2009-12-21 16:21:07 +00:00
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SSSPSX Pad - An Open Source Pad plugin for PSX and PS2 emulators
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Author: Nagisa
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2009-12-22 03:08:16 +00:00
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Homepage: (defunct)
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2009-12-21 16:21:07 +00:00
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Overview:
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-Small executable program
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-Source code under 1000 step,20kb binary
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-Open Source,under the GPL Licence
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Features:
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For PS1 emulators
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- Force feedback support (PCSX only)
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Delete the following PCSX sorce code.
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File: sio.c Line: 138
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<EFBFBD>@---------------------
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<EFBFBD>@if (buf[parp] == 0x41) {
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<EFBFBD>@<40>@switch (value) {
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<EFBFBD>@<40>@<40>@case 0x43:
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<EFBFBD>@<40>@<40>@<40>@buf[1] = 0x43;
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<EFBFBD>@<40>@<40>@<40>@break;
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<EFBFBD>@<40>@<40>@case 0x45:
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<EFBFBD>@<40>@<40>@<40>@buf[1] = 0xf3;
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<EFBFBD>@<40>@<40>@<40>@break;
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<EFBFBD>@<40>@}
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<EFBFBD>@}
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<EFBFBD>@---------------------
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For PCSX2
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-Force feedback support (maybe)
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-PADKeyEvent API support
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-Using DirectInput 9 (game controller and keyboard)
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Thanks to:
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http://www.hm5.aitai.ne.jp/~takuya/index.html#ds2_analisys for the valuable info
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PCSX2 team for the PadWinKeyb source code
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bositman for some report
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Version History:
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v1.0: -Initial Release
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v1.1: -Changed to DirectInput 9
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v1.2: -PADKeyEvent API support added
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v1.3: -DirectInput collision problem fixed
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v1.4: -Added timeout on settings dialog.If the countdown ends, the key will be set to "NONE".
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-Changed "ESC" key action on settings dialog.If you press the "ESC" key, the setting will keep the previous one.
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-Fixed silly bug. (dont ask me about it).
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v1.5: -Fixed 0x4D packet.
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2009-12-22 03:08:16 +00:00
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v1.6: -I don't remember.
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v1.7: -Changed to DirectInput9.
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-Fixed PADreadPort1/PADreadPort2 API.
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-Fixed the confusion about PAD1/PAD2 settings.
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-Added x64 DLL.
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