pcsx2/pcsx2-qt/MainWindow.h

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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
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#include "common/WindowInfo.h"
#include <QtWidgets/QLabel>
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#include <QtWidgets/QMainWindow>
#include <QtWidgets/QMenu>
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#include <functional>
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#include <optional>
#include "Tools/InputRecording/InputRecordingViewer.h"
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#include "Settings/ControllerSettingsDialog.h"
#include "Settings/SettingsDialog.h"
#include "Debugger/DebuggerWindow.h"
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#include "ui_MainWindow.h"
class QProgressBar;
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class AutoUpdaterDialog;
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class DisplayWidget;
class DisplayContainer;
class GameListWidget;
class ControllerSettingsDialog;
class EmuThread;
namespace Achievements
{
enum class LoginRequestReason;
}
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namespace GameList
{
struct Entry;
}
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enum class CDVD_SourceType : uint8_t;
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class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
/// This class is a scoped lock on the VM, which prevents it from running while
/// the object exists. Its purpose is to be used for blocking/modal popup boxes,
/// where the VM needs to exit fullscreen temporarily.
class VMLock
{
public:
VMLock(VMLock&& lock);
VMLock(const VMLock&) = delete;
~VMLock();
/// Returns the parent widget, which can be used for any popup dialogs.
__fi QWidget* getDialogParent() const { return m_dialog_parent; }
/// Cancels any pending unpause/fullscreen transition.
/// Call when you're going to destroy the VM anyway.
void cancelResume();
private:
VMLock(QWidget* dialog_parent, bool was_paused, bool was_exclusive_fullscreen);
friend MainWindow;
QWidget* m_dialog_parent;
bool m_was_paused;
bool m_was_fullscreen;
};
/// Default filter for opening a file.
static const char* OPEN_FILE_FILTER;
/// Default filter for opening a disc image.
static const char* DISC_IMAGE_FILTER;
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public:
MainWindow();
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~MainWindow();
void initialize();
void connectVMThreadSignals(EmuThread* thread);
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void startupUpdateCheck();
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void resetSettings(bool ui);
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/// Locks the VM by pausing it, while a popup dialog is displayed.
VMLock pauseAndLockVM();
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/// Accessors for the status bar widgets, updated by the emulation thread.
__fi QLabel* getStatusVerboseWidget() const { return m_status_verbose_widget; }
__fi QLabel* getStatusRendererWidget() const { return m_status_renderer_widget; }
__fi QLabel* getStatusResolutionWidget() const { return m_status_resolution_widget; }
__fi QLabel* getStatusFPSWidget() const { return m_status_fps_widget; }
__fi QLabel* getStatusVPSWidget() const { return m_status_vps_widget; }
/// Rescans a single file. NOTE: Happens on UI thread.
void rescanFile(const std::string& path);
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void openDebugger();
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public Q_SLOTS:
void checkForUpdates(bool display_message, bool force_check);
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void refreshGameList(bool invalidate_cache);
void cancelGameListRefresh();
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void reportError(const QString& title, const QString& message);
bool confirmMessage(const QString& title, const QString& message);
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void runOnUIThread(const std::function<void()>& func);
bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool default_save_to_state = true);
void requestExit(bool allow_confirm = true);
void checkForSettingChanges();
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std::optional<WindowInfo> getWindowInfo();
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private Q_SLOTS:
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void onUpdateCheckComplete();
std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main, bool surfaceless);
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void displayResizeRequested(qint32 width, qint32 height);
void mouseModeRequested(bool relative_mode, bool hide_cursor);
void releaseRenderWindow();
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void focusDisplayWidget();
void onGameListRefreshComplete();
void onGameListRefreshProgress(const QString& status, int current, int total);
void onGameListSelectionChanged();
void onGameListEntryActivated();
void onGameListEntryContextMenuRequested(const QPoint& point);
void onStartFileActionTriggered();
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void onStartDiscActionTriggered();
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void onStartBIOSActionTriggered();
void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
void onChangeDiscFromDeviceActionTriggered();
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void onRemoveDiscActionTriggered();
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void onChangeDiscMenuAboutToShow();
void onChangeDiscMenuAboutToHide();
void onLoadStateMenuAboutToShow();
void onSaveStateMenuAboutToShow();
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void onStartFullscreenUITriggered();
void onFullscreenUIStateChange(bool running);
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void onViewToolbarActionToggled(bool checked);
void onViewLockToolbarActionToggled(bool checked);
void onViewStatusBarActionToggled(bool checked);
void onViewGameListActionTriggered();
void onViewGameGridActionTriggered();
void onViewSystemDisplayTriggered();
void onViewGamePropertiesActionTriggered();
void onGitHubRepositoryActionTriggered();
void onSupportForumsActionTriggered();
void onDiscordServerActionTriggered();
void onAboutActionTriggered();
void onToolsOpenDataDirectoryTriggered();
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void onToolsCoverDownloaderTriggered();
void onToolsEditCheatsPatchesTriggered(bool cheats);
void updateTheme();
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void updateLanguage();
void onScreenshotActionTriggered();
void onSaveGSDumpActionTriggered();
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void onBlockDumpActionToggled(bool checked);
void onShowAdvancedSettingsToggled(bool checked);
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void onToolsVideoCaptureToggled(bool checked);
void onSettingsTriggeredFromToolbar();
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// Input Recording
void onInputRecNewActionTriggered();
void onInputRecPlayActionTriggered();
void onInputRecStopActionTriggered();
void onInputRecOpenSettingsTriggered();
void onInputRecOpenViewer();
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void onVMStarting();
void onVMStarted();
void onVMPaused();
void onVMResumed();
void onVMStopped();
void onGameChanged(const QString& title, const QString& elf_override, const QString& disc_path,
const QString& serial, quint32 disc_crc, quint32 crc);
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void onCaptureStarted(const QString& filename);
void onCaptureStopped();
void onAchievementsLoginRequested(Achievements::LoginRequestReason reason);
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protected:
void showEvent(QShowEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
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#ifdef _WIN32
bool nativeEvent(const QByteArray& eventType, void* message, qintptr* result) override;
#endif
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private:
static void setStyleFromSettings();
static void setIconThemeFromStyle();
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void setupAdditionalUi();
void connectSignals();
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void recreate();
void recreateSettings();
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void registerForDeviceNotifications();
void unregisterForDeviceNotifications();
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void saveStateToConfig();
void restoreStateFromConfig();
void updateEmulationActions(bool starting, bool running, bool stopping);
void updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen);
void updateGameDependentActions();
void updateStatusBarWidgetVisibility();
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void updateWindowTitle();
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void updateWindowState(bool force_visible = false);
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void setProgressBar(int current, int total);
void clearProgressBar();
bool isShowingGameList() const;
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bool isRenderingFullscreen() const;
bool isRenderingToMain() const;
bool shouldHideMouseCursor() const;
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bool shouldHideMainWindow() const;
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void switchToGameListView();
void switchToEmulationView();
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QWidget* getContentParent();
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QWidget* getDisplayContainer() const;
void saveDisplayWindowGeometryToConfig();
void restoreDisplayWindowGeometryFromConfig();
void createDisplayWidget(bool fullscreen, bool render_to_main);
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void destroyDisplayWidget(bool show_game_list);
void updateDisplayWidgetCursor();
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SettingsDialog* getSettingsDialog();
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void doSettings(const char* category = nullptr);
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InputRecordingViewer* getInputRecordingViewer();
void updateInputRecordingActions(bool started);
DebuggerWindow* getDebuggerWindow();
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ControllerSettingsDialog* getControllerSettingsDialog();
void doControllerSettings(ControllerSettingsDialog::Category category = ControllerSettingsDialog::Category::Count);
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QString getDiscDevicePath(const QString& title);
void startGameListEntry(
const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
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void setGameListEntryCoverImage(const GameList::Entry* entry);
void clearGameListEntryPlayTime(const GameList::Entry* entry);
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std::optional<bool> promptForResumeState(const QString& save_state_path);
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void loadSaveStateSlot(s32 slot);
void loadSaveStateFile(const QString& filename, const QString& state_filename);
void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc);
void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc);
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void doStartFile(std::optional<CDVD_SourceType> source, const QString& path);
void doDiscChange(CDVD_SourceType source, const QString& path);
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Ui::MainWindow m_ui;
GameListWidget* m_game_list_widget = nullptr;
DisplayWidget* m_display_widget = nullptr;
DisplayContainer* m_display_container = nullptr;
SettingsDialog* m_settings_dialog = nullptr;
InputRecordingViewer* m_input_recording_viewer = nullptr;
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ControllerSettingsDialog* m_controller_settings_dialog = nullptr;
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AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
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DebuggerWindow* m_debugger_window = nullptr;
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QProgressBar* m_status_progress_widget = nullptr;
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QLabel* m_status_verbose_widget = nullptr;
QLabel* m_status_renderer_widget = nullptr;
QLabel* m_status_fps_widget = nullptr;
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QLabel* m_status_vps_widget = nullptr;
QLabel* m_status_resolution_widget = nullptr;
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QMenu* m_settings_toolbar_menu = nullptr;
QString m_current_title;
QString m_current_elf_override;
QString m_current_disc_path;
QString m_current_disc_serial;
quint32 m_current_disc_crc;
quint32 m_current_running_crc;
bool m_display_created = false;
bool m_relative_mouse_mode = false;
bool m_hide_mouse_cursor = false;
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bool m_was_paused_on_surface_loss = false;
bool m_was_disc_change_request = false;
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bool m_is_closing = false;
QString m_last_fps_status;
#ifdef _WIN32
void* m_device_notification_handle = nullptr;
#endif
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};
extern MainWindow* g_main_window;