/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2020  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "audiodev.h"
#include <cstring>

namespace usb_mic
{
	namespace audiodev_noop
	{
		class NoopAudioDevice : public AudioDevice
		{
		public:
			NoopAudioDevice(
				u32 port, AudioDir dir, u32 channels)
				: AudioDevice(port, dir, channels)
			{
			}
			~NoopAudioDevice() override {}
			bool Start() override
			{
				return true;
			}
			void Stop() override {}
			bool GetFrames(uint32_t* size) override { return true; }
			uint32_t GetBuffer(int16_t* outBuf, uint32_t outFrames) override
			{
				std::memset(outBuf, 0, outFrames * sizeof(int16_t));
				return outFrames;
			}
			uint32_t SetBuffer(int16_t* inBuf, uint32_t inFrames) override { return inFrames; }
			void SetResampling(int samplerate) override {}
		};
	} // namespace audiodev_noop
} // namespace usb_mic