2011-02-19 10:57:28 +00:00
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#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
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Texture2D Texture;
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SamplerState Sampler;
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2022-04-18 03:08:51 +00:00
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cbuffer cb0 : register(b0)
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2011-02-19 10:57:28 +00:00
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{
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float4 BGColor;
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2022-01-09 06:32:18 +00:00
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int EMODA;
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int EMODC;
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int cb0_pad[2];
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2011-02-19 10:57:28 +00:00
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};
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struct PS_INPUT
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{
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float4 p : SV_Position;
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float2 t : TEXCOORD0;
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};
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float4 ps_main0(PS_INPUT input) : SV_Target0
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{
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float4 c = Texture.Sample(Sampler, input.t);
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2018-08-01 20:47:57 +00:00
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c.a *= 2.0f;
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2011-02-19 10:57:28 +00:00
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return c;
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}
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float4 ps_main1(PS_INPUT input) : SV_Target0
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{
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float4 c = Texture.Sample(Sampler, input.t);
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c.a = BGColor.a;
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return c;
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}
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#endif
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