pcsx2/common/include/Utilities/ScopedPtr.h

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#pragma once
// --------------------------------------------------------------------------------------
// ScopedPtr
// --------------------------------------------------------------------------------------
template< typename T >
class ScopedPtr
{
DeclareNoncopyableObject(ScopedPtr);
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
protected:
T* m_ptr;
public:
typedef T element_type;
wxEXPLICIT ScopedPtr(T * ptr = NULL) : m_ptr(ptr) { }
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
~ScopedPtr() throw()
{ Delete(); }
ScopedPtr& Reassign(T * ptr = NULL)
{
if ( ptr != m_ptr )
{
Delete();
m_ptr = ptr;
}
return *this;
}
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
ScopedPtr& Delete() throw()
{
// Thread-safe deletion: Set the pointer to NULL first, and then issue
// the deletion. This allows pending Application messages that might be
// dependent on the current object to nullify their actions.
T* deleteme = m_ptr;
m_ptr = NULL;
delete deleteme;
return *this;
}
// Removes the pointer from scoped management, but does not delete!
T *DetachPtr()
{
T *ptr = m_ptr;
m_ptr = NULL;
return ptr;
}
// Returns the managed pointer. Can return NULL as a valid result if the ScopedPtr
// has no object in management.
T* GetPtr() const
{
return m_ptr;
}
void SwapPtr(ScopedPtr& other)
{
T * const tmp = other.m_ptr;
other.m_ptr = m_ptr;
m_ptr = tmp;
}
// ----------------------------------------------------------------------------
// ScopedPtr Operators
// ----------------------------------------------------------------------------
// I've decided to use the ATL's approach to pointer validity tests, opposed to
// the wx/boost approach (which uses some bizarre member method pointer crap, and can't
// allow the T* implicit casting.
bool operator!() const throw()
{
return m_ptr == NULL;
}
operator T*() const
{
return m_ptr;
}
// Equality
bool operator==(T* pT) const throw()
{
return m_ptr == pT;
}
// Inequality
bool operator!=(T* pT) const throw()
{
return !operator==(pT);
}
// Convenient assignment operator. ScopedPtr = NULL will issue an automatic deletion
// of the managed pointer.
ScopedPtr& operator=( T* src )
{
return Reassign( src );
}
// Dereference operator, returns a handle to the managed pointer.
// Generates a debug assertion if the object is NULL!
T& operator*() const
{
pxAssert(m_ptr != NULL);
return *m_ptr;
}
T* operator->() const
{
pxAssert(m_ptr != NULL);
return m_ptr;
}
};
User Interface: * Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used. * Entering plugin configurations auto-suspends the emulator. * Changing plugins in the Configuration PAnel takes effect now without a restart. * Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox). Bugfixes: * Added some mutex protection to cdvdNewDiskCB; "just in case." * Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu. Developments / Code Cleanups: * Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state). * Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery). * Major Threading namespace cleanups, documentations, etc. * Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class. * Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*). * Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-16 03:58:29 +00:00
// --------------------------------------------------------------------------------------
// ScopedArray - same as ScopedPtr but uses delete[], and has operator[]
// --------------------------------------------------------------------------------------
template< typename T >
class ScopedArray
{
DeclareNoncopyableObject(ScopedArray);
protected:
T* m_array;
uint m_valid_range;
public:
typedef T element_type;
wxEXPLICIT ScopedArray(T * ptr = NULL) :
m_array(ptr)
, m_valid_range( 0xffffffff )
{
}
wxEXPLICIT ScopedArray( int size ) :
m_array( pxAssertDev( size >= 0, "Invalid negative size specified." ) ? new T[size] : NULL )
, m_valid_range( (uint)size )
{
}
// For breaking the 2gb barrier, lets provision this:
wxEXPLICIT ScopedArray( s64 size ) :
m_array( pxAssertDev( size >= 0 && (size < UINT_MAX), "Invalid negative size specified to ScopedArray." ) ? new T[size] : NULL )
, m_valid_range( (uint)size )
{
}
~ScopedArray() throw()
{ Delete(); }
ScopedArray& Reassign(T * ptr = NULL)
{
if( ptr != m_array )
{
Delete();
m_array = ptr;
}
return *this;
}
ScopedArray& Delete() throw()
{
// Thread-safe deletion: Set the pointer to NULL first, and then issue
// the deletion. This allows pending Application messages that might be
// dependent on the current object to nullify their actions.
T* deleteme = m_array;
m_array = NULL;
delete[] deleteme;
return *this;
}
// Removes the pointer from scoped management, but does not delete!
T *DetachPtr()
{
T *ptr = m_array;
m_array = NULL;
return ptr;
}
// Returns the managed pointer. Can return NULL as a valid result if the ScopedPtr
// has no object in management.
T* GetPtr() const
{
return m_array;
}
void SwapPtr(ScopedArray& other)
{
T * const tmp = other.m_array;
other.m_array = m_array;
m_array = tmp;
}
// ----------------------------------------------------------------------------
// ScopedPtr Operators
// ----------------------------------------------------------------------------
// I've decided to use the ATL's approach to pointer validity tests, opposed to
// the wx/boost approach (which uses some bizarre member method pointer crap, and can't
// allow the T* implicit casting.
bool operator!() const throw()
{
return m_array == NULL;
}
// Equality
bool operator==(T* pT) const throw()
{
return m_array == pT;
}
// Inequality
bool operator!=(T* pT) const throw()
{
return !operator==(pT);
}
// Convenient assignment operator. ScopedPtr = NULL will issue an automatic deletion
// of the managed pointer.
ScopedArray& operator=( T* src )
{
return Reassign( src );
}
T& operator[]( uint idx ) const
{
pxAssertDev( idx < m_valid_range, "Array index out of bounds on ScopedArray." );
return m_array[idx];
}
};
// --------------------------------------------------------------------------------------
// pxObjPtr -- fancified version of wxScopedPtr
// --------------------------------------------------------------------------------------
// This class is a non-null scoped pointer container. What that means is that the object
// always resets itself to a valid "placebo" function rather than NULL, such that methods
// can be invoked safely without fear of NULL pointer exceptions. This system is useful
// for objects where most or all public methods can fail silently, and still allow program
// execution flow to continue.
//
// It also implements basic scoped pointer behavior: when the pxObjPtr class is deleted,
// it will automatically delete the pointer in its posession, if the pointer is valid.
//
// Notes:
// * This class intentionally does not implement the "release" API, because it doesn't
// really make sense within the context of a non-nullable pointer specification.
//
template< typename T, T& DefaultStaticInst >
class pxObjPtr
{
DeclareNoncopyableObject(pxObjPtr);
protected:
T * m_ptr;
public:
typedef T element_type;
explicit pxObjPtr(T * ptr = &DefaultStaticInst) : m_ptr(ptr) { }
bool IsEmpty() const
{
return m_ptr != &DefaultStaticInst;
}
~pxObjPtr()
{
if( !IsEmpty() ) delete m_ptr;
m_ptr = NULL;
}
// test for pointer validity: defining conversion to unspecified_bool_type
// and not more obvious bool to avoid implicit conversions to integer types
typedef T *(pxObjPtr<T,DefaultStaticInst>::*unspecified_bool_type)() const;
operator unspecified_bool_type() const
{
return ( !IsEmpty() ) ? &ScopedPtr<T>::get : NULL;
}
void reset(T * ptr = &DefaultStaticInst)
{
if ( ptr != m_ptr )
{
if( !IsEmpty() )
delete m_ptr;
m_ptr = ptr;
}
}
T& operator*() const
{
pxAssert(m_ptr != NULL);
return *m_ptr;
}
T* operator->() const
{
pxAssert(m_ptr != NULL);
return m_ptr;
}
T* get() const
{
pxAssert(m_ptr != NULL);
return m_ptr;
}
void swap(pxObjPtr& other)
{
// Neither pointer in either container should ever be NULL...
pxAssert(m_ptr != NULL);
pxAssert(other.m_ptr != NULL);
T * const tmp = other.m_ptr;
other.m_ptr = m_ptr;
m_ptr = tmp;
}
};