pcsx2/pcsx2-qt/DisplayWidget.cpp

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "DisplayWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
#include "QtUtils.h"
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#include "pcsx2/ImGui/ImGuiManager.h"
#include "common/Assertions.h"
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#include <QtCore/QDebug>
#include <QtGui/QGuiApplication>
#include <QtGui/QKeyEvent>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QScreen>
#include <QtGui/QWindow>
#include <QtGui/QWindowStateChangeEvent>
#include <bit>
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#include <cmath>
#if defined(_WIN32)
#include "common/RedtapeWindows.h"
#elif !defined(APPLE)
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#include <qpa/qplatformnativeinterface.h>
#endif
DisplayWidget::DisplayWidget(QWidget* parent)
: QWidget(parent)
{
// We want a native window for both D3D and OpenGL.
setAutoFillBackground(false);
setAttribute(Qt::WA_NativeWindow, true);
setAttribute(Qt::WA_NoSystemBackground, true);
setAttribute(Qt::WA_PaintOnScreen, true);
setAttribute(Qt::WA_KeyCompression, false);
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setFocusPolicy(Qt::StrongFocus);
setMouseTracking(true);
}
DisplayWidget::~DisplayWidget()
{
#ifdef _WIN32
if (m_clip_mouse_enabled)
ClipCursor(nullptr);
#endif
}
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int DisplayWidget::scaledWindowWidth() const
{
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return std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
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}
int DisplayWidget::scaledWindowHeight() const
{
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return std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
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}
std::optional<WindowInfo> DisplayWidget::getWindowInfo()
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{
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std::optional<WindowInfo> ret(QtUtils::GetWindowInfoForWidget(this));
if (ret.has_value())
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{
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m_last_window_width = ret->surface_width;
m_last_window_height = ret->surface_height;
m_last_window_scale = ret->surface_scale;
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}
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return ret;
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}
void DisplayWidget::updateRelativeMode(bool enabled)
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{
#ifdef _WIN32
// prefer ClipCursor() over warping movement when we're using raw input
bool clip_cursor = enabled && false /*InputManager::IsUsingRawInput()*/;
if (m_relative_mouse_enabled == enabled && m_clip_mouse_enabled == clip_cursor)
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return;
DevCon.WriteLn("updateRelativeMode(): relative=%s, clip=%s", enabled ? "yes" : "no", clip_cursor ? "yes" : "no");
if (!clip_cursor && m_clip_mouse_enabled)
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{
m_clip_mouse_enabled = false;
ClipCursor(nullptr);
}
#else
if (m_relative_mouse_enabled == enabled)
return;
DevCon.WriteLn("updateRelativeMode(): relative=%s", enabled ? "yes" : "no");
#endif
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if (enabled)
{
#ifdef _WIN32
m_relative_mouse_enabled = !clip_cursor;
m_clip_mouse_enabled = clip_cursor;
#else
m_relative_mouse_enabled = true;
#endif
m_relative_mouse_start_pos = QCursor::pos();
updateCenterPos();
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grabMouse();
}
else if (m_relative_mouse_enabled)
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{
m_relative_mouse_enabled = false;
QCursor::setPos(m_relative_mouse_start_pos);
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releaseMouse();
}
}
void DisplayWidget::updateCursor(bool hidden)
{
if (m_cursor_hidden == hidden)
return;
m_cursor_hidden = hidden;
if (hidden)
{
DevCon.WriteLn("updateCursor(): Cursor is now hidden");
setCursor(Qt::BlankCursor);
}
else
{
DevCon.WriteLn("updateCursor(): Cursor is now shown");
unsetCursor();
}
}
void DisplayWidget::handleCloseEvent(QCloseEvent* event)
{
// Closing the separate widget will either cancel the close, or trigger shutdown.
// In the latter case, it's going to destroy us, so don't let Qt do it first.
// Treat a close event while fullscreen as an exit, that way ALT+F4 closes PCSX2,
// rather than just the game.
if (QtHost::IsVMValid() && !isActuallyFullscreen())
{
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true),
Q_ARG(bool, true), Q_ARG(bool, false));
}
else
{
QMetaObject::invokeMethod(g_main_window, "requestExit", Q_ARG(bool, true));
}
// Cancel the event from closing the window.
event->ignore();
}
void DisplayWidget::destroy()
{
m_destroying = true;
#ifdef __APPLE__
// See Qt documentation, entire application is in full screen state, and the main
// window will get reopened fullscreen instead of windowed if we don't close the
// fullscreen window first.
if (isActuallyFullscreen())
close();
#endif
deleteLater();
}
bool DisplayWidget::isActuallyFullscreen() const
{
// I hate you QtWayland... have to check the parent, not ourselves.
QWidget* container = qobject_cast<QWidget*>(parent());
return container ? container->isFullScreen() : isFullScreen();
}
void DisplayWidget::updateCenterPos()
{
#ifdef _WIN32
if (m_clip_mouse_enabled)
{
RECT rc;
if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
ClipCursor(&rc);
}
else if (m_relative_mouse_enabled)
{
RECT rc;
if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
{
m_relative_mouse_center_pos.setX(((rc.right - rc.left) / 2) + rc.left);
m_relative_mouse_center_pos.setY(((rc.bottom - rc.top) / 2) + rc.top);
SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
}
}
#else
if (m_relative_mouse_enabled)
{
// we do a round trip here because these coordinates are dpi-unscaled
m_relative_mouse_center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2));
QCursor::setPos(m_relative_mouse_center_pos);
m_relative_mouse_center_pos = QCursor::pos();
}
#endif
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}
QPaintEngine* DisplayWidget::paintEngine() const
{
return nullptr;
}
bool DisplayWidget::event(QEvent* event)
{
switch (event->type())
{
case QEvent::KeyPress:
case QEvent::KeyRelease:
{
const QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
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// Forward text input to imgui.
if (ImGuiManager::WantsTextInput() && key_event->type() == QEvent::KeyPress)
{
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// Don't forward backspace characters. We send the backspace as a normal key event,
// so if we send the character too, it double-deletes.
QString text(key_event->text());
text.remove(QChar('\b'));
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if (!text.isEmpty())
ImGuiManager::AddTextInput(text.toStdString());
}
if (key_event->isAutoRepeat())
return true;
// For some reason, Windows sends "fake" key events.
// Scenario: Press shift, press F1, release shift, release F1.
// Events: Shift=Pressed, F1=Pressed, Shift=Released, **F1=Pressed**, F1=Released.
// To work around this, we keep track of keys pressed with modifiers in a list, and
// discard the press event when it's been previously activated. It's pretty gross,
// but I can't think of a better way of handling it, and there doesn't appear to be
// any window flag which changes this behavior that I can see.
const u32 key = QtUtils::KeyEventToCode(key_event);
const Qt::KeyboardModifiers modifiers = key_event->modifiers();
const bool pressed = (key_event->type() == QEvent::KeyPress);
const auto it = std::find(m_keys_pressed_with_modifiers.begin(), m_keys_pressed_with_modifiers.end(), key);
if (it != m_keys_pressed_with_modifiers.end())
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{
if (pressed)
return true;
else
m_keys_pressed_with_modifiers.erase(it);
}
else if (modifiers != Qt::NoModifier && modifiers != Qt::KeypadModifier && pressed)
{
m_keys_pressed_with_modifiers.push_back(key);
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}
Host::RunOnCPUThread([key, pressed]() {
InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), static_cast<float>(pressed));
});
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return true;
}
case QEvent::MouseMove:
{
const QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
if (!m_relative_mouse_enabled)
{
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const qreal dpr = QtUtils::GetDevicePixelRatioForWidget(this);
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const QPoint mouse_pos = mouse_event->pos();
const float scaled_x = static_cast<float>(static_cast<qreal>(mouse_pos.x()) * dpr);
const float scaled_y = static_cast<float>(static_cast<qreal>(mouse_pos.y()) * dpr);
InputManager::UpdatePointerAbsolutePosition(0, scaled_x, scaled_y);
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}
else
{
// On windows, we use winapi here. The reason being that the coordinates in QCursor
// are un-dpi-scaled, so we lose precision at higher desktop scalings.
float dx = 0.0f, dy = 0.0f;
#ifndef _WIN32
const QPoint mouse_pos = QCursor::pos();
if (mouse_pos != m_relative_mouse_center_pos)
{
dx = static_cast<float>(mouse_pos.x() - m_relative_mouse_center_pos.x());
dy = static_cast<float>(mouse_pos.y() - m_relative_mouse_center_pos.y());
QCursor::setPos(m_relative_mouse_center_pos);
}
#else
POINT mouse_pos;
if (GetCursorPos(&mouse_pos))
{
dx = static_cast<float>(mouse_pos.x - m_relative_mouse_center_pos.x());
dy = static_cast<float>(mouse_pos.y - m_relative_mouse_center_pos.y());
SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
}
#endif
if (dx != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::X, dx);
if (dy != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::Y, dy);
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}
return true;
}
case QEvent::MouseButtonPress:
case QEvent::MouseButtonDblClick:
case QEvent::MouseButtonRelease:
{
if (const u32 button_mask = static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()))
{
Host::RunOnCPUThread([button_index = std::countr_zero(button_mask),
pressed = (event->type() != QEvent::MouseButtonRelease)]() {
InputManager::InvokeEvents(
InputManager::MakePointerButtonKey(0, button_index), static_cast<float>(pressed));
});
}
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// don't toggle fullscreen when we're bound.. that wouldn't end well.
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if (event->type() == QEvent::MouseButtonDblClick &&
static_cast<const QMouseEvent*>(event)->button() == Qt::LeftButton &&
QtHost::IsVMValid() && !QtHost::IsVMPaused() &&
!InputManager::HasAnyBindingsForKey(InputManager::MakePointerButtonKey(0, 0)) &&
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Host::GetBoolSettingValue("UI", "DoubleClickTogglesFullscreen", true))
{
g_emu_thread->toggleFullscreen();
}
return true;
}
case QEvent::Wheel:
{
const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
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const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
if (dx != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx);
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const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
if (dy != 0.0f)
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy);
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return true;
}
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// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is responding to paint events
case QEvent::Paint:
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case QEvent::Resize:
{
QWidget::event(event);
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const float dpr = QtUtils::GetDevicePixelRatioForWidget(this);
const u32 scaled_width = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * dpr)), 1));
const u32 scaled_height = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * dpr)), 1));
// avoid spamming resize events for paint events (sent on move on windows)
if (m_last_window_width != scaled_width || m_last_window_height != scaled_height || m_last_window_scale != dpr)
{
m_last_window_width = scaled_width;
m_last_window_height = scaled_height;
m_last_window_scale = dpr;
emit windowResizedEvent(scaled_width, scaled_height, dpr);
}
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updateCenterPos();
return true;
}
case QEvent::Move:
{
updateCenterPos();
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return true;
}
case QEvent::Close:
{
if (m_destroying)
return QWidget::event(event);
handleCloseEvent(static_cast<QCloseEvent*>(event));
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return true;
}
case QEvent::WindowStateChange:
{
QWidget::event(event);
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
emit windowRestoredEvent();
return true;
}
default:
return QWidget::event(event);
}
}
DisplayContainer::DisplayContainer()
: QStackedWidget(nullptr)
{
}
DisplayContainer::~DisplayContainer() = default;
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bool DisplayContainer::isNeeded(bool fullscreen, bool render_to_main)
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{
#if defined(_WIN32) || defined(__APPLE__)
return false;
#else
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if (!isRunningOnWayland())
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return false;
// We only need this on Wayland because of client-side decorations...
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return (fullscreen || !render_to_main);
#endif
}
bool DisplayContainer::isRunningOnWayland()
{
#if defined(_WIN32) || defined(__APPLE__)
return false;
#else
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const QString platform_name = QGuiApplication::platformName();
return (platform_name == QStringLiteral("wayland"));
#endif
}
void DisplayContainer::setDisplayWidget(DisplayWidget* widget)
{
pxAssert(!m_display_widget);
m_display_widget = widget;
addWidget(widget);
}
DisplayWidget* DisplayContainer::removeDisplayWidget()
{
DisplayWidget* widget = m_display_widget;
pxAssert(widget);
m_display_widget = nullptr;
removeWidget(widget);
return widget;
}
bool DisplayContainer::event(QEvent* event)
{
if (event->type() == QEvent::Close && m_display_widget)
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{
m_display_widget->handleCloseEvent(static_cast<QCloseEvent*>(event));
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return true;
}
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const bool res = QStackedWidget::event(event);
if (!m_display_widget)
return res;
switch (event->type())
{
case QEvent::WindowStateChange:
{
if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
emit m_display_widget->windowRestoredEvent();
}
break;
default:
break;
}
return res;
}