNV) (GLsizei length, const GLvoid *pointer);
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void (APIENTRY *CombinerParameterfvNV) (GLenum pname, const GLfloat *params);
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void (APIENTRY *CombinerParameterfNV) (GLenum pname, GLfloat param);
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void (APIENTRY *CombinerParameterivNV) (GLenum pname, const GLint *params);
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void (APIENTRY *CombinerParameteriNV) (GLenum pname, GLint param);
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void (APIENTRY *CombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
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void (APIENTRY *CombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
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void (APIENTRY *FinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
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void (APIENTRY *GetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
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void (APIENTRY *GetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
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void (APIENTRY *GetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
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void (APIENTRY *GetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
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void (APIENTRY *GetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat *params);
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void (APIENTRY *GetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint *params);
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void (APIENTRY *ResizeBuffersMESA) (void);
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void (APIENTRY *WindowPos2dMESA) (GLdouble x, GLdouble y);
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void (APIENTRY *WindowPos2dvMESA) (const GLdouble *v);
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void (APIENTRY *WindowPos2fMESA) (GLfloat x, GLfloat y);
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void (APIENTRY *WindowPos2fvMESA) (const GLfloat *v);
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void (APIENTRY *WindowPos2iMESA) (GLint x, GLint y);
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void (APIENTRY *WindowPos2ivMESA) (const GLint *v);
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void (APIENTRY *WindowPos2sMESA) (GLshort x, GLshort y);
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void (APIENTRY *WindowPos2svMESA) (const GLshort *v);
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void (APIENTRY *WindowPos3dMESA) (GLdouble x, GLdouble y, GLdouble z);
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void (APIENTRY *WindowPos3dvMESA) (const GLdouble *v);
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void (APIENTRY *WindowPos3fMESA) (GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *WindowPos3fvMESA) (const GLfloat *v);
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void (APIENTRY *WindowPos3iMESA) (GLint x, GLint y, GLint z);
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void (APIENTRY *WindowPos3ivMESA) (const GLint *v);
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void (APIENTRY *WindowPos3sMESA) (GLshort x, GLshort y, GLshort z);
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void (APIENTRY *WindowPos3svMESA) (const GLshort *v);
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void (APIENTRY *WindowPos4dMESA) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *WindowPos4dvMESA) (const GLdouble *v);
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void (APIENTRY *WindowPos4fMESA) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *WindowPos4fvMESA) (const GLfloat *v);
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void (APIENTRY *WindowPos4iMESA) (GLint x, GLint y, GLint z, GLint w);
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void (APIENTRY *WindowPos4ivMESA) (const GLint *v);
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void (APIENTRY *WindowPos4sMESA) (GLshort x, GLshort y, GLshort z, GLshort w);
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void (APIENTRY *WindowPos4svMESA) (const GLshort *v);
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void (APIENTRY *MultiModeDrawArraysIBM) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
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void (APIENTRY *MultiModeDrawElementsIBM) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
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void (APIENTRY *ColorPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *SecondaryColorPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *EdgeFlagPointerListIBM) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
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void (APIENTRY *FogCoordPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *IndexPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *NormalPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *TexCoordPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *VertexPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
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void (APIENTRY *TbufferMask3DFX) (GLuint mask);
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|
void (APIENTRY *SampleMaskEXT) (GLclampf value, GLboolean invert);
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|
void (APIENTRY *SamplePatternEXT) (GLenum pattern);
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|
void (APIENTRY *TextureColorMaskSGIS) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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|
void (APIENTRY *IglooInterfaceSGIX) (GLenum pname, const GLvoid *params);
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|
void (APIENTRY *DeleteFencesNV) (GLsizei n, const GLuint *fences);
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|
void (APIENTRY *GenFencesNV) (GLsizei n, GLuint *fences);
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|
GLboolean (APIENTRY *IsFenceNV) (GLuint fence);
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|
GLboolean (APIENTRY *TestFenceNV) (GLuint fence);
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|
void (APIENTRY *GetFenceivNV) (GLuint fence, GLenum pname, GLint *params);
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|
void (APIENTRY *FinishFenceNV) (GLuint fence);
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|
void (APIENTRY *SetFenceNV) (GLuint fence, GLenum condition);
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|
void (APIENTRY *MapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
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|
void (APIENTRY *MapParameterivNV) (GLenum target, GLenum pname, const GLint *params);
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|
void (APIENTRY *MapParameterfvNV) (GLenum target, GLenum pname, const GLfloat *params);
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|
void (APIENTRY *GetMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
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|
void (APIENTRY *GetMapParameterivNV) (GLenum target, GLenum pname, GLint *params);
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|
void (APIENTRY *GetMapParameterfvNV) (GLenum target, GLenum pname, GLfloat *params);
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|
void (APIENTRY *GetMapAttribParameterivNV) (GLenum target, GLuint index, GLenum pname, GLint *params);
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|
void (APIENTRY *GetMapAttribParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
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|
void (APIENTRY *EvalMapsNV) (GLenum target, GLenum mode);
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|
void (APIENTRY *CombinerStageParameterfvNV) (GLenum stage, GLenum pname, const GLfloat *params);
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|
void (APIENTRY *GetCombinerStageParameterfvNV) (GLenum stage, GLenum pname, GLfloat *params);
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|
GLboolean (APIENTRY *AreProgramsResidentNV) (GLsizei n, const GLuint *programs, GLboolean *residences);
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|
void (APIENTRY *BindProgramNV) (GLenum target, GLuint id);
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|
void (APIENTRY *DeleteProgramsNV) (GLsizei n, const GLuint *programs);
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|
void (APIENTRY *ExecuteProgramNV) (GLenum target, GLuint id, const GLfloat *params);
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|
void (APIENTRY *GenProgramsNV) (GLsizei n, GLuint *programs);
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|
void (APIENTRY *GetProgramParameterdvNV) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
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void (APIENTRY *GetProgramParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
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void (APIENTRY *GetProgramivNV) (GLuint id, GLenum pname, GLint *params);
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void (APIENTRY *GetProgramStringNV) (GLuint id, GLenum pname, GLubyte *program);
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|
void (APIENTRY *GetTrackMatrixivNV) (GLenum target, GLuint address, GLenum pname, GLint *params);
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void (APIENTRY *GetVertexAttribdvNV) (GLuint index, GLenum pname, GLdouble *params);
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void (APIENTRY *GetVertexAttribfvNV) (GLuint index, GLenum pname, GLfloat *params);
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void (APIENTRY *GetVertexAttribivNV) (GLuint index, GLenum pname, GLint *params);
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void (APIENTRY *GetVertexAttribPointervNV) (GLuint index, GLenum pname, GLvoid* *pointer);
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|
GLboolean (APIENTRY *IsProgramNV) (GLuint id);
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|
void (APIENTRY *LoadProgramNV) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
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void (APIENTRY *ProgramParameter4dNV) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *ProgramParameter4dvNV) (GLenum target, GLuint index, const GLdouble *v);
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void (APIENTRY *ProgramParameter4fNV) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *ProgramParameter4fvNV) (GLenum target, GLuint index, const GLfloat *v);
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void (APIENTRY *ProgramParameters4dvNV) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
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void (APIENTRY *ProgramParameters4fvNV) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
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void (APIENTRY *RequestResidentProgramsNV) (GLsizei n, const GLuint *programs);
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void (APIENTRY *TrackMatrixNV) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
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void (APIENTRY *VertexAttribPointerNV) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
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void (APIENTRY *VertexAttrib1dNV) (GLuint index, GLdouble x);
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void (APIENTRY *VertexAttrib1dvNV) (GLuint index, const GLdouble *v);
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void (APIENTRY *VertexAttrib1fNV) (GLuint index, GLfloat x);
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void (APIENTRY *VertexAttrib1fvNV) (GLuint index, const GLfloat *v);
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void (APIENTRY *VertexAttrib1sNV) (GLuint index, GLshort x);
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void (APIENTRY *VertexAttrib1svNV) (GLuint index, const GLshort *v);
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void (APIENTRY *VertexAttrib2dNV) (GLuint index, GLdouble x, GLdouble y);
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void (APIENTRY *VertexAttrib2dvNV) (GLuint index, const GLdouble *v);
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|
void (APIENTRY *VertexAttrib2fNV) (GLuint index, GLfloat x, GLfloat y);
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|
void (APIENTRY *VertexAttrib2fvNV) (GLuint index, const GLfloat *v);
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|
void (APIENTRY *VertexAttrib2sNV) (GLuint index, GLshort x, GLshort y);
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void (APIENTRY *VertexAttrib2svNV) (GLuint index, const GLshort *v);
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|
void (APIENTRY *VertexAttrib3dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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void (APIENTRY *VertexAttrib3dvNV) (GLuint index, const GLdouble *v);
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|
void (APIENTRY *VertexAttrib3fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
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|
void (APIENTRY *VertexAttrib3fvNV) (GLuint index, const GLfloat *v);
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|
void (APIENTRY *VertexAttrib3sNV) (GLuint index, GLshort x, GLshort y, GLshort z);
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|
void (APIENTRY *VertexAttrib3svNV) (GLuint index, const GLshort *v);
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|
void (APIENTRY *VertexAttrib4dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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|
void (APIENTRY *VertexAttrib4dvNV) (GLuint index, const GLdouble *v);
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|
void (APIENTRY *VertexAttrib4fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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|
void (APIENTRY *VertexAttrib4fvNV) (GLuint index, const GLfloat *v);
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|
void (APIENTRY *VertexAttrib4sNV) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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|
void (APIENTRY *VertexAttrib4svNV) (GLuint index, const GLshort *v);
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|
void (APIENTRY *VertexAttrib4ubNV) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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|
void (APIENTRY *VertexAttrib4ubvNV) (GLuint index, const GLubyte *v);
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|
void (APIENTRY *VertexAttribs1dvNV) (GLuint index, GLsizei count, const GLdouble *v);
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|
void (APIENTRY *VertexAttribs1fvNV) (GLuint index, GLsizei count, const GLfloat *v);
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|
void (APIENTRY *VertexAttribs1svNV) (GLuint index, GLsizei count, const GLshort *v);
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|
void (APIENTRY *VertexAttribs2dvNV) (GLuint index, GLsizei count, const GLdouble *v);
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|
void (APIENTRY *VertexAttribs2fvNV) (GLuint index, GLsizei count, const GLfloat *v);
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|
void (APIENTRY *VertexAttribs2svNV) (GLuint index, GLsizei count, const GLshort *v);
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|
void (APIENTRY *VertexAttribs3dvNV) (GLuint index, GLsizei count, const GLdouble *v);
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|
void (APIENTRY *VertexAttribs3fvNV) (GLuint index, GLsizei count, const GLfloat *v);
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|
void (APIENTRY *VertexAttribs3svNV) (GLuint index, GLsizei count, const GLshort *v);
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|
void (APIENTRY *VertexAttribs4dvNV) (GLuint index, GLsizei count, const GLdouble *v);
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|
void (APIENTRY *VertexAttribs4fvNV) (GLuint index, GLsizei count, const GLfloat *v);
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|
void (APIENTRY *VertexAttribs4svNV) (GLuint index, GLsizei count, const GLshort *v);
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|
void (APIENTRY *VertexAttribs4ubvNV) (GLuint index, GLsizei count, const GLubyte *v);
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|
void (APIENTRY *TexBumpParameterivATI) (GLenum pname, const GLint *param);
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|
void (APIENTRY *TexBumpParameterfvATI) (GLenum pname, const GLfloat *param);
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void (APIENTRY *GetTexBumpParameterivATI) (GLenum pname, GLint *param);
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void (APIENTRY *GetTexBumpParameterfvATI) (GLenum pname, GLfloat *param);
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GLuint (APIENTRY *GenFragmentShadersATI) (GLuint range);
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void (APIENTRY *BindFragmentShaderATI) (GLuint id);
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void (APIENTRY *DeleteFragmentShaderATI) (GLuint id);
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void (APIENTRY *BeginFragmentShaderATI) (void);
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void (APIENTRY *EndFragmentShaderATI) (void);
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void (APIENTRY *PassTexCoordATI) (GLuint dst, GLuint coord, GLenum swizzle);
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void (APIENTRY *SampleMapATI) (GLuint dst, GLuint interp, GLenum swizzle);
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void (APIENTRY *ColorFragmentOp1ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
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void (APIENTRY *ColorFragmentOp2ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
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void (APIENTRY *ColorFragmentOp3ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
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void (APIENTRY *AlphaFragmentOp1ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
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void (APIENTRY *AlphaFragmentOp2ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
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void (APIENTRY *AlphaFragmentOp3ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
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void (APIENTRY *SetFragmentShaderConstantATI) (GLuint dst, const GLfloat *value);
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void (APIENTRY *PNTrianglesiATI) (GLenum pname, GLint param);
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void (APIENTRY *PNTrianglesfATI) (GLenum pname, GLfloat param);
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GLuint (APIENTRY *NewObjectBufferATI) (GLsizei size, const GLvoid *pointer, GLenum usage);
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GLboolean (APIENTRY *IsObjectBufferATI) (GLuint buffer);
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void (APIENTRY *UpdateObjectBufferATI) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
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void (APIENTRY *GetObjectBufferfvATI) (GLuint buffer, GLenum pname, GLfloat *params);
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void (APIENTRY *GetObjectBufferivATI) (GLuint buffer, GLenum pname, GLint *params);
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void (APIENTRY *FreeObjectBufferATI) (GLuint buffer);
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void (APIENTRY *ArrayObjectATI) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
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void (APIENTRY *GetArrayObjectfvATI) (GLenum array, GLenum pname, GLfloat *params);
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void (APIENTRY *GetArrayObjectivATI) (GLenum array, GLenum pname, GLint *params);
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void (APIENTRY *VariantArrayObjectATI) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
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void (APIENTRY *GetVariantArrayObjectfvATI) (GLuint id, GLenum pname, GLfloat *params);
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void (APIENTRY *GetVariantArrayObjectivATI) (GLuint id, GLenum pname, GLint *params);
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void (APIENTRY *BeginVertexShaderEXT) (void);
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void (APIENTRY *EndVertexShaderEXT) (void);
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void (APIENTRY *BindVertexShaderEXT) (GLuint id);
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GLuint (APIENTRY *GenVertexShadersEXT) (GLuint range);
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void (APIENTRY *DeleteVertexShaderEXT) (GLuint id);
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void (APIENTRY *ShaderOp1EXT) (GLenum op, GLuint res, GLuint arg1);
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void (APIENTRY *ShaderOp2EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
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void (APIENTRY *ShaderOp3EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
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void (APIENTRY *SwizzleEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
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void (APIENTRY *WriteMaskEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
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void (APIENTRY *InsertComponentEXT) (GLuint res, GLuint src, GLuint num);
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void (APIENTRY *ExtractComponentEXT) (GLuint res, GLuint src, GLuint num);
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GLuint (APIENTRY *GenSymbolsEXT) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
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void (APIENTRY *SetInvariantEXT) (GLuint id, GLenum type, const GLvoid *addr);
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void (APIENTRY *SetLocalConstantEXT) (GLuint id, GLenum type, const GLvoid *addr);
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void (APIENTRY *VariantbvEXT) (GLuint id, const GLbyte *addr);
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void (APIENTRY *VariantsvEXT) (GLuint id, const GLshort *addr);
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void (APIENTRY *VariantivEXT) (GLuint id, const GLint *addr);
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void (APIENTRY *VariantfvEXT) (GLuint id, const GLfloat *addr);
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void (APIENTRY *VariantdvEXT) (GLuint id, const GLdouble *addr);
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void (APIENTRY *VariantubvEXT) (GLuint id, const GLubyte *addr);
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void (APIENTRY *VariantusvEXT) (GLuint id, const GLushort *addr);
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void (APIENTRY *VariantuivEXT) (GLuint id, const GLuint *addr);
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void (APIENTRY *VariantPointerEXT) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
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void (APIENTRY *EnableVariantClientStateEXT) (GLuint id);
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void (APIENTRY *DisableVariantClientStateEXT) (GLuint id);
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GLuint (APIENTRY *BindLightParameterEXT) (GLenum light, GLenum value);
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GLuint (APIENTRY *BindMaterialParameterEXT) (GLenum face, GLenum value);
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GLuint (APIENTRY *BindTexGenParameterEXT) (GLenum unit, GLenum coord, GLenum value);
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GLuint (APIENTRY *BindTextureUnitParameterEXT) (GLenum unit, GLenum value);
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GLuint (APIENTRY *BindParameterEXT) (GLenum value);
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GLboolean (APIENTRY *IsVariantEnabledEXT) (GLuint id, GLenum cap);
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void (APIENTRY *GetVariantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data);
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void (APIENTRY *GetVariantIntegervEXT) (GLuint id, GLenum value, GLint *data);
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void (APIENTRY *GetVariantFloatvEXT) (GLuint id, GLenum value, GLfloat *data);
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void (APIENTRY *GetVariantPointervEXT) (GLuint id, GLenum value, GLvoid* *data);
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void (APIENTRY *GetInvariantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data);
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void (APIENTRY *GetInvariantIntegervEXT) (GLuint id, GLenum value, GLint *data);
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void (APIENTRY *GetInvariantFloatvEXT) (GLuint id, GLenum value, GLfloat *data);
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void (APIENTRY *GetLocalConstantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data);
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void (APIENTRY *GetLocalConstantIntegervEXT) (GLuint id, GLenum value, GLint *data);
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void (APIENTRY *GetLocalConstantFloatvEXT) (GLuint id, GLenum value, GLfloat *data);
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void (APIENTRY *VertexStream1sATI) (GLenum stream, GLshort x);
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void (APIENTRY *VertexStream1svATI) (GLenum stream, const GLshort *coords);
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void (APIENTRY *VertexStream1iATI) (GLenum stream, GLint x);
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void (APIENTRY *VertexStream1ivATI) (GLenum stream, const GLint *coords);
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void (APIENTRY *VertexStream1fATI) (GLenum stream, GLfloat x);
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void (APIENTRY *VertexStream1fvATI) (GLenum stream, const GLfloat *coords);
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void (APIENTRY *VertexStream1dATI) (GLenum stream, GLdouble x);
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void (APIENTRY *VertexStream1dvATI) (GLenum stream, const GLdouble *coords);
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void (APIENTRY *VertexStream2sATI) (GLenum stream, GLshort x, GLshort y);
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void (APIENTRY *VertexStream2svATI) (GLenum stream, const GLshort *coords);
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void (APIENTRY *VertexStream2iATI) (GLenum stream, GLint x, GLint y);
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void (APIENTRY *VertexStream2ivATI) (GLenum stream, const GLint *coords);
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void (APIENTRY *VertexStream2fATI) (GLenum stream, GLfloat x, GLfloat y);
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void (APIENTRY *VertexStream2fvATI) (GLenum stream, const GLfloat *coords);
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void (APIENTRY *VertexStream2dATI) (GLenum stream, GLdouble x, GLdouble y);
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void (APIENTRY *VertexStream2dvATI) (GLenum stream, const GLdouble *coords);
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void (APIENTRY *VertexStream3sATI) (GLenum stream, GLshort x, GLshort y, GLshort z);
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void (APIENTRY *VertexStream3svATI) (GLenum stream, const GLshort *coords);
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void (APIENTRY *VertexStream3iATI) (GLenum stream, GLint x, GLint y, GLint z);
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void (APIENTRY *VertexStream3ivATI) (GLenum stream, const GLint *coords);
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void (APIENTRY *VertexStream3fATI) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY *VertexStream3fvATI) (GLenum stream, const GLfloat *coords);
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void (APIENTRY *VertexStream3dATI) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
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void (APIENTRY *VertexStream3dvATI) (GLenum stream, const GLdouble *coords);
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void (APIENTRY *VertexStream4sATI) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
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void (APIENTRY *VertexStream4svATI) (GLenum stream, const GLshort *coords);
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void (APIENTRY *VertexStream4iATI) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
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void (APIENTRY *VertexStream4ivATI) (GLenum stream, const GLint *coords);
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void (APIENTRY *VertexStream4fATI) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *VertexStream4fvATI) (GLenum stream, const GLfloat *coords);
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void (APIENTRY *VertexStream4dATI) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *VertexStream4dvATI) (GLenum stream, const GLdouble *coords);
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void (APIENTRY *NormalStream3bATI) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
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void (APIENTRY *NormalStream3bvATI) (GLenum stream, const GLbyte *coords);
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void (APIENTRY *NormalStream3sATI) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
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void (APIENTRY *NormalStream3svATI) (GLenum stream, const GLshort *coords);
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void (APIENTRY *NormalStream3iATI) (GLenum stream, GLint nx, GLint ny, GLint nz);
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void (APIENTRY *NormalStream3ivATI) (GLenum stream, const GLint *coords);
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void (APIENTRY *NormalStream3fATI) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
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void (APIENTRY *NormalStream3fvATI) (GLenum stream, const GLfloat *coords);
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void (APIENTRY *NormalStream3dATI) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
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void (APIENTRY *NormalStream3dvATI) (GLenum stream, const GLdouble *coords);
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void (APIENTRY *ClientActiveVertexStreamATI) (GLenum stream);
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void (APIENTRY *VertexBlendEnviATI) (GLenum pname, GLint param);
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void (APIENTRY *VertexBlendEnvfATI) (GLenum pname, GLfloat param);
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void (APIENTRY *ElementPointerATI) (GLenum type, const GLvoid *pointer);
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void (APIENTRY *DrawElementArrayATI) (GLenum mode, GLsizei count);
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void (APIENTRY *DrawRangeElementArrayATI) (GLenum mode, GLuint start, GLuint end, GLsizei count);
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void (APIENTRY *DrawMeshArraysSUN) (GLenum mode, GLint first, GLsizei count, GLsizei width);
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void (APIENTRY *GenOcclusionQueriesNV) (GLsizei n, GLuint *ids);
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void (APIENTRY *DeleteOcclusionQueriesNV) (GLsizei n, const GLuint *ids);
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|
GLboolean (APIENTRY *IsOcclusionQueryNV) (GLuint id);
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void (APIENTRY *BeginOcclusionQueryNV) (GLuint id);
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void (APIENTRY *EndOcclusionQueryNV) (void);
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|
void (APIENTRY *GetOcclusionQueryivNV) (GLuint id, GLenum pname, GLint *params);
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void (APIENTRY *GetOcclusionQueryuivNV) (GLuint id, GLenum pname, GLuint *params);
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void (APIENTRY *PointParameteriNV) (GLenum pname, GLint param);
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void (APIENTRY *PointParameterivNV) (GLenum pname, const GLint *params);
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void (APIENTRY *ActiveStencilFaceEXT) (GLenum face);
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void (APIENTRY *ElementPointerAPPLE) (GLenum type, const GLvoid *pointer);
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void (APIENTRY *DrawElementArrayAPPLE) (GLenum mode, GLint first, GLsizei count);
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void (APIENTRY *DrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
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void (APIENTRY *MultiDrawElementArrayAPPLE) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
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void (APIENTRY *MultiDrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
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void (APIENTRY *GenFencesAPPLE) (GLsizei n, GLuint *fences);
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void (APIENTRY *DeleteFencesAPPLE) (GLsizei n, const GLuint *fences);
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|
void (APIENTRY *SetFenceAPPLE) (GLuint fence);
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|
GLboolean (APIENTRY *IsFenceAPPLE) (GLuint fence);
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|
GLboolean (APIENTRY *TestFenceAPPLE) (GLuint fence);
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|
void (APIENTRY *FinishFenceAPPLE) (GLuint fence);
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GLboolean (APIENTRY *TestObjectAPPLE) (GLenum object, GLuint name);
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|
void (APIENTRY *FinishObjectAPPLE) (GLenum object, GLint name);
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void (APIENTRY *BindVertexArrayAPPLE) (GLuint array);
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|
void (APIENTRY *DeleteVertexArraysAPPLE) (GLsizei n, const GLuint *arrays);
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void (APIENTRY *GenVertexArraysAPPLE) (GLsizei n, const GLuint *arrays);
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GLboolean (APIENTRY *IsVertexArrayAPPLE) (GLuint array);
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void (APIENTRY *VertexArrayRangeAPPLE) (GLsizei length, GLvoid *pointer);
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|
void (APIENTRY *FlushVertexArrayRangeAPPLE) (GLsizei length, GLvoid *pointer);
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void (APIENTRY *VertexArrayParameteriAPPLE) (GLenum pname, GLint param);
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void (APIENTRY *DrawBuffersATI) (GLsizei n, const GLenum *bufs);
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void (APIENTRY *ProgramNamedParameter4fNV) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (APIENTRY *ProgramNamedParameter4dNV) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void (APIENTRY *ProgramNamedParameter4fvNV) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
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void (APIENTRY *ProgramNamedParameter4dvNV) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
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void (APIENTRY *GetProgramNamedParameterfvNV) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
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void (APIENTRY *GetProgramNamedParameterdvNV) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
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void (APIENTRY *Vertex2hNV) (GLhalfNV x, GLhalfNV y);
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void (APIENTRY *Vertex2hvNV) (const GLhalfNV *v);
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void (APIENTRY *Vertex3hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
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void (APIENTRY *Vertex3hvNV) (const GLhalfNV *v);
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void (APIENTRY *Vertex4hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
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|
void (APIENTRY *Vertex4hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *Normal3hNV) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
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|
void (APIENTRY *Normal3hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *Color3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
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|
void (APIENTRY *Color3hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *Color4hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
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|
void (APIENTRY *Color4hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *TexCoord1hNV) (GLhalfNV s);
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|
void (APIENTRY *TexCoord1hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *TexCoord2hNV) (GLhalfNV s, GLhalfNV t);
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|
void (APIENTRY *TexCoord2hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *TexCoord3hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
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|
void (APIENTRY *TexCoord3hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *TexCoord4hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
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|
void (APIENTRY *TexCoord4hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *MultiTexCoord1hNV) (GLenum target, GLhalfNV s);
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|
void (APIENTRY *MultiTexCoord1hvNV) (GLenum target, const GLhalfNV *v);
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|
void (APIENTRY *MultiTexCoord2hNV) (GLenum target, GLhalfNV s, GLhalfNV t);
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|
void (APIENTRY *MultiTexCoord2hvNV) (GLenum target, const GLhalfNV *v);
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|
void (APIENTRY *MultiTexCoord3hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
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|
void (APIENTRY *MultiTexCoord3hvNV) (GLenum target, const GLhalfNV *v);
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|
void (APIENTRY *MultiTexCoord4hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
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|
void (APIENTRY *MultiTexCoord4hvNV) (GLenum target, const GLhalfNV *v);
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|
void (APIENTRY *FogCoordhNV) (GLhalfNV fog);
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|
void (APIENTRY *FogCoordhvNV) (const GLhalfNV *fog);
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|
void (APIENTRY *SecondaryColor3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
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|
void (APIENTRY *SecondaryColor3hvNV) (const GLhalfNV *v);
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|
void (APIENTRY *VertexWeighthNV) (GLhalfNV weight);
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|
void (APIENTRY *VertexWeighthvNV) (const GLhalfNV *weight);
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|
void (APIENTRY *VertexAttrib1hNV) (GLuint index, GLhalfNV x);
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|
void (APIENTRY *VertexAttrib1hvNV) (GLuint index, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttrib2hNV) (GLuint index, GLhalfNV x, GLhalfNV y);
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|
void (APIENTRY *VertexAttrib2hvNV) (GLuint index, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttrib3hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
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|
void (APIENTRY *VertexAttrib3hvNV) (GLuint index, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttrib4hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
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|
void (APIENTRY *VertexAttrib4hvNV) (GLuint index, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttribs1hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttribs2hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttribs3hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
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|
void (APIENTRY *VertexAttribs4hvNV) (GLuint index, GLsizei n, const GLhalfNV *v);
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|
void (APIENTRY *PixelDataRangeNV) (GLenum target, GLsizei length, GLvoid *pointer);
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void (APIENTRY *FlushPixelDataRangeNV) (GLenum target);
|
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void (APIENTRY *PrimitiveRestartNV) (void);
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void (APIENTRY *PrimitiveRestartIndexNV) (GLuint index);
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GLvoid* (APIENTRY *MapObjectBufferATI) (GLuint buffer);
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|
void (APIENTRY *UnmapObjectBufferATI) (GLuint buffer);
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void (APIENTRY *StencilOpSeparateATI) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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void (APIENTRY *StencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
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void (APIENTRY *VertexAttribArrayObjectATI) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
|
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void (APIENTRY *GetVertexAttribArrayObjectfvATI) (GLuint index, GLenum pname, GLfloat *params);
|
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void (APIENTRY *GetVertexAttribArrayObjectivATI) (GLuint index, GLenum pname, GLint *params);
|
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void (APIENTRY *DepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
|
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void (APIENTRY *BlendEquationSeparateEXT) (GLenum modeRGB, GLenum modeAlpha);
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void (APIENTRY *AddSwapHintRectWIN) (GLint x, GLint y, GLsizei width, GLsizei height);
|
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|
#ifdef _WIN32
|
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|
|
HANDLE (WINAPI *CreateBufferRegionARB) (HDC hDC, int iLayerPlane, UINT uType);
|
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|
|
VOID (WINAPI *DeleteBufferRegionARB) (HANDLE hRegion);
|
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|
|
BOOL (WINAPI *SaveBufferRegionARB) (HANDLE hRegion, int x, int y, int width, int height);
|
|
|
|
BOOL (WINAPI *RestoreBufferRegionARB) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
|
|
|
|
const int (WINAPI *GetExtensionsStringARB) (HDC hdc);
|
|
|
|
BOOL (WINAPI *GetPixelFormatAttribivARB) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
|
|
|
BOOL (WINAPI *GetPixelFormatAttribfvARB) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
|
|
|
|
BOOL (WINAPI *ChoosePixelFormatARB) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
|
|
|
BOOL (WINAPI *MakeContextCurrentARB) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
|
|
|
HDC (WINAPI *GetCurrentReadDCARB) (void);
|
|
|
|
HPBUFFERARB (WINAPI *CreatePbufferARB) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
|
|
|
HDC (WINAPI *GetPbufferDCARB) (HPBUFFERARB hPbuffer);
|
|
|
|
int (WINAPI *ReleasePbufferDCARB) (HPBUFFERARB hPbuffer, HDC hDC);
|
|
|
|
BOOL (WINAPI *DestroyPbufferARB) (HPBUFFERARB hPbuffer);
|
|
|
|
BOOL (WINAPI *QueryPbufferARB) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
|
|
|
|
BOOL (WINAPI *BindTexImageARB) (HPBUFFERARB hPbuffer, int iBuffer);
|
|
|
|
BOOL (WINAPI *ReleaseTexImageARB) (HPBUFFERARB hPbuffer, int iBuffer);
|
|
|
|
BOOL (WINAPI *SetPbufferAttribARB) (HPBUFFERARB hPbuffer, const int *piAttribList);
|
|
|
|
GLboolean (WINAPI *CreateDisplayColorTableEXT) (GLushort id);
|
|
|
|
GLboolean (WINAPI *LoadDisplayColorTableEXT) (const GLushort *table, GLuint length);
|
|
|
|
GLboolean (WINAPI *BindDisplayColorTableEXT) (GLushort id);
|
|
|
|
VOID (WINAPI *DestroyDisplayColorTableEXT) (GLushort id);
|
|
|
|
const int (WINAPI *GetExtensionsStringEXT) (void);
|
|
|
|
BOOL (WINAPI *MakeContextCurrentEXT) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
|
|
|
HDC (WINAPI *GetCurrentReadDCEXT) (void);
|
|
|
|
HPBUFFEREXT (WINAPI *CreatePbufferEXT) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
|
|
|
HDC (WINAPI *GetPbufferDCEXT) (HPBUFFEREXT hPbuffer);
|
|
|
|
int (WINAPI *ReleasePbufferDCEXT) (HPBUFFEREXT hPbuffer, HDC hDC);
|
|
|
|
BOOL (WINAPI *DestroyPbufferEXT) (HPBUFFEREXT hPbuffer);
|
|
|
|
BOOL (WINAPI *QueryPbufferEXT) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
|
|
|
|
BOOL (WINAPI *GetPixelFormatAttribivEXT) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
|
|
|
|
BOOL (WINAPI *GetPixelFormatAttribfvEXT) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
|
|
|
|
BOOL (WINAPI *ChoosePixelFormatEXT) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
|
|
|
BOOL (WINAPI *SwapIntervalEXT) (int interval);
|
|
|
|
int (WINAPI *GetSwapIntervalEXT) (void);
|
|
|
|
void* (WINAPI *AllocateMemoryNV) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
|
|
|
|
void (WINAPI *FreeMemoryNV) (void);
|
|
|
|
BOOL (WINAPI *GetSyncValuesOML) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
|
|
|
BOOL (WINAPI *GetMscRateOML) (HDC hdc, INT32 *numerator, INT32 *denominator);
|
|
|
|
INT64 (WINAPI *SwapBuffersMscOML) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
|
|
|
|
INT64 (WINAPI *SwapLayerBuffersMscOML) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
|
|
|
|
BOOL (WINAPI *WaitForMscOML) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
|
|
|
|
BOOL (WINAPI *WaitForSbcOML) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
|
|
|
BOOL (WINAPI *GetDigitalVideoParametersI3D) (HDC hDC, int iAttribute, int *piValue);
|
|
|
|
BOOL (WINAPI *SetDigitalVideoParametersI3D) (HDC hDC, int iAttribute, const int *piValue);
|
|
|
|
BOOL (WINAPI *GetGammaTableParametersI3D) (HDC hDC, int iAttribute, int *piValue);
|
|
|
|
BOOL (WINAPI *SetGammaTableParametersI3D) (HDC hDC, int iAttribute, const int *piValue);
|
|
|
|
BOOL (WINAPI *GetGammaTableI3D) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
|
|
|
|
BOOL (WINAPI *SetGammaTableI3D) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
|
|
|
|
BOOL (WINAPI *EnableGenlockI3D) (HDC hDC);
|
|
|
|
BOOL (WINAPI *DisableGenlockI3D) (HDC hDC);
|
|
|
|
BOOL (WINAPI *IsEnabledGenlockI3D) (HDC hDC, BOOL *pFlag);
|
|
|
|
BOOL (WINAPI *GenlockSourceI3D) (HDC hDC, UINT uSource);
|
|
|
|
BOOL (WINAPI *GetGenlockSourceI3D) (HDC hDC, UINT *uSource);
|
|
|
|
BOOL (WINAPI *GenlockSourceEdgeI3D) (HDC hDC, UINT uEdge);
|
|
|
|
BOOL (WINAPI *GetGenlockSourceEdgeI3D) (HDC hDC, UINT *uEdge);
|
|
|
|
BOOL (WINAPI *GenlockSampleRateI3D) (HDC hDC, UINT uRate);
|
|
|
|
BOOL (WINAPI *GetGenlockSampleRateI3D) (HDC hDC, UINT *uRate);
|
|
|
|
BOOL (WINAPI *GenlockSourceDelayI3D) (HDC hDC, UINT uDelay);
|
|
|
|
BOOL (WINAPI *GetGenlockSourceDelayI3D) (HDC hDC, UINT *uDelay);
|
|
|
|
BOOL (WINAPI *QueryGenlockMaxSourceDelayI3D) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
|
|
|
|
LPVOID (WINAPI *CreateImageBufferI3D) (HDC hDC, DWORD dwSize, UINT uFlags);
|
|
|
|
BOOL (WINAPI *DestroyImageBufferI3D) (HDC hDC, LPVOID pAddress);
|
|
|
|
BOOL (WINAPI *AssociateImageBufferEventsI3D) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
|
|
|
|
BOOL (WINAPI *ReleaseImageBufferEventsI3D) (HDC hDC, const LPVOID *pAddress, UINT count);
|
|
|
|
BOOL (WINAPI *EnableFrameLockI3D) (void);
|
|
|
|
BOOL (WINAPI *DisableFrameLockI3D) (void);
|
|
|
|
BOOL (WINAPI *IsEnabledFrameLockI3D) (BOOL *pFlag);
|
|
|
|
BOOL (WINAPI *QueryFrameLockMasterI3D) (BOOL *pFlag);
|
|
|
|
BOOL (WINAPI *GetFrameUsageI3D) (float *pUsage);
|
|
|
|
BOOL (WINAPI *BeginFrameTrackingI3D) (void);
|
|
|
|
BOOL (WINAPI *EndFrameTrackingI3D) (void);
|
|
|
|
BOOL (WINAPI *QueryFrameTrackingI3D) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
|
|
|
|
#endif /* _WIN32 */
|
|
|
|
} _GLextensionProcs;
|
|
|
|
|
|
|
|
#define glBlendColor (_GET_TLS_PROCTABLE()->BlendColor)
|
|
|
|
#define glBlendEquation (_GET_TLS_PROCTABLE()->BlendEquation)
|
|
|
|
#define glDrawRangeElements (_GET_TLS_PROCTABLE()->DrawRangeElements)
|
|
|
|
#define glColorTable (_GET_TLS_PROCTABLE()->ColorTable)
|
|
|
|
#define glColorTableParameterfv (_GET_TLS_PROCTABLE()->ColorTableParameterfv)
|
|
|
|
#define glColorTableParameteriv (_GET_TLS_PROCTABLE()->ColorTableParameteriv)
|
|
|
|
#define glCopyColorTable (_GET_TLS_PROCTABLE()->CopyColorTable)
|
|
|
|
#define glGetColorTable (_GET_TLS_PROCTABLE()->GetColorTable)
|
|
|
|
#define glGetColorTableParameterfv (_GET_TLS_PROCTABLE()->GetColorTableParameterfv)
|
|
|
|
#define glGetColorTableParameteriv (_GET_TLS_PROCTABLE()->GetColorTableParameteriv)
|
|
|
|
#define glColorSubTable (_GET_TLS_PROCTABLE()->ColorSubTable)
|
|
|
|
#define glCopyColorSubTable (_GET_TLS_PROCTABLE()->CopyColorSubTable)
|
|
|
|
#define glConvolutionFilter1D (_GET_TLS_PROCTABLE()->ConvolutionFilter1D)
|
|
|
|
#define glConvolutionFilter2D (_GET_TLS_PROCTABLE()->ConvolutionFilter2D)
|
|
|
|
#define glConvolutionParameterf (_GET_TLS_PROCTABLE()->ConvolutionParameterf)
|
|
|
|
#define glConvolutionParameterfv (_GET_TLS_PROCTABLE()->ConvolutionParameterfv)
|
|
|
|
#define glConvolutionParameteri (_GET_TLS_PROCTABLE()->ConvolutionParameteri)
|
|
|
|
#define glConvolutionParameteriv (_GET_TLS_PROCTABLE()->ConvolutionParameteriv)
|
|
|
|
#define glCopyConvolutionFilter1D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1D)
|
|
|
|
#define glCopyConvolutionFilter2D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2D)
|
|
|
|
#define glGetConvolutionFilter (_GET_TLS_PROCTABLE()->GetConvolutionFilter)
|
|
|
|
#define glGetConvolutionParameterfv (_GET_TLS_PROCTABLE()->GetConvolutionParameterfv)
|
|
|
|
#define glGetConvolutionParameteriv (_GET_TLS_PROCTABLE()->GetConvolutionParameteriv)
|
|
|
|
#define glGetSeparableFilter (_GET_TLS_PROCTABLE()->GetSeparableFilter)
|
|
|
|
#define glSeparableFilter2D (_GET_TLS_PROCTABLE()->SeparableFilter2D)
|
|
|
|
#define glGetHistogram (_GET_TLS_PROCTABLE()->GetHistogram)
|
|
|
|
#define glGetHistogramParameterfv (_GET_TLS_PROCTABLE()->GetHistogramParameterfv)
|
|
|
|
#define glGetHistogramParameteriv (_GET_TLS_PROCTABLE()->GetHistogramParameteriv)
|
|
|
|
#define glGetMinmax (_GET_TLS_PROCTABLE()->GetMinmax)
|
|
|
|
#define glGetMinmaxParameterfv (_GET_TLS_PROCTABLE()->GetMinmaxParameterfv)
|
|
|
|
#define glGetMinmaxParameteriv (_GET_TLS_PROCTABLE()->GetMinmaxParameteriv)
|
|
|
|
#define glHistogram (_GET_TLS_PROCTABLE()->Histogram)
|
|
|
|
#define glMinmax (_GET_TLS_PROCTABLE()->Minmax)
|
|
|
|
#define glResetHistogram (_GET_TLS_PROCTABLE()->ResetHistogram)
|
|
|
|
#define glResetMinmax (_GET_TLS_PROCTABLE()->ResetMinmax)
|
|
|
|
#define glTexImage3D (_GET_TLS_PROCTABLE()->TexImage3D)
|
|
|
|
#define glTexSubImage3D (_GET_TLS_PROCTABLE()->TexSubImage3D)
|
|
|
|
#define glCopyTexSubImage3D (_GET_TLS_PROCTABLE()->CopyTexSubImage3D)
|
|
|
|
#define glActiveTexture (_GET_TLS_PROCTABLE()->ActiveTexture)
|
|
|
|
#define glClientActiveTexture (_GET_TLS_PROCTABLE()->ClientActiveTexture)
|
|
|
|
#define glMultiTexCoord1d (_GET_TLS_PROCTABLE()->MultiTexCoord1d)
|
|
|
|
#define glMultiTexCoord1dv (_GET_TLS_PROCTABLE()->MultiTexCoord1dv)
|
|
|
|
#define glMultiTexCoord1f (_GET_TLS_PROCTABLE()->MultiTexCoord1f)
|
|
|
|
#define glMultiTexCoord1fv (_GET_TLS_PROCTABLE()->MultiTexCoord1fv)
|
|
|
|
#define glMultiTexCoord1i (_GET_TLS_PROCTABLE()->MultiTexCoord1i)
|
|
|
|
#define glMultiTexCoord1iv (_GET_TLS_PROCTABLE()->MultiTexCoord1iv)
|
|
|
|
#define glMultiTexCoord1s (_GET_TLS_PROCTABLE()->MultiTexCoord1s)
|
|
|
|
#define glMultiTexCoord1sv (_GET_TLS_PROCTABLE()->MultiTexCoord1sv)
|
|
|
|
#define glMultiTexCoord2d (_GET_TLS_PROCTABLE()->MultiTexCoord2d)
|
|
|
|
#define glMultiTexCoord2dv (_GET_TLS_PROCTABLE()->MultiTexCoord2dv)
|
|
|
|
#define glMultiTexCoord2f (_GET_TLS_PROCTABLE()->MultiTexCoord2f)
|
|
|
|
#define glMultiTexCoord2fv (_GET_TLS_PROCTABLE()->MultiTexCoord2fv)
|
|
|
|
#define glMultiTexCoord2i (_GET_TLS_PROCTABLE()->MultiTexCoord2i)
|
|
|
|
#define glMultiTexCoord2iv (_GET_TLS_PROCTABLE()->MultiTexCoord2iv)
|
|
|
|
#define glMultiTexCoord2s (_GET_TLS_PROCTABLE()->MultiTexCoord2s)
|
|
|
|
#define glMultiTexCoord2sv (_GET_TLS_PROCTABLE()->MultiTexCoord2sv)
|
|
|
|
#define glMultiTexCoord3d (_GET_TLS_PROCTABLE()->MultiTexCoord3d)
|
|
|
|
#define glMultiTexCoord3dv (_GET_TLS_PROCTABLE()->MultiTexCoord3dv)
|
|
|
|
#define glMultiTexCoord3f (_GET_TLS_PROCTABLE()->MultiTexCoord3f)
|
|
|
|
#define glMultiTexCoord3fv (_GET_TLS_PROCTABLE()->MultiTexCoord3fv)
|
|
|
|
#define glMultiTexCoord3i (_GET_TLS_PROCTABLE()->MultiTexCoord3i)
|
|
|
|
#define glMultiTexCoord3iv (_GET_TLS_PROCTABLE()->MultiTexCoord3iv)
|
|
|
|
#define glMultiTexCoord3s (_GET_TLS_PROCTABLE()->MultiTexCoord3s)
|
|
|
|
#define glMultiTexCoord3sv (_GET_TLS_PROCTABLE()->MultiTexCoord3sv)
|
|
|
|
#define glMultiTexCoord4d (_GET_TLS_PROCTABLE()->MultiTexCoord4d)
|
|
|
|
#define glMultiTexCoord4dv (_GET_TLS_PROCTABLE()->MultiTexCoord4dv)
|
|
|
|
#define glMultiTexCoord4f (_GET_TLS_PROCTABLE()->MultiTexCoord4f)
|
|
|
|
#define glMultiTexCoord4fv (_GET_TLS_PROCTABLE()->MultiTexCoord4fv)
|
|
|
|
#define glMultiTexCoord4i (_GET_TLS_PROCTABLE()->MultiTexCoord4i)
|
|
|
|
#define glMultiTexCoord4iv (_GET_TLS_PROCTABLE()->MultiTexCoord4iv)
|
|
|
|
#define glMultiTexCoord4s (_GET_TLS_PROCTABLE()->MultiTexCoord4s)
|
|
|
|
#define glMultiTexCoord4sv (_GET_TLS_PROCTABLE()->MultiTexCoord4sv)
|
|
|
|
#define glLoadTransposeMatrixf (_GET_TLS_PROCTABLE()->LoadTransposeMatrixf)
|
|
|
|
#define glLoadTransposeMatrixd (_GET_TLS_PROCTABLE()->LoadTransposeMatrixd)
|
|
|
|
#define glMultTransposeMatrixf (_GET_TLS_PROCTABLE()->MultTransposeMatrixf)
|
|
|
|
#define glMultTransposeMatrixd (_GET_TLS_PROCTABLE()->MultTransposeMatrixd)
|
|
|
|
#define glSampleCoverage (_GET_TLS_PROCTABLE()->SampleCoverage)
|
|
|
|
#define glCompressedTexImage3D (_GET_TLS_PROCTABLE()->CompressedTexImage3D)
|
|
|
|
#define glCompressedTexImage2D (_GET_TLS_PROCTABLE()->CompressedTexImage2D)
|
|
|
|
#define glCompressedTexImage1D (_GET_TLS_PROCTABLE()->CompressedTexImage1D)
|
|
|
|
#define glCompressedTexSubImage3D (_GET_TLS_PROCTABLE()->CompressedTexSubImage3D)
|
|
|
|
#define glCompressedTexSubImage2D (_GET_TLS_PROCTABLE()->CompressedTexSubImage2D)
|
|
|
|
#define glCompressedTexSubImage1D (_GET_TLS_PROCTABLE()->CompressedTexSubImage1D)
|
|
|
|
#define glGetCompressedTexImage (_GET_TLS_PROCTABLE()->GetCompressedTexImage)
|
|
|
|
#define glBlendFuncSeparate (_GET_TLS_PROCTABLE()->BlendFuncSeparate)
|
|
|
|
#define glFogCoordf (_GET_TLS_PROCTABLE()->FogCoordf)
|
|
|
|
#define glFogCoordfv (_GET_TLS_PROCTABLE()->FogCoordfv)
|
|
|
|
#define glFogCoordd (_GET_TLS_PROCTABLE()->FogCoordd)
|
|
|
|
#define glFogCoorddv (_GET_TLS_PROCTABLE()->FogCoorddv)
|
|
|
|
#define glFogCoordPointer (_GET_TLS_PROCTABLE()->FogCoordPointer)
|
|
|
|
#define glMultiDrawArrays (_GET_TLS_PROCTABLE()->MultiDrawArrays)
|
|
|
|
#define glMultiDrawElements (_GET_TLS_PROCTABLE()->MultiDrawElements)
|
|
|
|
#define glPointParameterf (_GET_TLS_PROCTABLE()->PointParameterf)
|
|
|
|
#define glPointParameterfv (_GET_TLS_PROCTABLE()->PointParameterfv)
|
|
|
|
#define glPointParameteri (_GET_TLS_PROCTABLE()->PointParameteri)
|
|
|
|
#define glPointParameteriv (_GET_TLS_PROCTABLE()->PointParameteriv)
|
|
|
|
#define glSecondaryColor3b (_GET_TLS_PROCTABLE()->SecondaryColor3b)
|
|
|
|
#define glSecondaryColor3bv (_GET_TLS_PROCTABLE()->SecondaryColor3bv)
|
|
|
|
#define glSecondaryColor3d (_GET_TLS_PROCTABLE()->SecondaryColor3d)
|
|
|
|
#define glSecondaryColor3dv (_GET_TLS_PROCTABLE()->SecondaryColor3dv)
|
|
|
|
#define glSecondaryColor3f (_GET_TLS_PROCTABLE()->SecondaryColor3f)
|
|
|
|
#define glSecondaryColor3fv (_GET_TLS_PROCTABLE()->SecondaryColor3fv)
|
|
|
|
#define glSecondaryColor3i (_GET_TLS_PROCTABLE()->SecondaryColor3i)
|
|
|
|
#define glSecondaryColor3iv (_GET_TLS_PROCTABLE()->SecondaryColor3iv)
|
|
|
|
#define glSecondaryColor3s (_GET_TLS_PROCTABLE()->SecondaryColor3s)
|
|
|
|
#define glSecondaryColor3sv (_GET_TLS_PROCTABLE()->SecondaryColor3sv)
|
|
|
|
#define glSecondaryColor3ub (_GET_TLS_PROCTABLE()->SecondaryColor3ub)
|
|
|
|
#define glSecondaryColor3ubv (_GET_TLS_PROCTABLE()->SecondaryColor3ubv)
|
|
|
|
#define glSecondaryColor3ui (_GET_TLS_PROCTABLE()->SecondaryColor3ui)
|
|
|
|
#define glSecondaryColor3uiv (_GET_TLS_PROCTABLE()->SecondaryColor3uiv)
|
|
|
|
#define glSecondaryColor3us (_GET_TLS_PROCTABLE()->SecondaryColor3us)
|
|
|
|
#define glSecondaryColor3usv (_GET_TLS_PROCTABLE()->SecondaryColor3usv)
|
|
|
|
#define glSecondaryColorPointer (_GET_TLS_PROCTABLE()->SecondaryColorPointer)
|
|
|
|
#define glWindowPos2d (_GET_TLS_PROCTABLE()->WindowPos2d)
|
|
|
|
#define glWindowPos2dv (_GET_TLS_PROCTABLE()->WindowPos2dv)
|
|
|
|
#define glWindowPos2f (_GET_TLS_PROCTABLE()->WindowPos2f)
|
|
|
|
#define glWindowPos2fv (_GET_TLS_PROCTABLE()->WindowPos2fv)
|
|
|
|
#define glWindowPos2i (_GET_TLS_PROCTABLE()->WindowPos2i)
|
|
|
|
#define glWindowPos2iv (_GET_TLS_PROCTABLE()->WindowPos2iv)
|
|
|
|
#define glWindowPos2s (_GET_TLS_PROCTABLE()->WindowPos2s)
|
|
|
|
#define glWindowPos2sv (_GET_TLS_PROCTABLE()->WindowPos2sv)
|
|
|
|
#define glWindowPos3d (_GET_TLS_PROCTABLE()->WindowPos3d)
|
|
|
|
#define glWindowPos3dv (_GET_TLS_PROCTABLE()->WindowPos3dv)
|
|
|
|
#define glWindowPos3f (_GET_TLS_PROCTABLE()->WindowPos3f)
|
|
|
|
#define glWindowPos3fv (_GET_TLS_PROCTABLE()->WindowPos3fv)
|
|
|
|
#define glWindowPos3i (_GET_TLS_PROCTABLE()->WindowPos3i)
|
|
|
|
#define glWindowPos3iv (_GET_TLS_PROCTABLE()->WindowPos3iv)
|
|
|
|
#define glWindowPos3s (_GET_TLS_PROCTABLE()->WindowPos3s)
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#define glWindowPos3sv (_GET_TLS_PROCTABLE()->WindowPos3sv)
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#define glGenQueries (_GET_TLS_PROCTABLE()->GenQueries)
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#define glDeleteQueries (_GET_TLS_PROCTABLE()->DeleteQueries)
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#define glIsQuery (_GET_TLS_PROCTABLE()->IsQuery)
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#define glBeginQuery (_GET_TLS_PROCTABLE()->BeginQuery)
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#define glEndQuery (_GET_TLS_PROCTABLE()->EndQuery)
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#define glGetQueryiv (_GET_TLS_PROCTABLE()->GetQueryiv)
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#define glGetQueryObjectiv (_GET_TLS_PROCTABLE()->GetQueryObjectiv)
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#define glGetQueryObjectuiv (_GET_TLS_PROCTABLE()->GetQueryObjectuiv)
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#define glBindBuffer (_GET_TLS_PROCTABLE()->BindBuffer)
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#define glDeleteBuffers (_GET_TLS_PROCTABLE()->DeleteBuffers)
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#define glGenBuffers (_GET_TLS_PROCTABLE()->GenBuffers)
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#define glIsBuffer (_GET_TLS_PROCTABLE()->IsBuffer)
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#define glBufferData (_GET_TLS_PROCTABLE()->BufferData)
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#define glBufferSubData (_GET_TLS_PROCTABLE()->BufferSubData)
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#define glGetBufferSubData (_GET_TLS_PROCTABLE()->GetBufferSubData)
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#define glMapBuffer (_GET_TLS_PROCTABLE()->MapBuffer)
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#define glUnmapBuffer (_GET_TLS_PROCTABLE()->UnmapBuffer)
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#define glGetBufferParameteriv (_GET_TLS_PROCTABLE()->GetBufferParameteriv)
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#define glGetBufferPointerv (_GET_TLS_PROCTABLE()->GetBufferPointerv)
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#define glActiveTextureARB (_GET_TLS_PROCTABLE()->ActiveTextureARB)
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#define glClientActiveTextureARB (_GET_TLS_PROCTABLE()->ClientActiveTextureARB)
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#define glMultiTexCoord1dARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dARB)
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#define glMultiTexCoord1dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dvARB)
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#define glMultiTexCoord1fARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fARB)
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#define glMultiTexCoord1fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fvARB)
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#define glMultiTexCoord1iARB (_GET_TLS_PROCTABLE()->MultiTexCoord1iARB)
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#define glMultiTexCoord1ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord1ivARB)
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#define glMultiTexCoord1sARB (_GET_TLS_PROCTABLE()->MultiTexCoord1sARB)
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#define glMultiTexCoord1svARB (_GET_TLS_PROCTABLE()->MultiTexCoord1svARB)
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#define glMultiTexCoord2dARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dARB)
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#define glMultiTexCoord2dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dvARB)
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#define glMultiTexCoord2fARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fARB)
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#define glMultiTexCoord2fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fvARB)
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#define glMultiTexCoord2iARB (_GET_TLS_PROCTABLE()->MultiTexCoord2iARB)
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#define glMultiTexCoord2ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord2ivARB)
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#define glMultiTexCoord2sARB (_GET_TLS_PROCTABLE()->MultiTexCoord2sARB)
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#define glMultiTexCoord2svARB (_GET_TLS_PROCTABLE()->MultiTexCoord2svARB)
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#define glMultiTexCoord3dARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dARB)
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#define glMultiTexCoord3dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dvARB)
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#define glMultiTexCoord3fARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fARB)
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#define glMultiTexCoord3fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fvARB)
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#define glMultiTexCoord3iARB (_GET_TLS_PROCTABLE()->MultiTexCoord3iARB)
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#define glMultiTexCoord3ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord3ivARB)
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#define glMultiTexCoord3sARB (_GET_TLS_PROCTABLE()->MultiTexCoord3sARB)
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#define glMultiTexCoord3svARB (_GET_TLS_PROCTABLE()->MultiTexCoord3svARB)
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#define glMultiTexCoord4dARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dARB)
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#define glMultiTexCoord4dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dvARB)
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#define glMultiTexCoord4fARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fARB)
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#define glMultiTexCoord4fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fvARB)
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#define glMultiTexCoord4iARB (_GET_TLS_PROCTABLE()->MultiTexCoord4iARB)
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#define glMultiTexCoord4ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord4ivARB)
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#define glMultiTexCoord4sARB (_GET_TLS_PROCTABLE()->MultiTexCoord4sARB)
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#define glMultiTexCoord4svARB (_GET_TLS_PROCTABLE()->MultiTexCoord4svARB)
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#define glLoadTransposeMatrixfARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixfARB)
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#define glLoadTransposeMatrixdARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixdARB)
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#define glMultTransposeMatrixfARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixfARB)
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#define glMultTransposeMatrixdARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixdARB)
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#define glSampleCoverageARB (_GET_TLS_PROCTABLE()->SampleCoverageARB)
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#define glCompressedTexImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexImage3DARB)
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#define glCompressedTexImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexImage2DARB)
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#define glCompressedTexImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexImage1DARB)
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#define glCompressedTexSubImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage3DARB)
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#define glCompressedTexSubImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage2DARB)
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#define glCompressedTexSubImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage1DARB)
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#define glGetCompressedTexImageARB (_GET_TLS_PROCTABLE()->GetCompressedTexImageARB)
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#define glPointParameterfARB (_GET_TLS_PROCTABLE()->PointParameterfARB)
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#define glPointParameterfvARB (_GET_TLS_PROCTABLE()->PointParameterfvARB)
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#define glWeightbvARB (_GET_TLS_PROCTABLE()->WeightbvARB)
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#define glWeightsvARB (_GET_TLS_PROCTABLE()->WeightsvARB)
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#define glWeightivARB (_GET_TLS_PROCTABLE()->WeightivARB)
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#define glWeightfvARB (_GET_TLS_PROCTABLE()->WeightfvARB)
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#define glWeightdvARB (_GET_TLS_PROCTABLE()->WeightdvARB)
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#define glWeightubvARB (_GET_TLS_PROCTABLE()->WeightubvARB)
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#define glWeightusvARB (_GET_TLS_PROCTABLE()->WeightusvARB)
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#define glWeightuivARB (_GET_TLS_PROCTABLE()->WeightuivARB)
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#define glWeightPointerARB (_GET_TLS_PROCTABLE()->WeightPointerARB)
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#define glVertexBlendARB (_GET_TLS_PROCTABLE()->VertexBlendARB)
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#define glCurrentPaletteMatrixARB (_GET_TLS_PROCTABLE()->CurrentPaletteMatrixARB)
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|
#define glMatrixIndexubvARB (_GET_TLS_PROCTABLE()->MatrixIndexubvARB)
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|
#define glMatrixIndexusvARB (_GET_TLS_PROCTABLE()->MatrixIndexusvARB)
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#define glMatrixIndexuivARB (_GET_TLS_PROCTABLE()->MatrixIndexuivARB)
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|
#define glMatrixIndexPointerARB (_GET_TLS_PROCTABLE()->MatrixIndexPointerARB)
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|
#define glWindowPos2dARB (_GET_TLS_PROCTABLE()->WindowPos2dARB)
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|
#define glWindowPos2dvARB (_GET_TLS_PROCTABLE()->WindowPos2dvARB)
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#define glWindowPos2fARB (_GET_TLS_PROCTABLE()->WindowPos2fARB)
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#define glWindowPos2fvARB (_GET_TLS_PROCTABLE()->WindowPos2fvARB)
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|
#define glWindowPos2iARB (_GET_TLS_PROCTABLE()->WindowPos2iARB)
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|
#define glWindowPos2ivARB (_GET_TLS_PROCTABLE()->WindowPos2ivARB)
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|
#define glWindowPos2sARB (_GET_TLS_PROCTABLE()->WindowPos2sARB)
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|
#define glWindowPos2svARB (_GET_TLS_PROCTABLE()->WindowPos2svARB)
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|
#define glWindowPos3dARB (_GET_TLS_PROCTABLE()->WindowPos3dARB)
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|
#define glWindowPos3dvARB (_GET_TLS_PROCTABLE()->WindowPos3dvARB)
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|
#define glWindowPos3fARB (_GET_TLS_PROCTABLE()->WindowPos3fARB)
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|
#define glWindowPos3fvARB (_GET_TLS_PROCTABLE()->WindowPos3fvARB)
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|
#define glWindowPos3iARB (_GET_TLS_PROCTABLE()->WindowPos3iARB)
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|
#define glWindowPos3ivARB (_GET_TLS_PROCTABLE()->WindowPos3ivARB)
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|
#define glWindowPos3sARB (_GET_TLS_PROCTABLE()->WindowPos3sARB)
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|
#define glWindowPos3svARB (_GET_TLS_PROCTABLE()->WindowPos3svARB)
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|
#define glVertexAttrib1dARB (_GET_TLS_PROCTABLE()->VertexAttrib1dARB)
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|
#define glVertexAttrib1dvARB (_GET_TLS_PROCTABLE()->VertexAttrib1dvARB)
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|
#define glVertexAttrib1fARB (_GET_TLS_PROCTABLE()->VertexAttrib1fARB)
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|
#define glVertexAttrib1fvARB (_GET_TLS_PROCTABLE()->VertexAttrib1fvARB)
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#define glVertexAttrib1sARB (_GET_TLS_PROCTABLE()->VertexAttrib1sARB)
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|
#define glVertexAttrib1svARB (_GET_TLS_PROCTABLE()->VertexAttrib1svARB)
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|
#define glVertexAttrib2dARB (_GET_TLS_PROCTABLE()->VertexAttrib2dARB)
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|
#define glVertexAttrib2dvARB (_GET_TLS_PROCTABLE()->VertexAttrib2dvARB)
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|
#define glVertexAttrib2fARB (_GET_TLS_PROCTABLE()->VertexAttrib2fARB)
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|
#define glVertexAttrib2fvARB (_GET_TLS_PROCTABLE()->VertexAttrib2fvARB)
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#define glVertexAttrib2sARB (_GET_TLS_PROCTABLE()->VertexAttrib2sARB)
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|
#define glVertexAttrib2svARB (_GET_TLS_PROCTABLE()->VertexAttrib2svARB)
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|
#define glVertexAttrib3dARB (_GET_TLS_PROCTABLE()->VertexAttrib3dARB)
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|
#define glVertexAttrib3dvARB (_GET_TLS_PROCTABLE()->VertexAttrib3dvARB)
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|
#define glVertexAttrib3fARB (_GET_TLS_PROCTABLE()->VertexAttrib3fARB)
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|
#define glVertexAttrib3fvARB (_GET_TLS_PROCTABLE()->VertexAttrib3fvARB)
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|
#define glVertexAttrib3sARB (_GET_TLS_PROCTABLE()->VertexAttrib3sARB)
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|
#define glVertexAttrib3svARB (_GET_TLS_PROCTABLE()->VertexAttrib3svARB)
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|
#define glVertexAttrib4NbvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NbvARB)
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|
#define glVertexAttrib4NivARB (_GET_TLS_PROCTABLE()->VertexAttrib4NivARB)
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|
#define glVertexAttrib4NsvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NsvARB)
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|
#define glVertexAttrib4NubARB (_GET_TLS_PROCTABLE()->VertexAttrib4NubARB)
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|
#define glVertexAttrib4NubvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NubvARB)
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|
#define glVertexAttrib4NuivARB (_GET_TLS_PROCTABLE()->VertexAttrib4NuivARB)
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|
#define glVertexAttrib4NusvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NusvARB)
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|
#define glVertexAttrib4bvARB (_GET_TLS_PROCTABLE()->VertexAttrib4bvARB)
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|
#define glVertexAttrib4dARB (_GET_TLS_PROCTABLE()->VertexAttrib4dARB)
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|
#define glVertexAttrib4dvARB (_GET_TLS_PROCTABLE()->VertexAttrib4dvARB)
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|
#define glVertexAttrib4fARB (_GET_TLS_PROCTABLE()->VertexAttrib4fARB)
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|
#define glVertexAttrib4fvARB (_GET_TLS_PROCTABLE()->VertexAttrib4fvARB)
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|
#define glVertexAttrib4ivARB (_GET_TLS_PROCTABLE()->VertexAttrib4ivARB)
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|
#define glVertexAttrib4sARB (_GET_TLS_PROCTABLE()->VertexAttrib4sARB)
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|
#define glVertexAttrib4svARB (_GET_TLS_PROCTABLE()->VertexAttrib4svARB)
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|
#define glVertexAttrib4ubvARB (_GET_TLS_PROCTABLE()->VertexAttrib4ubvARB)
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|
#define glVertexAttrib4uivARB (_GET_TLS_PROCTABLE()->VertexAttrib4uivARB)
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|
#define glVertexAttrib4usvARB (_GET_TLS_PROCTABLE()->VertexAttrib4usvARB)
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|
#define glVertexAttribPointerARB (_GET_TLS_PROCTABLE()->VertexAttribPointerARB)
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|
#define glEnableVertexAttribArrayARB (_GET_TLS_PROCTABLE()->EnableVertexAttribArrayARB)
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|
#define glDisableVertexAttribArrayARB (_GET_TLS_PROCTABLE()->DisableVertexAttribArrayARB)
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|
#define glProgramStringARB (_GET_TLS_PROCTABLE()->ProgramStringARB)
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|
#define glBindProgramARB (_GET_TLS_PROCTABLE()->BindProgramARB)
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|
#define glDeleteProgramsARB (_GET_TLS_PROCTABLE()->DeleteProgramsARB)
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|
#define glGenProgramsARB (_GET_TLS_PROCTABLE()->GenProgramsARB)
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|
#define glProgramEnvParameter4dARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4dARB)
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|
#define glProgramEnvParameter4dvARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4dvARB)
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#define glProgramEnvParameter4fARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4fARB)
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#define glProgramEnvParameter4fvARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4fvARB)
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|
#define glProgramLocalParameter4dARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4dARB)
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#define glProgramLocalParameter4dvARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4dvARB)
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#define glProgramLocalParameter4fARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4fARB)
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#define glProgramLocalParameter4fvARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4fvARB)
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|
#define glGetProgramEnvParameterdvARB (_GET_TLS_PROCTABLE()->GetProgramEnvParameterdvARB)
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#define glGetProgramEnvParameterfvARB (_GET_TLS_PROCTABLE()->GetProgramEnvParameterfvARB)
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#define glGetProgramLocalParameterdvARB (_GET_TLS_PROCTABLE()->GetProgramLocalParameterdvARB)
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|
#define glGetProgramLocalParameterfvARB (_GET_TLS_PROCTABLE()->GetProgramLocalParameterfvARB)
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|
#define glGetProgramivARB (_GET_TLS_PROCTABLE()->GetProgramivARB)
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|
#define glGetProgramStringARB (_GET_TLS_PROCTABLE()->GetProgramStringARB)
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|
#define glGetVertexAttribdvARB (_GET_TLS_PROCTABLE()->GetVertexAttribdvARB)
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|
#define glGetVertexAttribfvARB (_GET_TLS_PROCTABLE()->GetVertexAttribfvARB)
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|
#define glGetVertexAttribivARB (_GET_TLS_PROCTABLE()->GetVertexAttribivARB)
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|
#define glGetVertexAttribPointervARB (_GET_TLS_PROCTABLE()->GetVertexAttribPointervARB)
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|
#define glIsProgramARB (_GET_TLS_PROCTABLE()->IsProgramARB)
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|
#define glBindBufferARB (_GET_TLS_PROCTABLE()->BindBufferARB)
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|
#define glDeleteBuffersARB (_GET_TLS_PROCTABLE()->DeleteBuffersARB)
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|
#define glGenBuffersARB (_GET_TLS_PROCTABLE()->GenBuffersARB)
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|
#define glIsBufferARB (_GET_TLS_PROCTABLE()->IsBufferARB)
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|
#define glBufferDataARB (_GET_TLS_PROCTABLE()->BufferDataARB)
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|
#define glBufferSubDataARB (_GET_TLS_PROCTABLE()->BufferSubDataARB)
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|
#define glGetBufferSubDataARB (_GET_TLS_PROCTABLE()->GetBufferSubDataARB)
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|
#define glMapBufferARB (_GET_TLS_PROCTABLE()->MapBufferARB)
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|
#define glUnmapBufferARB (_GET_TLS_PROCTABLE()->UnmapBufferARB)
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|
#define glGetBufferParameterivARB (_GET_TLS_PROCTABLE()->GetBufferParameterivARB)
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|
|
#define glGetBufferPointervARB (_GET_TLS_PROCTABLE()->GetBufferPointervARB)
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|
|
#define glGenQueriesARB (_GET_TLS_PROCTABLE()->GenQueriesARB)
|
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|
|
#define glDeleteQueriesARB (_GET_TLS_PROCTABLE()->DeleteQueriesARB)
|
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|
|
#define glIsQueryARB (_GET_TLS_PROCTABLE()->IsQueryARB)
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|
#define glBeginQueryARB (_GET_TLS_PROCTABLE()->BeginQueryARB)
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|
#define glEndQueryARB (_GET_TLS_PROCTABLE()->EndQueryARB)
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|
|
#define glGetQueryivARB (_GET_TLS_PROCTABLE()->GetQueryivARB)
|
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|
|
#define glGetQueryObjectivARB (_GET_TLS_PROCTABLE()->GetQueryObjectivARB)
|
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|
#define glGetQueryObjectuivARB (_GET_TLS_PROCTABLE()->GetQueryObjectuivARB)
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|
#define glDeleteObjectARB (_GET_TLS_PROCTABLE()->DeleteObjectARB)
|
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|
|
#define glGetHandleARB (_GET_TLS_PROCTABLE()->GetHandleARB)
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|
|
#define glDetachObjectARB (_GET_TLS_PROCTABLE()->DetachObjectARB)
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|
|
#define glCreateShaderObjectARB (_GET_TLS_PROCTABLE()->CreateShaderObjectARB)
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|
|
#define glShaderSourceARB (_GET_TLS_PROCTABLE()->ShaderSourceARB)
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|
#define glCompileShaderARB (_GET_TLS_PROCTABLE()->CompileShaderARB)
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|
#define glCreateProgramObjectARB (_GET_TLS_PROCTABLE()->CreateProgramObjectARB)
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|
#define glAttachObjectARB (_GET_TLS_PROCTABLE()->AttachObjectARB)
|
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|
#define glLinkProgramARB (_GET_TLS_PROCTABLE()->LinkProgramARB)
|
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|
|
#define glUseProgramObjectARB (_GET_TLS_PROCTABLE()->UseProgramObjectARB)
|
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|
|
#define glValidateProgramARB (_GET_TLS_PROCTABLE()->ValidateProgramARB)
|
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|
|
#define glUniform1fARB (_GET_TLS_PROCTABLE()->Uniform1fARB)
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|
#define glUniform2fARB (_GET_TLS_PROCTABLE()->Uniform2fARB)
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|
#define glUniform3fARB (_GET_TLS_PROCTABLE()->Uniform3fARB)
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|
#define glUniform4fARB (_GET_TLS_PROCTABLE()->Uniform4fARB)
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|
#define glUniform1iARB (_GET_TLS_PROCTABLE()->Uniform1iARB)
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|
#define glUniform2iARB (_GET_TLS_PROCTABLE()->Uniform2iARB)
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|
#define glUniform3iARB (_GET_TLS_PROCTABLE()->Uniform3iARB)
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|
#define glUniform4iARB (_GET_TLS_PROCTABLE()->Uniform4iARB)
|
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|
#define glUniform1fvARB (_GET_TLS_PROCTABLE()->Uniform1fvARB)
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|
#define glUniform2fvARB (_GET_TLS_PROCTABLE()->Uniform2fvARB)
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|
#define glUniform3fvARB (_GET_TLS_PROCTABLE()->Uniform3fvARB)
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|
|
#define glUniform4fvARB (_GET_TLS_PROCTABLE()->Uniform4fvARB)
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|
#define glUniform1ivARB (_GET_TLS_PROCTABLE()->Uniform1ivARB)
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|
#define glUniform2ivARB (_GET_TLS_PROCTABLE()->Uniform2ivARB)
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|
#define glUniform3ivARB (_GET_TLS_PROCTABLE()->Uniform3ivARB)
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|
|
#define glUniform4ivARB (_GET_TLS_PROCTABLE()->Uniform4ivARB)
|
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|
#define glUniformMatrix2fvARB (_GET_TLS_PROCTABLE()->UniformMatrix2fvARB)
|
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|
#define glUniformMatrix3fvARB (_GET_TLS_PROCTABLE()->UniformMatrix3fvARB)
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|
|
#define glUniformMatrix4fvARB (_GET_TLS_PROCTABLE()->UniformMatrix4fvARB)
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#define glGetObjectParameterfvARB (_GET_TLS_PROCTABLE()->GetObjectParameterfvARB)
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#define glGetObjectParameterivARB (_GET_TLS_PROCTABLE()->GetObjectParameterivARB)
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#define glGetInfoLogARB (_GET_TLS_PROCTABLE()->GetInfoLogARB)
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#define glGetAttachedObjectsARB (_GET_TLS_PROCTABLE()->GetAttachedObjectsARB)
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#define glGetUniformLocationARB (_GET_TLS_PROCTABLE()->GetUniformLocationARB)
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#define glGetActiveUniformARB (_GET_TLS_PROCTABLE()->GetActiveUniformARB)
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#define glGetUniformfvARB (_GET_TLS_PROCTABLE()->GetUniformfvARB)
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#define glGetUniformivARB (_GET_TLS_PROCTABLE()->GetUniformivARB)
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#define glGetShaderSourceARB (_GET_TLS_PROCTABLE()->GetShaderSourceARB)
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#define glBindAttribLocationARB (_GET_TLS_PROCTABLE()->BindAttribLocationARB)
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#define glGetActiveAttribARB (_GET_TLS_PROCTABLE()->GetActiveAttribARB)
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#define glGetAttribLocationARB (_GET_TLS_PROCTABLE()->GetAttribLocationARB)
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#define glBlendColorEXT (_GET_TLS_PROCTABLE()->BlendColorEXT)
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#define glPolygonOffsetEXT (_GET_TLS_PROCTABLE()->PolygonOffsetEXT)
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#define glTexImage3DEXT (_GET_TLS_PROCTABLE()->TexImage3DEXT)
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#define glTexSubImage3DEXT (_GET_TLS_PROCTABLE()->TexSubImage3DEXT)
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#define glGetTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->GetTexFilterFuncSGIS)
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#define glTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->TexFilterFuncSGIS)
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#define glTexSubImage1DEXT (_GET_TLS_PROCTABLE()->TexSubImage1DEXT)
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#define glTexSubImage2DEXT (_GET_TLS_PROCTABLE()->TexSubImage2DEXT)
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#define glCopyTexImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexImage1DEXT)
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#define glCopyTexImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexImage2DEXT)
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#define glCopyTexSubImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage1DEXT)
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#define glCopyTexSubImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage2DEXT)
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#define glCopyTexSubImage3DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage3DEXT)
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#define glGetHistogramEXT (_GET_TLS_PROCTABLE()->GetHistogramEXT)
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#define glGetHistogramParameterfvEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterfvEXT)
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#define glGetHistogramParameterivEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterivEXT)
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#define glGetMinmaxEXT (_GET_TLS_PROCTABLE()->GetMinmaxEXT)
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#define glGetMinmaxParameterfvEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterfvEXT)
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#define glGetMinmaxParameterivEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterivEXT)
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#define glHistogramEXT (_GET_TLS_PROCTABLE()->HistogramEXT)
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#define glMinmaxEXT (_GET_TLS_PROCTABLE()->MinmaxEXT)
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#define glResetHistogramEXT (_GET_TLS_PROCTABLE()->ResetHistogramEXT)
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#define glResetMinmaxEXT (_GET_TLS_PROCTABLE()->ResetMinmaxEXT)
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#define glConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter1DEXT)
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#define glConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter2DEXT)
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#define glConvolutionParameterfEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfEXT)
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#define glConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfvEXT)
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#define glConvolutionParameteriEXT (_GET_TLS_PROCTABLE()->ConvolutionParameteriEXT)
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#define glConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterivEXT)
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#define glCopyConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1DEXT)
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#define glCopyConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2DEXT)
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#define glGetConvolutionFilterEXT (_GET_TLS_PROCTABLE()->GetConvolutionFilterEXT)
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#define glGetConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterfvEXT)
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#define glGetConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterivEXT)
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#define glGetSeparableFilterEXT (_GET_TLS_PROCTABLE()->GetSeparableFilterEXT)
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#define glSeparableFilter2DEXT (_GET_TLS_PROCTABLE()->SeparableFilter2DEXT)
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#define glColorTableSGI (_GET_TLS_PROCTABLE()->ColorTableSGI)
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#define glColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->ColorTableParameterfvSGI)
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#define glColorTableParameterivSGI (_GET_TLS_PROCTABLE()->ColorTableParameterivSGI)
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#define glCopyColorTableSGI (_GET_TLS_PROCTABLE()->CopyColorTableSGI)
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#define glGetColorTableSGI (_GET_TLS_PROCTABLE()->GetColorTableSGI)
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#define glGetColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterfvSGI)
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#define glGetColorTableParameterivSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterivSGI)
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#define glPixelTexGenSGIX (_GET_TLS_PROCTABLE()->PixelTexGenSGIX)
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#define glPixelTexGenParameteriSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameteriSGIS)
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#define glPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterivSGIS)
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#define glPixelTexGenParameterfSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfSGIS)
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#define glPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfvSGIS)
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#define glGetPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterivSGIS)
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#define glGetPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterfvSGIS)
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#define glTexImage4DSGIS (_GET_TLS_PROCTABLE()->TexImage4DSGIS)
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#define glTexSubImage4DSGIS (_GET_TLS_PROCTABLE()->TexSubImage4DSGIS)
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#define glAreTexturesResidentEXT (_GET_TLS_PROCTABLE()->AreTexturesResidentEXT)
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#define glBindTextureEXT (_GET_TLS_PROCTABLE()->BindTextureEXT)
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#define glDeleteTexturesEXT (_GET_TLS_PROCTABLE()->DeleteTexturesEXT)
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#define glGenTexturesEXT (_GET_TLS_PROCTABLE()->GenTexturesEXT)
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#define glIsTextureEXT (_GET_TLS_PROCTABLE()->IsTextureEXT)
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#define glPrioritizeTexturesEXT (_GET_TLS_PROCTABLE()->PrioritizeTexturesEXT)
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#define glDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->DetailTexFuncSGIS)
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#define glGetDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->GetDetailTexFuncSGIS)
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#define glSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->SharpenTexFuncSGIS)
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#define glGetSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->GetSharpenTexFuncSGIS)
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#define glSampleMaskSGIS (_GET_TLS_PROCTABLE()->SampleMaskSGIS)
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#define glSamplePatternSGIS (_GET_TLS_PROCTABLE()->SamplePatternSGIS)
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#define glArrayElementEXT (_GET_TLS_PROCTABLE()->ArrayElementEXT)
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#define glColorPointerEXT (_GET_TLS_PROCTABLE()->ColorPointerEXT)
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#define glDrawArraysEXT (_GET_TLS_PROCTABLE()->DrawArraysEXT)
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#define glEdgeFlagPointerEXT (_GET_TLS_PROCTABLE()->EdgeFlagPointerEXT)
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#define glGetPointervEXT (_GET_TLS_PROCTABLE()->GetPointervEXT)
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#define glIndexPointerEXT (_GET_TLS_PROCTABLE()->IndexPointerEXT)
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#define glNormalPointerEXT (_GET_TLS_PROCTABLE()->NormalPointerEXT)
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#define glTexCoordPointerEXT (_GET_TLS_PROCTABLE()->TexCoordPointerEXT)
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#define glVertexPointerEXT (_GET_TLS_PROCTABLE()->VertexPointerEXT)
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#define glBlendEquationEXT (_GET_TLS_PROCTABLE()->BlendEquationEXT)
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#define glSpriteParameterfSGIX (_GET_TLS_PROCTABLE()->SpriteParameterfSGIX)
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#define glSpriteParameterfvSGIX (_GET_TLS_PROCTABLE()->SpriteParameterfvSGIX)
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#define glSpriteParameteriSGIX (_GET_TLS_PROCTABLE()->SpriteParameteriSGIX)
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#define glSpriteParameterivSGIX (_GET_TLS_PROCTABLE()->SpriteParameterivSGIX)
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#define glPointParameterfEXT (_GET_TLS_PROCTABLE()->PointParameterfEXT)
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#define glPointParameterfvEXT (_GET_TLS_PROCTABLE()->PointParameterfvEXT)
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#define glPointParameterfSGIS (_GET_TLS_PROCTABLE()->PointParameterfSGIS)
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#define glPointParameterfvSGIS (_GET_TLS_PROCTABLE()->PointParameterfvSGIS)
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#define glGetInstrumentsSGIX (_GET_TLS_PROCTABLE()->GetInstrumentsSGIX)
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#define glInstrumentsBufferSGIX (_GET_TLS_PROCTABLE()->InstrumentsBufferSGIX)
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#define glPollInstrumentsSGIX (_GET_TLS_PROCTABLE()->PollInstrumentsSGIX)
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#define glReadInstrumentsSGIX (_GET_TLS_PROCTABLE()->ReadInstrumentsSGIX)
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#define glStartInstrumentsSGIX (_GET_TLS_PROCTABLE()->StartInstrumentsSGIX)
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#define glStopInstrumentsSGIX (_GET_TLS_PROCTABLE()->StopInstrumentsSGIX)
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#define glFrameZoomSGIX (_GET_TLS_PROCTABLE()->FrameZoomSGIX)
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#define glTagSampleBufferSGIX (_GET_TLS_PROCTABLE()->TagSampleBufferSGIX)
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#define glDeformationMap3dSGIX (_GET_TLS_PROCTABLE()->DeformationMap3dSGIX)
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#define glDeformationMap3fSGIX (_GET_TLS_PROCTABLE()->DeformationMap3fSGIX)
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#define glDeformSGIX (_GET_TLS_PROCTABLE()->DeformSGIX)
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#define glLoadIdentityDeformationMapSGIX (_GET_TLS_PROCTABLE()->LoadIdentityDeformationMapSGIX)
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#define glReferencePlaneSGIX (_GET_TLS_PROCTABLE()->ReferencePlaneSGIX)
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#define glFlushRasterSGIX (_GET_TLS_PROCTABLE()->FlushRasterSGIX)
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#define glFogFuncSGIS (_GET_TLS_PROCTABLE()->FogFuncSGIS)
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#define glGetFogFuncSGIS (_GET_TLS_PROCTABLE()->GetFogFuncSGIS)
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#define glImageTransformParameteriHP (_GET_TLS_PROCTABLE()->ImageTransformParameteriHP)
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#define glImageTransformParameterfHP (_GET_TLS_PROCTABLE()->ImageTransformParameterfHP)
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#define glImageTransformParameterivHP (_GET_TLS_PROCTABLE()->ImageTransformParameterivHP)
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#define glImageTransformParameterfvHP (_GET_TLS_PROCTABLE()->ImageTransformParameterfvHP)
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#define glGetImageTransformParameterivHP (_GET_TLS_PROCTABLE()->GetImageTransformParameterivHP)
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#define glGetImageTransformParameterfvHP (_GET_TLS_PROCTABLE()->GetImageTransformParameterfvHP)
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#define glColorSubTableEXT (_GET_TLS_PROCTABLE()->ColorSubTableEXT)
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#define glCopyColorSubTableEXT (_GET_TLS_PROCTABLE()->CopyColorSubTableEXT)
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#define glHintPGI (_GET_TLS_PROCTABLE()->HintPGI)
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#define glColorTableEXT (_GET_TLS_PROCTABLE()->ColorTableEXT)
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#define glGetColorTableEXT (_GET_TLS_PROCTABLE()->GetColorTableEXT)
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#define glGetColorTableParameterivEXT (_GET_TLS_PROCTABLE()->GetColorTableParameterivEXT)
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#define glGetColorTableParameterfvEXT (_GET_TLS_PROCTABLE()->GetColorTableParameterfvEXT)
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#define glGetListParameterfvSGIX (_GET_TLS_PROCTABLE()->GetListParameterfvSGIX)
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#define glGetListParameterivSGIX (_GET_TLS_PROCTABLE()->GetListParameterivSGIX)
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#define glListParameterfSGIX (_GET_TLS_PROCTABLE()->ListParameterfSGIX)
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#define glListParameterfvSGIX (_GET_TLS_PROCTABLE()->ListParameterfvSGIX)
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#define glListParameteriSGIX (_GET_TLS_PROCTABLE()->ListParameteriSGIX)
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#define glListParameterivSGIX (_GET_TLS_PROCTABLE()->ListParameterivSGIX)
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#define glIndexMaterialEXT (_GET_TLS_PROCTABLE()->IndexMaterialEXT)
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#define glIndexFuncEXT (_GET_TLS_PROCTABLE()->IndexFuncEXT)
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#define glLockArraysEXT (_GET_TLS_PROCTABLE()->LockArraysEXT)
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#define glUnlockArraysEXT (_GET_TLS_PROCTABLE()->UnlockArraysEXT)
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#define glCullParameterdvEXT (_GET_TLS_PROCTABLE()->CullParameterdvEXT)
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#define glCullParameterfvEXT (_GET_TLS_PROCTABLE()->CullParameterfvEXT)
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#define glFragmentColorMaterialSGIX (_GET_TLS_PROCTABLE()->FragmentColorMaterialSGIX)
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#define glFragmentLightfSGIX (_GET_TLS_PROCTABLE()->FragmentLightfSGIX)
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#define glFragmentLightfvSGIX (_GET_TLS_PROCTABLE()->FragmentLightfvSGIX)
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#define glFragmentLightiSGIX (_GET_TLS_PROCTABLE()->FragmentLightiSGIX)
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#define glFragmentLightivSGIX (_GET_TLS_PROCTABLE()->FragmentLightivSGIX)
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#define glFragmentLightModelfSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelfSGIX)
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#define glFragmentLightModelfvSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelfvSGIX)
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#define glFragmentLightModeliSGIX (_GET_TLS_PROCTABLE()->FragmentLightModeliSGIX)
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#define glFragmentLightModelivSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelivSGIX)
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#define glFragmentMaterialfSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialfSGIX)
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#define glFragmentMaterialfvSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialfvSGIX)
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#define glFragmentMaterialiSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialiSGIX)
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#define glFragmentMaterialivSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialivSGIX)
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#define glGetFragmentLightfvSGIX (_GET_TLS_PROCTABLE()->GetFragmentLightfvSGIX)
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#define glGetFragmentLightivSGIX (_GET_TLS_PROCTABLE()->GetFragmentLightivSGIX)
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#define glGetFragmentMaterialfvSGIX (_GET_TLS_PROCTABLE()->GetFragmentMaterialfvSGIX)
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#define glGetFragmentMaterialivSGIX (_GET_TLS_PROCTABLE()->GetFragmentMaterialivSGIX)
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#define glLightEnviSGIX (_GET_TLS_PROCTABLE()->LightEnviSGIX)
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#define glDrawRangeElementsEXT (_GET_TLS_PROCTABLE()->DrawRangeElementsEXT)
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#define glApplyTextureEXT (_GET_TLS_PROCTABLE()->ApplyTextureEXT)
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#define glTextureLightEXT (_GET_TLS_PROCTABLE()->TextureLightEXT)
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#define glTextureMaterialEXT (_GET_TLS_PROCTABLE()->TextureMaterialEXT)
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#define glAsyncMarkerSGIX (_GET_TLS_PROCTABLE()->AsyncMarkerSGIX)
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#define glFinishAsyncSGIX (_GET_TLS_PROCTABLE()->FinishAsyncSGIX)
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#define glPollAsyncSGIX (_GET_TLS_PROCTABLE()->PollAsyncSGIX)
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#define glGenAsyncMarkersSGIX (_GET_TLS_PROCTABLE()->GenAsyncMarkersSGIX)
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#define glDeleteAsyncMarkersSGIX (_GET_TLS_PROCTABLE()->DeleteAsyncMarkersSGIX)
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#define glIsAsyncMarkerSGIX (_GET_TLS_PROCTABLE()->IsAsyncMarkerSGIX)
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#define glVertexPointervINTEL (_GET_TLS_PROCTABLE()->VertexPointervINTEL)
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#define glNormalPointervINTEL (_GET_TLS_PROCTABLE()->NormalPointervINTEL)
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#define glColorPointervINTEL (_GET_TLS_PROCTABLE()->ColorPointervINTEL)
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#define glTexCoordPointervINTEL (_GET_TLS_PROCTABLE()->TexCoordPointervINTEL)
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#define glPixelTransformParameteriEXT (_GET_TLS_PROCTABLE()->PixelTransformParameteriEXT)
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#define glPixelTransformParameterfEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterfEXT)
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#define glPixelTransformParameterivEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterivEXT)
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#define glPixelTransformParameterfvEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterfvEXT)
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#define glSecondaryColor3bEXT (_GET_TLS_PROCTABLE()->SecondaryColor3bEXT)
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#define glSecondaryColor3bvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3bvEXT)
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#define glSecondaryColor3dEXT (_GET_TLS_PROCTABLE()->SecondaryColor3dEXT)
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#define glSecondaryColor3dvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3dvEXT)
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#define glSecondaryColor3fEXT (_GET_TLS_PROCTABLE()->SecondaryColor3fEXT)
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#define glSecondaryColor3fvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3fvEXT)
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#define glSecondaryColor3iEXT (_GET_TLS_PROCTABLE()->SecondaryColor3iEXT)
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#define glSecondaryColor3ivEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ivEXT)
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#define glSecondaryColor3sEXT (_GET_TLS_PROCTABLE()->SecondaryColor3sEXT)
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#define glSecondaryColor3svEXT (_GET_TLS_PROCTABLE()->SecondaryColor3svEXT)
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#define glSecondaryColor3ubEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ubEXT)
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#define glSecondaryColor3ubvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ubvEXT)
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#define glSecondaryColor3uiEXT (_GET_TLS_PROCTABLE()->SecondaryColor3uiEXT)
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#define glSecondaryColor3uivEXT (_GET_TLS_PROCTABLE()->SecondaryColor3uivEXT)
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#define glSecondaryColor3usEXT (_GET_TLS_PROCTABLE()->SecondaryColor3usEXT)
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#define glSecondaryColor3usvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3usvEXT)
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#define glSecondaryColorPointerEXT (_GET_TLS_PROCTABLE()->SecondaryColorPointerEXT)
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#define glTextureNormalEXT (_GET_TLS_PROCTABLE()->TextureNormalEXT)
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#define glMultiDrawArraysEXT (_GET_TLS_PROCTABLE()->MultiDrawArraysEXT)
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#define glMultiDrawElementsEXT (_GET_TLS_PROCTABLE()->MultiDrawElementsEXT)
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#define glFogCoordfEXT (_GET_TLS_PROCTABLE()->FogCoordfEXT)
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#define glFogCoordfvEXT (_GET_TLS_PROCTABLE()->FogCoordfvEXT)
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#define glFogCoorddEXT (_GET_TLS_PROCTABLE()->FogCoorddEXT)
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#define glFogCoorddvEXT (_GET_TLS_PROCTABLE()->FogCoorddvEXT)
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#define glFogCoordPointerEXT (_GET_TLS_PROCTABLE()->FogCoordPointerEXT)
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#define glTangent3bEXT (_GET_TLS_PROCTABLE()->Tangent3bEXT)
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#define glTangent3bvEXT (_GET_TLS_PROCTABLE()->Tangent3bvEXT)
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#define glTangent3dEXT (_GET_TLS_PROCTABLE()->Tangent3dEXT)
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#define glTangent3dvEXT (_GET_TLS_PROCTABLE()->Tangent3dvEXT)
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#define glTangent3fEXT (_GET_TLS_PROCTABLE()->Tangent3fEXT)
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#define glTangent3fvEXT (_GET_TLS_PROCTABLE()->Tangent3fvEXT)
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#define glTangent3iEXT (_GET_TLS_PROCTABLE()->Tangent3iEXT)
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#define glTangent3ivEXT (_GET_TLS_PROCTABLE()->Tangent3ivEXT)
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#define glTangent3sEXT (_GET_TLS_PROCTABLE()->Tangent3sEXT)
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#define glTangent3svEXT (_GET_TLS_PROCTABLE()->Tangent3svEXT)
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#define glBinormal3bEXT (_GET_TLS_PROCTABLE()->Binormal3bEXT)
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#define glBinormal3bvEXT (_GET_TLS_PROCTABLE()->Binormal3bvEXT)
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#define glBinormal3dEXT (_GET_TLS_PROCTABLE()->Binormal3dEXT)
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#define glBinormal3dvEXT (_GET_TLS_PROCTABLE()->Binormal3dvEXT)
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#define glBinormal3fEXT (_GET_TLS_PROCTABLE()->Binormal3fEXT)
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#define glBinormal3fvEXT (_GET_TLS_PROCTABLE()->Binormal3fvEXT)
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#define glBinormal3iEXT (_GET_TLS_PROCTABLE()->Binormal3iEXT)
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#define glBinormal3ivEXT (_GET_TLS_PROCTABLE()->Binormal3ivEXT)
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#define glBinormal3sEXT (_GET_TLS_PROCTABLE()->Binormal3sEXT)
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#define glBinormal3svEXT (_GET_TLS_PROCTABLE()->Binormal3svEXT)
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#define glTangentPointerEXT (_GET_TLS_PROCTABLE()->TangentPointerEXT)
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#define glBinormalPointerEXT (_GET_TLS_PROCTABLE()->BinormalPointerEXT)
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#define glFinishTextureSUNX (_GET_TLS_PROCTABLE()->FinishTextureSUNX)
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#define glGlobalAlphaFactorbSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorbSUN)
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#define glGlobalAlphaFactorsSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorsSUN)
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#define glGlobalAlphaFactoriSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactoriSUN)
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#define glGlobalAlphaFactorfSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorfSUN)
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#define glGlobalAlphaFactordSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactordSUN)
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#define glGlobalAlphaFactorubSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorubSUN)
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#define glGlobalAlphaFactorusSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorusSUN)
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#define glGlobalAlphaFactoruiSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactoruiSUN)
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#define glReplacementCodeuiSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiSUN)
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#define glReplacementCodeusSUN (_GET_TLS_PROCTABLE()->ReplacementCodeusSUN)
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#define glReplacementCodeubSUN (_GET_TLS_PROCTABLE()->ReplacementCodeubSUN)
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#define glReplacementCodeuivSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuivSUN)
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#define glReplacementCodeusvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeusvSUN)
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#define glReplacementCodeubvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeubvSUN)
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#define glReplacementCodePointerSUN (_GET_TLS_PROCTABLE()->ReplacementCodePointerSUN)
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#define glColor4ubVertex2fSUN (_GET_TLS_PROCTABLE()->Color4ubVertex2fSUN)
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#define glColor4ubVertex2fvSUN (_GET_TLS_PROCTABLE()->Color4ubVertex2fvSUN)
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#define glColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->Color4ubVertex3fSUN)
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#define glColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->Color4ubVertex3fvSUN)
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#define glColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->Color3fVertex3fSUN)
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#define glColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Color3fVertex3fvSUN)
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#define glNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->Normal3fVertex3fSUN)
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#define glNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Normal3fVertex3fvSUN)
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#define glColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->Color4fNormal3fVertex3fSUN)
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#define glColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Color4fNormal3fVertex3fvSUN)
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#define glTexCoord2fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fVertex3fSUN)
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#define glTexCoord2fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fVertex3fvSUN)
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#define glTexCoord4fVertex4fSUN (_GET_TLS_PROCTABLE()->TexCoord4fVertex4fSUN)
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#define glTexCoord4fVertex4fvSUN (_GET_TLS_PROCTABLE()->TexCoord4fVertex4fvSUN)
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#define glTexCoord2fColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4ubVertex3fSUN)
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#define glTexCoord2fColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4ubVertex3fvSUN)
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#define glTexCoord2fColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor3fVertex3fSUN)
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#define glTexCoord2fColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor3fVertex3fvSUN)
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#define glTexCoord2fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fNormal3fVertex3fSUN)
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#define glTexCoord2fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fNormal3fVertex3fvSUN)
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#define glTexCoord2fColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4fNormal3fVertex3fSUN)
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#define glTexCoord2fColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4fNormal3fVertex3fvSUN)
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#define glTexCoord4fColor4fNormal3fVertex4fSUN (_GET_TLS_PROCTABLE()->TexCoord4fColor4fNormal3fVertex4fSUN)
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#define glTexCoord4fColor4fNormal3fVertex4fvSUN (_GET_TLS_PROCTABLE()->TexCoord4fColor4fNormal3fVertex4fvSUN)
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#define glReplacementCodeuiVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiVertex3fSUN)
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#define glReplacementCodeuiVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiVertex3fvSUN)
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#define glReplacementCodeuiColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4ubVertex3fSUN)
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#define glReplacementCodeuiColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4ubVertex3fvSUN)
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#define glReplacementCodeuiColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor3fVertex3fSUN)
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#define glReplacementCodeuiColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor3fVertex3fvSUN)
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#define glReplacementCodeuiNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiNormal3fVertex3fSUN)
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#define glReplacementCodeuiNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiNormal3fVertex3fvSUN)
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#define glReplacementCodeuiColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4fNormal3fVertex3fSUN)
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#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
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#define glReplacementCodeuiTexCoord2fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fVertex3fSUN)
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#define glReplacementCodeuiTexCoord2fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fVertex3fvSUN)
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#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
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#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
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#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
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#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
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#define glBlendFuncSeparateEXT (_GET_TLS_PROCTABLE()->BlendFuncSeparateEXT)
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#define glBlendFuncSeparateINGR (_GET_TLS_PROCTABLE()->BlendFuncSeparateINGR)
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#define glVertexWeightfEXT (_GET_TLS_PROCTABLE()->VertexWeightfEXT)
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#define glVertexWeightfvEXT (_GET_TLS_PROCTABLE()->VertexWeightfvEXT)
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#define glVertexWeightPointerEXT (_GET_TLS_PROCTABLE()->VertexWeightPointerEXT)
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#define glFlushVertexArrayRangeNV (_GET_TLS_PROCTABLE()->FlushVertexArrayRangeNV)
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#define glVertexArrayRangeNV (_GET_TLS_PROCTABLE()->VertexArrayRangeNV)
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#define glCombinerParameterfvNV (_GET_TLS_PROCTABLE()->CombinerParameterfvNV)
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#define glCombinerParameterfNV (_GET_TLS_PROCTABLE()->CombinerParameterfNV)
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#define glCombinerParameterivNV (_GET_TLS_PROCTABLE()->CombinerParameterivNV)
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#define glCombinerParameteriNV (_GET_TLS_PROCTABLE()->CombinerParameteriNV)
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#define glCombinerInputNV (_GET_TLS_PROCTABLE()->CombinerInputNV)
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#define glCombinerOutputNV (_GET_TLS_PROCTABLE()->CombinerOutputNV)
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#define glFinalCombinerInputNV (_GET_TLS_PROCTABLE()->FinalCombinerInputNV)
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#define glGetCombinerInputParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerInputParameterfvNV)
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#define glGetCombinerInputParameterivNV (_GET_TLS_PROCTABLE()->GetCombinerInputParameterivNV)
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#define glGetCombinerOutputParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerOutputParameterfvNV)
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#define glGetCombinerOutputParameterivNV (_GET_TLS_PROCTABLE()->GetCombinerOutputParameterivNV)
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#define glGetFinalCombinerInputParameterfvNV (_GET_TLS_PROCTABLE()->GetFinalCombinerInputParameterfvNV)
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#define glGetFinalCombinerInputParameterivNV (_GET_TLS_PROCTABLE()->GetFinalCombinerInputParameterivNV)
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#define glResizeBuffersMESA (_GET_TLS_PROCTABLE()->ResizeBuffersMESA)
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#define glWindowPos2dMESA (_GET_TLS_PROCTABLE()->WindowPos2dMESA)
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#define glWindowPos2dvMESA (_GET_TLS_PROCTABLE()->WindowPos2dvMESA)
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#define glWindowPos2fMESA (_GET_TLS_PROCTABLE()->WindowPos2fMESA)
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#define glWindowPos2fvMESA (_GET_TLS_PROCTABLE()->WindowPos2fvMESA)
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#define glWindowPos2iMESA (_GET_TLS_PROCTABLE()->WindowPos2iMESA)
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#define glWindowPos2ivMESA (_GET_TLS_PROCTABLE()->WindowPos2ivMESA)
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#define glWindowPos2sMESA (_GET_TLS_PROCTABLE()->WindowPos2sMESA)
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#define glWindowPos2svMESA (_GET_TLS_PROCTABLE()->WindowPos2svMESA)
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#define glWindowPos3dMESA (_GET_TLS_PROCTABLE()->WindowPos3dMESA)
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#define glWindowPos3dvMESA (_GET_TLS_PROCTABLE()->WindowPos3dvMESA)
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#define glWindowPos3fMESA (_GET_TLS_PROCTABLE()->WindowPos3fMESA)
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#define glWindowPos3fvMESA (_GET_TLS_PROCTABLE()->WindowPos3fvMESA)
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#define glWindowPos3iMESA (_GET_TLS_PROCTABLE()->WindowPos3iMESA)
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#define glWindowPos3ivMESA (_GET_TLS_PROCTABLE()->WindowPos3ivMESA)
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#define glWindowPos3sMESA (_GET_TLS_PROCTABLE()->WindowPos3sMESA)
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#define glWindowPos3svMESA (_GET_TLS_PROCTABLE()->WindowPos3svMESA)
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#define glWindowPos4dMESA (_GET_TLS_PROCTABLE()->WindowPos4dMESA)
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#define glWindowPos4dvMESA (_GET_TLS_PROCTABLE()->WindowPos4dvMESA)
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#define glWindowPos4fMESA (_GET_TLS_PROCTABLE()->WindowPos4fMESA)
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#define glWindowPos4fvMESA (_GET_TLS_PROCTABLE()->WindowPos4fvMESA)
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#define glWindowPos4iMESA (_GET_TLS_PROCTABLE()->WindowPos4iMESA)
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#define glWindowPos4ivMESA (_GET_TLS_PROCTABLE()->WindowPos4ivMESA)
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#define glWindowPos4sMESA (_GET_TLS_PROCTABLE()->WindowPos4sMESA)
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#define glWindowPos4svMESA (_GET_TLS_PROCTABLE()->WindowPos4svMESA)
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#define glMultiModeDrawArraysIBM (_GET_TLS_PROCTABLE()->MultiModeDrawArraysIBM)
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#define glMultiModeDrawElementsIBM (_GET_TLS_PROCTABLE()->MultiModeDrawElementsIBM)
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#define glColorPointerListIBM (_GET_TLS_PROCTABLE()->ColorPointerListIBM)
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#define glSecondaryColorPointerListIBM (_GET_TLS_PROCTABLE()->SecondaryColorPointerListIBM)
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#define glEdgeFlagPointerListIBM (_GET_TLS_PROCTABLE()->EdgeFlagPointerListIBM)
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#define glFogCoordPointerListIBM (_GET_TLS_PROCTABLE()->FogCoordPointerListIBM)
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#define glIndexPointerListIBM (_GET_TLS_PROCTABLE()->IndexPointerListIBM)
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#define glNormalPointerListIBM (_GET_TLS_PROCTABLE()->NormalPointerListIBM)
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#define glTexCoordPointerListIBM (_GET_TLS_PROCTABLE()->TexCoordPointerListIBM)
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#define glVertexPointerListIBM (_GET_TLS_PROCTABLE()->VertexPointerListIBM)
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#define glTbufferMask3DFX (_GET_TLS_PROCTABLE()->TbufferMask3DFX)
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#define glSampleMaskEXT (_GET_TLS_PROCTABLE()->SampleMaskEXT)
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#define glSamplePatternEXT (_GET_TLS_PROCTABLE()->SamplePatternEXT)
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#define glTextureColorMaskSGIS (_GET_TLS_PROCTABLE()->TextureColorMaskSGIS)
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#define glIglooInterfaceSGIX (_GET_TLS_PROCTABLE()->IglooInterfaceSGIX)
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#define glDeleteFencesNV (_GET_TLS_PROCTABLE()->DeleteFencesNV)
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#define glGenFencesNV (_GET_TLS_PROCTABLE()->GenFencesNV)
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#define glIsFenceNV (_GET_TLS_PROCTABLE()->IsFenceNV)
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#define glTestFenceNV (_GET_TLS_PROCTABLE()->TestFenceNV)
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#define glGetFenceivNV (_GET_TLS_PROCTABLE()->GetFenceivNV)
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#define glFinishFenceNV (_GET_TLS_PROCTABLE()->FinishFenceNV)
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#define glSetFenceNV (_GET_TLS_PROCTABLE()->SetFenceNV)
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#define glMapControlPointsNV (_GET_TLS_PROCTABLE()->MapControlPointsNV)
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#define glMapParameterivNV (_GET_TLS_PROCTABLE()->MapParameterivNV)
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#define glMapParameterfvNV (_GET_TLS_PROCTABLE()->MapParameterfvNV)
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#define glGetMapControlPointsNV (_GET_TLS_PROCTABLE()->GetMapControlPointsNV)
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#define glGetMapParameterivNV (_GET_TLS_PROCTABLE()->GetMapParameterivNV)
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#define glGetMapParameterfvNV (_GET_TLS_PROCTABLE()->GetMapParameterfvNV)
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#define glGetMapAttribParameterivNV (_GET_TLS_PROCTABLE()->GetMapAttribParameterivNV)
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#define glGetMapAttribParameterfvNV (_GET_TLS_PROCTABLE()->GetMapAttribParameterfvNV)
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#define glEvalMapsNV (_GET_TLS_PROCTABLE()->EvalMapsNV)
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#define glCombinerStageParameterfvNV (_GET_TLS_PROCTABLE()->CombinerStageParameterfvNV)
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#define glGetCombinerStageParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerStageParameterfvNV)
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#define glAreProgramsResidentNV (_GET_TLS_PROCTABLE()->AreProgramsResidentNV)
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#define glBindProgramNV (_GET_TLS_PROCTABLE()->BindProgramNV)
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#define glDeleteProgramsNV (_GET_TLS_PROCTABLE()->DeleteProgramsNV)
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#define glExecuteProgramNV (_GET_TLS_PROCTABLE()->ExecuteProgramNV)
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#define glGenProgramsNV (_GET_TLS_PROCTABLE()->GenProgramsNV)
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#define glGetProgramParameterdvNV (_GET_TLS_PROCTABLE()->GetProgramParameterdvNV)
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#define glGetProgramParameterfvNV (_GET_TLS_PROCTABLE()->GetProgramParameterfvNV)
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#define glGetProgramivNV (_GET_TLS_PROCTABLE()->GetProgramivNV)
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#define glGetProgramStringNV (_GET_TLS_PROCTABLE()->GetProgramStringNV)
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#define glGetTrackMatrixivNV (_GET_TLS_PROCTABLE()->GetTrackMatrixivNV)
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#define glGetVertexAttribdvNV (_GET_TLS_PROCTABLE()->GetVertexAttribdvNV)
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#define glGetVertexAttribfvNV (_GET_TLS_PROCTABLE()->GetVertexAttribfvNV)
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#define glGetVertexAttribivNV (_GET_TLS_PROCTABLE()->GetVertexAttribivNV)
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#define glGetVertexAttribPointervNV (_GET_TLS_PROCTABLE()->GetVertexAttribPointervNV)
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#define glIsProgramNV (_GET_TLS_PROCTABLE()->IsProgramNV)
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#define glLoadProgramNV (_GET_TLS_PROCTABLE()->LoadProgramNV)
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#define glProgramParameter4dNV (_GET_TLS_PROCTABLE()->ProgramParameter4dNV)
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#define glProgramParameter4dvNV (_GET_TLS_PROCTABLE()->ProgramParameter4dvNV)
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#define glProgramParameter4fNV (_GET_TLS_PROCTABLE()->ProgramParameter4fNV)
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#define glProgramParameter4fvNV (_GET_TLS_PROCTABLE()->ProgramParameter4fvNV)
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#define glProgramParameters4dvNV (_GET_TLS_PROCTABLE()->ProgramParameters4dvNV)
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#define glProgramParameters4fvNV (_GET_TLS_PROCTABLE()->ProgramParameters4fvNV)
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#define glRequestResidentProgramsNV (_GET_TLS_PROCTABLE()->RequestResidentProgramsNV)
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#define glTrackMatrixNV (_GET_TLS_PROCTABLE()->TrackMatrixNV)
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#define glVertexAttribPointerNV (_GET_TLS_PROCTABLE()->VertexAttribPointerNV)
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#define glVertexAttrib1dNV (_GET_TLS_PROCTABLE()->VertexAttrib1dNV)
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#define glVertexAttrib1dvNV (_GET_TLS_PROCTABLE()->VertexAttrib1dvNV)
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#define glVertexAttrib1fNV (_GET_TLS_PROCTABLE()->VertexAttrib1fNV)
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#define glVertexAttrib1fvNV (_GET_TLS_PROCTABLE()->VertexAttrib1fvNV)
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#define glVertexAttrib1sNV (_GET_TLS_PROCTABLE()->VertexAttrib1sNV)
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#define glVertexAttrib1svNV (_GET_TLS_PROCTABLE()->VertexAttrib1svNV)
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#define glVertexAttrib2dNV (_GET_TLS_PROCTABLE()->VertexAttrib2dNV)
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#define glVertexAttrib2dvNV (_GET_TLS_PROCTABLE()->VertexAttrib2dvNV)
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#define glVertexAttrib2fNV (_GET_TLS_PROCTABLE()->VertexAttrib2fNV)
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#define glVertexAttrib2fvNV (_GET_TLS_PROCTABLE()->VertexAttrib2fvNV)
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#define glVertexAttrib2sNV (_GET_TLS_PROCTABLE()->VertexAttrib2sNV)
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#define glVertexAttrib2svNV (_GET_TLS_PROCTABLE()->VertexAttrib2svNV)
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#define glVertexAttrib3dNV (_GET_TLS_PROCTABLE()->VertexAttrib3dNV)
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#define glVertexAttrib3dvNV (_GET_TLS_PROCTABLE()->VertexAttrib3dvNV)
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#define glVertexAttrib3fNV (_GET_TLS_PROCTABLE()->VertexAttrib3fNV)
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#define glVertexAttrib3fvNV (_GET_TLS_PROCTABLE()->VertexAttrib3fvNV)
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#define glVertexAttrib3sNV (_GET_TLS_PROCTABLE()->VertexAttrib3sNV)
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#define glVertexAttrib3svNV (_GET_TLS_PROCTABLE()->VertexAttrib3svNV)
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#define glVertexAttrib4dNV (_GET_TLS_PROCTABLE()->VertexAttrib4dNV)
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#define glVertexAttrib4dvNV (_GET_TLS_PROCTABLE()->VertexAttrib4dvNV)
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#define glVertexAttrib4fNV (_GET_TLS_PROCTABLE()->VertexAttrib4fNV)
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#define glVertexAttrib4fvNV (_GET_TLS_PROCTABLE()->VertexAttrib4fvNV)
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#define glVertexAttrib4sNV (_GET_TLS_PROCTABLE()->VertexAttrib4sNV)
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#define glVertexAttrib4svNV (_GET_TLS_PROCTABLE()->VertexAttrib4svNV)
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#define glVertexAttrib4ubNV (_GET_TLS_PROCTABLE()->VertexAttrib4ubNV)
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#define glVertexAttrib4ubvNV (_GET_TLS_PROCTABLE()->VertexAttrib4ubvNV)
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#define glVertexAttribs1dvNV (_GET_TLS_PROCTABLE()->VertexAttribs1dvNV)
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#define glVertexAttribs1fvNV (_GET_TLS_PROCTABLE()->VertexAttribs1fvNV)
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#define glVertexAttribs1svNV (_GET_TLS_PROCTABLE()->VertexAttribs1svNV)
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#define glVertexAttribs2dvNV (_GET_TLS_PROCTABLE()->VertexAttribs2dvNV)
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#define glVertexAttribs2fvNV (_GET_TLS_PROCTABLE()->VertexAttribs2fvNV)
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#define glVertexAttribs2svNV (_GET_TLS_PROCTABLE()->VertexAttribs2svNV)
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#define glVertexAttribs3dvNV (_GET_TLS_PROCTABLE()->VertexAttribs3dvNV)
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#define glVertexAttribs3fvNV (_GET_TLS_PROCTABLE()->VertexAttribs3fvNV)
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#define glVertexAttribs3svNV (_GET_TLS_PROCTABLE()->VertexAttribs3svNV)
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#define glVertexAttribs4dvNV (_GET_TLS_PROCTABLE()->VertexAttribs4dvNV)
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#define glVertexAttribs4fvNV (_GET_TLS_PROCTABLE()->VertexAttribs4fvNV)
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#define glVertexAttribs4svNV (_GET_TLS_PROCTABLE()->VertexAttribs4svNV)
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#define glVertexAttribs4ubvNV (_GET_TLS_PROCTABLE()->VertexAttribs4ubvNV)
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#define glTexBumpParameterivATI (_GET_TLS_PROCTABLE()->TexBumpParameterivATI)
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#define glTexBumpParameterfvATI (_GET_TLS_PROCTABLE()->TexBumpParameterfvATI)
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#define glGetTexBumpParameterivATI (_GET_TLS_PROCTABLE()->GetTexBumpParameterivATI)
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#define glGetTexBumpParameterfvATI (_GET_TLS_PROCTABLE()->GetTexBumpParameterfvATI)
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#define glGenFragmentShadersATI (_GET_TLS_PROCTABLE()->GenFragmentShadersATI)
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#define glBindFragmentShaderATI (_GET_TLS_PROCTABLE()->BindFragmentShaderATI)
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#define glDeleteFragmentShaderATI (_GET_TLS_PROCTABLE()->DeleteFragmentShaderATI)
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#define glBeginFragmentShaderATI (_GET_TLS_PROCTABLE()->BeginFragmentShaderATI)
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#define glEndFragmentShaderATI (_GET_TLS_PROCTABLE()->EndFragmentShaderATI)
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#define glPassTexCoordATI (_GET_TLS_PROCTABLE()->PassTexCoordATI)
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#define glSampleMapATI (_GET_TLS_PROCTABLE()->SampleMapATI)
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#define glColorFragmentOp1ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp1ATI)
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#define glColorFragmentOp2ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp2ATI)
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#define glColorFragmentOp3ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp3ATI)
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#define glAlphaFragmentOp1ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp1ATI)
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#define glAlphaFragmentOp2ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp2ATI)
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#define glAlphaFragmentOp3ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp3ATI)
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#define glSetFragmentShaderConstantATI (_GET_TLS_PROCTABLE()->SetFragmentShaderConstantATI)
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#define glPNTrianglesiATI (_GET_TLS_PROCTABLE()->PNTrianglesiATI)
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#define glPNTrianglesfATI (_GET_TLS_PROCTABLE()->PNTrianglesfATI)
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#define glNewObjectBufferATI (_GET_TLS_PROCTABLE()->NewObjectBufferATI)
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#define glIsObjectBufferATI (_GET_TLS_PROCTABLE()->IsObjectBufferATI)
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#define glUpdateObjectBufferATI (_GET_TLS_PROCTABLE()->UpdateObjectBufferATI)
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#define glGetObjectBufferfvATI (_GET_TLS_PROCTABLE()->GetObjectBufferfvATI)
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#define glGetObjectBufferivATI (_GET_TLS_PROCTABLE()->GetObjectBufferivATI)
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#define glFreeObjectBufferATI (_GET_TLS_PROCTABLE()->FreeObjectBufferATI)
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#define glArrayObjectATI (_GET_TLS_PROCTABLE()->ArrayObjectATI)
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#define glGetArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetArrayObjectfvATI)
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#define glGetArrayObjectivATI (_GET_TLS_PROCTABLE()->GetArrayObjectivATI)
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#define glVariantArrayObjectATI (_GET_TLS_PROCTABLE()->VariantArrayObjectATI)
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#define glGetVariantArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetVariantArrayObjectfvATI)
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#define glGetVariantArrayObjectivATI (_GET_TLS_PROCTABLE()->GetVariantArrayObjectivATI)
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#define glBeginVertexShaderEXT (_GET_TLS_PROCTABLE()->BeginVertexShaderEXT)
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#define glEndVertexShaderEXT (_GET_TLS_PROCTABLE()->EndVertexShaderEXT)
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#define glBindVertexShaderEXT (_GET_TLS_PROCTABLE()->BindVertexShaderEXT)
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#define glGenVertexShadersEXT (_GET_TLS_PROCTABLE()->GenVertexShadersEXT)
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#define glDeleteVertexShaderEXT (_GET_TLS_PROCTABLE()->DeleteVertexShaderEXT)
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#define glShaderOp1EXT (_GET_TLS_PROCTABLE()->ShaderOp1EXT)
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#define glShaderOp2EXT (_GET_TLS_PROCTABLE()->ShaderOp2EXT)
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#define glShaderOp3EXT (_GET_TLS_PROCTABLE()->ShaderOp3EXT)
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#define glSwizzleEXT (_GET_TLS_PROCTABLE()->SwizzleEXT)
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#define glWriteMaskEXT (_GET_TLS_PROCTABLE()->WriteMaskEXT)
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#define glInsertComponentEXT (_GET_TLS_PROCTABLE()->InsertComponentEXT)
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#define glExtractComponentEXT (_GET_TLS_PROCTABLE()->ExtractComponentEXT)
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#define glGenSymbolsEXT (_GET_TLS_PROCTABLE()->GenSymbolsEXT)
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#define glSetInvariantEXT (_GET_TLS_PROCTABLE()->SetInvariantEXT)
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#define glSetLocalConstantEXT (_GET_TLS_PROCTABLE()->SetLocalConstantEXT)
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#define glVariantbvEXT (_GET_TLS_PROCTABLE()->VariantbvEXT)
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#define glVariantsvEXT (_GET_TLS_PROCTABLE()->VariantsvEXT)
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#define glVariantivEXT (_GET_TLS_PROCTABLE()->VariantivEXT)
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#define glVariantfvEXT (_GET_TLS_PROCTABLE()->VariantfvEXT)
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#define glVariantdvEXT (_GET_TLS_PROCTABLE()->VariantdvEXT)
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#define glVariantubvEXT (_GET_TLS_PROCTABLE()->VariantubvEXT)
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#define glVariantusvEXT (_GET_TLS_PROCTABLE()->VariantusvEXT)
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#define glVariantuivEXT (_GET_TLS_PROCTABLE()->VariantuivEXT)
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#define glVariantPointerEXT (_GET_TLS_PROCTABLE()->VariantPointerEXT)
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#define glEnableVariantClientStateEXT (_GET_TLS_PROCTABLE()->EnableVariantClientStateEXT)
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#define glDisableVariantClientStateEXT (_GET_TLS_PROCTABLE()->DisableVariantClientStateEXT)
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#define glBindLightParameterEXT (_GET_TLS_PROCTABLE()->BindLightParameterEXT)
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#define glBindMaterialParameterEXT (_GET_TLS_PROCTABLE()->BindMaterialParameterEXT)
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#define glBindTexGenParameterEXT (_GET_TLS_PROCTABLE()->BindTexGenParameterEXT)
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#define glBindTextureUnitParameterEXT (_GET_TLS_PROCTABLE()->BindTextureUnitParameterEXT)
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#define glBindParameterEXT (_GET_TLS_PROCTABLE()->BindParameterEXT)
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#define glIsVariantEnabledEXT (_GET_TLS_PROCTABLE()->IsVariantEnabledEXT)
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#define glGetVariantBooleanvEXT (_GET_TLS_PROCTABLE()->GetVariantBooleanvEXT)
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#define glGetVariantIntegervEXT (_GET_TLS_PROCTABLE()->GetVariantIntegervEXT)
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#define glGetVariantFloatvEXT (_GET_TLS_PROCTABLE()->GetVariantFloatvEXT)
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#define glGetVariantPointervEXT (_GET_TLS_PROCTABLE()->GetVariantPointervEXT)
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#define glGetInvariantBooleanvEXT (_GET_TLS_PROCTABLE()->GetInvariantBooleanvEXT)
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#define glGetInvariantIntegervEXT (_GET_TLS_PROCTABLE()->GetInvariantIntegervEXT)
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#define glGetInvariantFloatvEXT (_GET_TLS_PROCTABLE()->GetInvariantFloatvEXT)
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#define glGetLocalConstantBooleanvEXT (_GET_TLS_PROCTABLE()->GetLocalConstantBooleanvEXT)
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#define glGetLocalConstantIntegervEXT (_GET_TLS_PROCTABLE()->GetLocalConstantIntegervEXT)
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#define glGetLocalConstantFloatvEXT (_GET_TLS_PROCTABLE()->GetLocalConstantFloatvEXT)
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#define glVertexStream1sATI (_GET_TLS_PROCTABLE()->VertexStream1sATI)
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#define glVertexStream1svATI (_GET_TLS_PROCTABLE()->VertexStream1svATI)
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#define glVertexStream1iATI (_GET_TLS_PROCTABLE()->VertexStream1iATI)
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#define glVertexStream1ivATI (_GET_TLS_PROCTABLE()->VertexStream1ivATI)
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#define glVertexStream1fATI (_GET_TLS_PROCTABLE()->VertexStream1fATI)
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#define glVertexStream1fvATI (_GET_TLS_PROCTABLE()->VertexStream1fvATI)
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#define glVertexStream1dATI (_GET_TLS_PROCTABLE()->VertexStream1dATI)
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#define glVertexStream1dvATI (_GET_TLS_PROCTABLE()->VertexStream1dvATI)
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#define glVertexStream2sATI (_GET_TLS_PROCTABLE()->VertexStream2sATI)
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#define glVertexStream2svATI (_GET_TLS_PROCTABLE()->VertexStream2svATI)
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#define glVertexStream2iATI (_GET_TLS_PROCTABLE()->VertexStream2iATI)
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#define glVertexStream2ivATI (_GET_TLS_PROCTABLE()->VertexStream2ivATI)
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#define glVertexStream2fATI (_GET_TLS_PROCTABLE()->VertexStream2fATI)
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#define glVertexStream2fvATI (_GET_TLS_PROCTABLE()->VertexStream2fvATI)
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#define glVertexStream2dATI (_GET_TLS_PROCTABLE()->VertexStream2dATI)
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#define glVertexStream2dvATI (_GET_TLS_PROCTABLE()->VertexStream2dvATI)
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#define glVertexStream3sATI (_GET_TLS_PROCTABLE()->VertexStream3sATI)
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#define glVertexStream3svATI (_GET_TLS_PROCTABLE()->VertexStream3svATI)
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#define glVertexStream3iATI (_GET_TLS_PROCTABLE()->VertexStream3iATI)
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#define glVertexStream3ivATI (_GET_TLS_PROCTABLE()->VertexStream3ivATI)
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#define glVertexStream3fATI (_GET_TLS_PROCTABLE()->VertexStream3fATI)
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#define glVertexStream3fvATI (_GET_TLS_PROCTABLE()->VertexStream3fvATI)
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#define glVertexStream3dATI (_GET_TLS_PROCTABLE()->VertexStream3dATI)
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#define glVertexStream3dvATI (_GET_TLS_PROCTABLE()->VertexStream3dvATI)
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#define glVertexStream4sATI (_GET_TLS_PROCTABLE()->VertexStream4sATI)
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#define glVertexStream4svATI (_GET_TLS_PROCTABLE()->VertexStream4svATI)
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#define glVertexStream4iATI (_GET_TLS_PROCTABLE()->VertexStream4iATI)
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#define glVertexStream4ivATI (_GET_TLS_PROCTABLE()->VertexStream4ivATI)
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#define glVertexStream4fATI (_GET_TLS_PROCTABLE()->VertexStream4fATI)
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#define glVertexStream4fvATI (_GET_TLS_PROCTABLE()->VertexStream4fvATI)
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#define glVertexStream4dATI (_GET_TLS_PROCTABLE()->VertexStream4dATI)
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#define glVertexStream4dvATI (_GET_TLS_PROCTABLE()->VertexStream4dvATI)
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#define glNormalStream3bATI (_GET_TLS_PROCTABLE()->NormalStream3bATI)
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#define glNormalStream3bvATI (_GET_TLS_PROCTABLE()->NormalStream3bvATI)
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#define glNormalStream3sATI (_GET_TLS_PROCTABLE()->NormalStream3sATI)
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#define glNormalStream3svATI (_GET_TLS_PROCTABLE()->NormalStream3svATI)
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#define glNormalStream3iATI (_GET_TLS_PROCTABLE()->NormalStream3iATI)
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#define glNormalStream3ivATI (_GET_TLS_PROCTABLE()->NormalStream3ivATI)
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#define glNormalStream3fATI (_GET_TLS_PROCTABLE()->NormalStream3fATI)
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#define glNormalStream3fvATI (_GET_TLS_PROCTABLE()->NormalStream3fvATI)
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#define glNormalStream3dATI (_GET_TLS_PROCTABLE()->NormalStream3dATI)
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#define glNormalStream3dvATI (_GET_TLS_PROCTABLE()->NormalStream3dvATI)
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#define glClientActiveVertexStreamATI (_GET_TLS_PROCTABLE()->ClientActiveVertexStreamATI)
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#define glVertexBlendEnviATI (_GET_TLS_PROCTABLE()->VertexBlendEnviATI)
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#define glVertexBlendEnvfATI (_GET_TLS_PROCTABLE()->VertexBlendEnvfATI)
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#define glElementPointerATI (_GET_TLS_PROCTABLE()->ElementPointerATI)
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#define glDrawElementArrayATI (_GET_TLS_PROCTABLE()->DrawElementArrayATI)
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#define glDrawRangeElementArrayATI (_GET_TLS_PROCTABLE()->DrawRangeElementArrayATI)
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#define glDrawMeshArraysSUN (_GET_TLS_PROCTABLE()->DrawMeshArraysSUN)
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#define glGenOcclusionQueriesNV (_GET_TLS_PROCTABLE()->GenOcclusionQueriesNV)
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#define glDeleteOcclusionQueriesNV (_GET_TLS_PROCTABLE()->DeleteOcclusionQueriesNV)
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#define glIsOcclusionQueryNV (_GET_TLS_PROCTABLE()->IsOcclusionQueryNV)
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#define glBeginOcclusionQueryNV (_GET_TLS_PROCTABLE()->BeginOcclusionQueryNV)
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#define glEndOcclusionQueryNV (_GET_TLS_PROCTABLE()->EndOcclusionQueryNV)
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#define glGetOcclusionQueryivNV (_GET_TLS_PROCTABLE()->GetOcclusionQueryivNV)
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#define glGetOcclusionQueryuivNV (_GET_TLS_PROCTABLE()->GetOcclusionQueryuivNV)
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#define glPointParameteriNV (_GET_TLS_PROCTABLE()->PointParameteriNV)
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#define glPointParameterivNV (_GET_TLS_PROCTABLE()->PointParameterivNV)
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#define glActiveStencilFaceEXT (_GET_TLS_PROCTABLE()->ActiveStencilFaceEXT)
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#define glElementPointerAPPLE (_GET_TLS_PROCTABLE()->ElementPointerAPPLE)
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#define glDrawElementArrayAPPLE (_GET_TLS_PROCTABLE()->DrawElementArrayAPPLE)
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#define glDrawRangeElementArrayAPPLE (_GET_TLS_PROCTABLE()->DrawRangeElementArrayAPPLE)
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#define glMultiDrawElementArrayAPPLE (_GET_TLS_PROCTABLE()->MultiDrawElementArrayAPPLE)
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#define glMultiDrawRangeElementArrayAPPLE (_GET_TLS_PROCTABLE()->MultiDrawRangeElementArrayAPPLE)
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#define glGenFencesAPPLE (_GET_TLS_PROCTABLE()->GenFencesAPPLE)
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#define glDeleteFencesAPPLE (_GET_TLS_PROCTABLE()->DeleteFencesAPPLE)
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#define glSetFenceAPPLE (_GET_TLS_PROCTABLE()->SetFenceAPPLE)
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#define glIsFenceAPPLE (_GET_TLS_PROCTABLE()->IsFenceAPPLE)
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#define glTestFenceAPPLE (_GET_TLS_PROCTABLE()->TestFenceAPPLE)
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#define glFinishFenceAPPLE (_GET_TLS_PROCTABLE()->FinishFenceAPPLE)
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#define glTestObjectAPPLE (_GET_TLS_PROCTABLE()->TestObjectAPPLE)
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#define glFinishObjectAPPLE (_GET_TLS_PROCTABLE()->FinishObjectAPPLE)
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#define glBindVertexArrayAPPLE (_GET_TLS_PROCTABLE()->BindVertexArrayAPPLE)
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#define glDeleteVertexArraysAPPLE (_GET_TLS_PROCTABLE()->DeleteVertexArraysAPPLE)
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#define glGenVertexArraysAPPLE (_GET_TLS_PROCTABLE()->GenVertexArraysAPPLE)
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#define glIsVertexArrayAPPLE (_GET_TLS_PROCTABLE()->IsVertexArrayAPPLE)
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#define glVertexArrayRangeAPPLE (_GET_TLS_PROCTABLE()->VertexArrayRangeAPPLE)
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#define glFlushVertexArrayRangeAPPLE (_GET_TLS_PROCTABLE()->FlushVertexArrayRangeAPPLE)
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#define glVertexArrayParameteriAPPLE (_GET_TLS_PROCTABLE()->VertexArrayParameteriAPPLE)
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#define glDrawBuffersATI (_GET_TLS_PROCTABLE()->DrawBuffersATI)
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#define glProgramNamedParameter4fNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4fNV)
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#define glProgramNamedParameter4dNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4dNV)
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#define glProgramNamedParameter4fvNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4fvNV)
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#define glProgramNamedParameter4dvNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4dvNV)
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#define glGetProgramNamedParameterfvNV (_GET_TLS_PROCTABLE()->GetProgramNamedParameterfvNV)
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#define glGetProgramNamedParameterdvNV (_GET_TLS_PROCTABLE()->GetProgramNamedParameterdvNV)
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#define glVertex2hNV (_GET_TLS_PROCTABLE()->Vertex2hNV)
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#define glVertex2hvNV (_GET_TLS_PROCTABLE()->Vertex2hvNV)
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#define glVertex3hNV (_GET_TLS_PROCTABLE()->Vertex3hNV)
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#define glVertex3hvNV (_GET_TLS_PROCTABLE()->Vertex3hvNV)
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#define glVertex4hNV (_GET_TLS_PROCTABLE()->Vertex4hNV)
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#define glVertex4hvNV (_GET_TLS_PROCTABLE()->Vertex4hvNV)
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#define glNormal3hNV (_GET_TLS_PROCTABLE()->Normal3hNV)
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#define glNormal3hvNV (_GET_TLS_PROCTABLE()->Normal3hvNV)
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#define glColor3hNV (_GET_TLS_PROCTABLE()->Color3hNV)
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#define glColor3hvNV (_GET_TLS_PROCTABLE()->Color3hvNV)
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#define glColor4hNV (_GET_TLS_PROCTABLE()->Color4hNV)
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#define glColor4hvNV (_GET_TLS_PROCTABLE()->Color4hvNV)
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#define glTexCoord1hNV (_GET_TLS_PROCTABLE()->TexCoord1hNV)
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#define glTexCoord1hvNV (_GET_TLS_PROCTABLE()->TexCoord1hvNV)
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#define glTexCoord2hNV (_GET_TLS_PROCTABLE()->TexCoord2hNV)
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#define glTexCoord2hvNV (_GET_TLS_PROCTABLE()->TexCoord2hvNV)
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#define glTexCoord3hNV (_GET_TLS_PROCTABLE()->TexCoord3hNV)
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#define glTexCoord3hvNV (_GET_TLS_PROCTABLE()->TexCoord3hvNV)
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#define glTexCoord4hNV (_GET_TLS_PROCTABLE()->TexCoord4hNV)
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#define glTexCoord4hvNV (_GET_TLS_PROCTABLE()->TexCoord4hvNV)
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#define glMultiTexCoord1hNV (_GET_TLS_PROCTABLE()->MultiTexCoord1hNV)
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#define glMultiTexCoord1hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord1hvNV)
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#define glMultiTexCoord2hNV (_GET_TLS_PROCTABLE()->MultiTexCoord2hNV)
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#define glMultiTexCoord2hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord2hvNV)
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#define glMultiTexCoord3hNV (_GET_TLS_PROCTABLE()->MultiTexCoord3hNV)
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#define glMultiTexCoord3hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord3hvNV)
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#define glMultiTexCoord4hNV (_GET_TLS_PROCTABLE()->MultiTexCoord4hNV)
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#define glMultiTexCoord4hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord4hvNV)
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#define glFogCoordhNV (_GET_TLS_PROCTABLE()->FogCoordhNV)
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#define glFogCoordhvNV (_GET_TLS_PROCTABLE()->FogCoordhvNV)
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#define glSecondaryColor3hNV (_GET_TLS_PROCTABLE()->SecondaryColor3hNV)
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#define glSecondaryColor3hvNV (_GET_TLS_PROCTABLE()->SecondaryColor3hvNV)
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#define glVertexWeighthNV (_GET_TLS_PROCTABLE()->VertexWeighthNV)
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#define glVertexWeighthvNV (_GET_TLS_PROCTABLE()->VertexWeighthvNV)
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#define glVertexAttrib1hNV (_GET_TLS_PROCTABLE()->VertexAttrib1hNV)
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#define glVertexAttrib1hvNV (_GET_TLS_PROCTABLE()->VertexAttrib1hvNV)
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#define glVertexAttrib2hNV (_GET_TLS_PROCTABLE()->VertexAttrib2hNV)
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#define glVertexAttrib2hvNV (_GET_TLS_PROCTABLE()->VertexAttrib2hvNV)
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#define glVertexAttrib3hNV (_GET_TLS_PROCTABLE()->VertexAttrib3hNV)
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#define glVertexAttrib3hvNV (_GET_TLS_PROCTABLE()->VertexAttrib3hvNV)
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#define glVertexAttrib4hNV (_GET_TLS_PROCTABLE()->VertexAttrib4hNV)
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#define glVertexAttrib4hvNV (_GET_TLS_PROCTABLE()->VertexAttrib4hvNV)
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#define glVertexAttribs1hvNV (_GET_TLS_PROCTABLE()->VertexAttribs1hvNV)
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#define glVertexAttribs2hvNV (_GET_TLS_PROCTABLE()->VertexAttribs2hvNV)
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#define glVertexAttribs3hvNV (_GET_TLS_PROCTABLE()->VertexAttribs3hvNV)
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#define glVertexAttribs4hvNV (_GET_TLS_PROCTABLE()->VertexAttribs4hvNV)
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#define glPixelDataRangeNV (_GET_TLS_PROCTABLE()->PixelDataRangeNV)
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#define glFlushPixelDataRangeNV (_GET_TLS_PROCTABLE()->FlushPixelDataRangeNV)
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#define glPrimitiveRestartNV (_GET_TLS_PROCTABLE()->PrimitiveRestartNV)
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#define glPrimitiveRestartIndexNV (_GET_TLS_PROCTABLE()->PrimitiveRestartIndexNV)
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#define glMapObjectBufferATI (_GET_TLS_PROCTABLE()->MapObjectBufferATI)
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#define glUnmapObjectBufferATI (_GET_TLS_PROCTABLE()->UnmapObjectBufferATI)
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#define glStencilOpSeparateATI (_GET_TLS_PROCTABLE()->StencilOpSeparateATI)
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#define glStencilFuncSeparateATI (_GET_TLS_PROCTABLE()->StencilFuncSeparateATI)
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#define glVertexAttribArrayObjectATI (_GET_TLS_PROCTABLE()->VertexAttribArrayObjectATI)
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#define glGetVertexAttribArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetVertexAttribArrayObjectfvATI)
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#define glGetVertexAttribArrayObjectivATI (_GET_TLS_PROCTABLE()->GetVertexAttribArrayObjectivATI)
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#define glDepthBoundsEXT (_GET_TLS_PROCTABLE()->DepthBoundsEXT)
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#define glBlendEquationSeparateEXT (_GET_TLS_PROCTABLE()->BlendEquationSeparateEXT)
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#define glAddSwapHintRectWIN (_GET_TLS_PROCTABLE()->AddSwapHintRectWIN)
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#ifdef _WIN32
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#define wglCreateBufferRegionARB (_GET_TLS_PROCTABLE()->CreateBufferRegionARB)
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#define wglDeleteBufferRegionARB (_GET_TLS_PROCTABLE()->DeleteBufferRegionARB)
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#define wglSaveBufferRegionARB (_GET_TLS_PROCTABLE()->SaveBufferRegionARB)
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#define wglRestoreBufferRegionARB (_GET_TLS_PROCTABLE()->RestoreBufferRegionARB)
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#define wglGetExtensionsStringARB (_GET_TLS_PROCTABLE()->GetExtensionsStringARB)
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#define wglGetPixelFormatAttribivARB (_GET_TLS_PROCTABLE()->GetPixelFormatAttribivARB)
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#define wglGetPixelFormatAttribfvARB (_GET_TLS_PROCTABLE()->GetPixelFormatAttribfvARB)
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#define wglChoosePixelFormatARB (_GET_TLS_PROCTABLE()->ChoosePixelFormatARB)
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#define wglMakeContextCurrentARB (_GET_TLS_PROCTABLE()->MakeContextCurrentARB)
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#define wglGetCurrentReadDCARB (_GET_TLS_PROCTABLE()->GetCurrentReadDCARB)
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#define wglCreatePbufferARB (_GET_TLS_PROCTABLE()->CreatePbufferARB)
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#define wglGetPbufferDCARB (_GET_TLS_PROCTABLE()->GetPbufferDCARB)
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#define wglReleasePbufferDCARB (_GET_TLS_PROCTABLE()->ReleasePbufferDCARB)
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#define wglDestroyPbufferARB (_GET_TLS_PROCTABLE()->DestroyPbufferARB)
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#define wglQueryPbufferARB (_GET_TLS_PROCTABLE()->QueryPbufferARB)
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#define wglBindTexImageARB (_GET_TLS_PROCTABLE()->BindTexImageARB)
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#define wglReleaseTexImageARB (_GET_TLS_PROCTABLE()->ReleaseTexImageARB)
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#define wglSetPbufferAttribARB (_GET_TLS_PROCTABLE()->SetPbufferAttribARB)
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#define wglCreateDisplayColorTableEXT (_GET_TLS_PROCTABLE()->CreateDisplayColorTableEXT)
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#define wglLoadDisplayColorTableEXT (_GET_TLS_PROCTABLE()->LoadDisplayColorTableEXT)
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#define wglBindDisplayColorTableEXT (_GET_TLS_PROCTABLE()->BindDisplayColorTableEXT)
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#define wglDestroyDisplayColorTableEXT (_GET_TLS_PROCTABLE()->DestroyDisplayColorTableEXT)
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#define wglGetExtensionsStringEXT (_GET_TLS_PROCTABLE()->GetExtensionsStringEXT)
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#define wglMakeContextCurrentEXT (_GET_TLS_PROCTABLE()->MakeContextCurrentEXT)
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#define wglGetCurrentReadDCEXT (_GET_TLS_PROCTABLE()->GetCurrentReadDCEXT)
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#define wglCreatePbufferEXT (_GET_TLS_PROCTABLE()->CreatePbufferEXT)
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#define wglGetPbufferDCEXT (_GET_TLS_PROCTABLE()->GetPbufferDCEXT)
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#define wglReleasePbufferDCEXT (_GET_TLS_PROCTABLE()->ReleasePbufferDCEXT)
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#define wglDestroyPbufferEXT (_GET_TLS_PROCTABLE()->DestroyPbufferEXT)
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#define wglQueryPbufferEXT (_GET_TLS_PROCTABLE()->QueryPbufferEXT)
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#define wglGetPixelFormatAttribivEXT (_GET_TLS_PROCTABLE()->GetPixelFormatAttribivEXT)
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#define wglGetPixelFormatAttribfvEXT (_GET_TLS_PROCTABLE()->GetPixelFormatAttribfvEXT)
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#define wglChoosePixelFormatEXT (_GET_TLS_PROCTABLE()->ChoosePixelFormatEXT)
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#define wglSwapIntervalEXT (_GET_TLS_PROCTABLE()->SwapIntervalEXT)
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#define wglGetSwapIntervalEXT (_GET_TLS_PROCTABLE()->GetSwapIntervalEXT)
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#define wglAllocateMemoryNV (_GET_TLS_PROCTABLE()->AllocateMemoryNV)
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#define wglFreeMemoryNV (_GET_TLS_PROCTABLE()->FreeMemoryNV)
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#define wglGetSyncValuesOML (_GET_TLS_PROCTABLE()->GetSyncValuesOML)
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#define wglGetMscRateOML (_GET_TLS_PROCTABLE()->GetMscRateOML)
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#define wglSwapBuffersMscOML (_GET_TLS_PROCTABLE()->SwapBuffersMscOML)
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#define wglSwapLayerBuffersMscOML (_GET_TLS_PROCTABLE()->SwapLayerBuffersMscOML)
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#define wglWaitForMscOML (_GET_TLS_PROCTABLE()->WaitForMscOML)
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#define wglWaitForSbcOML (_GET_TLS_PROCTABLE()->WaitForSbcOML)
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#define wglGetDigitalVideoParametersI3D (_GET_TLS_PROCTABLE()->GetDigitalVideoParametersI3D)
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#define wglSetDigitalVideoParametersI3D (_GET_TLS_PROCTABLE()->SetDigitalVideoParametersI3D)
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#define wglGetGammaTableParametersI3D (_GET_TLS_PROCTABLE()->GetGammaTableParametersI3D)
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#define wglSetGammaTableParametersI3D (_GET_TLS_PROCTABLE()->SetGammaTableParametersI3D)
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#define wglGetGammaTableI3D (_GET_TLS_PROCTABLE()->GetGammaTableI3D)
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#define wglSetGammaTableI3D (_GET_TLS_PROCTABLE()->SetGammaTableI3D)
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#define wglEnableGenlockI3D (_GET_TLS_PROCTABLE()->EnableGenlockI3D)
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#define wglDisableGenlockI3D (_GET_TLS_PROCTABLE()->DisableGenlockI3D)
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#define wglIsEnabledGenlockI3D (_GET_TLS_PROCTABLE()->IsEnabledGenlockI3D)
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#define wglGenlockSourceI3D (_GET_TLS_PROCTABLE()->GenlockSourceI3D)
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#define wglGetGenlockSourceI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceI3D)
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#define wglGenlockSourceEdgeI3D (_GET_TLS_PROCTABLE()->GenlockSourceEdgeI3D)
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#define wglGetGenlockSourceEdgeI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceEdgeI3D)
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#define wglGenlockSampleRateI3D (_GET_TLS_PROCTABLE()->GenlockSampleRateI3D)
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#define wglGetGenlockSampleRateI3D (_GET_TLS_PROCTABLE()->GetGenlockSampleRateI3D)
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#define wglGenlockSourceDelayI3D (_GET_TLS_PROCTABLE()->GenlockSourceDelayI3D)
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#define wglGetGenlockSourceDelayI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceDelayI3D)
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#define wglQueryGenlockMaxSourceDelayI3D (_GET_TLS_PROCTABLE()->QueryGenlockMaxSourceDelayI3D)
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#define wglCreateImageBufferI3D (_GET_TLS_PROCTABLE()->CreateImageBufferI3D)
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#define wglDestroyImageBufferI3D (_GET_TLS_PROCTABLE()->DestroyImageBufferI3D)
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#define wglAssociateImageBufferEventsI3D (_GET_TLS_PROCTABLE()->AssociateImageBufferEventsI3D)
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#define wglReleaseImageBufferEventsI3D (_GET_TLS_PROCTABLE()->ReleaseImageBufferEventsI3D)
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#define wglEnableFrameLockI3D (_GET_TLS_PROCTABLE()->EnableFrameLockI3D)
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#define wglDisableFrameLockI3D (_GET_TLS_PROCTABLE()->DisableFrameLockI3D)
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#define wglIsEnabledFrameLockI3D (_GET_TLS_PROCTABLE()->IsEnabledFrameLockI3D)
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#define wglQueryFrameLockMasterI3D (_GET_TLS_PROCTABLE()->QueryFrameLockMasterI3D)
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#define wglGetFrameUsageI3D (_GET_TLS_PROCTABLE()->GetFrameUsageI3D)
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#define wglBeginFrameTrackingI3D (_GET_TLS_PROCTABLE()->BeginFrameTrackingI3D)
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#define wglEndFrameTrackingI3D (_GET_TLS_PROCTABLE()->EndFrameTrackingI3D)
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#define wglQueryFrameTrackingI3D (_GET_TLS_PROCTABLE()->QueryFrameTrackingI3D)
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#endif /* _WIN32 */
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#ifndef _APP_PROCTABLE
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/*
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* Applications can replace the following function with its own function
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* for accessing thread local proc/context dependent proc table.
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* The following default function works for most applications which
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* are using the same device for all their contexts - even if
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* the contexts are on different threads.
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*/
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static _inline _GLextensionProcs *_GET_TLS_PROCTABLE(void)
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{
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extern _GLextensionProcs _extensionProcs;
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return (&_extensionProcs);
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}
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#else
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/*
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* Application should replace this compiled function with
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* an inlined function for maximum performance.
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*/
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extern _GLextensionProcs *_GET_TLS_PROCTABLE(void);
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#endif
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/*
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* Provide an initialization function for the application
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* to initialize its own proc tables in case the application
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* needs to use multiple proc tables.
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*/
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static _inline void _InitExtensionProcs(_GLextensionProcs *appProcs)
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{
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extern _GLextensionProcs _extensionProcs;
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*appProcs = _extensionProcs;
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}
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#ifdef __cplusplus
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}
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#endif
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#endif /* _GLPROCS_H_ */
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