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/*
* Copyright ( C ) 2007 - 2009 Gabest
* http : //www.gabest.org
*
* This Program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 , or ( at your option )
* any later version .
*
* This Program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with GNU Make ; see the file COPYING . If not , write to
* the Free Software Foundation , 675 Mass Ave , Cambridge , MA 0213 9 , USA .
* http : //www.gnu.org/copyleft/gpl.html
*
*/
# include "StdAfx.h"
# include "GSRenderer.h"
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GSRenderer : : GSRenderer ( uint8 * base , bool mt , void ( * irq ) ( ) , GSDevice * dev , bool psrr )
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: GSState ( base , mt , irq )
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, m_dev ( dev )
, m_shader ( 0 )
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, m_psrr ( psrr )
{
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m_interlace = theApp . GetConfig ( " interlace " , 0 ) ;
m_aspectratio = theApp . GetConfig ( " aspectratio " , 1 ) ;
m_filter = theApp . GetConfig ( " filter " , 1 ) ;
m_vsync = ! ! theApp . GetConfig ( " vsync " , 0 ) ;
m_nativeres = ! ! theApp . GetConfig ( " nativeres " , 0 ) ;
m_aa1 = ! ! theApp . GetConfig ( " aa1 " , 0 ) ;
m_blur = ! ! theApp . GetConfig ( " blur " , 0 ) ;
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s_n = 0 ;
s_dump = ! ! theApp . GetConfig ( " dump " , 0 ) ;
s_save = ! ! theApp . GetConfig ( " save " , 0 ) ;
s_savez = ! ! theApp . GetConfig ( " savez " , 0 ) ;
}
GSRenderer : : ~ GSRenderer ( )
{
delete m_dev ;
}
bool GSRenderer : : Create ( const string & title )
{
if ( ! m_wnd . Create ( title . c_str ( ) ) )
{
return false ;
}
ASSERT ( m_dev ) ;
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if ( ! m_dev - > Create ( & m_wnd , m_vsync ) )
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{
return false ;
}
Reset ( ) ;
return true ;
}
bool GSRenderer : : Merge ( int field )
{
bool en [ 2 ] ;
GSVector4i fr [ 2 ] ;
GSVector4i dr [ 2 ] ;
int baseline = INT_MAX ;
for ( int i = 0 ; i < 2 ; i + + )
{
en [ i ] = IsEnabled ( i ) ;
if ( en [ i ] )
{
fr [ i ] = GetFrameRect ( i ) ;
dr [ i ] = GetDisplayRect ( i ) ;
baseline = min ( dr [ i ] . top , baseline ) ;
// printf("[%d]: %d %d %d %d, %d %d %d %d\n", i, fr[i], dr[i]);
}
}
if ( ! en [ 0 ] & & ! en [ 1 ] )
{
return false ;
}
// try to avoid fullscreen blur, could be nice on tv but on a monitor it's like double vision, hurts my eyes (persona 4, guitar hero)
//
// NOTE: probably the technique explained in graphtip.pdf (Antialiasing by Supersampling / 4. Reading Odd/Even Scan Lines Separately with the PCRTC then Blending)
bool samesrc =
en [ 0 ] & & en [ 1 ] & &
m_regs - > DISP [ 0 ] . DISPFB . FBP = = m_regs - > DISP [ 1 ] . DISPFB . FBP & &
m_regs - > DISP [ 0 ] . DISPFB . FBW = = m_regs - > DISP [ 1 ] . DISPFB . FBW & &
m_regs - > DISP [ 0 ] . DISPFB . PSM = = m_regs - > DISP [ 1 ] . DISPFB . PSM ;
bool blurdetected = false ;
if ( samesrc & & m_regs - > PMODE . SLBG = = 0 & & m_regs - > PMODE . MMOD = = 1 & & m_regs - > PMODE . ALP = = 0x80 )
{
if ( fr [ 0 ] . eq ( fr [ 1 ] + GSVector4i ( 0 , - 1 , 0 , 0 ) ) & & dr [ 0 ] . eq ( dr [ 1 ] + GSVector4i ( 0 , 0 , 0 , 1 ) )
| | fr [ 1 ] . eq ( fr [ 0 ] + GSVector4i ( 0 , - 1 , 0 , 0 ) ) & & dr [ 1 ] . eq ( dr [ 0 ] + GSVector4i ( 0 , 0 , 0 , 1 ) ) )
{
// persona 4:
//
// fr[0] = 0 0 640 448
// fr[1] = 0 1 640 448
// dr[0] = 159 50 779 498
// dr[1] = 159 50 779 497
//
// second image shifted up by 1 pixel and blended over itself
//
// god of war:
//
// fr[0] = 0 1 512 448
// fr[1] = 0 0 512 448
// dr[0] = 127 50 639 497
// dr[1] = 127 50 639 498
//
// same just the first image shifted
int top = min ( fr [ 0 ] . top , fr [ 1 ] . top ) ;
int bottom = max ( dr [ 0 ] . bottom , dr [ 1 ] . bottom ) ;
fr [ 0 ] . top = top ;
fr [ 1 ] . top = top ;
dr [ 0 ] . bottom = bottom ;
dr [ 1 ] . bottom = bottom ;
blurdetected = true ;
}
else if ( dr [ 0 ] . eq ( dr [ 1 ] ) & & ( fr [ 0 ] . eq ( fr [ 1 ] + GSVector4i ( 0 , 1 , 0 , 1 ) ) | | fr [ 1 ] . eq ( fr [ 0 ] + GSVector4i ( 0 , 1 , 0 , 1 ) ) ) )
{
// dq5:
//
// fr[0] = 0 1 512 445
// fr[1] = 0 0 512 444
// dr[0] = 127 50 639 494
// dr[1] = 127 50 639 494
int top = min ( fr [ 0 ] . top , fr [ 1 ] . top ) ;
int bottom = min ( fr [ 0 ] . bottom , fr [ 1 ] . bottom ) ;
fr [ 0 ] . top = fr [ 1 ] . top = top ;
fr [ 0 ] . bottom = fr [ 1 ] . bottom = bottom ;
blurdetected = true ;
}
}
GSVector2i fs ( 0 , 0 ) ;
GSVector2i ds ( 0 , 0 ) ;
GSTexture * tex [ 2 ] = { NULL , NULL } ;
if ( samesrc & & fr [ 0 ] . bottom = = fr [ 1 ] . bottom )
{
tex [ 0 ] = GetOutput ( 0 ) ;
tex [ 1 ] = tex [ 0 ] ; // saves one texture fetch
}
else
{
if ( en [ 0 ] ) tex [ 0 ] = GetOutput ( 0 ) ;
if ( en [ 1 ] ) tex [ 1 ] = GetOutput ( 1 ) ;
}
GSVector4 src [ 2 ] ;
GSVector4 dst [ 2 ] ;
for ( int i = 0 ; i < 2 ; i + + )
{
if ( ! en [ i ] | | ! tex [ i ] ) continue ;
GSVector4i r = fr [ i ] ;
// overscan hack
if ( dr [ i ] . height ( ) > 512 ) // hmm
{
int y = GetDeviceSize ( i ) . y ;
if ( m_regs - > SMODE2 . INT & & m_regs - > SMODE2 . FFMD ) y / = 2 ;
r . bottom = r . top + y ;
}
//
if ( m_blur & & blurdetected & & i = = 1 )
{
r + = GSVector4i ( 0 , 1 ) . xyxy ( ) ;
}
GSVector4 scale = GSVector4 ( tex [ i ] - > m_scale ) . xyxy ( ) ;
src [ i ] = GSVector4 ( r ) * scale / GSVector4 ( tex [ i ] - > GetSize ( ) ) . xyxy ( ) ;
GSVector2 o ( 0 , 0 ) ;
if ( dr [ i ] . top - baseline > = 4 ) // 2?
{
o . y = tex [ i ] - > m_scale . y * ( dr [ i ] . top - baseline ) ;
if ( m_regs - > SMODE2 . INT & & m_regs - > SMODE2 . FFMD )
{
o . y / = 2 ;
}
}
dst [ i ] = GSVector4 ( o ) . xyxy ( ) + scale * GSVector4 ( r . rsize ( ) ) ;
fs . x = max ( fs . x , ( int ) ( dst [ i ] . z + 0.5f ) ) ;
fs . y = max ( fs . y , ( int ) ( dst [ i ] . w + 0.5f ) ) ;
}
ds = fs ;
if ( m_regs - > SMODE2 . INT & & m_regs - > SMODE2 . FFMD )
{
ds . y * = 2 ;
}
bool slbg = m_regs - > PMODE . SLBG ;
bool mmod = m_regs - > PMODE . MMOD ;
if ( tex [ 0 ] | | tex [ 1 ] )
{
GSVector4 c = GSVector4 ( ( int ) m_regs - > BGCOLOR . R , ( int ) m_regs - > BGCOLOR . G , ( int ) m_regs - > BGCOLOR . B , ( int ) m_regs - > PMODE . ALP ) / 255 ;
m_dev - > Merge ( tex , src , dst , fs , slbg , mmod , c ) ;
if ( m_regs - > SMODE2 . INT & & m_interlace > 0 )
{
int field2 = 1 - ( ( m_interlace - 1 ) & 1 ) ;
int mode = ( m_interlace - 1 ) > > 1 ;
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m_dev - > Interlace ( ds , field ^ field2 , mode , tex [ 1 ] - > m_scale . y ) ;
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}
}
return true ;
}
void GSRenderer : : VSync ( int field )
{
GSPerfMonAutoTimer pmat ( m_perfmon ) ;
m_perfmon . Put ( GSPerfMon : : Frame ) ;
Flush ( ) ;
field = field ? 1 : 0 ;
if ( ! Merge ( field ) ) return ;
// osd
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if ( ( m_perfmon . GetFrame ( ) & 0x1f ) = = 0 )
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{
m_perfmon . Update ( ) ;
double fps = 1000.0f / m_perfmon . Get ( GSPerfMon : : Frame ) ;
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string s2 = m_regs - > SMODE2 . INT ? ( string ( " Interlaced " ) + ( m_regs - > SMODE2 . FFMD ? " (frame) " : " (field) " ) ) : " Progressive " ;
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GSVector4i r = GetDisplayRect ( ) ;
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string s = format (
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" %I64d | %d x %d | %.2f fps (%d%%) | %s - %s | %s | %d/%d/%d | %d%% CPU | %.2f | %.2f " ,
m_perfmon . GetFrame ( ) , r . width ( ) , r . height ( ) , fps , ( int ) ( 100.0 * fps / GetFPS ( ) ) ,
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s2 . c_str ( ) ,
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GSSettingsDlg : : g_interlace [ m_interlace ] . name ,
GSSettingsDlg : : g_aspectratio [ m_aspectratio ] . name ,
( int ) m_perfmon . Get ( GSPerfMon : : Quad ) ,
( int ) m_perfmon . Get ( GSPerfMon : : Prim ) ,
( int ) m_perfmon . Get ( GSPerfMon : : Draw ) ,
m_perfmon . CPU ( ) ,
m_perfmon . Get ( GSPerfMon : : Swizzle ) / 1024 ,
m_perfmon . Get ( GSPerfMon : : Unswizzle ) / 1024
) ;
double fillrate = m_perfmon . Get ( GSPerfMon : : Fillrate ) ;
if ( fillrate > 0 )
{
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s + = format ( " | %.2f mpps " , fps * fillrate / ( 1024 * 1024 ) ) ;
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}
if ( m_capture . IsCapturing ( ) )
{
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s + = " | Recording... " ;
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}
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m_wnd . SetWindowText ( s . c_str ( ) ) ;
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}
if ( m_frameskip )
{
return ;
}
// present
if ( m_dev - > IsLost ( ) )
{
ResetDevice ( ) ;
}
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m_dev - > Present ( m_wnd . GetClientRect ( ) . fit ( m_aspectratio ) , m_shader ) ;
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// snapshot
if ( ! m_snapshot . empty ( ) )
{
if ( ! m_dump & & ( : : GetAsyncKeyState ( VK_SHIFT ) & 0x8000 ) )
{
GSFreezeData fd ;
fd . size = 0 ;
fd . data = NULL ;
Freeze ( & fd , true ) ;
fd . data = new uint8 [ fd . size ] ;
Freeze ( & fd , false ) ;
m_dump . Open ( m_snapshot , m_crc , fd , m_regs ) ;
delete [ ] fd . data ;
}
if ( GSTexture * t = m_dev - > GetCurrent ( ) )
{
t - > Save ( m_snapshot + " .bmp " ) ;
}
m_snapshot . clear ( ) ;
}
else
{
if ( m_dump )
{
m_dump . VSync ( field , ! ( : : GetAsyncKeyState ( VK_CONTROL ) & 0x8000 ) , m_regs ) ;
}
}
// capture
if ( m_capture . IsCapturing ( ) )
{
if ( GSTexture * current = m_dev - > GetCurrent ( ) )
{
GSVector2i size = m_capture . GetSize ( ) ;
if ( GSTexture * offscreen = m_dev - > CopyOffscreen ( current , GSVector4 ( 0 , 0 , 1 , 1 ) , size . x , size . y ) )
{
uint8 * bits = NULL ;
int pitch = 0 ;
if ( offscreen - > Map ( & bits , pitch ) )
{
m_capture . DeliverFrame ( bits , pitch , m_dev - > IsCurrentRGBA ( ) ) ;
offscreen - > Unmap ( ) ;
}
m_dev - > Recycle ( offscreen ) ;
}
}
}
}
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bool GSRenderer : : MakeSnapshot ( const string & path )
{
if ( m_snapshot . empty ( ) )
{
time_t t = time ( NULL ) ;
char buff [ 16 ] ;
if ( strftime ( buff , sizeof ( buff ) , " %Y%m%d%H%M%S " , localtime ( & t ) ) )
{
m_snapshot = format ( " %s_%s " , path . c_str ( ) , buff ) ;
}
}
return true ;
}
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void GSRenderer : : KeyEvent ( GSKeyEventData * e )
{
if ( e - > type = = KEYPRESS )
{
// TODO: linux
int step = ( : : GetAsyncKeyState ( VK_SHIFT ) & 0x8000 ) ? - 1 : 1 ;
switch ( e - > key )
{
case VK_F5 :
m_interlace = ( m_interlace + 7 + step ) % 7 ;
return ;
case VK_F6 :
m_aspectratio = ( m_aspectratio + 3 + step ) % 3 ;
return ;
case VK_F7 :
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m_shader = ( m_shader + 3 + step ) % 3 ;
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return ;
case VK_F12 :
if ( m_capture . IsCapturing ( ) ) m_capture . EndCapture ( ) ;
else m_capture . BeginCapture ( GetFPS ( ) ) ;
return ;
case VK_DELETE :
m_aa1 = ! m_aa1 ;
return ;
case VK_END :
m_blur = ! m_blur ;
return ;
}
}
}