pcsx2/plugins/onepad_legacy/controller.h

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/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <string.h> // for memset
#define MAX_KEYS 24
enum KeyType {
PAD_JOYBUTTONS = 0,
PAD_AXIS,
PAD_HAT,
PAD_NULL = -1
};
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extern void set_keyboard_key(int pad, int keysym, int index);
extern int get_keyboard_key(int pad, int keysym);
extern void set_key(int pad, int index, int value);
extern int get_key(int pad, int index);
extern bool IsAnalogKey(int index);
extern KeyType type_of_joykey(int pad, int index);
extern int key_to_button(int pad, int index);
extern int key_to_axis(int pad, int index);
extern bool key_to_axis_sign(int pad, int index);
extern bool key_to_axis_type(int pad, int index);
extern int key_to_hat_dir(int pad, int index);
extern int button_to_key(int button_id);
extern int axis_to_key(int full_axis, int sign, int axis_id);
extern int hat_to_key(int dir, int axis_id);
//extern int PadEnum[2][2]; // never used
class PADconf
{
u32 ff_intensity;
u32 sensibility;
public:
union
{
struct
{
u16 forcefeedback : 1;
u16 reverse_lx : 1;
u16 reverse_ly : 1;
u16 reverse_rx : 1;
u16 reverse_ry : 1;
u16 mouse_l : 1;
u16 mouse_r : 1;
u16 sixaxis_usb : 1;
u16 sixaxis_pressure : 1;
u16 _free : 7; // The 8 remaining bits are unused, do what you wish with them ;)
} pad_options[GAMEPAD_NUMBER]; // One for each pads
u32 packed_options; // Only first 8 bits of each 16 bits series are really used, rest is padding
};
u32 keys[GAMEPAD_NUMBER][MAX_KEYS];
u32 log;
u32 joyid_map;
std::map<u32, u32> keysym_map[GAMEPAD_NUMBER];
PADconf() { init(); }
void init()
{
memset(&keys, 0, sizeof(keys));
log = packed_options = joyid_map = 0;
ff_intensity = 0x7FFF; // set it at max value by default
sensibility = 100; // set it at 100%
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for (int pad = 0; pad < GAMEPAD_NUMBER; pad++)
{
keysym_map[pad].clear();
set_joyid((u32)pad, (u32)pad); // define id mapping for each gamepad
}
}
void set_joyid(u32 pad, u32 joy_id)
{
int shift = 8 * pad;
joyid_map &= ~(0xFF << shift); // clear
joyid_map |= (joy_id & 0xFF) << shift; // set
}
u32 get_joyid(u32 pad)
{
int shift = 8 * pad;
return ((joyid_map >> shift) & 0xFF);
}
/**
* Return (a copy of) private memner ff_instensity
**/
u32 get_ff_intensity()
{
return ff_intensity;
}
/**
* Set intensity while checking that the new value is within
* valid range, more than 0x7FFF will cause pad not to rumble(and less than 0 is obviously bad)
**/
void set_ff_intensity(u32 new_intensity)
{
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if (new_intensity <= 0x7FFF)
{
ff_intensity = new_intensity;
}
}
/**
* Set sensibility value.
* There will be an upper range, and less than 0 is obviously wrong.
* We are doing object oriented code, so members are definitely not supposed to be public.
**/
void set_sensibility(u32 new_sensibility)
{
if (new_sensibility > 0)
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{
sensibility = new_sensibility;
}
else
{
sensibility = 1;
}
}
u32 get_sensibility()
{
return sensibility;
}
};
extern PADconf *conf;