mirror of https://github.com/PCSX2/pcsx2.git
154 lines
6.0 KiB
C
154 lines
6.0 KiB
C
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// Name: wx/univ/inpcons.h
|
||
|
// Purpose: wxInputConsumer: mix-in class for input handling
|
||
|
// Author: Vadim Zeitlin
|
||
|
// Modified by:
|
||
|
// Created: 14.08.00
|
||
|
// RCS-ID: $Id: inpcons.h 41227 2006-09-14 19:36:47Z VZ $
|
||
|
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
|
||
|
// Licence: wxWindows licence
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _WX_UNIV_INPCONS_H_
|
||
|
#define _WX_UNIV_INPCONS_H_
|
||
|
|
||
|
class WXDLLEXPORT wxInputHandler;
|
||
|
class WXDLLEXPORT wxWindow;
|
||
|
|
||
|
#include "wx/object.h"
|
||
|
#include "wx/event.h"
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// wxControlAction: the action is currently just a string which identifies it,
|
||
|
// later it might become an atom (i.e. an opaque handler to string).
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
typedef wxString wxControlAction;
|
||
|
|
||
|
// the list of actions which apply to all controls (other actions are defined
|
||
|
// in the controls headers)
|
||
|
|
||
|
#define wxACTION_NONE _T("") // no action to perform
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// wxInputConsumer: mix-in class for handling wxControlActions (used by
|
||
|
// wxControl and wxTopLevelWindow).
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
class WXDLLEXPORT wxInputConsumer
|
||
|
{
|
||
|
public:
|
||
|
wxInputConsumer() { m_inputHandler = NULL; }
|
||
|
virtual ~wxInputConsumer() { }
|
||
|
|
||
|
// get the input handler
|
||
|
wxInputHandler *GetInputHandler() const { return m_inputHandler; }
|
||
|
|
||
|
// perform a control-dependent action: an action may have an optional
|
||
|
// numeric and another (also optional) string argument whose interpretation
|
||
|
// depends on the action
|
||
|
//
|
||
|
// NB: we might use ellipsis in PerformAction() declaration but this
|
||
|
// wouldn't be more efficient than always passing 2 unused parameters
|
||
|
// but would be more difficult. Another solution would be to have
|
||
|
// several overloaded versions but this will expose the problem of
|
||
|
// virtual function hiding we don't have here.
|
||
|
virtual bool PerformAction(const wxControlAction& action,
|
||
|
long numArg = -1l,
|
||
|
const wxString& strArg = wxEmptyString);
|
||
|
|
||
|
// get the window to work with (usually the class wxInputConsumer was mixed into)
|
||
|
virtual wxWindow *GetInputWindow() const = 0;
|
||
|
|
||
|
// this function must be implemented in any classes process input (i.e. not
|
||
|
// static controls) to create the standard input handler for the concrete
|
||
|
// class deriving from this mix-in
|
||
|
//
|
||
|
// the parameter is the default input handler which should receive all
|
||
|
// unprocessed input (i.e. typically handlerDef is passed to
|
||
|
// wxStdInputHandler ctor) or it may be NULL
|
||
|
//
|
||
|
// the returned pointer will not be deleted by caller so it must either
|
||
|
// point to a static object or be deleted on program termination
|
||
|
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef);
|
||
|
|
||
|
|
||
|
protected:
|
||
|
// event handlers
|
||
|
void OnMouse(wxMouseEvent& event);
|
||
|
void OnKeyDown(wxKeyEvent& event);
|
||
|
void OnKeyUp(wxKeyEvent& event);
|
||
|
void OnFocus(wxFocusEvent& event);
|
||
|
void OnActivate(wxActivateEvent& event);
|
||
|
|
||
|
// create input handler by name, fall back to GetStdInputHandler() if
|
||
|
// the current theme doesn't define any specific handler of this type
|
||
|
void CreateInputHandler(const wxString& inphandler);
|
||
|
|
||
|
private:
|
||
|
// the input processor (we never delete it)
|
||
|
wxInputHandler *m_inputHandler;
|
||
|
};
|
||
|
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// macros which must be used by the classes derived from wxInputConsumer mix-in
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
// declare the methods to be forwarded
|
||
|
#define WX_DECLARE_INPUT_CONSUMER() \
|
||
|
private: \
|
||
|
void OnMouse(wxMouseEvent& event); \
|
||
|
void OnKeyDown(wxKeyEvent& event); \
|
||
|
void OnKeyUp(wxKeyEvent& event); \
|
||
|
void OnFocus(wxFocusEvent& event); \
|
||
|
public: /* because of docview :-( */ \
|
||
|
void OnActivate(wxActivateEvent& event); \
|
||
|
private:
|
||
|
|
||
|
// implement the event table entries for wxControlContainer
|
||
|
#define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \
|
||
|
EVT_KEY_DOWN(classname::OnKeyDown) \
|
||
|
EVT_KEY_UP(classname::OnKeyUp) \
|
||
|
EVT_MOUSE_EVENTS(classname::OnMouse) \
|
||
|
EVT_SET_FOCUS(classname::OnFocus) \
|
||
|
EVT_KILL_FOCUS(classname::OnFocus) \
|
||
|
EVT_ACTIVATE(classname::OnActivate)
|
||
|
|
||
|
// Forward event handlers to wxInputConsumer
|
||
|
//
|
||
|
// (We can't use them directly, because wxIC has virtual methods, which forces
|
||
|
// the compiler to include (at least) two vtables into wxControl, one for the
|
||
|
// wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in.
|
||
|
// Consequently, the "this" pointer has different value when in wxControl's
|
||
|
// and wxIC's method, even though the instance stays same. This doesn't matter
|
||
|
// so far as member pointers aren't used, but that's not wxControl's case.
|
||
|
// When we add an event table entry (= use a member pointer) pointing to
|
||
|
// wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the
|
||
|
// version of "this" that belongs to wxControl, not wxIC! In our particular
|
||
|
// case, the effect is that m_handler is NULL (probably same memory
|
||
|
// area as the_other_vtable's_this->m_refObj) and input handling doesn't work.)
|
||
|
#define WX_FORWARD_TO_INPUT_CONSUMER(classname) \
|
||
|
void classname::OnMouse(wxMouseEvent& event) \
|
||
|
{ \
|
||
|
wxInputConsumer::OnMouse(event); \
|
||
|
} \
|
||
|
void classname::OnKeyDown(wxKeyEvent& event) \
|
||
|
{ \
|
||
|
wxInputConsumer::OnKeyDown(event); \
|
||
|
} \
|
||
|
void classname::OnKeyUp(wxKeyEvent& event) \
|
||
|
{ \
|
||
|
wxInputConsumer::OnKeyUp(event); \
|
||
|
} \
|
||
|
void classname::OnFocus(wxFocusEvent& event) \
|
||
|
{ \
|
||
|
wxInputConsumer::OnFocus(event); \
|
||
|
} \
|
||
|
void classname::OnActivate(wxActivateEvent& event) \
|
||
|
{ \
|
||
|
wxInputConsumer::OnActivate(event); \
|
||
|
}
|
||
|
|
||
|
#endif // _WX_UNIV_INPCONS_H_
|