pcsx2/pcsx2-qt/Settings/GameListSettingsWidget.h

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// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
#include <string>
#include <QtWidgets/QWidget>
#include "ui_GameListSettingsWidget.h"
class SettingsWindow;
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class GameListSettingsWidget : public QWidget
{
Q_OBJECT
public:
GameListSettingsWidget(SettingsWindow* dialog, QWidget* parent);
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~GameListSettingsWidget();
bool addExcludedPath(const std::string& path);
void refreshExclusionList();
Q_SIGNALS:
void preferEnglishGameListChanged();
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public Q_SLOTS:
void addSearchDirectory(QWidget* parent_widget);
private Q_SLOTS:
void onDirectoryListContextMenuRequested(const QPoint& point);
void onAddSearchDirectoryButtonClicked();
void onRemoveSearchDirectoryButtonClicked();
void onAddExcludedFileButtonClicked();
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void onAddExcludedPathButtonClicked();
void onRemoveExcludedPathButtonClicked();
void onScanForNewGamesClicked();
void onRescanAllGamesClicked();
protected:
bool event(QEvent* event);
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private:
void addPathToTable(const std::string& path, bool recursive);
void refreshDirectoryList();
void addSearchDirectory(const QString& path, bool recursive);
void removeSearchDirectory(const QString& path);
Ui::GameListSettingsWidget m_ui;
};