pcsx2/3rdparty/wxwidgets3.0/include/wx/sound.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/sound.h
// Purpose: wxSoundBase class
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/02/01
// Copyright: (c) 2004, Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_BASE_
#define _WX_SOUND_H_BASE_
#include "wx/defs.h"
#if wxUSE_SOUND
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxSoundBase: common wxSound code and interface
// ----------------------------------------------------------------------------
// Flags for wxSound::Play
// NB: We can't use enum with some compilers, because they keep reporting
// nonexistent ambiguities between Play(unsigned) and static Play(const
// wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
// Base class for wxSound implementations
class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
{
public:
// Play the sound:
bool Play(unsigned flags = wxSOUND_ASYNC) const
{
wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
(flags & wxSOUND_ASYNC) != 0,
wxT("sound can only be looped asynchronously") );
return DoPlay(flags);
}
// Plays sound from filename:
static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
protected:
virtual bool DoPlay(unsigned flags) const = 0;
};
// ----------------------------------------------------------------------------
// wxSound class implementation
// ----------------------------------------------------------------------------
#if defined(__WINDOWS__)
#include "wx/msw/sound.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/sound.h"
#elif defined(__WXMAC__)
#include "wx/osx/sound.h"
#elif defined(__WXPM__)
#include "wx/os2/sound.h"
#elif defined(__UNIX__)
#include "wx/unix/sound.h"
#endif
// ----------------------------------------------------------------------------
// wxSoundBase methods
// ----------------------------------------------------------------------------
inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
{
wxSound snd(filename);
return snd.IsOk() ? snd.Play(flags) : false;
}
#endif // wxUSE_SOUND
#endif // _WX_SOUND_H_BASE_