mirror of https://github.com/PCSX2/pcsx2.git
263 lines
9.2 KiB
C
263 lines
9.2 KiB
C
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/toplevel.h
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// Purpose: wxTopLevelWindowMSW is the MSW implementation of wxTLW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.09.01
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// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_TOPLEVEL_H_
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#define _WX_MSW_TOPLEVEL_H_
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// ----------------------------------------------------------------------------
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// wxTopLevelWindowMSW
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxTopLevelWindowMSW : public wxTopLevelWindowBase
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{
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public:
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// constructors and such
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wxTopLevelWindowMSW() { Init(); }
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wxTopLevelWindowMSW(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr)
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{
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Init();
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(void)Create(parent, id, title, pos, size, style, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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virtual ~wxTopLevelWindowMSW();
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// implement base class pure virtuals
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virtual void SetTitle( const wxString& title);
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virtual wxString GetTitle() const;
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virtual void Maximize(bool maximize = true);
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virtual bool IsMaximized() const;
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virtual void Iconize(bool iconize = true);
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virtual bool IsIconized() const;
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virtual void SetIcons(const wxIconBundle& icons );
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virtual void Restore();
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virtual void SetLayoutDirection(wxLayoutDirection dir);
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virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
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virtual bool Show(bool show = true);
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virtual void Raise();
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virtual void ShowWithoutActivating();
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
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virtual bool IsFullScreen() const { return m_fsIsShowing; }
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// wxMSW only: EnableCloseButton(false) may be used to remove the "Close"
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// button from the title bar
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virtual bool EnableCloseButton(bool enable = true);
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// Set window transparency if the platform supports it
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virtual bool SetTransparent(wxByte alpha);
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virtual bool CanSetTransparent();
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// MSW-specific methods
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// --------------------
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// Return the menu representing the "system" menu of the window. You can
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// call wxMenu::AppendWhatever() methods on it but removing items from it
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// is in general not a good idea.
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//
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// The pointer returned by this method belongs to the window and will be
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// deleted when the window itself is, do not delete it yourself. May return
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// NULL if getting the system menu failed.
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wxMenu *MSWGetSystemMenu() const;
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// implementation from now on
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// --------------------------
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// event handlers
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void OnActivate(wxActivateEvent& event);
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// called by wxWindow whenever it gets focus
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void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
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wxWindow *GetLastFocus() const { return m_winLastFocused; }
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#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
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virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
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virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
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bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
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virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
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#endif // __SMARTPHONE__ && __WXWINCE__
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#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
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// Soft Input Panel (SIP) change notification
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virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
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#endif
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// translate wxWidgets flags to Windows ones
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virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
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// choose the right parent to use with CreateWindow()
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virtual WXHWND MSWGetParent() const;
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// window proc for the frames
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WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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// returns true if the platform should explicitly apply a theme border
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virtual bool CanApplyThemeBorder() const { return false; }
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#if wxUSE_MENUS
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bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
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// handle WM_EXITMENULOOP message for Win95 only
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bool HandleExitMenuLoop(WXWORD isPopup);
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// handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
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bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
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// Command part of HandleMenuPopup() and HandleExitMenuLoop().
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bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup);
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// Find the menu corresponding to the given handle.
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virtual wxMenu* MSWFindMenuFromHMENU(WXHMENU hMenu);
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#endif // wxUSE_MENUS
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protected:
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// common part of all ctors
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void Init();
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// create a new frame, return false if it couldn't be created
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bool CreateFrame(const wxString& title,
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const wxPoint& pos,
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const wxSize& size);
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// create a new dialog using the given dialog template from resources,
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// return false if it couldn't be created
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bool CreateDialog(const void *dlgTemplate,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size);
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// common part of Iconize(), Maximize() and Restore()
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void DoShowWindow(int nShowCmd);
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// override those to return the normal window coordinates even when the
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// window is minimized
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#ifndef __WXWINCE__
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoGetSize(int *width, int *height) const;
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#endif // __WXWINCE__
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// Top level windows have different freeze semantics on Windows
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virtual void DoFreeze();
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virtual void DoThaw();
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// helper of SetIcons(): calls gets the icon with the size specified by the
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// given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it
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// using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG);
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// returns true if the icon was set
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bool DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i);
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// override wxWindow virtual method to use CW_USEDEFAULT if necessary
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virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
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const wxSize& size,
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int& x, int& y,
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int& w, int& h) const;
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// is the window currently iconized?
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bool m_iconized;
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// should the frame be maximized when it will be shown? set by Maximize()
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// when it is called while the frame is hidden
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bool m_maximizeOnShow;
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// Data to save/restore when calling ShowFullScreen
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long m_fsStyle; // Passed to ShowFullScreen
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wxRect m_fsOldSize;
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long m_fsOldWindowStyle;
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bool m_fsIsMaximized;
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bool m_fsIsShowing;
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// Save the current focus to m_winLastFocused if we're not iconized (the
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// focus is always NULL when we're iconized).
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void DoSaveLastFocus();
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// Restore focus to m_winLastFocused if possible and needed.
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void DoRestoreLastFocus();
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// The last focused child: we remember it when we're deactivated and
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// restore focus to it when we're activated (this is done here) or restored
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// from iconic state (done by wxFrame).
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wxWindow *m_winLastFocused;
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#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
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class ButtonMenu
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{
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public:
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ButtonMenu();
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~ButtonMenu();
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void SetButton(int id = wxID_ANY,
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const wxString& label = wxEmptyString,
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wxMenu *subMenu = NULL);
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bool IsAssigned() const {return m_assigned;}
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bool IsMenu() const {return m_menu!=NULL;}
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int GetId() const {return m_id;}
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wxMenu* GetMenu() const {return m_menu;}
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wxString GetLabel() {return m_label;}
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static wxMenu *DuplicateMenu(wxMenu *menu);
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protected:
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int m_id;
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wxString m_label;
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wxMenu *m_menu;
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bool m_assigned;
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};
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ButtonMenu m_LeftButton;
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ButtonMenu m_RightButton;
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HWND m_MenuBarHWND;
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void ReloadButton(ButtonMenu& button, UINT menuID);
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void ReloadAllButtons();
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#endif // __SMARTPHONE__ && __WXWINCE__
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private:
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#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
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void* m_activateInfo;
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#endif
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// The system menu: initially NULL but can be set (once) by
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// MSWGetSystemMenu(). Owned by this window.
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wxMenu *m_menuSystem;
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// The number of currently opened menus: 0 initially, 1 when a top level
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// menu is opened, 2 when its submenu is opened and so on.
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int m_menuDepth;
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW);
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};
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#endif // _WX_MSW_TOPLEVEL_H_
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