pcsx2/common/src/Utilities/Semaphore.cpp

176 lines
5.1 KiB
C++
Raw Normal View History

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Threading.h"
#include "wxBaseTools.h"
#include "wxGuiTools.h"
#include "ThreadingInternal.h"
// --------------------------------------------------------------------------------------
// Semaphore Implementations
// --------------------------------------------------------------------------------------
Threading::Semaphore::Semaphore()
{
sem_init( &m_sema, false, 0 );
}
Threading::Semaphore::~Semaphore() throw()
{
sem_destroy( &m_sema );
}
void Threading::Semaphore::Reset()
{
sem_destroy( &m_sema );
sem_init( &m_sema, false, 0 );
}
void Threading::Semaphore::Post()
{
sem_post( &m_sema );
}
void Threading::Semaphore::Post( int multiple )
{
#if defined(_MSC_VER)
sem_post_multiple( &m_sema, multiple );
#else
// Only w32pthreads has the post_multiple, but it's easy enough to fake:
while( multiple > 0 )
{
multiple--;
sem_post( &m_sema );
}
#endif
}
void Threading::Semaphore::WaitWithoutYield()
{
pxAssertMsg( !wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead." );
sem_wait( &m_sema );
}
bool Threading::Semaphore::WaitWithoutYield( const wxTimeSpan& timeout )
{
wxDateTime megafail( wxDateTime::UNow() + timeout );
const timespec fail = { megafail.GetTicks(), megafail.GetMillisecond() * 1000000 };
return sem_timedwait( &m_sema, &fail ) == 0;
}
// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windoes continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
//
void Threading::Semaphore::Wait()
{
#if wxUSE_GUI
if( !wxThread::IsMain() || (wxTheApp == NULL) )
{
sem_wait( &m_sema );
}
else if( _WaitGui_RecursionGuard( L"Semaphore::Wait" ) )
{
ScopedBusyCursor hourglass( Cursor_ReallyBusy );
sem_wait( &m_sema );
}
else
{
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
while( !WaitWithoutYield( def_yieldgui_interval ) )
YieldToMain();
}
#else
sem_wait( &m_sema );
#endif
}
// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windows continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
//
// Returns:
// false if the wait timed out before the semaphore was signaled, or true if the signal was
// reached prior to timeout.
//
bool Threading::Semaphore::Wait( const wxTimeSpan& timeout )
{
#if wxUSE_GUI
if( !wxThread::IsMain() || (wxTheApp == NULL) )
{
return WaitWithoutYield( timeout );
}
else if( _WaitGui_RecursionGuard( L"Semaphore::TimedWait" ) )
{
ScopedBusyCursor hourglass( Cursor_ReallyBusy );
return WaitWithoutYield( timeout );
}
else
{
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
wxTimeSpan countdown( (timeout) );
do {
if( WaitWithoutYield( def_yieldgui_interval ) ) break;
YieldToMain();
countdown -= def_yieldgui_interval;
} while( countdown.GetMilliseconds() > 0 );
return countdown.GetMilliseconds() > 0;
}
#else
return WaitWithoutYield( timeout );
#endif
}
// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
// after the wait has completed. Useful for situations where the semaphore itself is stored on
// the stack and passed to another thread via GUI message or such, avoiding complications where
// the thread might be canceled and the stack value becomes invalid.
//
// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
// to do a lot of no-cancel waits in a tight loop worker thread, for example.
void Threading::Semaphore::WaitNoCancel()
{
int oldstate;
pthread_setcancelstate( PTHREAD_CANCEL_DISABLE, &oldstate );
//WaitWithoutYield();
Wait();
pthread_setcancelstate( oldstate, NULL );
}
void Threading::Semaphore::WaitNoCancel( const wxTimeSpan& timeout )
{
int oldstate;
pthread_setcancelstate( PTHREAD_CANCEL_DISABLE, &oldstate );
//WaitWithoutYield( timeout );
Wait( timeout );
pthread_setcancelstate( oldstate, NULL );
}
int Threading::Semaphore::Count()
{
int retval;
sem_getvalue( &m_sema, &retval );
return retval;
}