2009-02-09 21:15:56 +00:00
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__A412EBA3_CBB9_11D6_A315_008048C61B72__INCLUDED_)
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#define AFX_STDAFX_H__A412EBA3_CBB9_11D6_A315_008048C61B72__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifdef _GCC
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#define EXPORT_GCC __declspec (dllexport)
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#else
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#define EXPORT_GCC
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#endif
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// Insert your headers here
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <process.h>
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#include <commdlg.h>
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#include <windowsx.h>
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#include <stddef.h>
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// special setup for MinGW/Dev-C++ ################### //
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// (I don't want to change PS2Edefs.h/PS2Etypes.h)
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#undef __WIN32__
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typedef char s8;
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typedef short s16;
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typedef long s32;
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#ifdef _GCC
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typedef long long s64;
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#else
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typedef __int64 s64;
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#endif
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned long u32;
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#ifdef _GCC
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typedef unsigned long long u64;
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#else
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typedef unsigned __int64 u64;
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#endif
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#include "PS2Edefs.h"
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#define __WIN32__
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// ################################################### //
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#include "wnaspi32.h"
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#include "scsidefs.h"
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#include "defines.h"
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#include "cdda.h"
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#include "cdr.h"
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#include "cfg.h"
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#include "generic.h"
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#include "ioctrl.h"
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#include "ppf.h"
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#include "read.h"
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#include "scsi.h"
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#include "sub.h"
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#include "toc.h"
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//#define DBGOUT
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__A412EBA3_CBB9_11D6_A315_008048C61B72__INCLUDED_)
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