/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2022 PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#ifdef __APPLE__

#include <string>
#include <optional>

struct WindowInfo;

/// Helper functions for things that need Objective-C
namespace CocoaTools
{
	bool CreateMetalLayer(WindowInfo* wi);
	void DestroyMetalLayer(WindowInfo* wi);
	/// Add a handler to be run when macOS changes between dark and light themes
	void AddThemeChangeHandler(void* ctx, void(handler)(void* ctx));
	/// Remove a handler previously added using AddThemeChangeHandler with the given context
	void RemoveThemeChangeHandler(void* ctx);
	/// Get the bundle path to the actual application without any translocation fun
	std::optional<std::string> GetNonTranslocatedBundlePath();
	/// Move the given file to the trash, and return the path to its new location
	std::optional<std::string> MoveToTrash(std::string_view file);
	/// Launch the given application
	bool LaunchApplication(std::string_view file);
}

#endif // __APPLE__
